@Brose my character is also done! please give the cs a look when you're able. i did end up giving my starter an egg move, so please let me know if there's an issue with it.
Profile itself looks good. Happy to have her on board! Just put an asterisk by the name of the move that is the egg move just for convenience (for reference, I gave Mag's Mimikyu an egg move as well). I think I'll have it where we put asterisks by the name of moves that are obtained from egg moves or TMs.
But I'm not as sure what to do with the Life Orb, mechanically that is. Apologies, as I haven't gotten around to working out mechanically how all of the items would work. But would you be down for the Life Orb increasing the damage of damage moves by .5 HP but receiving increased .25 HP damage? At least for Tier 1 Pokemon where their HP is 5 points max.
EDIT: If it's not clear, go ahead and put her on the characters page. I just need to determine how the Life Orb will function.
Alrighty, made a slight change in Ikkou's sheet. @c3p-0h reached out to me so we worked out some relationship ties between our characters. The main change for Ikkou is just that instead of arriving to Starre a year before RP start, be arrived much later/closer to start date. If that's all fine, then I'll put him in the char tab!
Go on ahead, he looks good! If you decide to give Chingling egg moves just run those by me before you do it~ Very excited to have him, though! <3
~~
Working on the new system right now. It may take a bit but I should be able to get most of the Rank 1 moves done/listed before we start.
Sorry for the double post, but a major question for you guys:
So, I brainstormed some an alternate moves system, and I wanted to know which one people would prefer more.
System 1 (Current): With some exceptions, there really isn't much of a fundamental difference between moves like Water Gun vs Hydro Pump. The damage mostly comes from the Tier ranking the Pokemon is at, less the moves. This makes things less easier to exploit if a certain Pokemon has earlier access to better moves than other Pokemon, but it also doesn't give much motivation to get better moves.
System 2 (Theoretical): With this new system, I take all of the damage dealing moves and put them on their own ranking system and determine their damage output based on that (based on the game's version of the damage they deal). So, for example Rank/Tier 1 is currently all moves that dish out 10 to 50 damage in the games. Based on the Rank/Tier system, they would do 1 HP in base damage, while a Rank/Tier 2 move would do 2 HP in base damage. Rank/Tier 3 move would do 3 HP in damage. And for the most part it stops there (barring two separate moves that I'm going to have in their own rank together separately - Self Destruct & Explosion).
Note: There is still going to be some level of same type moves not being that different damage wise (Fury Swipes vs Scratch, they'd be on the same tier and deal the same amount of damage even if technically in the games they're different). But it's not as egregious as Water Gun and Hydro Pump being the same.
This works out fine for the most part, except when it comes to the cut off between tiers.
For example, take the move Vise Grip. It's power in the games is 55 but it's an early move game for a lot of Pokemon (depending on the generation). However, because I made the cut off at 50 it technically is currently a Tier/Rank 2 move. I could easily just bump the line (and will likely do so) but ultimately it's going to be hard to find a proper cut off.
Another example, the move Ancient Power. In the games its 60 damage but barring the exception of a handful of Pokemon (Glimmet line, Tirtouga line, Archen line, Relicanth, Aerodactyl, etc.) it's relatively a safe Tier/Rank 2 move pick, imo.
Either way, there are going to be cases like these where the line is a bit muddied and a move that is ranked higher tiered is going to show up earlier for certain Pokemon lines.
For example, my current move lineup for my Mimikyu features Wood Hammer as that's what they can learn at that level. But it's a very strong move and hits for 100 damage normally. It ~could~ pass for a Tier/Rank 2 move, but currently it's set up to be a Tier/Rank 3 one.
When these cases happen, I can see two answers to it:
1.) Ban the Pokemon from using higher tiered/ranked moves until it reaches the proper level/tier to use it. They can still "unlock it" early but can't use it. We can tweak the list if some moves people think should be higher/lower in the ranks. This would apply to TMs as well.
2.) Let the Pokemon use the higher powered move and just embrace that certain Pokemon are going to have an easier/harder time based on what they're handed. This would apply to TMs as well.
~~
If I could get some feedback on this, I'd appreciate it. If you truly don't care either way, that's perfectly fine. Just wanted to get a feel for what people think would be the best/most appealing route to go for.
One last, separate question: When it comes to the Pokemon in the RP, do you guys want to go the anime route where the Pokemon just say their names for "talking" (Pikachu going "Pika pika" etc.) or do you want to go more the games route where they just make animal-like cries/noises? I kind of prefer the latter, but I'll go with whatever y'all want to do.
Okay, this is what I've got. I also was going with a more traditional pokemon adventure type trainer. Took a bit to update him and hopefully it doesn't read too stiffly or anything. Please let me know if there's anything that needs changing!
Name: Ikkou Delos Age: 20 Gender: Male, he/him Appearance: Ikkou is a slim, short young man standing at 5'6''. He is nearly as wimpy as he looks, as he has relied on others for most of his life. He has little muscle mass and low strength and stamina, which shows in his appearance, though one day that may change as he works to better himself. He frequently sports several mild bruises on various parts of his body. As he gets cold easily, he tends to wear layers in all but the hottest weather. His multi-colored jacket has an ornament pinned on it in the shape of a Gracidea Flower. He has a pair of sturdy off-white boots that he can't wait to get dirty, and finally he wears a good luck charm on a cord around his neck.
Contest Outfit: Does not have one yet. Swimsuit: A pair of black swim trunks that reach his knees coupled with a dim purple mesh jacket. He will throw on a pair of water shoes if he goes into the surf, but he generally sticks to the shore. Hot Outfit: Nearly the same as his usual, but without the jacket, and the sleeves of his undershirt are rolled up. Cold Outfit: On top of his usual outfit, he wears an added pair of gloves, scarf, and knit hat with a pompom on top. Usually also wears an extra shirt or sweater (and extra pair of socks if things get really cold).
Hometown: Hearthome City, Sinnoh Role: Adventurer. Personality: Ikkou is a rather subdued person, but that doesn't mean he is shy by any means. He very much enjoys meeting new people and experiencing new things. Since he wants to make up for his somewhat sheltered childhood, he volunteers for all kinds of things in order to test himself and make new personal discoveries. He is a good student because he knows he has a lot to learn, so he pays attention to everyone from little kids to elders. He also tends to follow the lead of the more experienced. Ikkou is good natured and enjoys lending a hand to others, feeling fulfilled by whenever he is able to help people. He views it as putting the good he received as a youth back out into the world. Although he likes being around other people, at heart he is an introvert - and a lot of excitement such as stressful situations or loud crowded places can fatigue him quickly. When overwhelmed, he can get a bit spacey. Overall, Ikkou is a young man with a large heart, which he wears on his sleeve.
Background: Ikkou spent the majority of his life in Hearthome City, his hometown. His small family (himself, his mother, and his grandparents) tended to the city's Foreign Culture Building, which is also where they lived. As a child with a weak constitution and an uncommon medical condition, Ikkou did not leave the city much. Some days he didn't even leave home. Even though other kids ran around the entire region, Ikkou never minded because Hearthome drew in so many tourists and hosted all kinds of events. There was never a lack of entertainment around the area, nor a lack of travelers eager to tell their story. Ikkou always loved to talk to new people and learn about their adventures, other parts of Sinnoh and other regions in the world. What he didn't learn from visitors he read in books, which he had amassed a lot of.
As he grew up, his interests turned toward the historical texts he'd collected. The region's past, its myths, the origin of its fairy tales, and the commonalities between regions... they were part story and part puzzle, since there wasn't anyone still around to complete the stories. Since Solaceon Town wasn't too far away, Ikkou managed to convince his mother to let him go visit it and its ruins from time to time. Since he didn't have a Pokémon, she'd never let him go outside of the city before... but though he had always been a weak kid he was also a responsible one, and now that he was getting older she decided to trust him to look after himself.
Experiencing the ruins firsthand was so much different than just reading about them. It was cool and exciting. After repeated trips to Solaceon without incident, Ikkou turned his sights on Celestic Town. Seeing the ruins there was just as fulfilling, but it was during the trip back to Hearthome that misfortune finally struck. Half-lost in the fog, a Pokémon jumped out and startled Ikkou. When he fled it gave chase and wounded him, and he fell into a shallow ravine. If it wasn't for a pair of Pokémon Trainers passing through the area, he most likely wouldn't have made it out. After that, Ikkou spent a long time recovering, and his family grew much more protective of him. Forget leaving the city, now he had to convince them just to let him leave the house. The experience had spooked him, too, so Ikkou understood their feelings. His adventuring days had ended before they even really begun.
That was until several years later, when his spark would be reignited by a little Pokémon. Though it was uncommon, there were times people would leave Pokémon they could no longer care for at the Foreign Culture Building. When that happened, Ikkou or one of his family would usually take it to Hearthome's Gym or make a trip to Solceon's Daycare. So when a Chingling showed up in the building in the middle of the night, it wasn't a great shock. Its sad ringing cries woke Ikkou up, and he found it roaming the pews before taking it back up to his room to keep warm for the night. He was woken up again in the morning, this time by much happier sounding cries as it ran around his room and got into every nook and cranny. When it came time to bring the Chingling to those properly equipped to care for it, it showed a great hesitance to leave - so Ikkou said he would watch over it.
Rinrin, as he named her, was a hyperactive little thing. She dragged Ikkou everywhere in order to investigate everything in the city. She was unfamiliar with so many things that she must have been pretty young when he found her. They bonded quickly, becoming inseparable as the months went on. Eventually, Rinrin began to get restless. They'd seen all that Hearthome had to offer them. Ikkou had never captured her in a Pokéball - the thought of her leaving one day to explore on her own broke Ikkou's heart, but he knew confining her would make both of them miserable. He was resigned to this happening someday, but before he could get too lethargic about it Ikkou's grandmother made an off-handed comment that shifted his outlook entirely: "Why not go with her?"
He really, really wanted stay with Rinrin, and take her to see all kinds of things. He, too, still had the desire to discover new stories and see new sights. It seemed like the simple solution, but even with his grandmother's blessing it would still take some work to convince his mother and grandfather to let him try again. At that point Ikkou was technically an adult though, so he had that in his favor. He didn't need their permission, but he wanted it - sneaking off would have left a bad taste in his mouth.
It seemed like it too forever, but finally they let him go so long as he promised to call as often as possible and return safe and sound. It was a fair deal; he planned to take over the building management eventually anyway. With his family's blessing, Ikkou first showed Rinrin the local ruins he loved so much. Then, after giving her a new home in a Premier Ball, the two of them took off for a new destination. The Starre Region was appealing for many reasons, and it was the one they ultimately chose. But they couldn't go on an adventure right after touching down.
It's been one year since Ikkou and Rinrin arrived in Starre. Since then, they've settled into Jasper Town to get their bearings. Now that league season is right around the corner and the region's Institute is planning to help out trainers, their time has finally come!
Talents: As the world's biggest poffin fan, Ikkou is pretty good at baking. He is decent at cooking, but much prefers to stick to baking alone. He has a good pallet and can determine specific ingredients in cuisine, as well as identify edible foods in the wild such as berries, mushrooms, and herbs. He also has experience with medicines of the herbal variety, mostly due to being familiar with the herbs themselves. Weaknesses: Ikkou has very little experience with both battling and contests, and adventuring in general. He has low stamina and can hardly keep up with energetic people. Due to his condition, he also recovers slower from bad injuries and suffers aches and pains regularly.
Aspirations: Although Ikkou is looking for a proper adventure no matter what form it takes (whether the league or contest circuit or even both), his main goal is to get a look into Starre's history and learn some interesting stories from a time long past. He also wants wants to make a completely new discovery, and find or figure out something that no one else ever has before. Other: He likes other sweets besides poffins, those are just his favorite. His condition is a form of haemophilia.
Wallet: 500p Inventory:
1 x Potion
Species: Chingling Name: Rinrin Level: 5 Type: Psychic Gender: Female Personality: Hasty. She enjoys flitting everywhere and investigating every little thing. Her more excitable personality contrasts with Ikkou's more relaxed one, as she is the driving force of their adventures more often than not. At least she never gets lost, since every movement she makes produces a ringing sound. Her loudness can be annoying for some, but Ikkou finds it endearing. Other: Nothing in particular yet. Ability: Levitate. Rinrin is immune to ground type moves. Held Item: Pure Incense Sheen: Zero. Ribbons: None.
Wrap
User wraps around opponent and squeezes for 2-5 turns, dealing half base damage per turn. During this time, opponent cannot withdraw their Pokémon. If the opponent succeeds a dodge roll, then the move is considered over and the opponent may swap out their Pokémon. Otherwise, the user must roll a 1/5 roll to determine how many turns the move can be used.
Tough. 3 Hearts. Temporarily stops the crowd from growing excited.
Growl
Decreases the Attack stat of all adjacent opponents by half.
Cute. 2 Hearts. Works great if the user goes last this turn.
None.
And as far as egg moves, I'd be fine with them on the free egg 'mon. I don't feel strongly about the starter having them or not (though they might help Chingling out a bit lol).
Looks great! Feel free to add him to the Characters page! Very exciting! <33
As far as the egg moves, unless anyone has any serious objection, I'll think I'll go ahead and allow both the free egg mon and the starter to have egg moves. But just one each. And be aware that depending on the move, if its too OP early on, it may need to be on the backburner/movebank until they get higher level. I'll explain more about that once I've got a better idea on how the moves are going to work (still looking at how to rework them).
Name: Professor Noah Magnolia Age: 32 Gender: Man. He/Him. Appearance: Pink hair with pink eyes to match, Noah is rather on the pale side. He has a height of 5’9’’ and he has mostly a slender build. He’s got a good layer of muscle underneath, but it’s hard to tell with his clothes on. He’s got a few scars at various spots on his body, but they are covered up by his clothes. He keeps his long pink hair in a ponytail most of the time, but on rare occasions will put it in a bun. He can often be seen with a modified front pack baby carrier on, one that he uses to carry around Pokemon eggs that he’s trying to help hatch.
Contest Outfit: A pink and white coat tail suit with a much longer coat tail (that is separated). Swimsuit: Black speedo with some black sunglasses. Hot Outfit: Mostly stays the same as his regular outfit, just removes the lab coat. Cold Outfit: Wears a simple black shirt and black pants, a long white coat similar to this design.
Hometown: Diamond City, Starre Role: Professor & Adventurer Personality: As a child, Noah was a quiet, introverted child. Being a child genius, he never spent much time with kids his own age and mostly kept to himself. He found himself struggling to connect with people and found himself getting along better with Pokemon instead. For a long time, he was rather aloof and stoic, but ever since he started his work as a Professor in Beryl Town, he’s found himself slowly growing more accustomed to people and developing an attachment to some individuals. He still values Pokemon over people, but his views are slowly starting to shift.
In social situations, Noah is rather a mixed bag. As a professor, part of his job is dealing with the public. Tragically, he (generally) hates dealing with people. Fortunately, he’s learned over time the best way to get through most social situations is smiling and keeping things cordial. But if given the opportunity and he forgets himself, he will open his mouth and say something very rude and blunt. He must put in work to keep things tactful, and sometimes it’s a genuine struggle when others are just being straight up foolish.
Noah can always be seen smiling, even when he’s not happy at all. But behind those pink eyes is a man who’s thoroughly bored with life. Very few things challenge him anymore and very little surprises him now a days. He decided to go on a Pokemon journey to spice things up and make up for the Pokemon journey he wished he could’ve gone on as a child.
Background: Noah was born to a very well-off world-renowned surgeon and a world-renowned scientist, both of whom had high expectations for their son to be equal to them, or even better, surpass them in talent. Fortunately for them, Noah was a child prodigy. Mathematics, sciences, languages; he could tackle nearly any subject thrown his way. He graduated high school at twelve and completed his first master’s degree at nineteen. He would later come back to university and get two more master’s degrees over time.
