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    1. Black Alice 9 yrs ago

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Yay~! White is finished her sheet, and all is good with the world.
@Weed Um, I take offence to the comment about weak summons. My primary minion is literally an egg with attitude. That's it, that's their power.

Also umm... did you read the part about me trapping demons in my pot for all of eternity? And then putting their souls in eggs to fight for me? If anything though, Angels would be all about enslaving their enemies. Especially if you're not actually sinning in the process.

And about bound Angels...
I have to agree on the lackluster power. I personally think that my summoner is a bit underpowered compared to your three's characters. I'll have to focus more on impressive summons and unique magical items to play with the big boys and girls.


I mean, Margaret can barely boil tea with her magical power. She's probably the weakest Witch on the planet, outgunned by the five year old girls she teaches on her spare time. You can also just straight up punch her and she'll die.

Definitely the weakest character in the thread. 100%
I concede the point on the unknown origins, half because you agreed with me and half because it was mostly a writing annoyance rather than a character problem. However...

1) He can use the term magic if he pleases to describe his heavenly abilities. The word "magic" itself can mean any number of things, such as the google search result, "the power of apparently influencing the course of events by using mysterious or supernatural forces." His 'magic' completely falls within this description.


Ooh, a fight~

So, challenging the definition of the word magic doesn't really have any weight when that's not what we're arguing. The point of my post, if you'll read back, is that it's essentially just taped onto the character with the single existing justification being "includes divine fire which is an angel thing right guys".

To clarify, the direction I was going is as follows: Giving the character "Magic", instead of just making its applications an innate angel ability, cheapens the power. By comparing it to the mundane supernatural forces in-betweeners use, you are essentially normalizing angels. Achilles, as he is now, can do literally nothing unique. His last resort power, his final trump card, is literally just a fireball and some dank pushy pulls with his mind.

It's so <not cool>, my palate finds it offensive.

So I lobbied some constructive criticism in an attempt to possibly nudge our most western dragon into diversifying his world view a little. Because I genuinely don't want to see him not realize his character's full potential. It's painful.

That is all. How was I, everyone?
@DragonofTheWest I would think that your character being an Angel (not needing Magic to preform miracles), would literally have no need for Magic. It feels kind of shoehorned in, if you get me? I mean, you're an archangel, divine fire is kind of just your thing. Its not "divine fire creating magic", its literally a part of what you are.

Also, the whole "origins unknown" thing is well and good, but you can't exactly be mysterious when God is around. He's kind of omniscient.
First draft of my character is done~! Going to have her associated location, as well as the juicy details of her pact with a certain Angel up sometime this week.

You can probably see why I was amused at @Weed making a wizard, and a summoner at that, considering this character was already in the works at that point. Great minds think alike, and all that I suppose~
The Legendary Witch...

Name: Margaret Beatrice Goldsmith
Titles: Granny Smith / The Wickedest Witch / Queen of Stars
Age: 21 (*cackles*)
Class: Terran (In-between)
Race: Witch

Appearance - Full Sized

Personality
"Here, child. Let me show you how it's done..."

Margaret is... old. The witches that are her wards see her as an ancient, immovable figure, and even they likely have no conception of how old she really is on the inside.

She is a scholar, distant and curious, enveloped completely in her work. And yet she is kindly, and warm, like a Grandmother to entire generations of witches who have grown up and lived their entire lives around her. At times, she can be stern, at others fierce, and protective. And at other times still, she seems to change completely, filled with an unknowable madness that drives her into uncontrollable fits.

Her children do not see this side of her often. But when they do, it sticks with them for the rest of their lives.

She is a sly and smug woman, but she has earned this much. The same incredible feats in her past that have broken her and planted the seeds of insanity in her heart, are also the source of vast experience and wit. She shares this with all those she meets, enriching their lives with her breadth of knowledge and superiority.

She can be annoying, for sure. But nobody ever leaves a conversation with her without learning one thing or another. That's the kind of person she is. Always teaching, always learning. A true Witch at heart.

Biography
"The secret to my youth? I'm glad you asked..."

The path of a Witch is a short one for most. A twisting road punctuated with highs and lows, rights and wrongs, and eventually a blinding supernova before the inevitable fall into nothingness.

For most of the known history of her kind, this has been reality. That is a fact of life that Margaret, like the countless Queens of Stars before her, sought to change. It was a long quest, filled with equal measures of despair, peril and hope. Thanks to her efforts decades past, Witches in the Modern Era have a place to call home.

Her fight was over.

But her battle was not without its costs. Left wizened and carrying but the merest remaining spark of magic in her breast, Margaret used most of the rest of her power to restore her body. This was not out of vanity, or a desire to go back - rather, she did this for one, sole purpose. Her children, saved as they were, were still directionless. They needed guidance, a figure to walk among them and lead them on the path to the future.

For this reason, she couldn't die yet. She extended her own life through her sorcery, sacrificing much in the process so that she could be there for the people she had rescued from a destiny of suffering.

