Wow, that's great lore. Is the roleplay still open, I would like to join in.
Sure!
Since we're getting quite a few people interested now, we should probably each lay out exactly what powersets we want for our characters. My main character is going to be able to perceive Echoes - which are like remnant essences from great magical beasts who died centuries ago - and absorb them into his body. This grants him the ability to wield the same powers as the beasts, but to a much smaller degree. He will be sort of like a magical version of Ben 10, but when he first starts out, he only has like one or two Echoes and then gathers more as the story unfolds. I'll use Dodger Blue as his dialogue color, and his first Esper will be a Dracarym, a creature name I just made up that resembles a grey and blue Mega Charizard X.
And I'm probably gonna use my main character's aunt as the evil Thrall, who is the Mayor of Drachenvale and has the power to create artificial items, creatures, and monsters from a purplish energy, kinda like Agatha Harkness. For her dialogue color, I'm going to use Medium Purple.
and you can't tell me a "young, beautiful angel. [who] imprints upon them a burning desire to locate her Tomb" to recover an amulet wouldn't seem like the start of a fellowship or a guild that's going to take them away from their current lives to start a new more exciting one.
I'm assuming they aren't just zombie walking all the way there, but rather it's an urge to get there that put's it's self on the top of their list.
aside from her friend, she hasn't met most of the others also coming for the amulet yet right?
I think perhaps you glimpsed over my original idea instead of reading it exactly. All the characters are residents of a small town in modern Oregon. The tomb is hidden underground, beneath the town. They don't have very far to travel, and yeah, they are zombie walking there.
From my first post: That night, her soul is partially awakened, and she reaches out into the sleeping minds of Drachenvale's residents. Seeking those who have enough dormant magical potential to be of use to her, she speaks to them in their dreams, taking the form of a young, beautiful angel. She imprints upon them a burning desire to locate her Tomb, and as if in a trance, her chosen Thralls from around the town make their way to the secret entrance in the dead of night. They enter her Tomb, break the amulet out of its cage, and they are each bathed in a different color light that grants them draconic powers.
Just then, a stranger intervenes, and our characters are lifted from their trance, much to the fury of Mephista. They recognize him as Caveman Calbert, an old hermit who built a home into the side of a mountain and rarely ventures into town. Turns out he is the last surviving member of the Dragon Watch, which had stopped recruiting new members decades ago due to the magical bloodlines becoming too diluted to wield any power. Once it was just him left and he couldn't find anyone with magical potential to replace him, Calbert cast a powerful spell to bind his soul to an amulet of his own, making him immortal so long as his Vestige remained intact.
They don't think they're joining a fellowship or guild that first night, it's not a new life completely separate from their old ones, they are still all living in the same town, and chances are many of them have at least passed by each other in a local grocery store or something. That first night is mostly confusion because they don't fully understand what's happening until Calbert shows up to break them out of the trance.