| 𝐆 𝐑 𝐄 𝐘 𝐖 𝐀 𝐑 𝐃 𝐄 𝐍 𝐀 𝐑 𝐂 𝐇 𝐈 𝐕 𝐄 |
"I only work for money. If you want loyalty, hire a mabari."
| 𝐂 𝐇 𝐀 𝐑 𝐀 𝐂 𝐓 𝐄 𝐑 𝐈 𝐍 𝐅 𝐎 𝐑 𝐌 𝐀 𝐓 𝐈 𝐎 𝐍 |
𝐍𝐀𝐌𝐄 |
Venatra the Huntress
𝐀𝐆𝐄 |
27
𝐆𝐄𝐍𝐃𝐄𝐑 |
Female she/her.
𝐑𝐀𝐂𝐄 |
Qunari.
𝐎𝐑𝐈𝐆𝐈𝐍 |
Tal Vashoth.
𝐋𝐀𝐍𝐆𝐔𝐀𝐆𝐄𝐒 |
Qunlat.
𝐖𝐀𝐑𝐃𝐄𝐍 𝐑𝐀𝐍𝐊 |
Warden Recruit/Conscript
𝐇𝐄𝐗𝐂𝐎𝐃𝐄 |
DarkMagenta
Venatra the Huntress
𝐀𝐆𝐄 |
27
𝐆𝐄𝐍𝐃𝐄𝐑 |
Female she/her.
𝐑𝐀𝐂𝐄 |
Qunari.
𝐎𝐑𝐈𝐆𝐈𝐍 |
Tal Vashoth.
𝐋𝐀𝐍𝐆𝐔𝐀𝐆𝐄𝐒 |
Qunlat.
𝐖𝐀𝐑𝐃𝐄𝐍 𝐑𝐀𝐍𝐊 |
Warden Recruit/Conscript
𝐇𝐄𝐗𝐂𝐎𝐃𝐄 |
DarkMagenta
| 𝐂 𝐇 𝐀 𝐑 𝐀 𝐂 𝐓 𝐄 𝐑 𝐀 𝐏 𝐏 𝐄 𝐀 𝐑 𝐀 𝐍 𝐂 𝐄 |
𝐇𝐄𝐈𝐆𝐇𝐓 & 𝐁𝐔𝐈𝐋𝐃 |
The Qunari stands at 5’9 and is lean, yet muscular
𝐂𝐎𝐌𝐏𝐋𝐄𝐗𝐈𝐎𝐍, 𝐄𝐘𝐄 & 𝐇𝐀𝐈𝐑 𝐂𝐎𝐋𝐎𝐑 |
Sporting traditional grey-blue skin, Venatra is soft to touch, with her complexion being smooth and blemish free. Her eyes are a mesmerising sunrise orange while her hair is pearl white.
𝐃𝐈𝐒𝐓𝐈𝐍𝐆𝐔𝐈𝐒𝐇𝐈𝐍𝐆 𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒 |
The Huntress was born with a single set of horns. Following her hair, they curve back behind her head- with several sets of gold rings binding the lowest part- subtly flicking up at the end, a few inches behind her skull. Rose-colored Vitaar patterns her face and hair, serving as the only remnant of her distant people’s culture. Her hair is worn partly in a bun with the rest flowing down past chest level
𝐖𝐀𝐑𝐃𝐄𝐍 𝐎𝐔𝐓𝐅𝐈𝐓 |
Leather wraps most of Venatra. Winding its way from her feet up to her thighs, the thick hide is a dark, almost black, brown. Broad strips criss-cross over each other, weaving their way down her shoulders to her palms. A large solid piece hugs her lower back tight as it leads up, crossing over each other to cover her breasts, meeting at her neck. A final section is bound around her waist with two large thick lappets that fall down between her thighs. Merlot red, a cloth skirt covers the rest of her lower half, slit up her left leg to allow for freedom of movement. Her stomach, completely exposed, is completely covered in Vitaar. Whereas the other parts of her skin, from arms to legs, is patterned with the paint. Begrudgingly, the Wardens crest is worn on her left shoulder. Pic
𝐌𝐀𝐍𝐍𝐄𝐑𝐈𝐒𝐌𝐒 |
There’s several sides to a Qunari like Venatra. If you catch her in a casual setting, one that’s familiar to her, she’ll carve her way through a crowd; loud, boisterous and clamoring for its attention. She wants to be entertained, impressed by the people around her. Something to liven up this dreary show we call life. The woman is open and honest but harshly so, unafraid to tell people how it is or admit to her constant misdeeds. If she catches a whiff of coin, then she’ll make a beeline towards opportunity; charming, lying or taking it by force.
