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Interested! This sounds like it could be a lot of fun.


Thanks for showing interest XD.

Also, just so everyone knows, I don't think I'm going to create a world map or anything - at least not at first. Since our characters will be new to this world, I will present info as they discover it. I will include visual references as we go though, and will probably throw in lots of images that I create in Dungeon Alchemist. As for character images, we could probably use actors as faceclaims and then create the fantasy version of their appearance in Hero Forge or something. For example, here's a party of characters I created in Hero Forge for a different project:



From left to right, they are: Pineapple Jojo, bard and captain of the Jade Jolly airship; Tamalasha Esleone, the first female Justice Knight; Darbin Crest, lost heir of the Volox Imperium; Taurik Eiberdoss, former Imperial Battlemage; and Taurik's apprentice, Celena K'caelnu.

Also, here are some images for a different character I had created - Kamran Qaarn - in different poses:




Hope you don't mind the intrusion! After reading up on this, I am certainly interested! I am wondering if there is still open space for another character? maybe a potential second down the line if all goes well?

I was originally toying with the idea of a variation of Frost, however not sure if that would work for this verse of titans or not?. But since then been coming up with other character ideas for Stargirl, Aquagirl and Argent with slight different variations. As i see you guysw have done similar takes on your interesting cast of Titans.


Sure! Feel free to hop over to the Main Thread and take a look around! We don't have an ice-based character in the roster yet, so a teenage version of Killer Frost would work fine! Stargirl, Aquagirl, and Argent would also work great, so feel free to play multiple characters. However, as you'll see from the IC posts, the core group of ten heroes has already been pulled aside by Batman, but I can edit that to say your characters were there with them from the beginning if you'd like.
I realized I should probably specify a bit more about the layout of the Hall of Justice since we'll soon be having a giant battle there that might spill out into other parts of the building. So, I drew up a quick reference in Paint. This is not at all to scale, it just adds a little bit of a visual reference to the description of the layout I had given in the intro post. I'll quote that part here along with the image. The small blocks along the top of the image, just north of the Utility Hallway, represent various offices and storage spaces. The one marked "SO" is the Security Office Batman takes them to.

The Justice League’s Tenth Anniversary Celebration was expected to be one of the biggest social gatherings of the Summer, attracting celebrities, media personalities, and even politicians. It was also coinciding with the grand re-opening of the Hall of Justice, which had been remodeled and converted into a museum and event space since the League now used the Watchtower satellite as their new headquarters.

-------------------------------

Both costumed heroes and uniformed security personnel were managing the flow of people into the building, which opened into a spacious lobby with polished marble floors and support pillars of white stone and gold trim. Long halls extended to the left and right, with map displays showing how to get to the various museum exhibits, gift shops, restrooms, conference rooms, kitchens, food court, etc.

Giant stone statues of the founding League members lined the far wall, and between each one was a set of double doors which all opened into the enormous Grand Ballroom. A sea of round tables sat facing a stage, not unlike what one might see at the Golden Globes. Hundreds of people were coming back and forth, finding their chairs or heading out to see other parts of the Hall before the main event started.


To further specify on the body thing, it would be like the characters in their original form looked into a mirror and thought, "What would I look like as an elf? A gnome? A dwarf?" and so on. They will still mostly recognize themselves if they look in a mirror, but they'll notice the physical traits of their new fantasy race mixed with their own, such as pointed ears or green skin or changes in height and body mass.
Great ideas, everyone! I'm thinking the old wizard also collected small samples of bone, hair, or tissue from the corpses of the Soul Conduits' previous owners to use as a genetic basis for growing new bodies. The new bodies are then shaped in the images of the souls they are formed around but still retain the traits of the race of the corpse the DNA was pulled from (the D&D races).
@Guardian Angel Haruki

Sure! I was thinking about reasons for their items to be there, and while I want it to be vague at first, there can be a little known up front. So, I'm thinking they are greeted by an elderly wizard who explains their Soul Conduits used to belong to powerful figures throughout history, and he was hired by a mysterious group to collect them and summon souls to bond with each one. They try to question the wizard about the mysterious group, but he just says he did his part and teleports away.
@Guardian Angel Haruki

It was so awesome seeing Bells Hells back together XD. Plus there was a... "certain moment" when the Twitch chat was absolutely loosing it, myself included XD.

And a Genie Warlock whose patron is an Air Djinni does sound pretty cool, but we need to find a way to make most possible classes work with our shared origin story. So, I'm thinking when our characters wake up in their new bodies, they each have some kind of amulet or trinket that acts sort of like a Jedi Holocron and has all the knowledge of their class that they gradually unlock. In the case of your character and other Warlocks, the items could be the connection to the entity that becomes their patron.

I'm thinking after arriving on the new world, they each find themselves laying on runic spell circles on the floor of a giant cave with an opening to the sky from which their souls entered. They each find their item next to them, which we'll just call Soul Conduits. For a Warlock, it might be a weapon or trinket, for a Wizard, it might be a grimoire or a staff, for a bard it might be a lute, etc.
Yes.

Yes. Sign me up!

I'm all for this.

EDIT: I do Play D&D 5e and watch Critical Role if that helps. ^^"
I even run and play some D&D 5e games on this site.

@CaptainManbeard


Have you been keeping up with Campaign 3? Shit. Got. EPIC! LOL
Our characters were just normal humans riding the new Cosmic Dragon Dash roller coaster at Six Flags in Los Angeles on a warm Summer day. But there was a mechanical malfunction and they all tumbled to the ground, suffering fatal injuries. Soon they found themselves floating as ghosts in the Emergency Room, realizing they had all died within a few minutes of each other. They watched helplessly as their families mourned their passing, but before they could fully understand their situation, a portal opened up and pulled them in like a vacuum, flinging them though a tunnel of rainbow lights to a distant fantasy world.

Upon arrival, they gained new bodies reminiscent of their old selves, but altered slightly to exhibit physical characteristics of D&D-type races, such as elves, dwarves, gnomes, orcs, etc. Stranger still, the magic of this new land granted them capabilities far beyond anything they had experienced on Earth. Was it some form of afterlife, or were they actually reborn on a new planet? The search for answers would take them far and wide on a quest of epic proportions...

This RP is partially inspired by both Critical Role and the impending release of Baldur's Gate III, but the fantasy world will be one of my own creation. We will use some aspects of the D&D tabletop game, but what we take will be heavily modified to work for play-by-post roleplays here in the forums. Whenever the main thread is up, I'll include a link to a dice roller, but for simplicity's sake, we'll each just roll a single d20 at the start of each Combat Scenario to gauge an overall success rate of each character in the battle and then write out the scenes accordingly.

To keep it simple and roles defined, I'll make a list a character archetypes that people can then claim. We'll still monitor progression from Level 1 to Level 20, with Level-Ups happening at major story points spread out over the course of the adventure. We won't use health points or numbered stats, however, relying instead on that d20 at the beginning of each Combat Scenario to determine how the characters perform in the battle and how injured they are during/after it. The Levels will primarily exist to determine how many Abilities, Spells, & Proficiencies your character has.

For instance, if you roll a 1, you should write your character's scene accordingly, having them mess up, get their ass handed to them, and maybe break a few bones or suffer grievous wounds. You will then roll a second d20 at the end of the encounter and if that one is a 1 as well, your character succumbs to their injuries, falls unconscious, and will suffer True Death if not healed quickly. Or if you roll a 20, your character is a total badass in that Combat Scenario. More info on that later if there is enough interest.

I was going to list character archetypes here, but I decided to instead wait and see what types of characters people want to play and then work with that. If you're new to D&D, here's one of the Critical Role animated openings to give you an idea of the types of characters that exist:

@Ignorancebliss
I had actually planned to have Red X as one of the villains to attack the Hall and Nightwing's rival, but since the RP hasn't gotten that far yet, I'm fine letting you have him. I'm already envisioning other ideas for Nightwing's rival and archnemesis.
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