@Squirrel98 They are pretty much the same, now that I think about it. I had some other stuff I wanted to include and just scrapped them, so I honestly might just change the name to green magic. Going to be honest, I straight up missed the existence of green magic when I was looking up magic.
Edit: actually, there are some minor differences, such as my version being able to only make regular unmodified plants, being able to keep them alive by drawing from the user, and the whole anti-desertification thing doesn’t apply. I’ll leave the name as green magic though, since it probably makes more sense and they are still pretty similar.
New or Veteran Member: has been a member for about 9 years
Location/Color of Guild Mark: back of left hand, lilac
Green Magic (Caster) -manipulate plants -grow and accelerate the growth of existing plants -sustain plants and keep them alive -revive dead plants that aren't too big -plants do not have any boosted properties, only those that they would have naturally -if too many plants are kept alive by drawing from Merol, he can become increasingly fatigued, and may need to drink or eat more -these drawbacks are increased depending on the quantity, size and type of plants -he is able to kill his own plants by not sustaining them anymore (once they are dead, they no longer cause their disadvantages)
Magic Rank: S
Strengths: Optimistic If something can go wrong, no it won't. Merol's optimism is infectious, and he always tries to live on the bright side of life. He sees the glass as 'half full because you've already drank some', and believes that everything will turn out fine eventually. In bad situations, something good will happen to balance it out. That's just the way he sees life.
Determined While Merol's confidence can cause problems, it is also a good quality, with his faith that no matter what happens, everything will be fine in the end. He can keep his head up in the most dire of situations, and even when things turn sour, he'll try and try until something works. If he keeps getting up, eventually he'll stay standing, and no matter how long it takes, it will absolutely happen. It isn't over until he says it is.
Compassion Feeling down? Need a shoulder to cry on? Just want to chat? Merol will be there for you, assuming he's quite literally there for you to approach. Whatever the issue, he'll do his best to help if you need him to, from talking through the situation to beating someone up (it was only one time). When he takes a break from his usual boisterous attitude, it can do wonders for those in distress. He does his best to get to know everyone, and in turn, they know him as well.
Weaknesses: Low-Effort Merol isn't lazy, he gets things done, but he just doesn't want to take the long route. If something can be done, it can also be done with half the effort in half the time. Alternatively, it can just not be done at all. He'll cut corners at any opportunity, simply because he doesn't feel like it. The consequences vary, but in daily life, they are often minimal. As a result, he can't see the harm in doing things the quick way, even in more important scenarios, where the stakes are much higher.
Superstitious Merol is very superstitious, and any sign of a bad omen or insignificant action that he views as misfortune can leave him spiraling into misery. They are quite clearly false and at times, outrageous, it doesn't change anything and he goes on the way he is, terrified of touching mirrors. His beliefs can be a major inconvenience for both him and others, as he will go out of his way to avoid anything that could cause bad luck, no matter how tedious it may be.
Cocky Merol has a lot of confidence in his abilities as a mage, and as an S-class mage, it's no wonder why. However, he frequently finds himself out of his depth, purely because he thinks he can do pretty much anything if he's bothered enough. He will pick a fight with anything and anyone that looks stronger than him (a solid nine times out of ten, this doesn't end well). His cockiness can lead to him rushing into dangerous situations without much thought since he believes that he'll be fine.
Personality: Merol is a laid back and easy-going person, and as long as his superstitions are kept in check, is usually in a good mood. He is very social, and enjoys joking around, as well as playful flirting with pretty much anything that is legal and breathes. He can take both of these a little too far sometimes, and can be quite unaware of himself when doing this. He doesn't like thinking of bad things that have happened or he has done, so after situations like this are resolved, his selective memory opts to forget them. He likes to know about people, and can be a bit nosy, but he also likes to be open himself, and has a tendency to overshare. When people need to be comforted, Merol is there for them. He tries his best for other people in need, though sometimes he can come off as overbearing.
Background: Merol grew up not incredibly wealthy but well off in a comfortable life, the eldest of four. For as long as he could remember, he had always wanted to be a guild mage. While he used magic often, he was discouraged by his protective parents of joining a guild, due to the dangers involved, as well as the fine life he had living where he was. But it wasn't enough for Merol, and when he turned eighteen, they reluctantly allowed him to live the life he had dreamed. Had they not let him, he probably would've run off to do it anyway.
He joined Fairy Tail, while legendary, also not the greatest guild at present. But it was enough for him, and keeping close contact with his family through frequent letters, which he still does to this day, he struggled through life as a full time mage. Even with his half-assed attitude, which landed him in many, many sticky situations (which, according to him, never happened), he worked his way up the ranks. At the age of twenty six, he completed the S-rank trial, the dream he had since he was young, and he knew that this was the right path.
