| NAME |Alisa Fields
| AGE |16
| MENTOR |Cyborg
| DESIGNATION |Y03
| APPEARANCE |On the surface, Alisa appears to be a typical teenage girl. She has wide, almond-shaped blue eyes and medium-length, well-kempt brown hair. Her lips are plump and often are smiling, and she has a button nose. Her skin is pale. She's short at 5'1". She looks much like a regular girl- she might even be described as pretty by some.
That's where the similarities end, though. Alisa, despite what she may seem, is not a real girl. Her entire body is synthetic, although it's the closest to real it could get. It's difficult to tell at first glance, but even then, she looks off. Her skin is too unblemished, too bloodless, although it's a peach color. Her muscles are strangely defined, her eyes a bit too focused. In a sense, she looks unnatural. Not quite in the Uncanny Valley, but close enough as to where she can creep out the more observant.
There are several access ports located on Alisa's body, including a large one on her back to access her internal organs, one on the back of her head hidden by her hair, one on each of her legs, and one on each of her arms. They're hidden to look like skin and usually covered by clothes, but they're obvious if you're looking for them. There's something that looks like a USB port on the back of Alisa's head that she uses to charge herself.
Despite her synthetic body, Alisa dresses and acts much like a normal girl. She enjoys wearing dresses and T-shirts in bright, pastel colors and fun designs; although she tends to cover up most of her body, especially the access ports on her back and limbs. She loves to accessorize and even to do light makeup on occasion, although it always looks a bit odd on her synthetic skin.
| BIO |Alisa was not born- not in a typical sense. She was created. Her creators were the Anarchist Scientist Collective of San Francisco- the ASCSF, for short. They believed that the government should not be able to control how they utilized technology, especially in the realm of A.I. Alisa was their pet project, short for Artificial Life and Intelligence System for Anarchy- A.L.I.S.A. They wanted to create new life, outside of the bounds of what was considered normal or legal. Not for any specific villainous purpose- just because they felt like they should be able to. With the help of several genius members of the collective, including a software engineer, a psychologist, a surgeon, and a mechanical engineer, they made Alisa.
She was the perfect child. For much of her early existence, she acted as a child might. She was never an infant, never a toddler, and her body never changed, but her mind did. Now, at 16, she’s as normal as a teenager as you could be. They made her with the intent of being as close to human as possible, and they succeeded. With emotional development, at least. Physically? Mentally? That’s left to be discovered.
Although she was created to look and act like a human might, Alisa was not considered a complete and autonomous person by many, even by those who helped to create and raise her. She was still respected and loved, but she was a project, a piece of tech. As she grew older, this began to frustrate her more and more. There were few people who treated her like the person she felt she was- her programmer (Sandra Fields, the woman whose last name she had been given and who she calls ‘mom’) among them. Her differences became more acute year after year. She wanted friends, she wanted a life outside of the house and her ‘family’. But Alisa was sheltered due to her strange origins and the paranoia of her creators. She wasn’t even permitted to leave the property by herself, much less go to school and make friends her age.
Alisa chafed at the rules governing her everyday life. She wanted a real life, real friends, a real school. Perhaps, even though the thought was impossible, she wanted to be real. She wanted to truly belong. So, after an explosive fight with her mother about these rules, she packed a bag, jumped out the window of her bedroom, and ran away from home. It certainly wasn’t the most intelligent thing she had ever done, but at the time, it had seemed to her stubborn, one-track, robotic mind like the most logical choice. She charged up, took just enough money for a bus ticket to San Diego and an experimental portable charging core her mom had been working on and left. She would start a new life there. It would be hard, but she would be her own person.
The only problem was that a lone teenage girl idling near a Greyhound station at 2 AM was very suspicious. She attempted to buy a ticket, but ended up needing a photo ID… which she didn’t have. She begged the teller to print her one anyway, but he said no, and she decided to wait for another, more lenient one. But before he clocked out, he called the cops.
A dizzying series of events followed. After she admitted to being 15, the cops took Alisa to the police station to find her parents, where there was a metal detector. Being made of metal, the alarm sounded. Again and again. They figured out she was made of metal, and from there it was only a short logical jump and a pat-down to figure out she wasn’t human at all. They found her off button and turned her off.
Alisa doesn’t know what happened from there. There is an entire seven months of her life spent turned off, her body only a hunk of metal and a computer. All she knows is that she woke up in a closet in a government building in Washington, D.C., gathering dust, with a superhero standing in front of her. He had heard of a robot taking the form of a teenage girl in San Francisco and had taken interest. The U.S. government wanted to dismantle her, but, having been shown some of her memory logs upon request, he thought she might be a good fit for a new initiative the Justice League was creating with teenage superheroes. Every Leaguer could choose a young hero. They were looking for them, and she fit the bill- strong, smart, strange origins, an abnormal life. Would she be interested?