From uneasy environments, to hunts, to battle, Venatra will stand at the ready. Her feet will be squared, shoulder length apart, while her body is side on, poised for action. Her trademark sarcasm and dry humour will fall to the wayside as she eyes her prey. Striking like a viper.
The Qunari stands at 5’9 and is lean, yet muscular
𝐂𝐎𝐌𝐏𝐋𝐄𝐗𝐈𝐎𝐍, 𝐄𝐘𝐄 & 𝐇𝐀𝐈𝐑 𝐂𝐎𝐋𝐎𝐑 |
Sporting traditional grey-blue skin, Venatra is soft to touch, with her complexion being smooth and blemish free. Her eyes are a mesmerising sunrise orange while her hair is pearl white.
𝐃𝐈𝐒𝐓𝐈𝐍𝐆𝐔𝐈𝐒𝐇𝐈𝐍𝐆 𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒 |
The Huntress was born with a single set of horns. Following her hair, they curve back behind her head- with several sets of gold rings binding the lowest part- subtly flicking up at the end, a few inches behind her skull. Rose-colored Vitaar patterns her face and hair, serving as the only remnant of her distant people’s culture. Her hair is worn partly in a bun with the rest flowing down past chest level
𝐖𝐀𝐑𝐃𝐄𝐍 𝐎𝐔𝐓𝐅𝐈𝐓 |
Leather wraps most of Venatra. Winding its way from her feet up to her thighs, the thick hide is a dark, almost black, brown. Broad strips criss-cross over each other, weaving their way down her shoulders to her palms. A large solid piece hugs her lower back tight as it leads up, crossing over each other to cover her breasts, meeting at her neck. A final section is bound around her waist with two large thick lappets that fall down between her thighs. Merlot red, a cloth skirt covers the rest of her lower half, slit up her left leg to allow for freedom of movement. Her stomach, completely exposed, is completely covered in Vitaar. Whereas the other parts of her skin, from arms to legs, is patterned with the paint. Begrudgingly, the Wardens crest is worn on her left shoulder. Pic
𝐌𝐀𝐍𝐍𝐄𝐑𝐈𝐒𝐌𝐒 |
There’s several sides to a Qunari like Venatra. If you catch her in a casual setting, one that’s familiar to her, she’ll carve her way through a crowd; loud, boisterous and clamoring for its attention. She wants to be entertained, impressed by the people around her. Something to liven up this dreary show we call life. The woman is open and honest but harshly so, unafraid to tell people how it is or admit to her constant misdeeds. If she catches a whiff of coin, then she’ll make a beeline towards opportunity; charming, lying or taking it by force.
From uneasy environments, to hunts, to battle, Venatra will stand at the ready. Her feet will be squared, shoulder length apart, while her body is side on, poised for action. Her trademark sarcasm and dry humour will fall to the wayside as she eyes her prey. Striking like a viper.
| 𝐂 𝐇 𝐀 𝐑 𝐀 𝐂 𝐓 𝐄 𝐑 𝐈 𝐍 𝐍 𝐄 𝐑 𝐖 𝐎 𝐑 𝐊 𝐈 𝐍 𝐆 𝐒 |
𝐌𝐎𝐓𝐈𝐕𝐀𝐓𝐈𝐎𝐍𝐒 |
Venatra is driven by her desires. She wants the most out of life and money is the key to getting that. She had been doing very well for herself until recently, flying a little too close to the sun and getting burned. Conscripted into the Wardens, she originally sought a quick exit. A dramatic escape that would see her name return to the tip of people's tongues. But now, seeing that the Wardens have sway among the common folk, she seeks an opportunity to abuse the power given to her for her own gain. The people’s respect for the Order is a weakness that can be exploited, she just needs to figure out how.
𝐂𝐀𝐏𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒 |
Fun. The world is full of men looking to die for one stupid cause or another. Ugh. So boring. Why do that when you can make money? Then you can do whatever it is you desire! Isn’t that truely what life is about?
Venatra is driven by her desires. She wants the most out of life and money is the key to getting that. She had been doing very well for herself until recently, flying a little too close to the sun and getting burned. Conscripted into the Wardens, she originally sought a quick exit. A dramatic escape that would see her name return to the tip of people's tongues. But now, seeing that the Wardens have sway among the common folk, she seeks an opportunity to abuse the power given to her for her own gain. The people’s respect for the Order is a weakness that can be exploited, she just needs to figure out how.
𝐂𝐀𝐏𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒 |
- Formidable: Venatra is a warrior through and through. She is unyielding in her ferocity and has the strength and stamina to overcome almost any enemy.
