Avatar of Behemoth542
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    1. Behemoth542 10 yrs ago

Status

Recent Statuses

9 yrs ago
Current I don't know what to put in here. Help me.
1 like
10 yrs ago
BattleCorp wants YOU!
10 yrs ago
Black in Back
10 yrs ago
My stomach doesn't seems to be agreeing with my breakfast.
10 yrs ago
The creation of a sheet took longer than I thought.

Bio

Hi.

Most Recent Posts

Alright, uploaded the character sheet.
Callsign: Sigma / B.O.S.S.
Real Name: Ballistic Overload Suit Sigma

Role: Flanker
Stats: Health 25 / Defence 4 / Attack 6
Energy: 15
Level: 2
XP: 2 / 100
Skill Points: 0

Power Origin: Tech
Power Set: Heavily Armed Robot
Skills:

  • Incendiary Rounds:(Cost 3); Sigma prepares an explosive incendiary round. Its next attack will deal AoE heat damage equal to his Attack and causes the Burning status effect. Burning causes damage equal to 1/2 Sigma's Attack (rounded down) each round. Burning does not stack with itself.
  • Bullet Barrage: (Cost: 4) Sigma locks on a target and attacks it three times, dealing damage equal to the current Attack value. All attacks are affected by any kind of modifier. After using Bullet Barrage, Sigma is unable to attack for one turn.
  • Sonic Pulse (Cost: 6 or 8) Sigma launches a powerful sonic pulse towards its enemies, which deals damage equal to Sigma's ATK and ignores a third of the target's defense. Sigma can launch a more powerful pulse at more cost of energy, which instead ignores two thirds of the targets defense. Entities affected are stunned for a turn.
  • Overclock: (Cost: 3) Overclocking his processor Sigma moves and acts faster. For two turns, Sigma may trigger two actions or abilities per round instead of the usual one and Sigma's attacks and abilities are dealt with before any other actions in the round. On the third turn Sigma's power is drained, reducing its Energy reserve to 0 and causing it to be Stunned for a round, but for two turns after that it gains the Reboot status effect, trebling its normal Energy regeneration as its systems reset.

Traits:

  • Advanced Energy Cell: Increase max Energy by 5. Energy based prevented damage may recharge a small degree of Energy


Race/Species: Automaton
Gender: Neuter
Age: 7
Morality: Lawful Neutral
Terms Of Service: Volunteer
- "Wow, wow, wow, wow. You're giving those dogs quite a beating. Your mothers would be so proud." - the Head Summoner comments - "Hopefully their pack won't take revenge on you or something like that. People tends to remember the ones that kill their mothers. Also, in our new "Become a Superhero"™ bundle, there is this neat offer that allows you to lose both your parents all for the price of one! Isn't that awesome?"

Events:

Player actions:

  • Meat attacks Doberman A, dealing 8 damage! 47HP remaining.
  • Metar taunts his enemies! The next enemy attack will target Metar. (8/10)
    • Metar's defense increases to 14!
  • Shihon uses Covering Fire! (5/10)
    • Shihon gains Watachful Eye!
  • Phantom impales Doberman B, piercing her with his sword and dealing 6 damage! 49HP remaining.
    • Doberman B is bleeding!
  • Pierce activates Showdown! (5/10)
    • Pierce gains Showdown!
  • Bumblebee fires at Doberman A, dealing 4 damage! 43HP remaining.
  • Nightingale tries to sneak attack Doberman B, dealing 5 damage!44HP remaining.


Enemy actions:


  • Doberman A attacks Metar! Complete block! (6 damage prevented)
  • Doberman B attacks Metar! Complete block! (6 damage prevented)
    • Bleeding deals 2 damage! 42HP remaining.





Enemy: Doberman A
Base Stats: 55/6/3
Current Stats: 43/6/3
Effects:
Skills:
  • ???
  • ???
  • ???

Traits:
  • ???
  • ???


Enemy: Doberman B
Base Stats: 55/6/3
Current Stats: 42/6/1
Effects: Bleeding: Reduces Defense by 2 and deals 2 irreducible damage per turn.
Skills:
  • ???
  • ???
  • ???

Traits:
  • ???
  • ???
Hmm... alright. I like both changes, going to add them to the sheet.
@Eklispe To join the battle, write an introductory post along with your action. How you entered is not that important. When you do so, you're officially in the fight.
Count me in.
After several minutes, the Head Summoner speaks again
- "Ahem, sorry for the delay. Had to check the oven. Anyway, I see that you've all prepared yourselves for a more serious opponent. So here they are."
A growl can be heard from behind one of the walls as some panels on it start sliding, revealing two shadows behind a thick mist.
- "By the way, they're angry. For some strange reason, they have been separated from their litter, so be careful."
Two ferocious looking dobermans slowly leave the mist, glaring at the trainees while growling and snarling at them.




Events:

  • Nightingale heals Bumblebee by 6 HP! Bumblebee is now at full HP!
  • Nightingale recovers all of her energy!
  • Bumblebee starts levitating!
  • 2 Dobermans have joined the fight!





Enemy: Doberman A
Base Stats: 55/6/3
Current Stats: 55/6/3
Effects:
Skills:
  • ???
  • ???
  • ???

Traits:
  • ???
  • ???


Enemy: Doberman B
Base Stats: 55/6/3
Current Stats: 55/6/3
Effects:
Skills:
  • ???
  • ???
  • ???

Traits:
  • ???
  • ???
Delay was mainly thanks to a combination of lack of creativity, heavy schoolwork and a nasty case of diahrea. Sorry for the inconvenience. Later today I'll have the enemy posted.




@Eklispe is accepted.




@SimplyJohn That modification is good. Add it to the sheet if you haven't already. The other skills seem fair.




@BBeast SkP cost is treated case by case. Think of it as normal cost by omision.
For your skills, they seem good, excluding Dual Welding. You could get a "Double Tap" skill buffer or something similar.




Again, sorry for the inconvenience. I'll prepare the enemy post with the event summary later today (My guess is in 2 or 3 hours, gotta prepare the enemy first)
@Penultimate_Pi Hmm, seems good.




@SimplyJohn So, what's the final version of your Float like a Butterfly thing going to be? Is it an activated buff?




@Genni Removal of K.O status should be a separate skill. Unless specifically stated that it was removed, K.O will persist.
Part of this is because of what you said, so I think that a specific skill that revives with an X amount of HP would be better.




@BBeast Trait seems fine. Regarding Quick Draw, you can only use it once per turn. Rephrase the skill to show the change.




@Eklispe Before posting your character on the CHAR tab, make sure that you have my approval, ok? Lockon shall have a 3 stack limit as you've already said before, and these shall be treated as debuffs on the enemy. Also, modify Covering Fire to reflect the changes I approved:
Covering Fire: Shinon spends an action to apply a buff, Watchful Eye to herself. At any point that an ally would recieve non-periodic damage she can instead consume this buff to prevent that damage. Energy cost: 5

Any questions?
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