Would having magic involving plants be alright? I know that similar magic exists, but what I have in mind is a little different so I’d like to check just in case.
It involves: -growing plants & accelerating the growth of existing plants -being able to sustain plants (possibly revive them? not on a big scale though, absolutely nothing bigger than maybe a bush) -doing these has drawbacks, such as fatigue and having to keep the plants alive means needing to eat and drink more while they exist -the drawbacks are increased depending on the size, type and amount of plants -they’re just regular plants, and don’t have any boosted properties, only those that they would have naturally
If you’d like any changes or extra details I’ll be happy to provide.
@TheHangedMan@Ryteb Pymeroce@QueenNugget@Canidae There were many, many good seats at this table. It was a great table. Fantastic, even. But then Xinhua, or Nulong, as she'd asked for, had to sit next to Liors. It wouldn't have been a problem, except then she'd told Liors to sit back down, and she couldn't just say no because that's rude and Liors wasn't rude, even if she really didn't want to be there and she really didn't want to talk to people. But she didn't complain, and she got back into her seat. It was the only way she did things.
"I, uh, I'm Liors Myrisal. It's nice to um. Meet all of you," Liors said, sinking into her chair. Her fingers drummed on her legs under the table, itching to leave, but it didn't seem she would be allowed to anytime soon. She should've skipping unpacking. Actually, if she hadn't had the nap, she could've made it out. The breakfast Zane had made was very good, but now there were too many people in the room (she drew the line at two) and she needed to practice (she didn't, but that was her plan for the rest of the day).
Her eyes flickered back to the door of her room. Maybe she should've waited for everyone else to leave before she did. It was too late to go back now. She stopped tapping, instead tracing shapes frantically on the surface of her tights. She shouldn't be here for too long. Introduce yourself, chat, leave. She could get through it. She could get through it.
"I, Um. Ok," Liors replied meekly, picking up a fork. It didn't seem like she had any kind of choice in the matter. She poked at her food gingerly, staring at it for a minute, before she took a quick glance around the room. Everyone seemed occupied. Liors shrugged to herself and took a bite of a sausage.
Ah. That was good.
So she took another bite. And another. And another, until it wasn't long before the only thing left to eat was the ceramic plate. Had she eaten too fast? It was good, though. She'd hardly even noticed another person come in. She didn't know who he was, but it was safe to guess that he was a friend of Rhea's. Damien, he'd said his name was.
Liors muttered her thanks to Zane as she stood up, leaving her plate in the sink. "I'll, um, I can wash them later. When you're all done," she said. She picked up her things again, and made for the door once more. Gardens. Practice. Whatever came next, she would figure it out.
Liors wasn't asleep for long. Almost as quickly as she had fallen asleep, she was awake again, except now her, well, everything ached as she sat up. Guess that official breakfast wasn't happening, she'd packed some snacks anyway. After her incredibly quick nap, she felt more tired than before, groggily getting her feet and stretching. She was so tired, but if she went to sleep now her sleep schedule would be messed up. Or something.
She pulled a small box from her bags, this one filled with cookies and some other baked goods. Homemade, by Deirdre of course, if Liors had tried there wouldn't have been a home to bake in anymore. Next, her lyre and a thick ring binder stuffed full of paper. She winced at the sight. Maybe it was time to get a new one. Or maybe she could just throw out some of the sheets? No, not happening, never happening. It was a little difficult to carry all three, and she eventually settled for making herself a bag to carry her breakfast (if you could even call it that) and her binder. How she had missed being able to use magic just for the sake of it.
Peering out of her room, she saw every one of her roommates, Zane, Rhea and a tall, tall woman. Everyone here was tall, but this woman even more so. Her name - it began with an X, but she couldn't quite recall. She'd learn it later, when they had to make introductions. It wasn't a problem for now.
Liors shuffled out of her room, and made her way as inconspicuously as she could towards the door. Did she really have to choose the furthest room? Don't talk to me. Please don't talk to me, she repeated internally like a mantra, as if it would have any effect.
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timezone gmt[/color]
[@stone]'s sidekick in [url=https://www.roleplayerguild.com/topics/189581]persona with boats[/url]
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<div style="white-space:pre-wrap;"><div class="bb-center"><font color="#918992"><span class="bb-u"><div class="bb-h1"><font color="#222222">hello</font><span class="bb-i"><font color="#bc8dbf">a</font></span> v i <span class="bb-i"><font color="#bc8dbf">a</font></span> i r e<font color="#222222">hello</font></div></span><sup><abbr class="bb-abbr" title="hello!"></abbr></sup><br>timezone gmt</font><br><br><a class="bb-mention" href="/users/stone">@stone</a>'s sidekick in <a href="https://www.roleplayerguild.com/topics/189581">persona with boats</a></div><br><br></div>