Name Misty Starbuck
Look White, Female, Comfortable Clothing
Demeanor Disheveled
Character StatsBlood: -1
Heart: 0
Mind: 1
Spirit: 2
Starting FactionsMortality: 1
Night: 0
Power: 1
Wild: 0
Who are you? Misty Starbuck. No its not my real name, but it just has so much more style than Karen Whatever, plus a girl needs a working name! Some wizards have tremendous arcane power, great fortunes, immense libraries, and storied lineages. I'm the other kind.
How long have you been in the city? Since I got out of the joint six months ago. Parole and all that.
What keeps you up at night? I've done a lot of deals for a lot of people with a lot of enemies. I worry that someone is going to take it personally.
What have you sacrificed for your power A normal life. I could have gone to a college that didn't have a department of thaumaturgy, had 2.5 kids, owned an SUV. Instead I'm alone, on the run, scraping to get by without getting exsanguinated in a 7/11. Go me.
What do you desperately need? I stole a book from one of the aforementioned powerful wizards. Unfortunately he wasn't too good for CCTV. I need to get him off my back and soon.
GearA Nice Apartment
A Dodge Neon
A 9mm Glock (2-harm close loud)
SanctumAn old dance studio closed up due to the recession.
An extremely knowledgeable assistant
A focus circle
A portal to another dimension
A library of ancient tomes
Attracts otherworldly attention
Many volatile substances
FocusA carved wooden boom handle
+1 hold while channeling
DebtsSomeone is helping you keep your demons at bay. You owe them a Debt.
Someone is your go-to when you get into trouble. You owe them 2 Debts.
You are helping someone keep a dangerous secret. They owe you a Debt
Wizard MovesChanneling: When you channel and collect your magics, roll with Spirit.
On a 10+, hold 3. On a 7-9, hold 3 and choose 1 from the list below. On a miss, hold 1, but you cannot channel again this scene.
• Take -1 ongoing until you rest
• Suffer 1-harm (ap)
• Mark corruption
Your hold lasts until you spend it. You can spend it to cast any spell you have as per the spell’s details.
Sanctum Sanctorum: When you go to your sanctum for a spell ingredient, relic, or tome, roll with Spirit. On a 10+, you’ve got pretty much just the thing. On a 7-9, you’ve got something close, but it’s flawed or lacking in some significant way. On a miss, you don’t have what you’re looking for, but you know someone who probably has it in stock
Tracking: Spend 1 hold to learn the location of someone. You must have a personal object that belongs to the target or recent leavings of their body (a lock of hair, fingernail clippings, their blood, etc.).
Memory Wipe: Spend 1 hold to cause a helpless target to forget some of their short-term memories, up to an entire hour’s worth. You can spend an additional hold and mark corruption to put alternate memories in their place.
Teleport: Spend 1 hold to teleport yourself a short distance within a scene you’re in
Drama Moves»Corruption Move
When you strike a deal with someone dark and powerful, mark corruption.
»Intimacy Move
When you share a moment of intimacy—physical or emotional—with another person, decide whether you care about them or not. If you don’t, they go about their business as normal. If you do, they take -1 ongoing to escape until they get some intimacy somewhere else.
»End Move
When you die, you may place a devastating curse on someone nearby. Specify the effects of the curse and how they may end it.
Standard AdvancesAdvances available at beginning of play:
[] +1 Heart (max +3)
[] +1 Mind (max +3)
[] +1 Spirit (max +3)
[] Add 2 features to your sanctum
[] Take 3 more spells
[] A move from another Archetype
[] A move from another Archetype
[] Change your Faction
After 5 advances you may select:
[] +1 to any stat (max +3)
[] +1 any Faction (max +3)
[] Erase a scar
[] Remove a downside from your sanctum
[] Add a benefit to your focus
[] Advance 3 basic moves
[] Advance 3 basic moves
[] Retire your character to safety
[] Change to a new Archetype
Corruption Advances [] [] [] [] [][] Take a corruption move
[] Take a corruption move
[] Take a corruption move
[] Take a corruption move from another Archetype
[] Retire your character. They may return as a Threat
Corruption Moves[] The Dark Arts: When you unleash an attack with magic or psychic energies, mark corruption to roll with Spirit instead of Blood for the rest of the scene.
[] Upon a Pale Horse: Mark corruption and speak the true name of an NPC in the scene to inflict 3-harm (ap) on them.
[] Black Magic: Mark corruption to ignore a requirement set by the MC when using your sanctum.
[] Warding: Mark corruption to create a magical ward the size of a small room. The ward lasts for a month and a day or until you release it.
Harm[] Faint:
[][] Grievous:
[][] Critical: