Avatar of Asuras

Status

Recent Statuses

4 yrs ago
Political opinions on a public forum? I just wanna rp for god's sake!
3 likes

Bio






Call me: Asuras

I like: Urban Fantasy, High Fantasy, Anime Aesthetics

I play: Anything. Mostly women.

I have a long history of GM'ing, perhaps even more than playing. I like art, and I commission a lot. D&D is my life right now.

Most Recent Posts

<Snipped quote by Kitsune>

Oh, Kits, do you know how to deal with those things? I'm a total n00b with wikis, this is my very first time ever trying my hands at one.


I'm fairly familiar with wiki editing as well. I made my own rp wiki awhile back. When I get some time I'll help with the Crimson wiki.
But a single three-letter notification had drawn Tamashi to the Pawn Shop long before the others had arrived. Glorious as the implications of completing an SSS mission were, she had no intention of actually taking the job herself, much less being the first to do so. Rather, she had become fond years prior of awaiting some brave Chaser to take it themselves before offering her services as a 'survival guarantee'. Not everyone was cautious enough to seek her healing prowess amidst a dangerous mission, but many eventually came crawling back... literally.

Tamashi sat herself in an inconspicuous spot of the Pawn Shop, eyeing those that came and went through the place seeking Chaser missions. Until some juicy conversation cropped up, she would remain there, silent and unobtrusive. Either no one would take the SSS job, or she'd simply carry on with her backup money-maker; roaming the Crimson Sky for the wounded and near-dead.

"Perhaps selecting the Rank A would be more profitable," said a deep voice, telepathically, to Tamashi. Unseen by the rest of the shop's occupants, a rather large and formidable fox-like monster lay down just beside the healer. It's head was rested on its paws, eyes but a thin black line as they were shut. "A measly sum of 50,000 coin compared to 1,000,000 is not worth your time, Tamashi."

"I could easily take the A Rank on my own. The SSS is on my eye for its unseen gains. The danger involved... imagine how many might truly perish without me? I shudder to think, like usual, how many souls I could render indebted to myself. There's a steady flow of money involved there that we may not see on the bounty board," Tamashi replied.

"Suit yourself," the fox mumbled. Tamashi's ears perked up.

"So, you're taking the SSS too? I like the cut of your jib, I'm picking it up too. What's your name?" Tamashi heard someone say, just beside the bounty board. This was her chance. Standing up, she proudly strutted towards Geoff and Hoshiko.

"The most difficult bounty available, hm? Very brave of you to go at it with but two individuals. I don't suppose you had any intention of seeking a third... or more, did you?" Tamashi greeted with a curt bow.
Yoyo.
@Asuras Your CS is almost perfect, I got just a couple things for you to revise and they are centered around her ressurection ability. First, she can't bring back those who were obliterated. Not even the gods can, and so does she. Second, place a time limiter as to how long a target can be dead before she ressurect them. Nothing longer than one day, though, since I don't want people to feel like death is cheap, even when I don't want to kill any PCs, NPCs most surely will die.

I do know that her power has a limitation in the need for a previous contract, but that is really the only reason I'm allowing you to have this ability, because bringing the dead back is not something I personally like. Though, you character is so good that I'm opening this exception in consideration to your effort. I trully hope that you won't abuse that power.


I was already well aware the "total obliteration" cannot be circumvented. What I meant by obliteration was that, so long as their soul remained, Tamashi could revive them (if they had a pact).
As for the time limit; Tamashi has to be nearby the dead individual within seconds of them dying to resurrect them. If they have a pact, however, she can revive them any time, as her familiars essentially guard their soul until she can have access to it.
My CS is ready for reviewing! I saw no one did anything support-like, so I thought, "This RP needs a healer, and a damn good one!"


Tamashi 騙死

Death has yet to grace my presence.




Age: 24
Gender: Female
Race: Yokai
Height: 5'7"
Weight: 126 lbs
Blood Type: A
Birthday: June 23rd
Alignment: Neutral Good
Affiliation TBD
Aliases/Titles: Death's Nemesis, Mercy Incarnate, Patron of Soldiers

Personality:
Tamashi is haughty; exceptionally so. She is well aware of her exceptional abilities as a healer, and wouldn't ever miss a chance to cement this fact in other's minds. She doesn't speak much of herself, but rather tries to maintain her capable appearance through action. Tamashi is outwardly polite and graceful, known for her respectful demeanor and fine tastes.

With her unmatched abilities comes an aloofness that few can circumvent. Tamashi enjoys living life with little worry, often appearing fearless to all dangers. Indeed, Tamashi is difficult to scare, facing horrors with an unchanging, pleasant expression, to the point of almost seeming ignorant and innocent to any true danger before her.

Having no energy bounds, Tamashi also presents herself as generous and plentiful. It is rare that she forgoes helping someone in need where her powers are concerned, though it is difficult to know if her eagerness to aid them is born of a desire to impress or out of true sympathy. She is, of course, not above forgoing leaving a dead enemy dead.

Background:
Born to a spiritual yokai family in the heart of Japan, a young Tamashi startled her parents initially with a vast reservoir of magic energy, though her ability to properly use spells at the time was negligible. She grew up clinging to the idea that with such energy, she could potentially cheat death countless times. Being an adored priestess, honored by untold droves of people excited her, and so she drove herself to develop her skills as a healer until the very idea of someone dying shamed her. How could such a thing happen in her presence?

Within the Crimson Sky, Tamashi made a name for herself as the emergency medical responder for those willing to pay her some cash from time to time. The sheer number of injuries she's healed for Chasers has amassed Tamashi a considerable sum of wealth, which she spends quite readily.

Powers:
[Endless Mana] - Passive
Tamashi is known for her divine stores of magical energy, seemingly inexhaustible no matter how drastic the spell she casts. She simply does not tire from spellcasting, nor do her spells degrade in potency.

[Pact of Eternal Servitude] - Active
At the target's discretion, Tamashi can essentially "secure" their very soul and mark it for safe keeping. This allows Tamashi to resurrect any person whose soul she has at will, returning them to life even after obliteration of their physical form at her side. While the prospect of forging such a pact doesn't seem outwardly bad, it does mean that Tamashi has absolute jurisdiction over the individual's life, able to kill them in an instant just as easily as she could heal them.

The actual modem of such an expansive network of healing stems from Tamashi's ability to summon a familiar for every pact made. These familiars, appearing as large foxes bearing weapons, serve as wards against death for individuals who have made a pact with Tamashi. Upon "death", the familiars retrieve the fallen person's soul and return to Tamashi for her to revive them fully. The foxes bear weapons to "fight off Death" as they run back to their priestess... or so the legend goes.

Normally invisible to everyone but the served individual, they can make a short appearance to aid them in battle before returning to the ethereal plane to recover their energy.

This pact differs from her normal ability to resurrect the dead in that those without the pact are left vulnerable when away from her presence. Anyone with the pact may live, no matter where they die in relation to Tamashi. As long as she retains a pact with at least one person, Tamashi herself also receives a guardian familiar, whose strength corresponds to the number of pacts she currently has.

[Thaumaturge of Worlds] - Active
It is well-known that Tamashi can heal and individual from mere scraps of flesh to normal in but seconds, but her true exceptional skills lie in the sheer vastness of her arcane spells, able to heal the wounds of entire groups of people with a wave of her hand. The healing extends not only to living things, but to the soul of inanimate things as well. "Injuries" to buildings, armor, weapons, and the very ground, among other things, can be mended through Tamashi's grace.

Equipment:
Tamashi carries a priest's staff with her, solely for casting magicks.
If a spot opens, I'd love to get in on this! :L
Dinh AaronMk said
Yes, this forum needs a good fixing.I could have backed the URL to the forum's portal and refreshed it there. But sometimes I don't know if that goes through, and some days I'd rather be sure. Or I'm just too annoyed to do that.


If you get to a white page, chances are it went through. I've never posted something, questioned whether it went through, and ended up not seeing it after first submission; hence why I never actually end up multi-posting anything even with the site errors. Really people need to just not resubmit or click refresh on the white-error submission page.

Dinh AaronMk said
Pretty much this.You can have two nations nearby. But in my opinion it's basically a sin for there to be no consistency. In my opinion, a Japanese-like nation spawning from the same region as an Arab, Mesoamerican, or European state is very off.


Which brings up something I'd like to mention; Waether is a dichotomy of Western European and Japanese motifs, with the former Asanko region being a Japanese-like location. This means that either by precedence of submission or for the sake of consistency the area to the Northeast of modern-Waether is the origin of our setting's "Japanese-expy's". I question all of you whether or not this is okay, if you wish for this to be changed or removed altogether. I don't know if anyone else had planned on utilizing Japanese motifs.



Name: Waether Kingdom
Capital:

Other Major Settlements:


Population: Approx. 800,000
Races: Human

Culture:
Crimes:

Government type: Absolute Monarchy - The Waether Kingdom is ruled by bloodline decision; as one monarch passes, his or her children take their place (or the closest living relative). The king or queen exercises power over the lawmakers of the kingdom, whom relay judgement of their sovereign into parchment, and further into lords and knights who maintain control over their serfs. Knighthood is primarily attained through feats of valor, generally through some form of monster-hunting within the borders of the kingdom. Knights are given plots of land to control, and the lower populace residing within it serve under this knight. Those who show even further exemplary traits are given the title of Lord, and maintain rule over a collection of knights.
People in Power:

Industry:
Military:

Landscape/Terrain: The Waether Kingdom is primarily made up of plains and a trio of medium-sized mountain-ranges. The eastern region is dubbed the Eastern Grain, and is slightly more arid than its Western neighbor. The mountain ranges vary from coniferous forests to chilly wind-swept crags. The Western seaboard features a much greener atmosphere, though the foot of the Eastern mountain, Mt. Fang, features the densest region of forestry in the kingdom, home to a wealth of great beasts that the inhabitants of the kingdom hunt so often.

