Avatar of Blizz

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Recent Statuses

2 mos ago
Current Absolutely fucking not
4 likes
2 mos ago
Real
1 like
5 mos ago
Everything is AI because plagiarism is profitable and because people think we’re in a dark age where skills like art and writing haven’t been democratized to hell and back for decades already
4 likes
5 mos ago
Shoutout to all the gay mfs for being remembered by corporate America for a month
6 likes
5 mos ago
i forgot like half of you until you existed on my profile again lmao. you know what we have dms for this sorry mods
3 likes

Bio



I invented necromancy and the windmill. I beat the sun in a poker match during the summer of 1273 and God hasn't felt the same since.


Most Recent Posts

Personally I don’t know what sort of magic I’d write for a character yet, so I’m also curious
I like the sound of this
Sweet

Now accept mine
I was going for that angle, but it was too much of a headache to wrap my head around so I wrote the character I posted yesterday
The current characters we have are

Frontliner absolute unit with anti-power shields

Portal person who shows up late to meetings

A healer

A gmod spawn menu

a wildcard engineer

an edgy homeless guy who makes weapons

And Wilbur

If that helps you narrow ideas down
Your profile says you’ve only been on RPG for around 50 days, so I’m assuming you’re new to role playing.

Generally speaking, characters in a setting like Worm can be made as powerful or as weak as the writer wants because Worm has a singular author. In a role play, every player is an author of a shared story. That means you have to be considerate of others. My character for example can completely negate your ability to even use powers, but she has to hit you with something first. She does this with forcefields, and since other people need to be able to use their powers in a team setting, I have to think about where she places these forcefields otherwise I can make it really unfun for the other writers.

This rp isn’t like canon Worm, whatever one character does affects other characters and the people who have to write for that character.
What you’re describing sounds more like teleportation, which we already have in the form of a character that makes prota
I think if the GMs say time powers are a no-go, it may just generally be a good idea to go back to the drawing board honestly.
As a general rule of thumb, anybody who has something around an 8 in any rating is bad news. If you're a 10+ you're more than likely on someone's hitlist or they're probably watching you closely. Anything higher than that is bordering on extinction-level stuff.

The numbers aren't about how powerful you are, but how much of a threat you are. Strangers are about hiding, so they're probably not gonna be able to level buildings with their stranger powers. How hard they are to deal with, etc. If that helps anything.
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