And you know, it'd be so much easier if she weren't also standing inside the lever, right?
It's like, if she were on solid ground outside the ship--or, you know, not actually on the ground because ew, touching down, no thanks, but outside floating in a position where she can monitor the ship's progress through the air--it'd be so much simpler to place the singularities that'll keep the ship ascending slowly and gradually, not too quickly, not too slowly, smoothly and without bumps.
Because, you know, you'd be able to see the motion as it's happening, see where you need to muster your, eheh, forces, and, and here's the big deal, the lever isn't slamming you around as you're doing it?
She's doing her best to be gentle as she coaxes it up and out of the surf. This'd be so much simpler with a battlesphere, or something of the like--you just tell it which way to fall, instead of deliberately creating microsingularities in bursts. One big thrust, powered by your own gravity, instead of trying to pilot a baby deer across an icy lake with a jetpack while also sitting on the jetpack.
But also…
In the weirdest way, it's almost fun? It's like a game, but one where everyone gets shaken about if she fucks it up.
No, no, game is the wrong word. A puzzle. A challenge of wits between herself and the forces of nature. A high-paced puzzle with enormous consequences, but one which demands her everything as she's doing it. One hundred percent focus, total immersion.
Initially, she tries to insulate herself from the shocks by flying. You know, no touching means no shakes means in theory more accurate microsingularities. But after getting thrown about a few times, it hits her: it also means no feedback.
The second she touches down, it's instantly easier. She's still guessing where to place them, guessing which direction the ship needs to be pulled--but for every movement she makes, the ship lurches one way or the other, and as she goes, she learns to listen to the ship. Listen to its groans, its movements, and give it what it needs like a protective mother tending a child.
It's strange. She spent months aboard the Firetree, and she doesn't think she knows it as well as she's getting to know this ship.
It's like, if she were on solid ground outside the ship--or, you know, not actually on the ground because ew, touching down, no thanks, but outside floating in a position where she can monitor the ship's progress through the air--it'd be so much simpler to place the singularities that'll keep the ship ascending slowly and gradually, not too quickly, not too slowly, smoothly and without bumps.
Because, you know, you'd be able to see the motion as it's happening, see where you need to muster your, eheh, forces, and, and here's the big deal, the lever isn't slamming you around as you're doing it?
She's doing her best to be gentle as she coaxes it up and out of the surf. This'd be so much simpler with a battlesphere, or something of the like--you just tell it which way to fall, instead of deliberately creating microsingularities in bursts. One big thrust, powered by your own gravity, instead of trying to pilot a baby deer across an icy lake with a jetpack while also sitting on the jetpack.
But also…
In the weirdest way, it's almost fun? It's like a game, but one where everyone gets shaken about if she fucks it up.
No, no, game is the wrong word. A puzzle. A challenge of wits between herself and the forces of nature. A high-paced puzzle with enormous consequences, but one which demands her everything as she's doing it. One hundred percent focus, total immersion.
Initially, she tries to insulate herself from the shocks by flying. You know, no touching means no shakes means in theory more accurate microsingularities. But after getting thrown about a few times, it hits her: it also means no feedback.
The second she touches down, it's instantly easier. She's still guessing where to place them, guessing which direction the ship needs to be pulled--but for every movement she makes, the ship lurches one way or the other, and as she goes, she learns to listen to the ship. Listen to its groans, its movements, and give it what it needs like a protective mother tending a child.
It's strange. She spent months aboard the Firetree, and she doesn't think she knows it as well as she's getting to know this ship.