- Charming: Akin to a venus flytrap, the Huntress is known for swaying others with her honeyed words. Helpful, if you’re on the right side of it.
- Confident: Venatra walks into any situation with her head held high, incredibly comfortable in her own skin. Hardly anything can diminish this trait.
- Selfish: Venatra isn’t dying for anyone or anything, especially for some ridiculous foreign cause.
- Greedy: Money makes the world go round and is about the only thing that makes this girl smile.
- Apathetic: The lives of those around her are of little concern to Venatra, she couldn’t care less about the pointless goings on of commoners. She'd be a lot happier selling them off to the Imperium if the opportunity presented itself.
- Coin: You got it, she wants it. Why? She doesn’t know, nor care, just tell her what you’re after and she’ll provide.
- Wine: Got to do something with all this change. Might as well be something fun.
Fun. The world is full of men looking to die for one stupid cause or another. Ugh. So boring. Why do that when you can make money? Then you can do whatever it is you desire! Isn’t that truely what life is about?
| 𝐖 𝐀 𝐑 𝐑 𝐈 𝐎 𝐑 |
☒ 𝕮𝖔𝖒𝖒𝖚𝖓𝖎𝖈𝖆𝖙𝖎𝖔𝖓 | +2
Persuasion, Deception
☐ 𝕮𝖔𝖓𝖘𝖙𝖎𝖙𝖚𝖙𝖎𝖔𝖓 | 0
Stamina, Drinking
☐ 𝕮𝖚𝖓𝖓𝖎𝖓𝖌 | 0
Navigation
☐ 𝕯𝖊𝖝𝖙𝖊𝖗𝖎𝖙𝖞 | 0
Light Blades
☐ 𝕸𝖆𝖌𝖎𝖈 | -2
N/A
☒ 𝕻𝖊𝖗𝖈𝖊𝖕𝖙𝖎𝖔𝖓 | +3
Tracking, Seeing
☒ 𝕾𝖙𝖗𝖊𝖓𝖌𝖙𝖍 | +2
Spears
☐ 𝖂𝖎𝖑𝖑𝖕𝖔𝖜𝖊𝖗 | -1
N/A
Persuasion, Deception
☐ 𝕮𝖔𝖓𝖘𝖙𝖎𝖙𝖚𝖙𝖎𝖔𝖓 | 0
Stamina, Drinking
☐ 𝕮𝖚𝖓𝖓𝖎𝖓𝖌 | 0
Navigation
☐ 𝕯𝖊𝖝𝖙𝖊𝖗𝖎𝖙𝖞 | 0
Light Blades
☐ 𝕸𝖆𝖌𝖎𝖈 | -2
N/A
☒ 𝕻𝖊𝖗𝖈𝖊𝖕𝖙𝖎𝖔𝖓 | +3
Tracking, Seeing
☒ 𝕾𝖙𝖗𝖊𝖓𝖌𝖙𝖍 | +2
Spears
☐ 𝖂𝖎𝖑𝖑𝖕𝖔𝖜𝖊𝖗 | -1
N/A
𝐒𝐏𝐄𝐂𝐈𝐀𝐋𝐈𝐙𝐀𝐓𝐈𝐎𝐍 |
Reaver
A natural talent of all Qunari, Venatra uses her Reaver abilities with glee. Able to twist the minds of her prey, she can alter her own appearance in the eyes of her foe, filling them with dread and fear. Or, alternatively, she is able to flood their spirit with waves of psychic pain, crippling her unlucky opposite. On the battlefield, the Huntress is driven by her own physical pain and suffering, using it as fuel to strike harder and faster. Then, vampirically, she feeds off the essence of those who have been slain. Drawing life from their flickering embers.
𝐓𝐀𝐋𝐄𝐍𝐓𝐒 |
Shield Training
Novice
ObservationYou can wield shields of Small and Medium Size
Novice
IntrigueYou notice things others do not.
Novice
Armour TrainingYou know how to play the Game.
Novice
You can wear leather and mail armor without suffering a penalty.
| 𝐄 𝐐 𝐔 𝐈 𝐏 𝐌 𝐄 𝐍 𝐓 & 𝐁 𝐄 𝐋 𝐎 𝐍 𝐆 𝐈 𝐍 𝐆 𝐒 |
𝐄𝐐𝐔𝐈𝐏𝐏𝐄𝐃 |
- Small, gold painted, Hoplon Shield
- Leather Armour as described above
- Throwing Spear
- Shortsword
- Dagger
- Health Potions
- A Full Sack of Coin
- Several bits of Assorted Jewellery
- 2 Cans of Vitaar
- Bladder of Wine
- Hair Brush
- Some Casual Clothes, Including a Dress
- Rations/Waterskin/Bedroll
- Perfume
| 𝐑 𝐄 𝐋 𝐀 𝐓 𝐈 𝐎 𝐍 𝐒 𝐇 𝐈 𝐏 𝐒 |
CHARACTER NAME| Maliphant DeGardet: “The Human gods’ toy soldier, all wound up and ready to go. Honestly he could talk with a mouth full of marbles while underwater, blubbering about blood magic and all sorts of religious nonsense. The only time I can tolerate him is when he’s down to gossip about the others.”