As a child, Noah always wanted to be a Pokemon trainer, but his parents disapproved, believing it to be barely a career and ultimately beneath him. So instead, he chose to become a Pokemon professor, which they tolerated. He did an internship overseas, but later came back and was hired by the Starre Pokemon Institute, aka the Institute.
Noah enjoyed his work at the Institute, but often found himself bored and would often go away for periods of time and forget to tell anyone he was leaving. They wouldn’t dare fire him for it, but eventually they scolded him enough times so that he learned to tell his coworkers and the people working for him in advance when he was about to leave. This year, he made plans to leave at the starting of the League Season, planning to take a journey for himself...somewhere. Talents:/Weaknesses: Noah’s biggest talents are in academics. He absorbs information and can process and calculate it very quickly. He has a well-versed knowledge of Pokemon and everything about them. In terms of what he’s not talented in…that would be cooking. Having been born to a rich and wealthy family, he never had to cook a day in his life, and no one ever taught him. Aspirations: As a Pokemon professor, it’s Noah’s duty to take time to fill out the Pokedex for his work, but otherwise he wishes to pursue both the Pokemon League challenge and look into becoming a coordinator. But most of all, he just wants to have a good time. Other: Noah doesn’t have a particular preference to certain Pokemon (types/kinds), but he is mildly more curious towards rarer Pokemon as they have much more limited documentation compared to the more common Pokemon. Wallet: 500P
x1 Potion
Level: 5 Species: Hisuian Zorua Name: Kit Type: Normal/Ghost Gender: Male Personality: Adamant. Kit is too curious for his own good. He likes to pop out of his ball much to the chagrin of his trainer. It takes time for him to warm up to other people and Pokemon. Noah had Kit since he was hatched, so Kit has a very strong (if not possessive) attachment to Noah. Other: Noah has made a makeshift spot in the baby carrier for Kit to lie in along with the egg Noah’s carrying. Kit enjoys the free rides. He likes to take naps. Ability: Illusion: When sent out into battle, it takes the name and appearance of the last non-fainted Pokémon within your party. It breaks when an attack does damage on the Pokémon but not from Weather Effects or Entry Hazards. Held Item: Everstone Sheen: Zero Ribbons: None
(1A). Scratch - Normal. Physical. Does Rank 1 base damage. (2A) Leer - Normal. Status. Lowers the opponent’s defense by one stage. (3A) Torment - Dark. Status. Prevents the opponent from using the same move in a row. The effect lasts until the target is switched out. (4A)
(1B.) Scratch - Tough. 4 Hearts. Quite an appealing move. (2B.) Leer - Cool. 2 Hearts and 1 Black Heart. Badly startles Pokémon that the audience has high expectations of. (3B.) Torment - Tough. 2 Hearts. Makes the remaining Pokémon nervous. (4B.)
Nothing yet.
Credit: Artist deleted their account, but their Pixiv ID was 3125265. Not sure if they made another one or where other accounts of theirs are.
Name: Magdalena “Mags” Specter Age: 23 Gender: Woman. She/her. Appearance: With long flowing ginger hair and blue eyes, Magdalena stands approximately 5’7’’. She is wearing a pair of black shorts with black suspenders strapped over her white buttoned top with a green bowtie, wearing a pair of black and teal stockings with black heels (which she often swaps out for black tennis shoes) and a pair of white gloves. Unlike the image, she doesn’t have a tear drop on her face (it’s facepaint). She can often be seen carrying around a black and purple backpack.
Contest Outfit: Magdalena plans to create custom outfits that match her Pokemon for contests, but she does have one general “contest outfit.” It’s a small black dress akin to something like this (minus the pearls). She has a pair of black spool heels she wears with it. She ties up her hair in a ponytail. Swimsuit: Mags has one swimsuit: a bikini with a print of a Gourgeist’s face on the bottom piece and on the top piece it is a picture of two Pumpkaboo faces that cover her pumpka-boobs. Hot Outfit: The same as her current day outfit, just without the stockings. Cold Outfit: A purple jacket with black pants, black gloves, and purple tennis shoes. She has a purple and black striped scarf to accompany the look.
Hometown: True origin unknown. Grew up in Obsidian City (Starre region) most of her known life. Role: Adventurer Personality: Magdalena is loud, out-spoken, and brash young lady. Growing up on the streets of Obsidian City, she learned what she needed in order to survive; how to be tough and doing what needed to be done in order to make it to the next day. Having spent most of her early years in and out of bad foster homes, Mags greatly values independence and freedom and hates feeling “caged.” She is wary of gifts and people who do things for her with nothing in return. She knows everything comes at a price and nothing is ever truly free, so people who act like that make her nervous.
Mags has a temper. Growing up, it was so bad that she earned the moniker “Mad Mags” for all the fights she would pick. But in Obsidian City, if you didn’t have the right (nefarious) reputation, you were a prime target for harassment. Nobody bothered Mags. Nobody smart, at least.
Mags is as stubborn as they come. She escaped twenty times from her various foster homes before Granny Mae helped her get emancipated at seventeen years of age. Having endured years of those horrible foster homes, Mags developed a deep distrust towards authority figures (with some notable exceptions) because of it.
Mags doesn’t have good manners and often acts very crudely. She speaks rather bluntly and when confronted about her rudeness, merely argues that she is “telling the truth.” She doesn’t like liars but will absolutely lie to save her own skin. While troublesome, Mags values loyalty and can be counted on at least being a loyal friend, assuming you can befriend her. She is rather prickly and paranoid which can make it difficult to break through her shell.
Background: Magdalena’s earliest memory is waking up in a hospital, alone and having no idea where she was. She didn’t know who she was, either. Scared and confused, she quickly got out of the hospital bed and made a run for it. She heard screaming and shouting as people in white chased after her, but they weren’t fast enough. Whatever the reason she was there for, she would never find out.
Magdalena didn’t last long on the streets before being picked up by social services. They gave her a name and a home, but something about it wasn’t right. A troubled girl, she fought her foster parents tooth and nail and was quickly proven to be too much to handle. They then had her shipped to another foster house, then another one, and then another one; each one being worse than the last. It got so bad that Mags started running away from her foster homes and would get caught and brought back each time.
Finally, one day, she succeeded. Or rather, her foster parents gave up on her. But Mags was free, but she was now on her own. The money she stole from her foster parents didn’t last long, so she quickly turned to stealing to get by, whether it was stealing from stores directly or pickpocketing random people passing by. Regardless, she had a steady gig for herself and made do.
One day, she passed a store selling TVs and saw footage of a Pokemon Contest being held. She was entranced, watching all the glamorous people and their Pokemon perform on stage. Specifically, she was impressed with Elizabeth Hampton, a master rank coordinator who specialized in ghost Pokemon. Mags fell in love with ghost Pokemon right then and there and swore one day she would be just like Elizabeth Hampton.
But to become like her, Mags needed a ghost Pokemon. Problem was, Obsidian city was full of dark types instead. She looked around all sorts of nooks, crannies, and alleyways before finally stumbling upon a ghost type Pokemon; Mimikyu. Mags couldn’t afford a Pokeball at the time, and the Mimikyu was not feeling friendly and had a temper to match hers. But after numerous feedings and bonding sessions, the Mimikyu soon began following Mags around, much to her delight. She named the Mimikyu, “Mim.” Once she could afford a Pokeball, she was able to convince Mim to join her permanently. The two became inseparable since.
But one day, at age seventeen, Mags was doing her usual pickpocketing routine with Mim, when she picked the wrong pocket. Specifically, she picked the pocket of Miss Granny Mae, who caught the girl red-handed as she tried to snag the woman’s wallet. Mags tried to run, but was quickly caught by some gang members who worked for Granny Mae. They brought the girl to the old woman on her orders, and Mags was shaking in her boots. She knew she was in trouble.
To her surprise, the old woman treated her kindly. Told her to not make dumb decisions and be more careful in picking her marks, but no scolding otherwise. Granny Mae even offered her a job as her assistant, to which Mags hesitantly accepted. The old woman even helped her get emancipated and her own apartment, all of which Mags was deeply grateful for, but also incredibly suspicious of. Why was the old woman so nice to her? Mags didn’t know what to make of it, but she played along.
Working with Granny Mae was a great opportunity for Mags. She learned how to cook and bake from the old woman as well as the innings and outings of running a gym were like. It was through working for Granny Mae that Mags realized what she wanted: to be a Ghost Gym Leader one day. But to do that, she needed to be a better trainer and catch a lot of ghost Pokemon, none of which she could do in Obsidian City.
So, she ran away. Upon hearing that the Institute was giving away free Pokemon and stuff to trainers for the beginning of the League season, Mags left Obsidian city and made her way to Beryl town, taking Mim with her. However, she didn’t tell Granny Mae she was leaving, which she knew was a mistake she couldn’t come back from. Nobody crosses Granny Mae. Mags felt guilty about it, too. Granny Mae did so much for her, but she didn’t think that Granny Mae would let her go if she tried to tell her.
No, she’ll deal with the consequences later. For now, she had dreams to fulfill. Talents/Weaknesses: Mags is good at singing, cooking, baking, sewing, and pickpocketing. Sadly, she’s too self-conscious to sign in public. Her sewing skills have only lately begun to blossom as she previously couldn’t really afford nice fabrics on a regular basis. Her biggest weakness is keeping her loud mouth in check. Aspirations: Mags’ main goal is to show people how great ghost Pokemon are. She wants to be the Champion of the League, but also win a Master Ribbon at the Pokemon Contest Halls. She dreams of one day becoming a ghost gym leader. She is not particularly motivated to fill out the Pokedex but will do so to help her find all the ghost Pokemon she can find, capture, and train. Other: Mags paid to have her last name changed to Specter. Her previous last name came from one of her foster families, which she hated and didn’t get along with so she changed it as soon as she could. Wallet: 500P
x1 Potion
Level: 5 Species: Mimikyu Name: Mim Type: Ghost/Fairy Gender: Male Personality: Rash. Just as temperamental as his trainer, Mim is feisty and tends to pick fights with other Pokemon if left to his own devices. He tends to fuss a lot and he and Mags will often “argue” with one another. Being Mags’ first and (currently) only Pokemon for a long time, he’s not used to hanging out with other Pokemon and isn’t very good at socializing. Although often gives a lot of sass and grumbles, he likes to help out with small tasks like cooking (specifically vegetable prep, he loves chopping with the knives…). Other: He hates Pikachus after a little girl ditched him for one in the past and will attack them on sight. He doesn’t like it when people touch his hood and only allow Mags to when it needs repairs. Ability: Disguise: Once per battle, the Pokémon can withstand one damaging attack without receiving any damage. Damage inflicted through entry hazards, weather or status conditions will not break the disguise. Held Item: Amulet Coin Sheen: Zero Ribbons: None
(1A.) Scratch - Normal. Physical. Does Rank 1 base damage (2A.) Astonish - Ghost. Physical. Deals Rank 1 base damage and has a 1/2 chance roll of making the target flinch. (3A.) Copycat - Normal. Status. The user copies the last move that was used in the battle against the opponent. This does not count for the first half of charging moves, the wait period for recharging moves, or moves like bide. If there is no suitable move, the move fails. (4A.) Curse* - Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead.
(1B.) Scratch - Tough. 4 Hearts. Quite an appealing move.) (2B.) Astonish - Cute. 2 Hearts + 3 black hearts. Badly startles the last Pokémon to act before the user.) (3B.) Copycat - Cute. 1 Heart. Affected by how well the previous Pokémon's move went.) (4B.) Wood Hammer - Tough. 6 Hearts. A very appealing move, but after using this move, the user is more easily startled.)
Splash (Cute. 4 hearts. Makes the audience quickly grow bored when an appeal move has little effect.)
Wood Hammer - Grass type. Physical. The user attacks the opponent with double base damage but receives half base damage HP penalty.
Curse* - Tough. 3 Hearts. Causes the user to move later on the next turn.
@Brose So i've got most of my cs done aside from a few little things, but some questions that came up as I was making it:
1) for contest moves, are we going with the contest effects, or supercontest effects, because they vary?
2) looking through the battle mechanics, there's no real purpose for a stronger move that has the same basic effect as a weaker move, right? for example water gun is functionally the same move as hydropump in a battle it looks like, right?
3) do natures have any functional effect within the rp?
4) the free egg can’t have egg moves, but can the starter or other found pokemon have egg moves?
1.) Whichever is used in Omega Ruby/Alpha Sapphire, as that's my basis. I'm not sure which one that is. Here is a list of the effect references that I'll be using.
2.) Currently, that is the case, yes. Now, I am playing with the idea of giving the moves "tier damages" as a way to find a balance between better moves but not having to do the games individual numbers. Like Water Gun would be a Tier 1 move (that does Tier 1 base damage) vs Hydro Pump would be a Tier 3 or 4 move (that does Tier 3 or 4 base damage). Something like that. Only, that'd take some time to iron out but currently, yes. Although there are some exceptions even now where certain moves have set damage and moves like Absorb isn't as strong as like Giga Drain, for example.
On that note, I plan to put the moves list on a Google Doc and share the link to the RP. Hopefully, it'll be easier to read and I can amend it much quicker. But that's a WIP
tldr - Currently, yes there is no difference. But that may change.
3.) Natures do not have any functional use in the RP. It's mostly for cosmetic/personality stuff. You can use it as a basis to determine what kind of berries your Pokemon likes/dislikes if you want, but you're not forced to go by that system. You can do what you want.
4.) Honestly, I was planning on no egg moves entirely for simplicity, but if you guys want egg moves, I'd rather it be the free egg Pokemon have it and MAYBE the starter instead of wild Pokemon. The latter having that would just complicate things for me. So, if you want egg moves just let me know and I'll allow it for at least the free egg Pokemon and maybe the starter.
But if we end up changing the moves to where they all have set damage, I may be more picky about what moves are allowed. I don't want Tier 1 Pokemon one-shotting opponents with a Tier 3-4 level move kind of stuff.
Name: Emilia Thorne Age: 33 Gender: Woman. She/her. Appearance: Standing 5’9’’, Emilia is on the tall side with long, luscious green hair and dark brown eyes. She’s got fair, pale skin that is well maintained and is on the slim side of things. She is often seen with a good amount of makeup on. In public, she tends to wear expressive brand line clothes, but at home she often prefers simple, plain ordinary-day clothes that she can lounge around in. Emilia is not against jewelry, but prefers to keep it simple and go without. Role: Elite Four Member (Grass) Personality: Emilia is what one would call a wallflower. Shy and reserved, she had a hard time adjusting to her new career as a model but would eventually bloom into an experienced beauty in time. She can manage her anxiety and shyness in public, but in private she tends to shut down or just avoid unpleasant circumstances entirely. She doesn’t have too many friends because of this, but she doesn’t mind since she usually prefers solitude anyway. Emilia works hard to keep up the façade of a confident model, as she doesn’t want to disappoint her fans.
Background: Emilia grew up as the only child of a loving, albeit protective family. She was homeschooled and didn’t have much socialization as a child (aside from her parents), so she struggled with interacting with people her own age for a very long time. Emilia clung to the sidelines and would’ve stayed that way if it wasn’t for the efforts of one Olga Schneider.
Miss Olga Schneider was (and still is) a famous fashion designer whose favorite past time was to take little ol’ nobodies and turn them into somebodies. And that’s just what she did. Within a couple years, Emilia soon became one of the most prominent faces in Starre. Featured on billboards, fashion magazines, television commercials…everyone was itching to have Emilia sell their product. Her face became iconic and one that was everywhere and still is to this day.
For Emilia, that was wonderful! Great, even. But also, overwhelming. She needed something to reduce stress and provide balance in her life. So, she turned to Pokemon battles. Bttling was always a beloved activity amongst her family, and she had a knack for it. Eventually, due to her skill and notoriety, the League asked her to take on the position of Elite Four Member. It’s short work time frame suited her well and gave her and her Pokemon motivation to keep up their skills. She still struggles with overcoming her anxiety and timidness, but on the battlefield and in front of the camera it’s serious business.