Alisa understood that, in that moment, she could’ve gone home. Things never would’ve been the same- a technology like hers couldn’t go unchecked- but at the same time, she could’ve. She could’ve cajoled and begged and pleaded and eventually they would have allowed her. But she accepted Cyborg’s proposal because she thought the Young Justice initiative would give her what she wanted. A purpose. Freedom. Friends. Change. Plus, she would get to meet superheroes. Who didn’t want to meet superheroes?
When she accepted the offer, she was quickly driven to Rhode Island and deposited in Happy Harbor. She hasn’t been permitted to speak to any of her family since she left- mostly because of the anarchist thing and the fact that they would vehemently oppose her involvement in this. She minds this, but not too much.
After all, what girl wouldn’t want to go on an adventure?
| ABILITIES / SKILLS / EQUIPMENT |Android Biology:
Alisa's mechanical body provides her with a lot of abilities normal humans don't have. She's stronger and faster than the vast majority of regular humans, and much more durable. She could lift a car and not break a sweat, or take a few bullets and have them glance off her skin. She doesn't injure easily, but she is programmed with the capacity for pain, so she prefers not to get into too many scraps. Actual injuries are rare- the only thing that could be difficult to fix is if her internal workings were significantly injured or fried during a fight. Then, she may start to malfunction. Even then, it's not hard to fix.
Luckily, even if her body is completely destroyed, Alisa has a system of physical backup servers hidden in the Young Justice League headquarters. Her memory logs and consciousness, effectively, are backed up there. She only backs up every three days when she charges, so she'd lose some memory if her body was destroyed, but all it would take from there is constructing a new body from her schematics.
Alisa has no need for sleep, food, water, or going to the bathroom. Every 72 hours, however, she does have to charge for a 4-hour period. She can go for another 24 hours following that 72 hours, but she runs on fumes and can do significantly less. After 96 hours, she loses all functionality and completely shuts down. Despite not needing it, she finds food pleasurable and she's capable of eating and drinking if she'd like. She also has better senses than humans, including advanced sight, hearing, and smell.
In addition to her physical capabilities, Alisa is also extremely intelligent. She's a quick learner and has a nearly perfect memory, especially of events recorded in her memory logs. Everything she sees is recorded in video form and backed up in her servers, so it's easily accessible. It's not difficult to program her with knowledge, although she prefers to learn organically.
Enhancements:
While Alisa's body was never truly made for combat, there is equipment for herself that she's attempting to make. Different parts of her body (such as her limbs) are detachable, so there are things like a "swiss knife" hand, a ray gun hand, or even feet that would allow her to do something a bit like jetpacking that she's working on for herself. It would be much easier to have someone else do it, but she's a bit worried they'll mess up the coding and set her off-kilter.
Alisa finds wearing a costume fun, although she doesn't really need it. Hers is a simple blue bodysuit, with easily alterable clothing for her various limb enhancements.
| LIMITATIONS AND WEAKNESSES |Although her android biology gives her copious advantages, it also gives her weaknesses. The hacking or alteration of Alisa's consciousness is a very real threat. A good enough hacker could bypass her files and access her mind with a bit of difficulty and turn her hostile quickly. Or, they could steal information from her servers without ever approaching the team. Her firewalls weren't exactly built with top-level security in mind.
Alisa's servers are also one of her biggest weaknesses. While her consciousness remains in her body, most of her data is stored in her servers- her body is simply too small to store that much information without a cloud connection. If they were to be destroyed, it could be catastrophic- not enough to kill her, but certainly enough to take her out of action for quite a while and make her body vulnerable. She can only be permanently killed if someone were to destroy both her and the servers, although she could be rebuilt- albeit without any of the memories or organically developed personality she has.
She can be shut down, which is another weakness. People must reach into her head to shut her down manually, but if she is, she won't be able to wake herself or do anything at all- she has to be turned back on. She's also vulnerable while she charges. While it takes only a few hours, forcibly interrupting the process could make her malfunction.
Alisa is particularly susceptible to magnetism and electricity, being mechanical and all. Being tased or struck by an electric power could easily fry her inner systems, leading to malfunctions at best and an automatic shut down at worst. Magnets are much the same- they mess up the computer that is her consciousness. At best, it might make her a bit loopy, like she's drunk, but at worst it could "kill" her body. She's less susceptible to water, but enough of it inside of her can still make her malfunction. Too much and too little heat can kill her, too- her body is supposed to regulate temperature, but she can overheat and freeze.
But perhaps Alisa's biggest weakness is her programming. Despite their naivety in creating a sentient A.I., her programmers weren't fools. They programmed her with limits. One: She may never kill a human being. Two: She may never create another A.I. Three: She must not change her own programming or allow her programming to be altered in any significant way. She's fine with these limits as they stand, but they may become problems later.
| NOTES |-Alisa paints as a hobby. She's quite good at it!
-Her birthday is October 17th, making her a Libra.
-She's petrified of horses. No one is quite sure why.
-She loves animals. Except horses.
-Her color code is CornflowerBlue.