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    1. CapnCookie 10 yrs ago

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Kla'do Oura'an V'yeh so tri'Jo gh'Lach, Set au'Da Bre'jo, te'Vah Gre'jen sin sje bha'Kan Ra'a. Bve ta'al scru'Nau syr ga'on.

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tatszico said
God, I'm so excited for this. Cookie, you did a fantastic job on the map btw. :D


Awww cheers :D This is gonna be really good, can't wait!
I think there should definitely be a distinction between what you can get in cities and towns, for example:

Towns
- Bakery/shop for purchasing health reviving items (non magical)
- Weaponsmith for purchasing basic resources and basic weapons (non enchanted)
- Apothecary for purchasing health reviving items (magical) and also low level potions
- Inn for resting (cost involved)

Cities
All town shops +
- Master weaponsmith for rarer resources and more specialized weapons
- Alchemists lab for strong enchantments, potions and wards
- City hall for purchasing real estate (either businesses or residential)
- Academy to buy scrolls and tomes
Any NPCs that need to be bio-ed?

P.s Darkpoint Depths is that changeable dungeons thing shown by an ⚫️


Here is the updated version of the map

Added region names (with capitals)
- Elvengard (Westforge)
- Skra'fell Mountains (N/A)
- Nordhark (Zorrodawn)
- Imperial Ward (Kaspian's Keep)
- Akterion (Daggerfell)
- 3x Bandit lands

Added new city
- Zorrowdawn in Nordhark

Added new dungeons
- Elrondiil (Nordhark)
- Eastreach (Imperial Ward)

Added new relics
- The Sanctuary (Akterion)
- Obelisk of Aera (Nordhark)
I'll get on it as soon as I get back from work later today (GMT) I was thinking about putting boundaries in perhaps, so that there would be 3/4 territories?
Yeah actually that makes more sense, just let me know if you want me to add anymore temples/dungeons to the map for the sake of continuity
Just had a random thought about the benefits/costs of visiting settlements, does this make any sense? (Per turn obvs)

/ = OR
/ = between

Town
+ 10 health
+ 10 smithing/combat/psyche/stamina
- 10 coin
Can purchase level 4 and below weapons/armour

City
+ 15 health
++ 20 smithing/combat/psyche/stamina
+ 10 magicka/enchantment
- 25 coin
Can purchase up to level 8 weapons and armour

Ruins/dungeon
- 0/30 health (depending on armour)
+ chance of 0/50 coin
Can find rare/legendary weapons and armour
+ 10/30 valour
Hmmm nobleman system sounds do-able, what do you actually mean when you say that though?
No worries, glad I could be of assistance! So what's next on the agenda?


Here's the revised map with a few additions, glad you liked the first one but thought it could do with a bit more :P

Cities
- Westforge (Elvish: Yfirdil) main mining city I'm guessing, mainly elves or whatever other hardy creatures
- Kaspian's Keep (Draconian: Kae Makl'an)
- Daggerfell (Draconian: Daku'uran)

Towns
- Re'avaskor
- Morthu'en
- Whiteridge
- Fjorhaven
- Treagon
- Darkspire
- Frostwind Bay
- Cedarwood Hollow
- Brinehelm
- Haldorforth
- Ealdu'akan
- Ae'dvarinn

Dungeons
- Kea'adun Dungeon
- Hollowmead Dungeon

Education
- Academy of Falkreath (Kind of like the College of Winterhold in Skyrim eh :P)

Misc
- Iofur's Rift Ruins (abandoned fortress, probably inhabited by creepy beings)
- High Temple of Vangarr (Place of worship)
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