Name: Anthony Cooke Age: 27 Gender: Man. He/him. Appearance: Standing roughly 5’6’’, Anthony is a young man full of life and vigor. He has a wild mess of short red hair that he struggles to keep neat and often hides it with a white chef’s hat, instead. He has bright red eyes to match his red hair and is always seen with a wide smile on his face. He’s of average build, although he’s starting to gain some weight lately from all the food he’s been eating. His usual attire is his predominantly red uniform with black and white outline with some white gloves and black shoes. Outside of work, he likes to wear simple clothing like a tank top and shorts. Role: Elite Four Member (Fire) Personality: Anthony is a bright, radiant soul with a lot of energy to burn. Ever since he was a child, he’s always had an upbeat, positive attitude. It takes a lot to depress him. He’s passionate towards his cooking and Pokemon battles, and was very happy he was able to combine the two as a career. He is known to be impulsive and act before he thinks, but his intentions are usually good.
As the youngest of the current Elite Four, he greatly admires and respects his coworkers and is a big fan of the Prince himself. Unfortunately for him, the Prince isn’t willing to hang out with even his coworkers and remains a mystery even to them. But Anthony clings to the hope one day he and the rest of the Elite Four will get to know the champion.
Background: Anthony is the youngest of seven sons in his family. While he got many benefits from being the baby of the family, he also struggled with getting his own identity and standing out on his own. Many of his brothers had prestigious or reputable careers and knew exactly what they wanted to do in their life once they became of age. But Anthony struggled with figuring out what he wanted to do in life for quite some time.
One night, he realized what he wanted as he was helping his parents make dinner, that he realized what he truly enjoyed; cooking. He loved whipping up tasty dishes for people to eat, and seeing the joy and satisfaction on their faces upon digging into a good meal. Anthony quickly applied for culinary school, and during his time there, through some influence of his peers, managed to get into Pokemon battles and found himself to be quite good at it. He enjoyed it, almost as much as cooking. But he didn’t have time for both…or did he?
Through the connections of one of his brothers, an actor, he was able to secure a gig on television. The concept? A cooking battle show…with Pokemon battles mixed in between! Anthony was super pumped about the idea and the network really loved the energy he brought to the screen and set…but the show was a flop. Like, major flop.
Dejected, Anthony was given a choice: stick with a regular celebrity cooking show gig or quit and commit to Pokemon battling. Thinking about the reality of his situation and what was more sustainable as a career, Anthony was ready to throw in the towel on Pokemon battles when the director of the Starre Championship League approached him. The director offered him a position on the Elite Four of the League, where he would only have to work for a short duration of the year, and the rest of the year he could commit to his job as a celebrity chef.
Anthony never agreed to something so fast in his entire life. He was thrilled to be able to do both things he loved. Two years later, he still remains his job as a celebrity chef and as an Elite Four member and was even able to convince the director to allow him to integrate the two (doing a live cooking demonstration while in mid-Pokemon battle), and it surprisingly, sort of works. At least it doesn’t hurt the ratings.
Name: Serena Waters Age: 34 Gender: Female. She/her. Appearance: Standing roughly 5’5’’, Serena is a petite lady with a thin frame. When undone, her long, pale blue hair comes up to her upper back, but she prefers to keep it up and braided. She has a very pale complexion, with bright grey eyes. She wears makeup, but keeps it light. She likes to wear light, loose blouses with light, billowy skirts that go past knee length. She likes to wear jewelry, especially earrings for which she shuffles through many pairs. Role: Elite Four Member (Water) Personality: Many would say Serena is a calm, gentle soul. She’s developed a lot of patience over the years, and has had many opportunities to exercise it. Having nearly raised her sisters, she’s developed a motherly-like personality that borders on “smotherly” at times. She’s kind and compassionate with others and tries to nurture environments where others can also do the same. She’s a inquisitive soul that can be borderline nosey at times but has a deep sea of knowledge about many topics.
But while Serena is “serene” most of the time, if pushed far enough, these waters can become quite treacherous, indeed. She holds deep grudges and can become quite scary.
Background: Serena grew up as the oldest of four daughters. Her family runs the “Under the Sea Theater” in Topaz City. There, they do many themed water shows, including underwater ballet and underwater theater. Serena grew up with both people and water Pokemon her whole life. When she wasn’t watching over her younger sisters, she was training the Pokemon in her family’s show troupe.
As a young child, her keen ability for singing was quickly recognized, and her parents made sure to carefully cultivate and nurture it. She began starring in her family’s shows, where she served as a vocalist to sing the parts that the actress couldn’t sing underwater. When she got older, she did a little underwater acting as well, but she was primarily kept as the lead singer. Word of mouth began to spread about the Under the Sea Theater and its talented songstress, and soon people from all over Starre began venturing over to Topaz City to come see their shows.
In between caretaking and performing, Serena had a thrill for Pokemon battles. She had a knack for them, too. And whether it was from her notoriety as a songstress or her notoriety in battles or both; the director of the Championship League came to her and offered her a position as a member of the Elite Four. It was an offer she could not refuse. The Under the Sea Theater company made major scheduling adjustments to accommodate Serena’s newfound seasonal job. In return, Serena made great efforts to promote the theater whenever she could.
Name: Zachariah Sparks Age: 29 Gender: Man. He/him. Appearance: Standing at exactly six feet, Zachariah has a medium sized build that is firmly toned. He has short, spiky white hair and a pale complexion to compliment it. He has a curious case of heterochromia - two different eye colors, one red the other green. His taste in fashion is rather curious, as while he often wears simple shirts, he likes to don leather jackets and leather pants with big, thick leather boots to match. His left ear is pierced. Role: Elite Four Member (Electric) Personality: Zachariah is a cranky, irritable hot head with a short fuse and a crass mouth. He speaks bluntly, often not intending to sound as harsh as he does. He uses music and his Pokemon to help calm him down and alleviate stress. He’s not a sociable person, but enjoys being around others and the vibe that they often emit. He takes his work seriously and often gets too wrapped up in it.
Zachariah has an unusual amount of patience when it comes to kids and enjoys interacting with them. Unfortunately, many kids are often too scared to approach him. But some are fascinated by how he looks and do approach him because of it. He does his best to be on his best behavior when around them and can be almost pleasant, at times. When he tries.
Background: Twenty nine years ago, Zachariah was born in the Obsidian City Hospital, located in the center of the city. His father was not in the picture, and so he and his older sister, Olga, were raised by their single mother. Obsidian City was not an easy place to grow up in, and the family was rather poor. His mother worked tirelessly at the Granny Mae Company’s Cookie Factory, where she would work long hours and rarely got to spend time with her son. His older sister couldn’t be bothered to spend time with her brother, especially as the two argued more than anything. So, Zachariah began seeking connections outside of the house and into the city.
Zachariah really only had one friend growing up, and his name was Levi. The two were very close. They both also hung out with the wrong group of people and got involved in a lot of petty crimes as teens. One night, after being caught by the police and sent home in a police car, Mama Sparks realized how much trouble her son truly was in. If she did not intervene soon, he would fall into too deep with the local gangs and never get out. Or may not even have a long life at all. She tried talking to him directly, but he refused to listen to her.
One day, when walking home from a shift at work, she noticed an abandoned guitar on the side of the street. An idea struck her, so she took it home with her, but not before stopping by a music store and buying a book on how to learn the guitar. She placed the book and the guitar on her son’s bed with a note that said he would not get any dinner until he could play her a song.
Initially, Zachariah was furious. It was a dumb thing for her to make him do and he wanted nothing to do with it. But she was serious, and so he relented. Opening the book, he began to teach himself how to play the guitar, and began to fall in love with it. Soon, nights of sneaking out getting into trouble became nights where he stayed up too late playing music instead. Zachariah started going back to school and got more involved, mostly the music club they had.
Consequently, his time with Levi began to grow less and less, and Levi got more involved with the local gangs, which didn’t have space in Zachariah’s new life. Eventually, they stopped talking all together for a while.
As a tradeoff, Zachariah got more and more involved with Obsidian City’s underground music scene. He had a love for many types of genres, but had a great interest in rock n’ roll and metal music. Only problem was, was that Zachariah himself couldn’t get a steady group. He hopped from band to band most of the time because they kept kicking him out for his prickly, unlikable personality. Even when he started his own band (named “Voltage”), he struggled keeping members around.
It was around this time that Zachariah reunited with Levi. By chance he saw him one day out in public and called out to him. It turned out, with the help of Granny Mae, Levi managed to get himself out of involvement with the gangs, got a proper job, and became an “upstanding citizen.” He was now Granny Mae’s right-hand man and was part of the company. Zachariah was relieved his friend got his life together, and would invite Levi to his concerts. The two quickly became close friends once more.
It was Levi who introduced Zachariah to the idea of trying out battling. Zachariah had dabbled in battling once or twice before, but not as serious as this. Obsidian City had an underground battle tournament at the time and both Levi and Zachariah spent months training for it. When it finally arrived, Zachariah came out victorious and won the cash prize, but most importantly, got the attention of the director of the Championship League, who offered him a job as a member of the Elite Four. Zachariah said yes, and things were starting to look up.
But then one summer a couple years ago, Zachariah’s mother got into a bad work accident with the company’s machinery. The injury was major and his mother would never be able to work again. Because she couldn’t work, Mama Sparks was fired from her job at the factory. Zachariah pointed the blame at Granny Mae and her company’s negligence for the incident, but while the family tried pursuing a lawsuit against the company, they didn’t have enough evidence or good enough lawyers to take Granny down.
Instead, his mother settled for a financial settlement, but Zachariah wasn’t satisfied. He could never forgive or forget what Granny and her company did and he knew his mother wasn’t the only case where such a thing happened. Granny Mae co. tried to sweep things under the rug and paid off anyone involved, but he knew better.
But the lawsuit and Zachariah’s ire towards Granny Mae and her company took its toll on the friendship between him and Levi. Levi was deeply indebted to her for the help she gave him as a youth. He didn’t take kindly to slights against her or the company. Whatever friendship they had regained quickly eroded away when it was obvious that Zachariah wasn’t going to let things go.
And Zachariah didn’t let things go. He couldn’t take Granny Mae on directly, but he could spread the truth about her - in his own way. He began writing songs about her and her company’s corruption with such various hits titled “Granny’s Gotta Go,” “Chocolate-Covered Corruption,” “Sweet Poison,” and his most recent title: “This Cookie Will Crumble.” He’s constantly in legal trouble with alleged defamation of Granny Mae and her intellectual property, but he has so far managed to avoid consequences due to his connections to the League.
Laying low for now, Zachariah looks forward to the day when he can see granny get her just desserts. Until then, he spends most of his time juggling between his concerts, the League, and spending time with his younger sister, who is twenty years younger than him.
Credit: Official art from the anime Code Geass
Name: Starry Prince Age: Unknown Gender: Unknown. Assumed to be male and is generally addressed as he/him but is not confirmed. Appearance: The Starry Prince stands at roughly 6 feet, weight unknown. His outfit consists of a midnight blue and gold, with a red underside to his cape. He doesn’t really deviate from this look, par from when he’s working in the League, he will sometimes don the Starre Region Championship crown, a large golden crown with a large star on top. Technically, it is not the original League championship crown, but an imitation as there was no way to get the original to fit on The Prince’s head with the mask on. Role: Starre region Champion Personality: While there isn’t much known about The Prince, there is still something to go on. One of the key aspects of his character is that he is very different on stage versus off. On stage, he’s a silent performer with a flair for the dramatics. He has a very confident, if not smug, demeanor but also has the skill to back it up. He seems to enjoy exciting the audience and makes effort to always put on a show.
However, off the stage, the man is aloof and a recluse. He doesn’t do interviews, doesn’t socially engage with anyone, and any time he does make an appearance, he doesn’t stay long. He’s mostly active around the time of the League season and then promptly disappears until next year. Sometimes he can be spotted around the Starre region at random locations, donned with his mask and costume. He’s most likely to be seen at sweet shops, where the presumed sweet-toothed champion can be found carrying off bags of goodies.
Background: For years, the Starre region never had anything close to a consistent champion. They would all get over throned within a year or two, max. But all of that changed when the Prince arrived. Showing up in his mask and costume, the mysterious man(?) appeared one day, and took on the Championship League. He didn’t even register a name. Just showed up with gym badges in hand and entered himself. This was of course against the rules, and initially the League rejected his application.
Rumor has it that the Starry Prince approached the Chairwoman of the League and said that in if they allowed him to participate but keep his identity to remain a secret, he would become the next champion and deliver the Starre region “a champion that shone brighter than the very stars.” This of course isn’t verifiable, but the Chairwoman was the one who waived the exception for his entry and gave him the name “Starry Prince” as his official record name.
If the promise he made were true, he certainly kept it. The Prince demolished the league that year and was crowned champion. He would then stay to hold the title of champion for seven years – something the Starre region never had before.
And despite his frequent appearances in the limelight, there is still very little known about him. The most widely accepted theory is that the champion is a celebrity of some kind, young famous musicians or actors being the most popular choices. There have even been people who tried to falsely lay claim to the Prince’s identity, only to be swiftly proven wrong (usually by the prince making a surprise appearance).
The Prince doesn’t do interviews, he barely talks to the public, let alone talk at all. But one of the few times he did talk, he used a voice changer. He challenged the people of Starre to come take his throne from him. If anyone could defeat him, he would reveal his identity on live television.
But while many challengers have faced him over the years, none have yet to beat him. Perhaps this year will finally be different?
Name: Skylar Storm Age: 35 Gender: Male. He/him. Appearance: Standing roughly six feet tall, Skylar Storm has blue hair and brown eyes. He chronically wears is seen in uniform and prefers to keep himself clean cut and presentable, save for the little facial hair that he likes to keep at a certain length. He’s rarely seen in casual clothes, but when he does, he tends to don a simple white shirt and dark pants. He can often be found wearing stylish sunglasses. Role: Master Flying Coordinator Personality: Calm and collected, Skylar’s job requires him to be level-headed and capable at any given moment. Not to mention working with his feathery friends requires an extra set of patience. Fortunately, Skylar has always had a good grasp on his emotions. But while his temperament may be balanced, his worklife is not. Skylar is a notorious workaholic who hates taking time for himself and always has to be busy working
Background: Skylar was born the second son to Mr. and Mrs. Storm, a young couple that lived in the Windy Valley. Ever since he was a child, Skylar dreamed of flying in the skies as a pilot. Although they tried, his family was too poor to be able to fully pay for his way for college. When all hope seemed lost, a friend of Skylar’s recommended he look into the Pokemon Contests, as the prizes for winning included cash.
With nothing to lose, Skylar gave it a shot. While it was a steep learning curve and he didn’t do well at first, he eventually got the hang of it and became a prolific Pokemon Coordinator. He earned enough money to get himself through college, and used the rest to start up a Flying Pokemon Sanctuary. Perhaps it was due to his interests, or his personality, but he always got along with Flying Pokemon and had a soft spot for them. It was due to his flying friends that he was able to achieve his dream, so it was only natural to give something back. Years passed, and not much has changed. When he’s not working, he often participating in Pokemon Contest battles. When he’s not doing either of those things, he helps oversee Starre region’s new Flying Taxi Service.
Species: Swanna Name: Anna Level: 65 Type: Water/Flying Gender: Female Held Item: Blue Scarf Sheen: 20 (+5) in Beauty. Ribbons: Numerous ribbons of multiple ranks in the Beauty category.
(1.) Rain Dance - Beauty. 1 Heart. Works better the more the crowd is excited. (2.) Weather Ball - Beauty. 3 Hearts. An appealing move that can be used repeatedly without boring the audience. (3.) Water Pulse - Beauty. 3 Hearts. Makes audience expect little of other contestants. (4.) Feather Dance - Beauty. 2 Hearts. Works great if the user goes last this turn.
Species: Corviknight Name: Corvin Level: 65 Type: Flying/Steel Gender: Male Held Item: Green Scarf Sheen: 20 (+5) in Clever Ribbons: Numerous ribbons of multiple ranks in the Clever category.