CHARACTER NAME| Aldwin Howe: “The boy mage. A hoity toity child prone to bouts of immature rage. He’s awfully fun to mess with, especially when you poke and prod at his fairy tale beliefs. Rumour has it,” Cough “Mal,” Cough “that he likes girls with pointed ears. Unsure if I fall into that box but he’ll be disappointed to find that the men I like could step on a boy like that and not even notice.”
CHARACTER NAME| Anselm Niemeyer: “The sad and mopey sack of potatoes. I couldn’t even sell this Human for a profit in Tevinter if I tried. He thinks he hides it well, and maybe he does for the other idiots in this group, but I can see it. The man doesn’t even drink for fun, just that weird human style of drinking yourself into a depression. Ugh. Seriously. Where do they dredge these people up from?”
CHARACTER NAME| Lisotta Cassava: “The swamp girl. And I thought mages were weird already, you can’t get more strange than this human. Always standing in the background, hoping to be swallowed up by another's shadow. I will admit it is fun to mess with her; pointing out clouds that look like they mean something, crushing up leaves and leaving them at the bottom of used cups, making up stories about superstitions that my people believe. All fun and games. It’s what she gets for thinking she’s a better tracker than me. Not that she’s said it of course, but I know she’s thinking it.”
CHARACTER NAME| Cadarn: “Ah, the little man. I had heard his race was supposed to be great drinkers and enjoy a good banquet. This one barely says a word outside of crying about loyalty every four seconds. So dedicated to his little cause and so boring. Can swing that axe though.”
CHARACTER NAME| Rannon Bryce: “The big and grumpy one. Another stubborn human who drinks himself into a depression. All he talks about is serving this monotonous cause. If only he didn’t whinge so much and was grey with a nice set of horns. Then we’d get along a little too well.”
CHARACTER NAME| Marianni Neris: “Well strike me down, they actually picked up someone fun. Mari reminds me of a hornless me. The drinking, the killing, the brutal honesty. All of it equates to a good time. Hell, I’d almost think twice about selling her to the Tevinter’s. Almost.”
CHARACTER NAME| Aldwin Howe: “The boy mage. A hoity toity child prone to bouts of immature rage. He’s awfully fun to mess with, especially when you poke and prod at his fairy tale beliefs. Rumour has it,” Cough “Mal,” Cough “that he likes girls with pointed ears. Unsure if I fall into that box but he’ll be disappointed to find that the men I like could step on a boy like that and not even notice.”
CHARACTER NAME| Anselm Niemeyer: “The sad and mopey sack of potatoes. I couldn’t even sell this Human for a profit in Tevinter if I tried. He thinks he hides it well, and maybe he does for the other idiots in this group, but I can see it. The man doesn’t even drink for fun, just that weird human style of drinking yourself into a depression. Ugh. Seriously. Where do they dredge these people up from?”
CHARACTER NAME| Lisotta Cassava: “The swamp girl. And I thought mages were weird already, you can’t get more strange than this human. Always standing in the background, hoping to be swallowed up by another's shadow. I will admit it is fun to mess with her; pointing out clouds that look like they mean something, crushing up leaves and leaving them at the bottom of used cups, making up stories about superstitions that my people believe. All fun and games. It’s what she gets for thinking she’s a better tracker than me. Not that she’s said it of course, but I know she’s thinking it.”
CHARACTER NAME| Cadarn: “Ah, the little man. I had heard his race was supposed to be great drinkers and enjoy a good banquet. This one barely says a word outside of crying about loyalty every four seconds. So dedicated to his little cause and so boring. Can swing that axe though.”
CHARACTER NAME| Rannon Bryce: “The big and grumpy one. Another stubborn human who drinks himself into a depression. All he talks about is serving this monotonous cause. If only he didn’t whinge so much and was grey with a nice set of horns. Then we’d get along a little too well.”
CHARACTER NAME| Marianni Neris: “Well strike me down, they actually picked up someone fun. Mari reminds me of a hornless me. The drinking, the killing, the brutal honesty. All of it equates to a good time. Hell, I’d almost think twice about selling her to the Tevinter’s. Almost.”