◤ Suspicion always haunts the guilty mind. ◢ ─ William Shakespeare, King Henry VI
Introduction
It is June, 2019, and you're in Shirase-Tryoshnikov Antarctic Base (STAB), a newly opened international research station in the desolate interior of Antarctica. Winter has set in; there will be constant blizzards, an average temperature of -60°C, zero sunshine for three months, and complete isolation from the outside world. You are one of nine people there; the world's finest and brightest, conducting science under artificial lights.
Before you set foot on Antarctica, you have heard critics denouncing this mission. There are rumors of sabotage, but they don't seem likely. However, ten days after the dark set in, the station director went outside for an inspection and never came back. Later that day, someone finds the assistant director dead. As the remaining seven gather leaderless, a warning appears on the research station's internal network. The late directors confirm two saboteurs within the station, and they are not above using deadly force. It is now up to you to find these killers and throw them out, before you end up dead as well.
This RP is a 7-player adaption of Mafia, a party game that goes by many names, such as Rabbit Doubt, Werewolf, and Day & Night. If you've never played these games before, you can learn more on this wiki.
This roleplay will be player-driven. The GM puts the pieces together, but you influence what happens. Strategy is key, and you should communicate frequently. Expect the game to run between three to six (OOC) weeks, during which one IC post is required from each player per week. Your spot will be reassigned to a queued player if you miss the deadline.
After seven players have signed up (further applicants will be placed in queue), certain players at random receive secret roles. These roles are in the next section. Your role must remain a secret and will only be revealed if you die. Do not PM other participants (active or defeated); doing so is cheating.
Mechanics
Gameplay is divided in 2 phases:
The game starts in "Waking" (or "Day") Phase, which is the time for interaction. Throughout this phase, there will be an ongoing vote for who is believed to be the killer. At the end of Waking Phase, the character with more than half of all votes (ie. 4 votes out of 7 active players, 3 out of 5, etc.) will be lynched and their role revealed. Players can choose to abstain from voting and change or cancel their votes within the allotted time. Once both murderers are caught, the game is over and those remaining win. Otherwise, we continue into the next phase.
"Sleep" (or "Night") Phase means silence. No IC posts are allowed during this phase. The GM will message everyone to determine their course of action for that night. This is the time for the antagonists to kill, and also for special roles to use their abilities. Roles will be given through PMs and results will only be returned once all actions are locked in.
Vote tally and the result of each phase will be tracked in OOC. Please specify your Daytime vote in IC (with hider), or OOC.
*All role actions are optional, which means you don't have use your ability if you're scared of being busted.
Antagonists
Goon – The standard bad guy; you kill people at night
Roleblocker – You're good at meddling; you can block 1 player from their nighttime action; takes over killing should the Goon dies
*The antagonists can directly PM each other.
Protagonists
Bystander x3 – The average Joe's and Jane's; no special ability
Investigator - You like to poke around; you can investigate 1 character each night, revealing their alignment (protagonist or antagonist; no result if blocked)
Guard – You're always on the lookout; you can prevent 1 character from being killed at night
*Guard cannot self-protect.
A roleclaim is a statement of what your role is.
Avoid roleclaiming. You may accuse another player. However, no one is allowed to show "hard" proof of their role (role assignment PM).