(1.) Screech - Clever. 3 Hearts. Makes audience expect little of other contestants. (2.) Take Down - Tough. 6 Hearts. A very appealing move, but after using this move, the user is more easily startled. (3.) Metal Sound - Clever. 1 Heart and 3 Black Hearts. Startles all of the Pokémon to act before the user. (4.) Nasty Plot - Clever. 1 Heart. Gets the Pokémon pumped up. Helps prevent nervousness, too.
Species: Talonflame Name: Talons Level: 65 Type: Fire/Flying Gender: Male Held Item: Red Scarf Sheen: 20 (+5) in Cool Ribbons: Numerous ribbons of multiple ranks in the Cool category.
(1.) Flare Blitz - Cool. 6 Hearts. A very appealing move, but after using this move, the user is more easily startled. (2.) Peck - Cool. 4 Hearts. Quite an appealing move. (3.) Tailwind - Cool. 3 Hearts. Causes the user to move earlier on the next turn. (4.) Steel Wing - Cool. 3 Hearts. Affected by how well the previous Pokémon's move went.
Species: Altaria Name: Aria Level: 65 Type: Dragon/Flying Gender: Female Held Item: Pink Scarf Sheen: 20 (+5) in Cute Ribbons: Numerous ribbons of multiple ranks in the Cute category.
(1.) Sleep Talk - Cute. 1 Heart. Effectiveness varies depending on when it is used. (2.) Rest - Cute. 1 Heart. Prevents the user from being startled until the turn ends. (3.) Draco Meteor - Beauty. 6 Hearts. A very appealing move, but after using this move, the user is more easily startled. (4.) Disarming Voice - Cute. 2 Hearts. Works great if the user goes first this turn.
Species: Braviary Name: Brave Level: 65 Type: Normal/Flying Gender: Male Held Item: Yellow Scarf Sheen: 20 (+5) in Tough Ribbons: Numerous ribbons of multiple ranks in the Tough category.
(1.) Take Down - Tough. 6 Hearts. A very appealing move, but after using this move, the user is more easily startled. (2.) Endure – Tough. 3 hearts. Causes the user to move later on the next turn. (3.) Iron Head - Tough. 4 Hearts. Quite an appealing move. (4.) Hurricane - Tough. 2 Hearts and 1 Black Heart. Badly startles all Pokémon that successfully showed their appeal.
Name: Elizabeth Hampton Age: “It’s rude to ask a lady her age!” (Late 40s) Gender: Woman. She/her. Appearance: Standing roughly 5’7’’, Elizabeth has short dark brown hair, brown eyes, and pale skin. She is nearly always seen wearing fancy dresses made of the finest silks and furs money can buy, usually in dark colors. She wears expensive jewelry, usually with purple gemstones. She is often seen carrying around a in a spare hand, but sometimes will opt for a dark purple parasol instead. Role: Master Ghost Coordinator Personality: Ever since she was young, Elizabeth has always been a positive, upbeat and spirited person. Conversely, she is also loud, noisy, and known for her dramatics. She spends quite a deal of time and energy running her mouth, and being around her can be a very taxing experience. But while a bit naïve due to her spoiled upbringing, she’s a heartfelt and honest person once you get past the theatrics. And boy does she love the stage.
Background: Born to the very wealthy, prestigious Hamptons, Elizabeth’s parents could not be bothered to raise their only child. Instead, they dumped the girl at her Aunt Loretta’s while they went on their frequent vacations abroad.
Unfortunately for Elizabeth, her Aunt Loretta had about as much care for children as her parents did. Elizabeth could get any toy she ever asked for, but had no one else to play with her. Lonely, Elizabeth did what she could to stave off boredom.
Aunt Loretta had two rules in her house: Number one, never touch Aunt Loretta’s Special Sleepy Time Juice (that she seemed to drink at all hours of the day, curiously…). Number two, never go into the attic. Number one was easy to follow, as Elizabeth didn’t care for the smell of the juice--it stank. But number two proved to be impossible to go along with. What was in the attic? What was Aunt Loretta hiding that she didn’t want Elizabeth to see?
The young girl couldn’t resist. After stealing the key to the attic from her sleeping aunt, young Elizabeth quickly snuck upstairs and inserted the key, quietly opening the door. Going in, she found…junk. Lots of old antiques that didn’t interest Elizabeth at all. She was so disappointed. But what little Elizabeth didn’t know at the time was that she wasn’t alone in that room. And what was in that room would soon follow her out to her own room. Late, at night, Elizabeth watched in amazement as her dolls came to life and began dancing before her eyes. Her furniture would move and float before her eyes, scaring the local nanny half to death. The nanny screamed, crying for someone to call a priest. What they needed was not a priest, but a trainer. A Pokemon trainer.
As it turned out, Aunt Loretta was a bit of an occultist. She collected rare, allegedly haunted, artifacts and art pieces in her attic and kept them there for safe keeping--they were valuable after all and not children-proof. But instead of being haunted by ghosts, one of them was haunted by a ghost Pokemon; a playful Gastly that enjoyed pranks and mischief. Elizabeth was enamored by her newfound “friend” and begged her aunt to let her keep it. Loretta relented and allowed the girl to keep it, much to the horror of Elizabeth’s parents. It would not be the last ghost Pokemon that Elizabeth would take up. In time, she'd have the whole mansion full of her little ghosties!
Thus began Elizabeth’s lifelong love for ghost Pokemon. She would later take up Pokemon Contests as a means to help promote a more positive image of ghost type Pokemon and found that she did quite well in them and continues to do them to this day.
Species: Oricorio - Sensu Name: Orianna Level: 65 Type: Ghost/Flying Gender: Female Held Item: Blue Scarf Sheen: 20 (+5) in Beauty. Ribbons: Numerous ribbons of multiple ranks in the Beauty category.
(1.) Icy Wind – Beauty. 4 Hearts. Makes the audience quickly grow bored when an appeal move has little effect. (2.) Swords Dance – Beauty. 1 Heart. Gets the Pokémon pumped up. Helps prevent nervousness, too. (3.) Sleep Talk – Cute. 1 Heart. Effectiveness varies depending on when it is used. (4.) Rest - Cute. 1 heart. Prevents the user from being startled until the turn ends.
Species: Gengar Name: Genny Level: 65 Type: Ghost/Poison Gender: Female Held Item: Green Scarf Sheen: 20 (+5) in Clever Ribbons: Numerous ribbons of multiple ranks in the Clever category.
(1.) Destiny Bond – Clever. 7 Hearts. A move of huge appeal, but using it prevents the user from taking further contest moves. (2.) Nasty Plot – Clever. 1 Heart. Gets the Pokémon pumped up. Helps prevent nervousness, too. (3.) Confuse Ray – Clever. 2 Hearts. Badly startles Pokémon that the audience has high expectations of. (4.) Spite – Tough. 2 Hearts and 1 Black Heart. Badly startles all Pokémon that successfully showed.
Species: Dusknoir Name: Dusk Level: 65 Type: Ghost Gender: Male Held Item: Red Scarf Sheen: 20 (+5) in Cool Ribbons: Numerous ribbons of multiple ranks in the Cool category.
(1.) Focus Blast – Cool. 4 Hearts. Quite an appealing move. (2.) Hyper Beam – Cool. 4 Hearts and 4 Black Hearts. Startles all other Pokémon. User cannot act in the next turn. (3.) Rock Slide – Tough. 2 Hearts and 2 Black Hearts. Startles all of the Pokémon to act before the user. (4.) Swift – Cool. 2 Hearts. Works great if the user goes first this turn.
Species: Polteageist Name: Geiston Level: 65 Type: Ghost Gender: Genderless Held Item: Pink Scarf Sheen: 20 (+5) in Cute. Ribbons: Numerous ribbons of multiple ranks in the Cute category.
(1.) Nasty Plot – Clever. 1 Heart. Gets the Pokémon pumped up. Helps prevent nervousness, too. (2.) Baton Pass – Cute. 1 Heart. Works well if the user is pumped up. (3.) Sleep Talk – Cute. 1 Heart. Effectiveness varies depending on when it is used. (4.) Rest – Cute. 1 Heart. Prevents the user from being startled until the turn ends.
Species: Spiritomb Name: Tombie Level: 65 Type: Ghost/Dark Gender: Genderless Held Item: Yellow Scarf Sheen: 20(+5) in Tough. Ribbons: Numerous ribbons of multiple ranks in the Tough category.
(1.) Memento – Tough. 7 hearts. A move of huge appeal, but using it prevents the user from taking further contest moves. (2.) Nasty Plot – Clever. 1 heart. Gets the Pokémon pumped up. Helps prevent nervousness, too. (3.) Payback – Tough. 2 hearts. Works great if the user goes last this turn. (4.) Curse – Tough. 3 hearts. Causes the user to move later on the next turn.
Name: Cassandra Stern Age: 52 Gender: Woman. She/her. Appearance: Standing about 5’5’’, Cassandra Stern is no longer the radiant, joyful soul she used to be. The bags under her eyes gives way about her struggles with sleep. Her once bright blue eyes are now dull and she stares almost lifelessly most of the time. Her flawless pale skin remains the same as ever. She no longer wears the extravagant, fine clothes she used to wear but instead opts for a more formal, dignified look. Her dark purple hair comes up to her shoulders and is always brushed and lightly styled. Despite the stress over the years, it has not seemed to impact her appearance, as she remains quite youthful looking and looks much younger than she is. Role: Morpheus CEO Personality: Quiet and reserved, Cassandra’s not what one would imagine a former Starre superstar to be like. But long gone are her glory days, and instead leaves the husk of a woman she once was. The loss of her daughter took a tremendous toll on her, only to be further crushed by the divorce. It took a long time for Cassandra to reclaim herself and find a new path forward. Although haunted by the ghosts of her past, Cassandra determinedly pursues onward to a new future; determined to achieve her desires no matter what it takes.
Background: Born to a famous actress, Cassandra Stern had a privileged, but lonely upbringing. In her later years, Cassandra would come to admire her mother for her skill in her work, but as a child all she could remember is her mother never being there and resenting her for it. Cassandra swore to herself that she would never be like her mother and would be a part of her child’s life.
Having always been a talented singer, Cassandra would choose to pursue opera as a career. It took a lot of networking and rubbing of elbows to get to where she needed to be, not to mention the hard work of mastering her craft, but eventually she would get there. Her most iconic performance was as the Queen of the Night in the opera, The Poke Flute.
One night while at a company party, Cassandra would meet a charismatic man who would forever change her life. She and Landon Atlas hit it off right away and dated a few years before finally marrying one another. Initially the two had planned to hold off having a family together for the sake of their careers, but that went down the toilet the moment Cassandra found out she was pregnant. Roughly nine months later, Charlotte Atlas-Stern was born. Cassandra was delighted to be a mother, but was conflicted about how the raising of the child was going to be. Neither she nor Landon wanted to give up their jobs, but Cassandra didn’t want her daughter to raised by nannies like she was. She wanted both parents to be involved in Charlotte’s life, but Landon couldn’t see the issue.
To her frustration, most of the childcare ended up being put on her shoulders. Cassandra did her best to juggle motherhood and her career, but it came at a cost. She was frequently exhausted, stressed out, and miserable. To help with this, a cruise trip was planned for the three of them. All were going to go, but Landon pulled out at the last minute to stay behind for work. Frustrated, Cassandra went with her daughter alone anyway.
Although periodically stressful, the trip went well until one day an exhausted Cassandra fell asleep and left six-year-old Charlotte unsupervised. When Cassandra woke up, Charlotte was gone. In a panic, Cassandra and the cruise ship employees looked all over the ship but still couldn’t find the child. After calling him and explaining the situation, Landon finally flew over to them and by that point the coast guard had been called and was going to do an area-wide search for the girl. But the only thing they found was her floating Skitty doll. Charlotte was presumed dead.
It was all horrific for Cassandra, especially the days that followed after it. Paparazzi outside their house, in their face; probing for answers to their questions. The media placed all the blame on Cassandra, tearing her apart and her reputation. Calling her an unfit mother, negligent, reckless. Worst, some even went on to suggest that the death of her daughter was somehow planned or on purpose. It was a nightmare, one she couldn’t wake up from.
Desperately trying to cope with the situation, Cassandra fell into the idea that Charlotte may still be alive. They never found her body; how could they know for sure she was dead? She tried to talk her husband into paying for a more intensive search and rescue team to keep looking, but Landon refused and snapped at her. He yelled at her to get herself back to reality; Charlotte was dead and it was all her fault.
Enraged and heartbroken, Cassandra left after that and didn’t hear back from her husband until she got a call from the hospital. When she got there, she was surprised to see him bonding with a young girl, one roughly near Charlotte’s age. Cassandra didn’t think anything of it. After hearing what happened to the girl and seeing her burn injuries, she assumed he was just being kind.
But then Landon suggested that the two of them adopt the girl and Cassandra lost it. She couldn’t believe that he was trying to replace their daughter. Not much time had passed since she was gone, and Cassandra saw his suggestion as both a betrayal to Charlotte and to her. But Landon saw it differently; he couldn’t bring Charlotte back, but he could be there for this girl. After it was clear that Cassandra wasn’t going to accept the girl or the adoption papers, Landon filed for divorce. It was something that Cassandra saw coming the day Charlotte disappeared, but it was still heartbreaking.
The divorce was a messy affair and one for the tabloids to devilishly milk dry. One day, Cassandra snapped and retaliated against a paparazzi that got too close to her face. She beat up the man and it was all caught on film. The man sued her and due to nice lawyers, she only had to pay for his hospitalization. But her reputation was forever destroyed that day. She was fired from her job and no other opera company would take her.
Everywhere she went in Starre, she was reminded of her old life or that of Charlotte. To avoid that, she traveled overseas for many years. Traveling from place to place. Despite her criticism of Landon for adopting a young girl as a replacement for Charlotte, she herself wound up adopting a pair of orphans. Although in her heart, she fully believed they weren’t replacements like Caelia was for Landon.
Cassandra only returned to Starre region because of the research of one Silas Walter. Silas Walter was a young but determined scientist who studied dreams and the Dream World. In his thesis, he theorized that one could theoretically enter the Dream World if the conditions were right. But while Walter’s colleagues laughed at him; Cassandra saw potential in him.
Cassandra started up the company Morpheus with a few old friends and would eventually buy them out, taking the company for herself as CEO. She put Silas Walter to work and soon enough, the Dreamlink was created and dream therapy patented. It has already shown to have impeccable effects on individuals, ranging from preventing nightmares, alleviating depression, and improving quality of sleep. Silas Walter’s theory of the Dream World being actualized and entered has yet to come to pass, but who knows…
In the meantime, Cassandra has taken upon herself to help expand Morpheus and the Dreamlink. Morpheus’ biggest criticism is that the Dreamlink is too expensive for the everyday people to take advantage of and is restricted to only the wealthy who can afford it. Down the line, Cassandra plans to have dream therapy available to the masses. For now, she heads to Beryl Town where she (and Morpheus) are sponsoring this year’s starting event for the Championship League.
Name: Isabella Rodriguez Age: 32 Gender: Woman. She/her. Appearance: Standing approximately 5’3’’, Isabella is a rather petite, slim woman. With purple hair and eyes to match, she wears black framed glasses and has a white headband. She is almost always seen in her white lab uniform, wearing a light lavender top underneath with a bright yellow bow sticking out and black pants to put it all together. She doesn’t wear much jewelry for safety protocol reasons, but occasionally she’ll wear a pair of earrings if she’s feeling fancy. Role: NPC. Researcher at the Institute Personality: Isabella is mostly one thing and that is nervous. She’s a walking, talking ball of anxiety and struggles coping with that fact most of the time. When she’s not anxious, she’s usually emotionally strung out over something else. At work, she’s often seen in tears, panicking or despairing about one thing or another. When she’s at home, however, she is usually much calmer and more relaxed. She’s a brilliant scientist and researcher, but struggles at keeping it together. Background: Isabella began suffering panic attacks and showing symptoms of anxiety at a very young age. Her parents took her to see a doctor, and along with recommending her to take medication, the doctor also recommended that they get her a Pokemon companion to help calm her down. She was at that age where kids began getting their own Pokemon, so her parents agreed to getting her one. A friend of Isabella’s mother recommended getting her a Hatenna, as her daughter got one and it was very well behaved. So, they did just that.
