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    1. Beekeeper 9 yrs ago
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@JImFromTheOfice Necromancer would be tricky, because in such a small society you'd probably have to be exceptionally secretive. I could see a Juju Oracle being more practical, as long as you kept the zombie making under wraps (and no PC undead-raising as that's a bit OP). It's something that would backfire tremendously if it went public- you'd have to get all of the other players' approval, as it'd affect them too. Also, finding the high value onyx gems needed for creating undead won't be likely until your kingdom's been mining for a while.

On the other hand, I'm sure the team would be happy to have a support character.
@Guardian Angel Haruki Looks good, what is her deity? Could you flesh out details about the fiend, the murder, and her zealousness in her bio? And why her mother might be her enemy?
@Guardian Angel Haruki Sure, I can look it over now. FYI, it'll be a 20 point stat buy with alternating 100%/50% HP boost per level.
@Cu Chulainn Battle Herald looks good. If we decide against Leadership, how do you feel about gaining another Inspiring Command in place of Improved Leadership?

@Guardian Angel Haruki I don't know the ins and outs of every race and class, so just propose what you'd like to build and I'll look into it for approval. A changeling mesmerist seems fine though
Maybe... although I'm curious about a few things. Mainly if there are any feat bans, such as for feats like Leadership, and if we are using traits or not.

EDIT: Firearm rules, too!

EDIT EDIT: Oh, and in the case of archetypes, what's your stance on archetype stacking?


My gut instinct is to ban leadership, but I'm open to talking about it. I'm just not keen on players building the best stat block they can. As far as traits go, how does 2 traits and one drawback sound? So long as it ties into your character development and you're not min/maxing.

Not a fan of firearms (but I am a fan of your signature).

Stacking archetypes, again I don't see a problem as long as you're not just min/maxing
Flavor

Your home continent of Aexamar has finally been consumed by the Xill Scourge. The Xill seem have come out of nowhere, and in a few short years they have toppled the kingdom’s greatest cities and made breeding slaves of its denizens.

Around 36,000 people, the very last of your civilization to have avoided death and slavery, has taken shelter in The Final Bastion, a citadel bordering the sea. Your party, by virtue of experience and renown, has come to be accepted as the head of this citadel. You’ve been stockpiling resources on several galleons in a last ditch plan to sail east into the unknown to escape the Scourge and begin anew.

Today, your hand is forced into putting that plan into action. The Xill army has breached the walls of the citadel and is slaughtering your guard. Given the speed of their assault, you won’t have time to save everyone. But even if you could fill the galleons, you have no idea how much food you’ll need for the journey ahead.

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About the Campaign

Hey there, this is a quick and dirty rundown of a Pathfinder kingdom building campaign I’d like to run. The beginning of the campaign will be a touch railroady for the sake of getting you to the new continent, but the choices you make along the way will have lasting impacts on the future of your new kingdom.

Once you make it to the new continent, we’ll follow the settlement building rules in the Gamemastery book, and the kingdom building rules in the Ultimate Campaign book. How this will translate into gameplay is that you’ll spend an in-game week every month managing your kingdom, and the rest of the month to explore the new continent, scouring new places to gather resources and establish settlements. If you come to find you need to be gone longer than a month, there will be options to appoint advisors to rule in your stead. You can also send expeditions to explore for you, though few, if any, individuals will be as experienced of adventurers as yourselves.

I’m looking for players interested in running such a campaign, and willing to create characters with complex personalities and motives for the sake of roleplaying. I advise looking into the Character Background chapter of the Ultimate Campaign book for inspiration.

Characters will begin at level 5.

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About Me

As said, I'm into character driven games. While this game will be very mechanical in some obvious aspects, your characters and their choices will shape the story. I'm also very open to suggestions and feedback, I value the cooperative storytelling aspect of tabletop games and if something's not working for you guys, then we'll figure something else out!

Obviously a big issue with these play-by-post games is consistency. First, two or three players rapidly posting while others are busy at work is frustrating. On the flipside inactivity/waiting on just one player before moving along tends to kill a game. I'm pretty lax on rules but I suggest the option for us to vote a player "out" of the game if they're unable to play consistently.

I'm looking for 4-5 players. So, who's interested?
Hey there, would I be able to use the second Character Options book to create a character? I've played Numenera before and I'd be interested in trying out the Seeker class.
stay the hell away from my honey

but fr this looks awesome i'll play
Still open! Just need one more person interested then.
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