@TheMadAsshatter Well, sure thing. I have actually been bouncing with some thoughts about how I want to go about GMing for my future roleplays, because I absolutely love creating new stories and to have a small community dedicated to a product of my imagination gives me joy-- We're going on another adventure! But yes, usually that adventure ends so short and so soon before any amount of growth. I will say, that the causal roleplays do better at progression and activity, perhaps because the post are shorter but even the high causal ones with longer post do last longer than your average advanced roleplay (well the advanced roleplays I have GMed for).
So, I've been thinking since, in all honesty, the end does feel near for Carvings of the Galaxy. But that doesn't mean that I won't wait for the collab, but things are really dwindling down. And I wondered if I would ever make another roleplay since they die out so quickly in terms of story line. Then I thought to myself, how about make a roleplay were characters can and will die, so it is encouraged to have multiple characters. I'll do this because usually when one players goes bye-bye forever without notice, everyone is waiting on that one person. But now, if that person doesn't say or do anything, then so does their character go bye-bye either by sort of disappearing from everyone else through being left behind or by them dying. And since most of everyone is having multiple characters, the CS won't be too long and time-consuming but will still look nice as I try to do my best in giving nice visual illustrations to my roleplays. I didn't do this for Carvings of the Galaxy, but I also like to add soundtracks to scenes to give more atmosphere. And as for posts, since I want something that people can type up pretty fast. I say about 300-400 words.