And what a mistake it was.
The Pokemon was well behaved, but it was miserable. It did not like how emotional Isabella was and kept its distance from her constantly, which made Isabella sad. Her first Pokemon, and it hated her! Seeing how neither their daughter nor the Pokemon were happy, Isabella’s parents discussed returning the Pokemon and getting something else. But Isabella begged them not to, and swore she’d figure a way out to make it happy.
The next couple months, Isabella brute forced her way to tranquility. Meditation, yoga, deep breathing, she did all the things she could think of to help manage her anxiety on her own…and in time, the Hatenna began to warm up to her. Over the years, they bonded and became best friends. Isabella gave her the name “Hat.”
But things changed when Isabella went to university and Hat evolved into a Hattrem. Overwhelmed by her studies, Isabella relapsed back into old habits, upsetting Hat. But then one day Hat decided no longer would they just run away and hide when Isabella got overwhelmed with her emotions, no…Hat got mad. Every time Isabella had a meltdown, Hat would get physical. She wouldn’t hurt the girl, but the Pokemon made sure to give the girl a piece of her mind. It was a turbulent time at the university, but eventually Isabella got her degree and Hat evolved into a Hatterene.
Although their relationship is quite problematic, both are too attached to the other to separate. Isabella has since mellowed out once more after she landed her job at the Institute. But every once in a while, she breaks into old habits and Hat will get her to calm down…one way or the other.
Species: Hatterene Name: Hat Level: ??? Type: Psychic/Fairy Gender: Female Personality: Adamant, and occasionally cranky. Other: Hat is normally a calm, friendly Pokemon. Just…don’t make her angry.
Both of those sound great to me! Really looking forward to your CSes!! <3
In other news, I updated the Pokemon list for the Fairy, Bug, Fighting, and Dark gym leaders. I know I said I wouldn't but...*shrugs*. In any rate, it should give you guys a better idea of what to expect both for the rp and what direction you guys may want to go in (as there is no particular order). I'm also organizing the CS page in general, as I can't fit all of the NPCs on one post.
EDIT: Updated the amended abilities & banned abilities list as well!
Name: Kouki Ito Age: 81 Gender: Man, he/him. Appearance: A distinguished, albeit weathered old man, Kouki stands at roughly 5’9’’. Covered in wrinkles, time has greatly worn away at him. His once black hair has now turned full gray and is tied up in a ponytail. He is often seen wearing the clothes of his home back in the east. He has deep dark brown eyes and a long beard. Role: Steel Gym Leader Personality: The old man is harsh and strict. Growing up poor, he learned the value of hard work and attests to it to this day. He believes the young folks these days have it too easy and have gone complacent.
He’s an ambitious man who dreams big and is ruthless at getting what he wants. He respects intellect and cleverness, but also values honesty. He takes great pride in his work at building up Zircon City and his gym, and isn’t ready to let go of the latter quite yet.
Although he is harsh with most folks, including his own children, he has a soft spot for his grandchildren, whom he spoils relentlessly.
Background: Kouki’s family came from a nation in the east. His family immigrated to the Starre region when he was roughly ten years old. There, he and his family worked as humble farmers and lived happily - but Kouki desired more. He had grander ambitions than the rest of his family, and would leave home one night to pursue it. He traveled all across the Starre region, establishing connections with important people, working from job to job, and honing his skill in Pokemon battles.
In time, all of Kouki’s hard work would come to fruition as he started his own steel company, and soon became one of the wealthiest and most influential men of Zircon City. He rapidly modernized Zircon City while still respecting its modest traditions.
It has been a little over 50 years since Kouki took up mantle of Gym Leader at Zircon City. He is strict with his training and most diligent towards it. He is quite critical of many of his fellow Gym Leaders and frequently chastises the Amber City gym leader, Cairn Farris, in particular. Cairn’s grandfather and Kouki are best friends, but Kouki finds great frustration with his friend’s son.
Species: Aron Level: 11 Type: Steel/Rock Gender: Male Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Tackle - Normal. Physical. Deals Rank 1 base damage. (2.) Harden - Normal. Status. Raises the user’s Defense stat by one stage. (3.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (4.) Rock Tomb - Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage.
Species: Alolan Sandshrew Level: 13 Type: Ice/Steel Gender: Female Ability: Snow Cloak: Boosts the user’s evasiveness by one stage when in a hailstorm. Held Item: None
(1.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Powder Snow - Ice. Special. Deals Rank 1 base damage and has a 1/5 chance of freezing the target. (3.) Scratch - Normal. Physical. Does Rank 1 base damage. (4.) Rollout - Rock. Physical. During the first turn using this move it deals .5 HP in base damage, and every turn after that increases the damage by .5 HP per turn for 5 turns total.
Species: Tinkatink Level: 15 Type: Fairy/Steel Gender: Female Ability: Own Tempo: User cannot become confused. Held Item: None
(1.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Rock Smash - Fighting. Physical. Deals Rank 1 base damage and has a 1/2 chance roll of lowering the opponent’s Defense stat by one stage. (3.) Fairy Wind - Fairy. Special. Deals Rank 1 base damage. (4.) Baby-Doll Eyes - Fairy. Status. Lowers the opponent’s Attack stat by one stage.
Species: Bronzor Level: 16 Type: Steel/Psychic Gender: Unknown Ability: Levitate: User is immune to ground type moves. Held Item: None
(1.) Tackle – Normal. Physical. Deals Rank 1 base damage. (2.) Confusion – Psychic. Special. Does Rank 1 base damage and has a 1/5 chance roll to confuse the target. (3.) Confuse Ray – Ghost. User has a 1/5 chance roll to confuse the target. (4.) Payback - Dark. Physical. Deals Rank 1 double base damage if the opponent moves first. Otherwise, it simply deals regular Rank 1 base damage.
Species: Galarian Meowth Level: 18 Type: Steel Gender: Male Ability: Pickup: After every battle, user has an extra chance to do an item roll. Held Item: None
(1.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Hone Claws - Dark. Status. User raises their Attack and Accuracy stat by one stage. (3.) Growl - Normal. Status. Reduces the opponent’s Attack stat. (4.) Scratch - Normal. Physical. Does Rank 1 base damage.
Species: Pawniard Level: 20 Type: Dark/Steel Gender: Female Ability: Inner Focus: Prevents flinching and being affected by Intimidate (ability). Held Item: None
(1.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Scratch - Normal. Physical. Does Rank 1 base damage. (3.) Scary Face - Normal. Status. User lowers the target’s Speed stat by one stage. (4.) Torment - Dark. Status. Prevents the opponent from using the same move in a row. The effect lasts until the target is switched out.
Species: Level: 21 Type: Ground/Steel Gender: Male Ability: Tangling Hair: Contact with the Pokémon lowers the attacker's Speed stat by one stage. Held Item: None
(1.) Metal Claw – Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (3.) Sand Attack – Ground. Status. Lowers the opponent’s accuracy by one stage. (4.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage.
Species: Alolan Sandslash Level: 21 Type: Ice/Steel Gender: Female Ability: Snow Cloak: Boosts the user’s evasiveness by one stage when in a hailstorm. Held Item: None
(1.) Metal Claw – Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Icicle Spear – Ice. Physical. Hits multiple times, but deals only Rank 1 base damage for the total. (3.) Slash – Normal. Physical. Deals Rank 2 base damage. (4.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage.
Species: Metang Level: 23 Type: Steel/Psychic Gender: Unknown Ability: Clear Body: Prevents moves or abilities reducing the user’s stats. Held Item: None
(1.) Confusion – Psychic. Physical. Deals Rank 2 base damage and has 1/2 chance roll to make the target flinch. (2.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage. (3.) Magnet Rise – Electric. Status. The user becomes immune to Ground-type attacks for five turns. (4.) Flash Cannon – Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.
Species: Mawile Level: 25 Type: Steel/Fairy Gender: Male Ability: Hyper Cutter: Prevents Attack reduction. Held Item: None
(1.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (2.) Fairy Wind – Fairy. Special. Deals Rank 1 base damage. (3.) Sucker Punch – Dark. Physical. Deals Rank 2 base damage. Move is a guaranteed hit if the opponent uses an attack move first. The user still has to roll for dodging the opponent’s initial attack. If the user moves first, the attack fails. (4.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage.
Species: Steelix Level: 26 Type: Steel/Ground Gender: Male Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Thunder Fang – Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis on the target. (3.) Fire Fang – Fire. Physical. Deals Rank 2 base damage and has a 1/5 roll chance to burn the target. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.
Species: Scizor Level: 26 Type: Bug/Steel Gender: Female Ability: Swarm: Bug type moves double in base damage when user is at half health or less. Held Item: None
(1.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage. (2.) Metal Claw – Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (3.) Air Slash – Flying. Special. Deals Rank 2 base damage and has a 1/2 chance of making the target flinch. (4.) Slash - Normal. Physical. Deals Rank 2 base damage.
Species: Perrserker Level: 28 Type: Steel Gender: Male Ability: Tough Claws: Doubles up the base power of moves that make direct contact. Held Item: None
(1.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (2.) Hone Claws – Dark. Status. User raises their Attack and Accuracy stat by one stage. (3.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage. (4.) Swagger - Normal. Status. User raises the target’s Attack stat by one stage and confuses it.
Species: Probopass Level: 30 Type: Rock/Steel Gender: Male Ability: Magnet Pull: Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. Held Item: None
(1.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage. (2.) Spark – Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll for paralyzing the target. (3.) Rock Slide – Rock. Physical. Deals Rank 2 base damage. (4.) Magnet Rise – Electric. Status. The user becomes immune to Ground-type attacks for five turns.
Species: Excadrill Level: 31 Type: Ground/Steel Gender: Male Ability: Sand Rush: Boosts the Pokémon's Speed by one stage in a sandstorm. Held Item: None
(1.) Sandstorm – Rock. Status. Rock. Status. A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types by one stage once. (2.) Metal Claw – Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (3.) Rock Slide – Rock. Physical. Deals Rank 2 base damage. (4.) Crush Claw - Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to lower the target’s Defense stat by one stage.
Species: Bastiodon Level: 32 Type: Rock/Steel Gender: Male Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Take Down – Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (2.) Protect – Normal. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (3.) Ancient Power – Rock. Special. Deals Rank 1 base damage and has a 1/10 chance roll of raising the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. (4.) Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.
Species: Forretress Level: 33 Type: Bug/Steel Gender: Female Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Heavy Slam – Steel. Physical. Normally deals Rank 3 base damage, but if the user outweighs the target, the move’s base power is doubled. (2.) Toxic Spikes – Poison. Status. Sets an entry hazard around the enemy team's field. Pokémon who switch into the spike-ridden field are poisoned. Poison, Flying, and Steel type Pokemon are not affected. (3.) Bug Bite – Bug. Physical. Deals Rank 1 base damage, and if the target is holding a berry, the user will eat that berry and gain its effects. (4.) Flash Cannon - Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.
Species: Bronzong Level: 34 Type: Steel/Psychic Gender: Unknown Ability: Levitate: User is immune to ground type moves. Held Item: None
(1.) Hypnosis – Psychic. Status. Has a 1/5 chance roll of putting the target to sleep. (2.) Safeguard – Normal. Status. Prevents status conditions for five turns. (3.) Flash Cannon - Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (4.) Extrasensory – Psychic. Special. Deals Rank 2 base damage and has a 1/2 chance roll of making the target flinch.
Species: Magneton Level: 35 Type: Electric/Steel Gender: Unknown Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Tri Attack – Normal. Special. Deals Rank 2 base damage and has a 1/5 chance roll of either paralyzing, burning, or freezing the target. Roll another 1/3 to determine which effect is served. (2.) Supersonic – Normal. Status. User has a 1/5 chance roll to inflict confusion on the target. (3.) Electro Ball - Electric. Special. Deals Rank 3 base damage. (4.) Flash Cannon – Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.
Species: Doublade Level: 36 Type: Steel/Ghost Gender: Male Ability: No Guard: All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force. Held Item: None
(1.) Night Slash - Dark. Physical. Deals Rank 2 base damage. (2.) Retaliate - Normal. Physical. Deals Rank 2 base damage, but that damage is doubled if a Pokemon from the user’s party fainted in the previous turn. (3.) Iron Head – Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (4.) Slash – Normal. Physical. Deals Rank 2 base damage.
Species: Corviknight Level: 37 Type: Flying/Steel Gender: Female Ability: Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Held Item: None
(1.) Steel Wing – Steel. Physical. Deals Rank 2 base damage and has a 1/10 chance roll of raising the user’s Defense stat by one stage. (2.) Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Drill Peck – Flying. Physical. Deals Rank 2 base damage. (4.) Hone Claws – Dark. Status. User raises their Attack and Accuracy stat by one stage.
Species: Archaludon Level: 38 Type: Steel/Dragon Gender: Male Ability: Stalwart: Makes its user's moves ignore the target-redirecting effects of moves. Held Item: None
(1.) Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (2.) Breaking Swipe – Dragon. Physical. Deals Rank 1 base damage to all opponents and lowers the Attack stat of all targets by one stage. (3.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage. (4.) Electro Shot - Electric. Special. On the first turn, the user raises their Special Attack by one stage and absorbs electricity. On the next turn, they attack, dealing Rank 3 base damage. This move will not need to charge if it is raining.
Species: Magnezone Level: 39 Type: Electric/Steel Gender: Unknown Ability: Magnet Pull: Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. Held Item: None
(1.) Electric Terrain – Electric. Status. Creates a terrain effect on the battlefield that increases the base damage of Electric type moves (by .5 HP) and prevents Pokemon from falling asleep. (2.) Tri Attack – Normal. Special. Deals Rank 2 base damage and has a 1/5 chance roll of either paralyzing, burning, or freezing the target. Roll another 1/3 to determine which effect is served. (3.) Electro Ball - Electric. Special. Deals Rank 3 base damage. (4.) Flash Cannon –Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.
Species: Copperajah Level: 40 Type: Steel Gender: Female Ability: Sheer Force: Removes additional effects to increase the power of moves (by 0.5 HP) when attacking. Held Item: None
(1.) Heavy Slam – Steel. Physical. Normally deals Rank 3 base damage, but if the user outweighs the target, the move’s base power is doubled. (2.) Dig - Ground. Physical. The user digs underground and becomes immune to almost all moves during the first turn. On the following turn, the move will do Rank 2 base damage. (3.) Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (4.) Strength – Normal. Physical. Deals Rank 2 base damage.
Species: Aggron Level: 41 Type: Steel/Rock Gender: Female Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Headbutt – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (2.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (3.) Protect – Normal. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.
Species: Ferrothorn Level: 41 Type: Grass/Steel Gender: Male Ability: Iron Barbs: Inflicts damage to the attacker on contact (.5 HP). Held Item: None
(1.) Power Whip – Grass. Physical. Deals Rank 3 base damage. (2.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (3.) Self-Destruct – Normal. Physical. User deals big damage (5 HP) and then faints. (4.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage.
Species: Revavroom Level: 42 Type: Steel/Poison Gender: Male Ability: Overcoat: The Pokémon takes no damage from sandstorms and hailstorms. It is also protected from the effects of powders and spores. Held Item: None
(1.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (2.) Magnet Rise – Electric. Status. The user becomes immune to Ground-type attacks for five turns. (3.) Poison Gas – Poison. Status. Has a 1/5 chance roll for inflicting poison. (4.) Poison Jab – Poison. Physical. Deals Rank 2 base damage and has a 1/5 chance to poison the target.
Species: Tinkaton Level: 43 Type: Fairy/Steel Gender: Female Ability: Mold Breaker: The Pokémon's moves are unimpeded by the Ability of the target. Held Item: None
(1.) Gigaton Hammer – Steel. Physical. Deals Rank 3 base damage but cannot be used twice in a row. (2.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (3.) Play Rough – Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (4.) Flatter – Dark. Status. Raises the target's Special Attack stat by one stage and confuses it.
Species: Hisuian Sliggoo Level: 44 Type: Steel/Dragon Gender: Female Ability: Sap Sipper: The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted by one stage. Held Item: None
(1.) Shelter – Steel. Status. Raises the user’s Defense stat by one stage. (2.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (3.) Rain Dance – Water. Status. User summons a heavy rain that falls for 5 turns, doubling the base power of Water attacks and halving the base power of Fire attacks. (4.) Dragon Pulse – Dragon. Special. Deals Rank 2 base damage.
Species: Lucario Level: 45 Type: Fighting/Steel Gender: Male Ability: Steadfast: Raises Speed by one stage each time the Pokémon flinches. Held Item: None
(1.) Aura Sphere – Fighting. Special. Deals Rank 2 base damage and never misses. (2.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (3.) Work Up – Normal. Status. Raises the user's Attack and Special Attack stats by one stage each. (4.) Heal Pulse - Psychic. Status. Heals half of the target’s maximum HP. Can only do this up to twice per battle.
Species: Empoleon Level: 46 Type: Water/Steel Gender: Male Ability: Torrent: When HP is half or below, the base power of Water-type moves is doubled. Held Item: None
(1.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (2.) Brine – Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage. (3.) Swagger - Normal. Status. User raises the target’s Attack stat by one stage and confuses it. (4.) Swords Dance – Normal. Status. Raises the user’s Attack stat by one stage.
Species: Aegislash Level: 47 Type: Steel/Ghost Gender: Female Ability: Stance Change: The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield. Held Item: None
(1.) King's Shield – Steel. Status. Protects the user from all effects of physical and special moves that target it during the turn it is used. If the move blocks an attack that would make contact with the user, the attacker’s Attack stat is lowered by one stage. But if used in succession, the success of the move must be rolled a 1/5 chance. The move also triggers the Pokemon’s (Aegislash’s) form change. (2.) Sacred Sword – Fighting. Physical. Deals Rank 2 base damage, ignoring the target's Defense and evasion stat changes. (3.) Night Slash – Dark. Physical. Deals Rank 2 base damage. (4.) Iron Head – Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch.
Species: Metagross Level: 48 Type: Steel/Psychic Gender: Gender Unknown Ability: Clear Body: Prevents moves or abilities reducing the user’s stats. Held Item: None
(1.) Hammer Arm – Fighting. Physical. Deals Rank 3 base damage and lowers the user’s Speed by one stage. (2.) Flash Cannon – Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Magnet Rise – Electric. Status. The user becomes immune to Ground-type attacks for five turns. (4.) Psychic – Psychic. Special. Deals Rank 2 base damage and has a 1/3 chance roll to reduce target’s Special Defense stat.
Species: Klinklang Level: 49 Type: Steel Gender: Unknown Ability: Plus: Boosts the Sp. Atk stat of the Pokémon by one stage if an ally with the Plus or Minus Ability is also in battle. Held Item: None
(1.) Charge – Electric. Status. If the user's next move is Electric-type, its base power will be doubled. This move also raises the user’s Special Defense by one stage. (2.) Zap Cannon - Electric. Special. Deals Rank 3 base damage and has a 1/5 chance roll of paralyzing the target. (3.) Gear Grind – Steel. Physical. Hits twice, but always deals Rank 1 base damage for the total damage. (4.) Shift-Gear - Steel. Status. User raises their Speed and Attack stats by one stage each.
Species: Hisuian Goodra Level: 50 Type: Steel/Dragon Gender: Female Ability: Sap Sipper: The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted by one stage. Held Item: None
(1.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (2.) Rain Dance – Water. Status. User summons a heavy rain that falls for 5 turns, doubling the base power of Water attacks and halving the base power of Fire attacks. (3.) Curse - Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead. (4.) Dragon Pulse – Dragon. Special. Deals Rank 2 base damage.
Species: Kingambit Level: 53 Type: Dark/Steel Gender: Male Ability: Defiant: When its stats are lowered its Attack increases by one stage. Held Item: None
(1.) Kowtow Cleave – Dark. Physical. Deals Rank 3 base damage and never misses. (2.) Night Slash – Dark. Physical. Deals Rank 2 base damage. (3.) Retaliate – Normal. Physical. Deals Rank 2 base damage, but that damage is doubled if a Pokemon from the user’s party fainted in the previous turn. (4.) Steel Beam – Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage.
Name: Landon Atlas Age: 52 Gender: Man. He/him. Appearance: Standing at roughly 6’2’’, Landon is a broad, muscular man who looks more older than he actually is. He lost the color in his hair young; his former ginger locks now are a silver gray. For work and gym battles, Landon dresses up formally in a nice, expensive suit. But for casual wear, he prefers loose, fitting comfortable shirts and shorts. Role: Ground Gym Leader Personality: Landon is a loud, boisterous man. He likes to put on a confident, energetic, up-beat positive outlook that only half of the time is truly reflective of his own feelings. He is a very sociable extravert; loves to be the life of the party and throws lots of them. He oozes a certain kind of charisma that can charm even the sourest of folk.
The death of his daughter certainly hit him hard and for awhile took the spirt right out of him. It took a long time for him to return to his sense of normal, but even then, it wasn’t quite the same. He had to take up hobbies after her death in order to cope, and he turned to Pokemon battles as one of them. He had been a trainer in the past but only had a couple, close companion Pokemon. But once he started battling, he started amassing quite a collection. His skills in battling and his expertise in handling ground Pokemon led him to becoming the gym leader of Jasper Town, where he continues to this day.
Background: His father was a businessman, his father’s father was a businessman, his father’s father’s father was a businessman, and even his father’s father’s father’s father was a businessman, so it was natural that Landon Atlas would be a businessman too. Owner of Atlas Incorporated, Landon Atlas owns the Jasper Town mines and many establishments in Jasper Town itself. His dream is to put Jasper Town on the proverbial map, and have it rival the very likes of Diamond City; a rather ambitious goal.
As a young adult, Landon made efforts to establish some vital networking in Diamond City on behalf of his father’s business at the time. There he met and fell in love with the lovely Cassandra Stern, a beloved opera singer and up-in-coming sensation. The two dated for a couple years before finally marrying. Both had wanted to spend more time on their careers, but life had other plans as Cassandra suddenly became pregnant. Roughly nine months later, Charlotte Atlas-Stern was born. Landon was over the moon to be a father, but he wasn’t quite ready to actually parent. Not willing to give up his dreams, he and Cassandra argued over how much both parents were going to be in the child’s life. Neither wanted to give up their jobs but while Landon was perfectly fine with hiring a nanny; Cassandra was against it.
After years of both trying to half-heartedly have both their careers and being parents at the same time; it finally came to a head. While on a cruise on the S.S. Calypso, a worn-out Cassandra fell asleep, leaving young Charlotte unsupervised. Six-year-old Charlotte got out of the room and went around exploring the ship, only to have disappeared. Landon was supposed to have been on that trip with them, but had decided to stay back home for work. But when he got that call, his life came to a crashing halt.
Charlotte had been missing for hours and no one could find her on the ship. Landon flew over there to find his wife in hysterics and his child still missing. After searching the whole ship for hours and finding nothing, the next assumption was that the girl may have fallen overboard and so they brought in the coast guard. They searched for hours until they finally came back with something; Charlotte’s Skitty doll that was floating in the ocean, which signified the end of the search. Charlotte was presumed dead and lost at sea and Landon and Cassandra’s life was forever changed.
The news quickly caught wind of the story and would not stop reporting on it. Paparazzi harassed both terribly, they couldn’t even get out of their own driveway without being bombarded by news reporters. Cassandra got the worst of it, the media blaming her for her daughter’s death and ruining her reputation in the process. She even lost her job for it. But at the time, Landon didn’t feel sorry for her. In fact, he felt it was justified.
Landon blamed Cassandra for Charlotte’s death. Deep down he also blamed himself; believing himself to have been responsible for not being there. He should’ve been there. If he was there, Charlotte would still be alive. But it was much easier to blame Cassandra and between the arguing and the fighting, their relationship quickly began to tear apart. Eventually, Landon hit a breaking point and tried to take his own life. He was caught and intercepted by a family friend and was admitted to a hospital.
Defeated and with no will to live, Landon was at his lowest. It was there at the hospital, though, that he met someone just as miserable as he was; a young little girl who was close to Charlotte’s age. Her name was Caelia. Having lost her parents, Caelia didn’t respond or talk to anyone. Barely ate. It was only after Landon gave the girl a Clefairy doll did the girl respond and begin to open up.
The two became very attached to one another and when Landon found out that her nearest relative who would be willing to take her would be someone overseas, Landon offered to take the girl in and adopt her. He made sure to ask Caelia herself first and she was happy at the thought of Landon being her new caretaker. But when Landon brought it up with his wife, Cassandra was fuming. She criticized Landon for trying to replace their daughter who had just died and the two argued. Cassandra refused to accept the girl and wouldn’t sign the adoption papers, so Landon brought up divorce papers instead.
Landon had been thinking of divorcing Cassandra ever since Charlotte’s death, but her lack of even trying to accept Caelia convinced him that this wasn’t going to work out. Landon knew that he had failed Charlotte, and didn’t want to fail Caelia. Cassandra was heartbroken and tried to convince him otherwise, but he was adamant. The two had a nasty divorce and that would be the last he’d see of Cassandra for many years.
After that, life went along pretty simply for Landon and Caelia. They had some occasional bumps in adjusting to one another, but it was an arrangement both were happy with. Landon got to be the father he always wanted to be with Caelia and Caelia got to have a relatively normal life with a parental figure that she needed. He is friendly with Kouki Ito, as they both are some of Starre’s older gym leaders and have business interests that often align. They sometimes go fishing together.
Species: Wooper Level: 12 Type: Water/Ground Gender: Female Ability: Water Absorb: If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage (base damage worth of HP). Held Item: None
(1.) Water Gun – Water. Special. Deals Rank 1 base damage. (2.) Rain Dance – Water. Status. User summons a heavy rain that falls for 5 turns, doubling the base power of Water attacks and halving the base power of Fire attacks. (3.) Bulldoze - Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (4.) Mist – Ice. Status. User cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Species: Cubone Level: 13 Type: Ground Gender: Male Ability: Lightning Rod: The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. Held Item: None
(1.) Mud-Slap – Ground. Deals Rank 1 base damage and guarantees to lower the accuracy of the opponent by one stage. (2.) Tail Whip – Normal. Status. User reduces the target’s Defense stat by one stage. (3.) Headbutt – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (4.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner.
Species: Sandshrew Level: 14 Type: Ground Gender: Female Ability: Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one stage. This only happens once. Held Item: None
(1.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (2.) Sand Attack – Ground. Status. Lowers the opponent’s accuracy by one stage. (3.) Fury Cutter – Bug. Physical. Deals Rank 1 base damage. (4.) Poison Sting – Poison. Physical. Deals Rank 1 base damage and has 1/5 chance roll for inflicting poison.
Species: Silicobra Level: 16 Type: Ground Gender: Female Ability: Sand Spit: This Pokemon creates a Sandstorm when hit by an attack. The sandstorm lasts for 5 turns. Held Item: None
(1.) Wrap – Normal. Physical. User wraps around the opponent and squeezes for 2-5 turns. The first attack deals Rank 1 base damage. At the end of every turn for 2-5 turns, they deal half Rank 1 base damage. User must roll 1/3 roll to determine how many extra turns they can do this for. During this time, the opponent cannot withdraw their Pokémon. If the opponent succeeds a dodge roll, then the move is considered over and the opponent may swap out their Pokémon. (2.) Brutal Swing – Dark. Physical. Deals Rank 1 base damage to all adjacent Pokémon, including allies. (3.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (4.) Minimize – Normal. Status. Raises the user’s evasion stat by one stage.
Species: Toedscool Level: 18 Type: Ground/Grass Gender: Male Ability: Mycelium Might: When using status moves, this Pokemon is unaffected by the target’s Ability. Held Item: None
(1.) Mega Drain – Grass. Special. Inflicts 2 HP damage, heal for 1 HP. (2.) Supersonic – Normal. Status. User has a 1/5 chance roll to inflict confusion on the target. (3.) Poison Powder – Poison. Status. 1/5 chance roll of inflicting poison onto the opponent. (4.) Mud-Slap – Ground. Deals Rank 1 base damage and guarantees to lower the accuracy of the opponent by one stage.
Species: Hippopotas Level: 20 Type: Ground Gender: Female Ability: Sand Stream: Pokemon summons a sandstorm when it enters battle. It lasts for 5 turns. Held Item: None
(1.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (2.) Yawn – Normal. Status. User makes the target drowsy, and the target will fall asleep on the next turn. (3.) Bulldoze - Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (4.) Dig – Ground. Physical. The user digs underground and becomes immune to almost all moves during the first turn. On the following turn, the move will do Rank 2 base damage.
Species: Clodsire Level: 21 Type: Poison/Ground Gender: Male Ability: Water Absorb: If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage (base damage worth of HP). Held Item: None
(1.) Stomping Tantrum - (2.) Poison Tail – Poison. Physical. Deals Rank 1 base damage and has a 1/5 chance roll of poisoning the target. (3.) Amnesia – Psychic. Status. Raises the user’s Special Defense stat by one stage. (4.) Yawn – Normal. Status. User makes the target drowsy, and the target will fall asleep on the next turn.
Species: Diggersby Level: 23 Type: Normal/Ground Gender: Male Ability: Pickup: After every battle, user has an extra chance to do an item roll. Held Item: None
(1.) Leer – Normal. Status. Lowers the opponent’s defense by one stage. (2.) Flail – Normal. Physical. Normally deals Rank 2 base damage, but when HP is half or less, it deals double Rank 2 base damage. (3.) Stomping Tantrum - Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power. (4.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner.
Species: Wormadam – Sandy Cloak Level: 24 Type: Bug/Ground Gender: Female Ability: Anticipation: User can sense if the opponent has a super effective move against them, and will shudder. Held Item: None
(1.) Quiver Dance – Bug. Status. Raises the user's Special Attack, Special Defense, and Speed stats by one stage each. (2.) Bug Bite – Bug. Physical. Deals Rank 1 base damage, and if the target is holding a berry, the user will eat that berry and gain its effects. (3.) Sucker Punch - Dark. Physical. Deals Rank 2 base damage. Move is a guaranteed hit if the opponent uses an attack move first. The user still has to roll for dodging the opponent’s initial attack. If the user moves first, the attack fails. (4.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner.
Species: Marshtomp Level: 25 Type: Water/Ground Gender: Male Ability: Held Item: None
(1.) Mud Shot – Ground. Special. Deals Rank 1 base damage and then lowers the Speed stat of the target by one stage. (2.) Water Pulse - Water. Special. Deals Rank 1 base damage and has a 1/5 chance roll of confusing the target. (3.) Supersonic - Normal. Status. User has a 1/5 chance roll to inflict confusion on the target. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.
Species: Stunfisk Level: 26 Type: Ground/Electric Gender: Male Ability: Static: The opponent has a 1/3 chance of being induced with paralyze when using an attack, that requires physical contact, against this Pokémon. Held Item: None
(1.) Stomping Tantrum - Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power. (2.) Sucker Punch - Dark. Physical. Deals Rank 2 base damage. Move is a guaranteed hit if the opponent uses an attack move first. The user still has to roll for dodging the opponent’s initial attack. If the user moves first, the attack fails. (3.) Thunder Shock – Electric. Special. Deals Rank 1 base damage and has a 1/5 chance of paralyzing the target. Electric types cannot be paralyzed. (4.) Charge – Electric. Status. If the user's next move is Electric-type, its base power will be doubled. This move also raises the user’s Special Defense by one stage.
