I'll try to post again today to give a bit more guidance to the scene and have Nightwing guide the team.
Far be it from me to tell you how to run your own game. Again, I apologize for any negativity I've inadvertedly brought. I love the premise, but the present system is just a huge deal-breaker for me in many ways. If you decide going full narrative is for you, more power to you! I'd be genuinely elated, but if you have a vision for this present system, don't feel pressured to drop it just like that. I do think it would be worth keeping the levels around in either case as a way to ground progression.
I will admit to being interested in the premise, but the one thing that is kinda stopping me from leaping on this is the system. If I understand this right, a single dice roll determines your performance for an entire combat scene in every aspect? If that's the case, I really can't jive with that. It's too much of a gamble, and to me, it wouldn't feel like I have a lot of agency in my character's future. It means every combat essentially has a preset result, rather than ups and downs.
Her attention turned towards the robot. Looking around the room for anything to use as a shield. Deciding on using a nearby pillar. Flying at top speed towards the robot while shooting her heat vision at it.
@CaptainManbeard
Yes that is what i was thinking she could do. Although she could just use the pillar like a baseball bat. I can go that route if it makes more sense.