In a distant future, the world has been mostly destroyed. First aliens made first contact, and humanity barely survived the war. Two different alien species used Earth as their battlefield, and it took everything humanity had to drive them out. These were the C'there and the Kuthan. In the aftermath of the war, factions split apart and formed new nations. They tore the world apart with the new human conflict in their efforts to survive. To this day they continue to fight, four nations with their own unique perspectives of an ideal future.
The EDF (Earth Defence Force) are remnants from the alien invasion. Seen as a corrupt government by the other nations, the EDF seek to bring unity to the world through order. In their eyes, they are best to rule the human race to lead them to a better future, and all who oppose them must be crushed. Their machines are humanoid and carry weapons as a human soldier.
The Caralyst are an assembly of people who believe the future can only be reached through the development of new technologies that take advantage of the C'there remnants. As such, they are extremely advanced using plasma weaponry and advanced fuel systems. Their mechs take many forms, but all of them are very advanced. This means better weaponry and better defensive capabilities. They do suffer from weak armor playing however.
The Kuth are humans who have taken Kuthan technology for themselves. Development of new weapons and armor allowed them to survive, and they believe all the rest must submit to their rule to survive. Brutal, extreme, sometimes even cruel, the Kuth will do whatever is necessary to survive. Even the innocent are not safe from the Kuth. Like the Catalyst, Kuth machines take many forms. They have stronger weapons and defensive systems, but unlike the Catalyst they rely on heavy armor plating to survive making them quite slow.
The Steel Hawks are a nation of rebels and freedom fighters. Often considered freedom extremists, the SH believes that any form of law or control is oppression. They fight for absolute freedom of every man woman and child. Because of their rebellious ways, they have had to deal with older models of machines. While often slower and not quite as powerful, their machines have proven to be able to stand the toughest conditions without any trouble whatsoever. They also tend to not have to follow orders quite to the book.$
OOC:
These are just the base examples for the four playable nations. There are other nations, but they are all rogue pirate nations that pretty much just live for themselves and kill anyone they don't like. There will be a nation or two that will threaten all nations at once from time to time and be a primary enemy to everyone.
Politics will be taken care of by me. Alliances will be made and broken as I see fit. All NPCs will be controlled by me as well. If your character outranks them, then you are more than welcome to give orders on the battlefield.
For now of course this is just an interest check. This RP will be about character development just as much as it will be about mech vs. mech PvP combat. Any nations that don't have players will remain NPCS nations until they gain a player. All four nations are playable, and your mech is yours to choose as long as it fits the general description. Like EDF mechs are humanoid, and Catalyst mechs are high tech.
So, anyone interested?