Species: Donphan Level: 26 Type: Ground Gender: Male Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Slam - Normal. Physical. Deals Rank 2 base damage. (2.) Thunder Fang – Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis on the target. (3.) Fire Fang – Fire. Physical. Deals Rank 2 base damage and has a 1/5 roll chance to burn the target. (4.) Stomping Tantrum - Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power.
Species: Alolan Dugtrio Level: 28 Type: Ground/Steel Gender: Female Ability: Tangling Hair: Contact with the Pokémon lowers the attacker's Speed stat by one stage. Held Item: None
(1.) Sand Attack – Ground. Status. Lowers the opponent’s accuracy by one stage. (2.) Tri Attack – Normal. Special. Deals Rank 2 base damage and has a 1/5 chance roll of either paralyzing, burning, or freezing the target. Roll another 1/3 to determine which effect is served. (3.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (4.) Stomping Tantrum - Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power.
Species: Nidoqueen Level: 30 Type: Poison/Ground Gender: Female Ability: Poison Point: 1/5 chance that contact with the Pokémon may poison the attacker. Held Item: None
(1.) Stomping Tantrum - Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power. (2.) Toxic – Poison. Status. Has a 1/5 chance roll to poison the target. (3.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (4.) Sludge Wave - Poison. Special. Deals Rank 2 base damage and has a 1/5 chance roll of poisoning the target. In double battles, it will hit all Pokemon.
Species: Excadrill Level: 31 Type: Ground/Steel Gender: Male Ability: Sand Rush: Boosts the Pokémon's Speed by one stage in a sandstorm. Held Item: None
(1.) Horn Drill – Normal. Physical. A move that will KO a target instantly, but has a 1/10 chance of successfully hitting. (2.) Hone Claws – Dark. Status. User raises their Attack and Accuracy stat by one stage. (3.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (4.) Sandstorm – Rock. Status. A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types by one stage once.
Species: Mudsdale Level: 32 Type: Ground Gender: Female Ability: Stamina: Boosts the Defense stat by one stage when the Pokémon is hit by an attack. Held Item: None
(1.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (2.) Counter - Fighting. Physical. Deals double the damage done to them by a physical move right back to the attacker. Does not work if the move is first in the turn, if the opponent did not attack the attacker, or if the move category was not physical. (3.) High Horsepower – Ground. Physical. Deals Rank 2 base damage. (4.) Strength – Normal. Physical. Deals Rank 2 base damage.
Species: Gastrodon - West Sea Level: 33 Type: Water/Ground Gender: Female Ability: Storm Drain: Instead of taking damage from Water type moves, the user’s Sp. Attack stat is boosted. Held Item: None
(1.) Recover – Normal. Status. User heals itself, restoring half max HP. This can only be done once per battle. (2.) Body Slam - Normal. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis. (3.) Muddy Water – Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll of lowering the target’s accuracy by one stage. It hits all adjacent opponents. (4.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.
Species: Camerupt Level: 34 Type: Fire/Ground Gender: Male Ability: Magma Armor: Prevents the Pokemon from becoming frozen. Held Item: None
(1.) Rock Slide – Rock. Physical. Deals Rank 2 base damage. (2.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Lava Plume – Fire. Special. It damages all adjacent Pokémon in Double Battles, dealing Rank 2 base damage. It also has a 1/5 chance roll of burning each of them. (4.) Curse – Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead.
Species: Pupitar Level: 35 Type: Rock/Ground Gender: Female Ability: Shed Skin: At the end of each turn, the user has a 1/3 chance to cure any status conditions (before they inflict damage). Held Item: None
(1.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage. (2.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (4.) Earthquake – Ground. Physical. Deals Rank 3 base damage.
Species: Claydol Level: 36 Type: Ground/Psychic Gender: Unknown Ability: Levitate: User is immune to ground type moves. Held Item: None
(1.) Hyper Beam – Normal. Special. Deals Rank 3 base damage on the first turn, and on the second turn it must recharge. (2.) Earth Power – Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Cosmic Power - Psychic. Status. Raises the user’s Special Defense and Defense stats by one stage each. (4.) Extrasensory – Psychic. Special. Deals Rank 2 base damage and has a 1/2 chance roll of making the target flinch.
Species: Golem Level: 37 Type: Rock/Ground Gender: Male Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (2.) Stealth Rock – Rock. Status. Sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by the effectiveness of Rock against the target. Resistant to Rock type = .5 HP damage. Neutral to Rock type = 1 HP damage. Super effective to Rock type = 2 HP damage. (3.) Heavy Slam - Steel. Physical. Normally deals Rank 3 base damage, but if the user outweighs the target, the move’s base power is doubled. (4.) Self-Destruct – Normal. Physical. User deals big damage (5 HP) and then faints.
Species: Runerigus Level: 38 Type: Ground/Ghost Gender: Female Ability: Wandering Spirit: The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. Held Item: None
(1.) Shadow Claw – Ghost. Physical. Deals Rank 2 base damage. (2.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Disable – Normal. Status. Disables the last move that the target used for four turns. Only one move can be disabled at a time. (4.) Curse – Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead.
Species: Steelix Level: 39 Type: Steel/Ground Gender: Male Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Thunder Fang – Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis on the target. (3.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.
Species: Whiscash Level: 40 Type: Water/Ground Gender: Female Ability: Oblivious: User is prevented from becoming infatuated. Held Item: None
(1.) Rest - Psychic. Status. Causes the user to fall asleep, healing them to full HP. (2.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Muddy Water – Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll of lowering the target’s accuracy by one stage. It hits all adjacent opponents. (4.) Earthquake – Ground. Physical. Deals Rank 3 base damage.
(1.) Poison Jab – Poison. Physical. Deals Rank 2 base damage and has a 1/5 chance to poison the target. (2.) Thunder Fang – Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis on the target. (3.) Acrobatics – Flying. Physical. Deals double Rank 1 base damage if the user is not holding an item. Otherwise, it does regular Rank 1 base damage. (4.) Earthquake – Ground. Physical. Deals Rank 3 base damage.
Species: Ursaluna Level: 41 Type: Ground/Normal Gender: Male Ability: Guts: If user has a status condition, their attack increases by one stage. Held Item: None
(1.) Rest – Psychic. Status. Causes the user to fall asleep, healing them to full HP. (2.) Earthquake - Ground. Physical. Deals Rank 3 base damage. (3.) Headlong Rush – Ground. Physical. Deals Rank 3 base damage and reduces the user’s Defense and Special Defense stat by one stage each. (4.) Slash – Normal. Physical. Deals Rank 2 base damage.
Species: Seismitoad Level: 42 Type: Water/Ground Gender: Male Ability: Poison Touch: This Pokemon's contact moves have a 1/5 chance roll of poisoning. Held Item: None
(1.) Drain Punch – Fighting. Physical. Deals Rank 2 base damage and then heals the user with HP with half of the damage inflicted. (2.) Bubble Beam – Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll for lowering the target’s speed by one stage. (3.) Aqua Ring – Water. Status. Heals .5 HP at the end of every turn. (4.) Earthquake - Ground. Physical. Deals Rank 3 base damage.
Species: Palossand Level: 43 Type: Ghost/Ground Gender: Female Ability: Water Compaction: Boosts the Pokémon's Defense stat by one stage when hit by a Water-type move. Held Item: None
(1.) Hypnosis – Psychic. Status. Has a 1/5 chance roll of putting the target to sleep. (2.) Giga Drain – Grass type. Special. Deals 3 HP damage and heals for 1.5 HP. (3.) Earthquake - Ground. Physical. Deals Rank 3 base damage. (4.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage.
Species: Torterra Level: 44 Type: Grass/Ground Gender: Male Ability: Overgrow: When HP is half or below, the base power of Grass-type moves is doubled. Held Item: None
(1.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (2.) Synthesis - Grass. Status. Heals the user based on the weather. With harsh sunlight, it restores half total HP. With no weather effects it restores half total HP - base damage’s worth of HP. In any other weather condition, it is the user’s base damage worth of HP. (Ex: Tier 1. Harsh sunlight = heals 2.5. No weather effects = heals 2.5 - 1 HP [so 1.5 HP]. Other conditions = 1 HP [base damage for Tier 1].This move can only be used once per battle. (3.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.) Curse – Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead.
(1.) Dragon Claw – Dragon. Physical. Deals Rank 2 base damage. (2.) Dragon Dance – Dragon. Status. Raises the user’s Attack and Speed stat by one stage each. (3.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (4.) Earthquake – Ground. Physical. Deals Rank 3 base damage.
Species: Swampert Level: 46 Type: Water/Ground Gender: Female Ability: Torrent: When HP is half or below, the base power of Water-type moves is doubled. Held Item: None
(1.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (2.) Muddy Water – Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll of lowering the target’s accuracy by one stage. It hits all adjacent opponents. (3.) Hammer Arm – Fighting. Physical. Deals Rank 3 base damage and lowers the user’s Speed by one stage. (4.) Supersonic – Normal. Status. User has a 1/5 chance roll to inflict confusion on the target.
Species: Mamoswine Level: 46 Type: Ice/Ground Gender: Male Ability: Oblivious: User is prevented from becoming infatuated. Held Item: None
(1.) Take Down - Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (2.) Ice Fang – Ice. Physical. Deals Rank 2 base damage and has a 1/5 roll chance to freeze the target. (3.) Mist - Ice. Status. User cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. (4.) Earthquake - Ground. Physical. Deals Rank 3 base damage.
Species: Krookodile Level: 47 Type: Ground/Dark Gender: Male Ability: Held Item: None
(1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Sandstorm – Rock. Status. A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types by one stage once. (3.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (4.) Hone Claws – Dark. Status. User raises their Attack and Accuracy stat by one stage.
Species: Rhyperior Level: 48 Type: Ground/Rock Gender: Female Ability: Lightning Rod: The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Attack stat is boosted. Held Item: None
(1.) Hammer Arm – Fighting. Physical. Deals Rank 3 base damage and lowers the user’s Speed by one stage. (2.) Drill Run - Ground. Physical. Deals Rank 2 base damage. (3.) Earthquake - Ground. Physical. Deals Rank 3 base damage. (4.) Takedown – Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage.
Species: Golurk Level: 49 Type: Ground/Ghost Gender: Male Ability: Held Item: None
(1.) Earthquake - Ground. Physical. Deals Rank 3 base damage. (2.) Focus Punch - Fighting. Physical. The user will start focusing at the beginning of the turn, then execute the move at the end of the turn, unless it was hit by another Pokémon's damaging move before executing the move, in which case it will lose its focus and be unable to attack. To successfully hit, the user must succeed an evasion roll in the second part of the turn. The move fails or cannot be used if the user is not first in the turn. Deals double Rank 3 base damage if successful. (3.) Curse – Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead. (4.) Phantom Force – Ghost. Physical. The move causes the user to "vanish" on the turn it is used, making it semi-invulnerable, and then reappear the next turn dealing Rank 2 base damage. It hits the target even if it is protected by a protection move, and removes the effects of protection moves from the target for the remainder of the turn.
Species: Garchomp Level: 50 Type: Dragon/Ground Gender: Female Ability: Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one stage. This only happens once. Held Item: None
(1.) Crunch - Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Dragon Claw - Dragon. Physical. Deals Rank 2 base damage. (3.) Slash - Normal. Physical. Deals Rank 2 base damage. (4.) Earthquake - Ground. Physical. Deals Rank 3 base damage.
Name: Cairn Farris Age: 27 Gender: Man. He/him. Appearance: Standing at 6’2’’, Cairn has long blonde hair with fair skin. He covers his striking light blue eyes with a pair of sunglasses. He usually wears a white shirt with a black jacket over it and accompanies it with a pair of black pants. He is often seen wearing a large medallion around his neck. Role: Rock Gym Leader Personality: Cairn is a laid-back, easy-going individual who is hard to rattle. He has a very carefree nature about him and doesn’t like to make big commitments. The only commitment he believes is worth keeping is his commitment to Mother Island Park and the Amber City Gym. Although not as grounded as his rock Pokemon, Cairn isn’t completely unreliable. He simply doesn’t care to be relied on.
He’s a rather calm person, and rarely emotionally upset. He has a positive outlook on life and almost sunny disposition. When problems at the park arrive, Cairn usually remains level-headed and tackles them straight on.
When it comes to reputation, Cairn’s is that of a playboy and a womanizer. Some of it is earned, but some of it is merely a matter of miscommunication. Cairn is always honest about his intentions and doesn’t shy away that he prefers casual, fun relationships to serious bonds. Unfortunately, he still manages to upset people despite being upfront about it.
Background: Born to a wealthy family, Cairn didn’t know his parents very well growing up. They were frequently away on business trips most of his childhood (and into his adulthood) and so Cairn was raised by his grandfather, primarily. Being the old man’s only grandson and a man of sizeable wealth; needless to say, Cairn was very spoiled growing up. But while spoiled, Cairn’s grandfather raised his grandson well and taught him about Pokemon, especially Pokemon of the prehistoric era.
Cairn was a frequent attendee of his grandfather’s park, whose sole purpose was the revitalization of fossil Pokemon and bringing them to life. Mother Island Park was forever a second home to Cairn. It was his grandfather’s intention for Cairn to eventually inherit the park, and it was Cairn’s dream to inherit the park and improve upon his grandfather’s legacy. Cairn went to school to study biology and business. During that time, he took up battling as a side hobby after the suggestion of one of his friends. He didn’t particularly care for it too much, but was noticeably talented in it and enjoyed the attention he got from winning.
Over time, he grew to like battling more and proceeded to apply for a permit to be a gym leader in Amber City. It went through and soon Cairn found himself to be the leader of one brand new gym, where he would lead as gym leader. Sometime after that, his grandfather suddenly retired as owner of the Mother Island Park due to health concerns and ultimately passed the torch to him. Since then, Cairn has been juggling his duties as gym leader and park owner. When he’s not busy with his obligations, Cairn likes to socialize with his friends and paramours.
Cairn’s grandfather happens to be close friends with the steel Gym Leader of Zircon City, Kouki Ito. But while Kouki and his grandfather get along great, Cairn and Kouki do not. Kouki’s laid-back attitude clashes with Kouki’s disciplined and ambitious nature. Cairn thinks the old man is too strict, while Kouki thinks the young man is too carefree.
Species: Rockruff Level: 11 Type: Rock Gender: Female Ability: Vital Spirit: User cannot be put to sleep. Held Item: None
(1.) Tackle – Normal. Physical. Deals Rank 1 base damage. (2.) Leer – Normal. Status. Lowers the opponent’s defense by one stage. (3.) Double Team – Normal. Status. Increases the user's evasion by one stage OR lowers the opponent’s accuracy by one stage. (4.) Rock Tomb - Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage.
Species: Hisuian Growlithe Level: 13 Type: Fire/Rock Gender: Male Ability: Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. Held Item: None
(1.) Ember – Fire. Special. Deals Rank 1 base damage and has a 1/5 chance roll for inflicting burn on the target. (2.) Howl – Normal. Status. Raises the user’s Attack stat by one stage. (3.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.) Rock Tomb – Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage.
Species: Kabuto Level: 15 Type: Rock/Water Gender: Female Ability: Swift Swim: When rainy, The Pokémon’s Speed increases by one stage. This only happens once. Held Item: None
(1.) Absorb – Grass. Special. Deals Rank 1 base damage (1 HP) and heals for half Rank 1 base damage (.5 HP). (2.) Rock Tomb - Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage. (3.) Sand Attack – Ground. Status. Lowers the opponent’s accuracy by one stage. (4.) Aqua Jet – Water. Physical. Deals Rank 1 base damage.
Species: Tirtouga Level: 16 Type: Water/Rock Gender: Female Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Water Gun – Water. Special. Deals Rank 1 base damage. (2.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (3.) Rock Tomb - Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage. (4.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent.