Notable Skills: Margaret is among the highest authorities on Earth when it comes to Magic and the Supernatural. But her specialty is not in the most arcane arts, which she views as little more than a sideshow - rather, she is a specialist in the field of the true occult. Summoning fiendish powers, leashing magical familiars and enchanted arsenals to her will, and weaving curses that act on strange principles. Those are the primary foundations that form her Magic.

Her mastery of the sorcerous arts are virtually without equal. Had she any more magical power than what is necessary to brew a cup of lukewarm tea, she would likely be a menace more than capable of trading blows with the strongest heralds of the demonic armies.

She doesn't, though. Despite her weakness, she remains an forceful deterrent against the enemies of Witches as a raw testament to her skill in manipulating the battlefield. She is a cunning opponent - employing a wide variety of tactics and magical pitfalls meant to confuse and scatter her opponents. The sight of their enemies being driven before her inspires her multitude of magical followers to give chase, crushing any resistance underneath sheer numbers and intricately woven hexcraft.

(TL;DR: She's a battle nut gone housewife. Learned in the magical arts she is, but she only really uses a few basic spells and curses. Would make a great Magical Lawyer.)

Equipment: Margaret's Magic arsenal is the primary focus of her strength, and makes up most of the methods she uses both for combat and for day-to-day existence. Seeing as she has very little magical power to work with, she has to make up for her deficiencies by utilizing a great number of powerful magical items and familiars. Worth mentioning first are the greatest of her magical accomplishments, her Witch's Cauldron and Witch's Hut - both of which could be considered world-class magical artifacts in their own right.

Witch's Cauldron: The size and shape of this seemingly simple cast-iron pot vary depending on the owner's needs, changing seamlessly from a pot that can be carried by hand to one large enough to fit multiple grown adults inside. The only constants are the colour (black), and the general image of being a cauldron. Even the trained eye would fail to find anything extraordinary about this piece of kitchenware... when observing it from the outside.

And if they were to look at it from the inside, it would already be too late.

Compartmentalized space, taken to its natural conclusion. The space inside of the cauldron goes beyond simply being larger than the outside suggests - it is its own place, existing in extra-dimensional space and abiding by only its own twisted and purposefully crafted rules of reality. It is essentially Margaret's own, personal little slice of reality, and it was crafted with certain cruel, devious intentions in mind.

The cauldron has a few primary functions. It can retrieve anything stored within its pocket space and immediately transfer it to the "mouth", or the simple physical space the real-world cauldron contains within. This is useful for cooking, as Margaret can simply store the ingredients she needs in the cauldron's dimensional space and then summon them into her food as she wills it. Naturally, she can control what is "swallowed" by the cauldron, and what is allowed to sit in the "mouth" to be cooked.

While its contents can be summoned freely, Margaret's cauldron is a greedy, gluttonous thing that has no desire to let anything it eats free. To accomplish this, the space itself has taken on certain qualities that entrap and ensnare those caught within. Victims find themselves in a fairy tale-like fantasy world, made almost entirely of candy and edible plantlife. The foodstuffs are, in actuality, the crystallized sins of the observing entities - taken, and re-purposed using foul, witchy magic. They are virtually irresistible, and taking just a single bite is enough to lead one into an endless cycle of gluttony and indulgence. This makes it extremely effective against Humans and Demons especially, but not nearly so effective against beings of inhuman or divine origins.

Once a being has partaken of the cauldron's forbidden fruits, they begin to experience an almost magnetic attraction to the strange, twisted cauldron-world. Upon dying, their spirit will be naturally drawn to the fairy tale utopia they once walked. If they are unable to resist the call of the sweets, and they allow their souls to drift into the cauldron, there they will remain - trapped, deep in the belly of the witch's pot.

Forevermore.

Witch's Hut: Perhaps, once upon a time Margaret's hut was just an ordinary, hand-built house. Whatever it once was, it shares no qualities whatsoever besides its appearance with its original form. It is an enchanted object that has reached the level of a Magical Beast, attaining both the power of thought and the ability to move under its own power. It is, essentially, a living thing.

Appearing as a quaint little wooden home, it sprouts massive legs like tree trunks whenever it needs to move. These legs allow the hut to move with incredible speed and endurance, towering over anyone walking on the ground. So great is its strength that it can support the entirety of its weight with just one leg, and use the other one to attack or manipulate objects freely. Its chimney produces a constant, slow trickle of smoke, growing more fierce when the hut is excited or under great stress.

The interior is definitely larger than it might appear from the outside. It is homey, and comfortable enough even while the hut is in motion. The fireplace is ever ablaze with a steady flame, and if you watch very closely, you can even see the fire of the hearth subtly pulsing in rhythm with what can only be described as the house's heartbeat.

It is a hut of many secrets, and some of its magical qualities remain a mystery even to Margaret herself. It is intensely loyal to her, and will defend her ferociously when it senses she is threatened.

(Beyond her two greatest artifacts, Margaret possesses her own personal Grimoire, her broom, and an arsenal of minor artifacts to supplement her skills. They are as follows.)
Likewise, my Witch Queen should be done today or tomorrow, depending on how overboard I go with the bio stuff.
@Weed You're pretty good.
I've got something wicked in the works for this.

Rejoice.
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