History:
The Vagrant Period

Prior to the inception of the kingdom, the Waether region (originally called the "North Spines" by settlements living much further South) was home to but a handful of individuals and their families looking to make a living. The region was known for its immense population of furry animals, and was then dominated by these few trappers. At about this same time, immigrants from the far East had begun to settle within the region that would later be called the Eastern Grain. Journeying from their original location in the Northeast to escape a persistent and immense population of barbarians attacking from the north, these people, known as the 'Zajei' to modern-day Weather, had become the first significant collection of peoples living in the North Spines. As individuals from the South had mainly done their work around the twin mountains, they very rarely came into contact with the Zajei settlements.

Soon enough, the prospect of seaborne travel was in the minds of trappers, and as the populace in the region grew, port towns formed. Shipping from the tip of the Flow Occianes (the southwestern peninsula of Waether), the North Spines region could more easily transport their wares to the southland they hailed from. As their numbers grew, so did the distance that they traveled, and the Western populace more and more frequently conversed with the Zajei in the East. At the tail end of the Vagrant Period, Waether was divided into two distinct states of governance; a Western collection of independent towns, and an Eastern, highly unified kingdom

The Suppression Period

With a much more powerful military and a unified government, the Zajei peoples, belonging to their small nation of Asanko, easily dominated the Waether region. Looking to expand to richer farmlands in the west, Asanko triumphed over every battle they waged against the Western peoples. The far West was left unharmed during the Suppression Period, but had lost its Twin Cauldron region to the Zajei. Individuals still living in the region were ousted from their homes, or slowly integrated into the vastly different culture. The Suppression Period marked the longest definite period in Waether history. Westerners continued with their sea-going business, then unable to pass the coastline to the South by foot without going through Asanko territory.

During this time, the Asanko kingdom adopted what would later become the definitive cultural feature of the Waether Empire; monster hunting. Primarily carried out in the forests of Mt. Fang, the Zajei people perfected the art of monster-killing, turning it into a universal sport and modem of attaining honor and power.

The Light Years

Approaching from the South, priests of the Host Order religious group began to work on converting the populace located to the South of Mt. Ameterra. As the region was still primarily made up of Westerners that originally hailed from the Southern lands the priests also arrived from, they were highly responsive to the teachings of the Order. The teachings spread Westwards easily, though faced slower results as it traveled East. Western conversion led to adoption of more unified and monarchical governance, leading to the cultural style that one sees in the Waether Kingdom today. As it traveled East, teachings brought upon an idea of destiny in the Zajei revolving around monster-hunting. The people asserted a belief that the Archangel Assantiel praised in the Order's teachings blessed those who enacted acts of valor and bravery against overwhelming entities.

This belief was in turn spread Westward, influencing easily impressed Westerners to follow similar beliefs. The act of monster-hunting had started to integrate itself into Western culture, and soon countless hopeful knights of the coast journeyed to the Asanko kingdom to train themselves under masters, or to develop methods of their own. The Light Period, as it is most often known, was also called the Unification Period due to the feel-good connections that began to surface between the West and Asanko.

Waether Period

With the Host Order dominating Western society, the previously loosely-connected North Spine peoples had come together to form the Waether Kingdom. With an immense trading culture as compared to Asanko, its wealth grew rapidly and spurred on immigration into its walls. Asanko quickly became outnumbered, but felt little threat through the mediation of the Host Order between the two. Political marriages effectively nullified the potential for war between the two kingdoms, though Asanko was eventually absorbed into the monolithic Waether Kingdom.

Modern Period

Today the Waether Kingdom sits unified, though still features a cultural dynamic between the West and East. Monster-hunting remains an omnipresent popular past-time, with the East still serving as a region adept at the teaching and execution of such activities.
What's confusing? She can take on any biologically aesthetic, cellular, or physiological property so long as she has the material resources to generate it.
Psychopathic in a sense. One characteristics of psychopathy is the lack of empathy and a lack of inhibition towards destructive intentions. She was happy, but she was also spoiled and given a sense of entitlement. She also realized they feared her, fueling a sense of superiority in her. She thinks she's above almost all others, hence the lack of care for their feelings and lives.
© 2007-2025
BBCode Cheatsheet