Species: Roggenrola Level: 18 Type: Rock Gender: Female Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Stealth Rock – Rock. Status. Sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by the effectiveness of Rock against the target. Resistant to Rock type = .5 HP damage. Neutral to Rock type = 1 HP damage. Super effective to Rock type = 2 HP damage. (2.) Harden – Normal. Status. Raises the user’s Defense stat by one stage. (3.) Mud-Slap – Ground. Deals Rank 1 base damage and guarantees to lower the accuracy of the opponent by one stage. (4.) Rock Tomb – Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage.
Species: Carkol Level: 20 Type: Rock/Fire Gender: Male Ability: Steam Engine: This Pokemon’s Speed stat raises by one stage if hit by a Fire or Water type move. Held Item: None
(1.) Flame Charge – Fire. Physical. Deals Rank 1 base damage and increases the user’s speed by one stage. (2.) Smokescreen – Normal. Status. Lowers the target's accuracy stat by one stage. (3.) Rock Polish – Rock. Status. User raises their Speed stat by one stage. (4.) Rock Tomb - Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage.
Species: Sudowoodo Level: 21 Type: Rock Gender: Male Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Slam – Normal. Physical. Deals Rank 2 base damage. (2.) Mimic – The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. (3.) Rock Slide - Rock. Physical. Deals Rank 2 base damage. (4.) Fake Tears - Dark. Status. Lowers the target's Special Defense stat by one stage.
Species: Larvitar Level: 22 Type: Rock/Ground Gender: Female Ability: Guts: If user has a status condition, their attack increases by one stage. Held Item: None
(1.) Tackle – Normal. Physical. Deals Rank 1 base damage. (2.) Rock Slide – Rock. Physical. Deals Rank 2 base damage. (3.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.) Stomping Tantrum – Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power.
Species: Lileep Level: 24 Type: Rock/Grass Gender: Female Ability: Suction Cups: The Pokemon cannot be forcibly switched out of the fight. Held Item: None
(1.) Confuse Ray – Ghost. User has a 1/5 chance roll to confuse the target. (2.) Rock Slide - Rock. Physical. Deals Rank 2 base damage. (3.) Mega Drain – Grass. Special. Inflicts 2 HP damage, heal for 1 HP. (4.) Brine – Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage.
Species: Drednaw Level: 25 Type: Water/Rock Gender: Female Ability: Strong Jaw: Doubles the base power of biting moves. Held Item: None
(1.) Rock Slide – Rock. Physical. Deals Rank 2 base damage. (2.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (3.) Razor Shell – Water. Physical. Does Rank 2 base damage and has a 1/2 chance roll of lowering the target’s Defense stat by one stage. (4.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance.
Species: Lycanroc – Dusk Form Level: 26 Type: Rock Gender: Female Ability: Tough Claws: Doubles up the base power of moves that make direct contact. Held Item: None
(1.) Crush Claw – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to lower the target’s Defense stat by one stage. (2.) Howl – Normal. Status. Raises the user’s Attack stat by one stage. (3.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.
Species: Graveler Level: 26 Type: Rock/Ground Gender: Male Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Tackle – Normal. Physical. Deals Rank 1 base damage. (2.) Self-Destruct – Normal. Physical. User deals big damage (5 HP) and then faints. (3.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.
Species: Corsola Level: 28 Type: Water/Rock Gender: Female Ability: Natural Cure: All status conditions are cured once the Pokemon is switched out. Held Item: None
(1.) Bubble Beam – Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll for lowering the target’s speed by one stage. (2.) Aqua Ring – Water. Status. Heals .5 HP at the end of every turn. (3.) Endure – Normal. Status. Sacrificing their dodge roll, this move allows the user to survive any attack that would cause it to faint, leaving the user with .5 HP instead. Can be used by Pokémon with only .5 HP and can protect the user from fainting from multiple attacks in one turn. But if used in succession, the success of the move must be rolled a 1/5 chance. (4.) Rock Slide - Rock. Physical. Deals Rank 2 base damage.
Species: Anorith Level: 30 Type: Rock/Bug Gender: Male Ability: Swift Swim: When rainy, The Pokémon’s Speed increases by one stage. This only happens once. Held Item: None
(1.) Slash - Normal. Physical. Deals Rank 2 base damage. (2.) Bug Bite – Bug. Physical. Deals Rank 1 base damage, and if the target is holding a berry, the user will eat that berry and gain its effects. (3.) Brine – Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage. (4.) Rock Slide - Rock. Physical. Deals Rank 2 base damage.
Species: Rampardos Level: 31 Type: Rock Gender: Male Ability: Mold Breaker: The Pokémon's moves are unimpeded by the Ability of the target. Held Item: None
(1.) Swords Dance – Normal. Status. Raises the user’s Attack stat by one stage. (2.) Assurance – Dark. Physical. Deals Rank 1 base damage but will deal double Rank 1 base damage if the target has already received damage on the turn it is used. This includes self-inflicted and indirect damage, such as damage from a Life Orb, recoil, crash damage, or hurting itself in confusion. (3.) Take Down – Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (4.) Slam - Normal. Physical. Deals Rank 2 base damage.
Species: Carbink Level: 32 Type: Rock/Fairy Gender: Unknown Ability: Clear Body: Prevents moves or abilities reducing the user’s stats. Held Item: None
(1.) Flail – Normal. Physical. Normally deals Rank 2 base damage, but when HP is half or less, it deals double Rank 2 base damage. (2.) Rock Polish – Rock. Status. User raises their Speed stat by one stage. (3.) Light Screen – Psychic. Status. Halves damage done by special moves to the user for 5 turns. (4.) Power Gem - Rock. Special. Deals Rank 2 base damage.
Species: Bastiodon Level: 33 Type: Rock/Steel Gender: Female Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (2.) Metal Sound – Steel. Status. User lowers the target’s Special Defense by one stage. (3.) Take Down – Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (4.) Power Gem - Rock. Special. Deals Rank 2 base damage.
Species: Binacle Level: 34 Type: Rock/Water Gender: Male Ability: Tough Claws: Doubles up the base power of moves that make direct contact. Held Item: None
(1.) Water Gun – Water. Special. Deals Rank 1 base damage. (2.) Slash - Normal. Physical. Deals Rank 2 base damage. (3.) Ancient Power – Rock. Special. Deals Rank 1 base damage and has a 1/10 chance roll of raising the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. (4.) Hone Claws – Dark. Status. User raises their Attack and Accuracy stat by one stage.
Species: Pupitar Level: 35 Type: Rock/Ground Gender: Female Ability: Shed Skin: At the end of each turn, the user has a 1/3 chance to cure any status conditions (before they inflict damage). Held Item: None
(1.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage. (2.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (3.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.
Species: Coalossal Level: 36 Type: Rock/Fire Gender: Female Ability: Steam Engine: This Pokemon’s Speed stat raises by one stage if hit by a Fire or Water type move. Held Item: None
(1.) Tar Shot – Rock. Status. Lowers the target's Speed stat by one stage and doubles the effectiveness of Fire-type moves used on the target. (2.) Incinerate – Fire. Special. Deals Rank a base damage to all adjacent opponents. It destroys any Berries held by the hit Pokémon. (3.) Power Gem - Rock. Special. Deals Rank 2 base damage. (4.) Stealth Rock – Rock. Status. Sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by the effectiveness of Rock against the target. Resistant to Rock type = .5 HP damage. Neutral to Rock type = 1 HP damage. Super effective to Rock type = 2 HP damage.
Species: Glimmora Level: 37 Type: Rock/Poison Gender: Female Ability: Toxic Debris: Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. Held Item: None
(1.) Mortal Spin – Poison. Physical. The user deals Rank 1 base damage and can eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also has a 1/5 chance roll of inflicting poison on the target. (2.) Venoshock – Poison. Special. Deals double Rank 2 base damage if the target is poisoned. If not, it does regular Rank 2 base damage. (3.) Self-Destruct – Normal. Physical. User deals big damage (5 HP) and then faints. (4.) Power Gem - Rock. Special. Deals Rank 2 base damage.
Species: Probopass Level: 38 Type: Rock/Steel Gender: Male Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Tri Attack – Normal. Special. Deals Rank 2 base damage and has a 1/5 chance roll of either paralyzing, burning, or freezing the target. Roll another 1/3 to determine which effect is served. (2.) Gravity – Psychic. Status. Enables Flying types or Pokemon with the Levitate Ability to be hit by Ground-type moves for 5 turns. Moves that involve flying can’t be used. (3.) Earth Power – Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (4.) Power Gem - Rock. Special. Deals Rank 2 base damage.
Species: Archeops Level: 39 Type: Rock/Flying Gender: Female Ability: Defeatist: Halves the user's Attack and Special Attack stats when their HP is equal to or less than half of its maximum. Held Item: None
(1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) U-Turn - Bug. Physical. Deals Rank 2 base damage and switches the user out for another member of the party. (3.) Agility - Psychic. Status. Raises the user's Speed stat by one stage. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.
Species: Garganacl Level: 40 Type: Rock Gender: Male Ability: Purifying Salt: Protects it from status conditions and halves the damage taken from Ghost-type moves. Held Item: None
(1.) Power Gem - Rock. Special. Deals Rank 2 base damage. (2.) Hammer Arm – Fighting. Physical. Deals Rank 3 base damage and lowers the user’s Speed by one stage. (3.) Recover – Normal. Status. User heals itself, restoring half max HP. This can only be done once per battle. (4.) Salt Cure – Rock. Physical. Deals Rank 1 base damage on the first move, and adds the “cure” effect to the Pokemon, dealing .5 HP damage per turn. If the Pokemon is Steel or Water typed, that first damage and residual damage is doubled.
Species: Cradily Level: 41 Type: Rock/Grass Gender: Female Ability: Suction Cups: The Pokemon cannot be forcibly switched out of the fight. Held Item: None
(1.) Giga Drain – Grass type. Special. Deals 3 HP damage and heals for 1.5 HP. (2.) Brine – Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage. (3.) Gastro Acid - Poison. Status. User spits acid and eliminates the effect of the target’s Ability. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.
Species: Omastar Level: 41 Type: Rock/Water Gender: Male Ability: Swift Swim: When rainy, The Pokémon’s Speed increases by one stage. This only happens once. Held Item: None
(1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Brine – Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage. (3.) Protect - Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.
Species: Stonjourner Level: 42 Type: Rock Gender: Male Ability: Power Spot: Being next to this Pokemon doubles the base power of the user’s allies. Held Item: None
(1.) Stone Edge - Rock. Physical. Deals Rank 3 base damage. (2.) Stealth Rock – Rock. Status. Sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by the effectiveness of Rock against the target. Resistant to Rock type = .5 HP damage. Neutral to Rock type = 1 HP damage. Super effective to Rock type = 2 HP damage. (3.) Body Slam – Normal. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis. (4.) Rock Polish – Rock. Status. User raises their Speed stat by one stage.
Species: Aurorus Level: 43 Type: Rock/Ice Gender: Female Ability: Refrigerate: Normal moves become Ice-type moves and get a power damage increase of .5 HP. Held Item: None
(1.) Ice Beam – Ice. Special. Deals Rank 2 base damage and has a 1/5 chance roll to freeze the target. (2.) Freeze-Dry – Ice. Special. Normally, it deals Rank 2 base damage and has a 1/5 chance roll to freezing the target. But if the target is water type, it will do double base damage against it. (3.) Mist – Ice. Status. User cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.
Species: Aerodactyl Level: 44 Type: Rock/Flying Gender: Male Ability: Rock Head: Protects the Pokémon from recoil damage. Held Item: None
(1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Iron Head – Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (3.) Take Down - Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.
Species: Magcargo Level: 45 Type: Fire/Rock Gender: Female Ability: Magma Armor: Prevents the Pokemon from becoming frozen. Held Item: None
(1.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (2.) Yawn – Normal. Status. User makes the target drowsy, and the target will fall asleep on the next turn. (3.) Lava Plume – Fire. Special. It damages all adjacent Pokémon in Double Battles, dealing Rank 2 base damage. It also has a 1/5 chance roll of burning each of them. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.
Species: Hisuian Arcanine Level: 46 Type: Fire/Rock Gender: Female Ability: Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. Held Item: None
(1.) Fire Fang – Fire. Physical. Deals Rank 2 base damage and has a 1/5 roll chance to burn the target. (2.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (3.) Retaliate – Normal. Physical. Deals Rank 2 base damage, but that damage is doubled if a Pokemon from the user’s party fainted in the previous turn. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.
Species: Aggron Level: 46 Type: Steel/Rock Gender: Male Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (2.) Take Down - Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (3.) Headbutt – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.
Species: Gigalith Level: 47 Type: Rock Gender: Female Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Stealth Rock – Rock. Status. Sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by the effectiveness of Rock against the target. Resistant to Rock type = .5 HP damage. Neutral to Rock type = 1 HP damage. Super effective to Rock type = 2 HP damage. (2.) Sandstorm – Rock. Status. A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types by one stage once. (3.) Headbutt – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.
Species: Alolan Golem Level: 48 Type: Rock/Electric Gender: Male Ability: Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Held Item: None
(1.) Discharge – Electric. Special. Deals Rank 2 base damage, damages all Pokémon except the user in Double Battles and has a 1/5 chance roll of paralyzing each target. (2.) Heavy Slam – Steel. Physical. Normally deals Rank 3 base damage, but if the user outweighs the target, the move’s base power is doubled. (3.) Explosion – Normal. Physical. User deals massive damage (10 HP) and then faints. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.
Species: Rhyperior Level: 49 Type: Ground/Rock Gender: Female Ability: Lightning Rod: The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Attack stat is boosted. Held Item: None
(1.) Hammer Arm – Fighting. Physical. Deals Rank 3 base damage and lowers the user’s Speed by one stage. (2.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (3.) Stomp – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.
Species: Tyrantrum Level: 50 Type: Rock/Dragon Gender: Male Ability: Strong Jaw: Doubles the base power of biting moves. Held Item: None
(1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Dragon Claw – Dragon. Physical. Deals Rank 2 base damage. (3.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.
Name: Lex Wyrmtooth Age: 33 Gender: Nonbinary. They/them. Appearance: Standing 5’8, Lex has an ethereal quality to their beauty. A mix of both masculine and feminine traits, Lex often leaves people a little confused. With piercing red eyes and their striking long purple hair, many have tried to win their heart, but none have claimed the title yet. They like to wear simple gold jewelry most of the time, usually a pair of earrings. They’re commonly seen wearing purple, and usually in a mix of masculine and feminine fashion. Role: Dragon Gym Leader Personality: Calm and stoic, Lex isn’t nearly as expressive in person as they are on paper. They’re always polite and cordial but there is a level of detachment in their eyes. Lex developed the habit of not getting too close to people as a youth due to constantly moving around, but now that they have a stable home, they struggle with bonding with their peers. They never really learned how, at least properly.
Instead, Lex finds themselves having an easier time bonding with Pokemon. They are very close with their Pokemon, as they have always been since a child. Lex respects the power and strength of the dragon types, but also is aware of the danger and risk that comes with working with them.
Lex has a great love for battles and likes to win. They’re notoriously tough on their opponents and frequently are the last gym people take on before heading to Diamond City.
Background: Although born in Alexandrite City, Lex grew up all over the world. Born to a pair of Pokemon researchers, Lex was dragged all over the globe and constantly moving from town to town. Just when they were about to get familiar with one location, it’d be time to go to the next. Lex never made many friends, although they were always cordial with people and made many friendly associates. With such an unstable upbringing, Lex turned to writing as something to hold them down. They became content with being alone and found solace in writing stories as a way to escape.
Eventually, they became good enough that they began to publish them. Lex wrote many different kinds of stories across different genres. Nail biting thrillers, mysterious detective novels, grand fantasy tales, saucy romance books: there was nothing that Lex wouldn’t dip their toes into. Their novels are very popular and has built them quite a bit of notoriety.
But eventually, that became not enough for Lex. They wanted something more. Something more…exciting. So, they turned to Pokemon battles. Lex was always fond of the fierce dragon types, and in time they developed a strong bond with their own. Fortunately for them, Alexandrite City had a gym that specialized in dragon type Pokemon. In time, they quickly rose in strength and took over the title as gym leader. Now a days they juggle between their writing and their duties as gym leader.