“Thanks. Still hurts like fok.” Varen replied, accepting the leaf from Vigdis with his free hand. His South African accent was weak after decades spent with the ESA in Europe, but resurfaced when he spoke in Afrikaans. Usually for slang or to say something really inappropriate.
Varen knelt down and gently leant his Benelli against a protruding rock.
“Doc says that I have a herniated disk which is pinching some nerve.”
He straightened up, took his boonie hat off then pulled off his mask and hooked it onto the bandolier of shotgun shells around his waist.
“The pain would go in a couple weeks if I didn't spend all day stuffed under the floor fixing fokken cabling.”
He shoved a wad of grilled fish into his mouth and chewed, eyes flicking around to take in the scene before them.
“No, but that sounds like ECOWAS every other month. I hope Cap knows not to trust any of these aliens, if our own species is anything to go on…do all these guys know each other?” He gestured vaguely towards the feast.
Esedel’s reptilian eyes narrowed at Shirik. A noise like one of the Humans’ Geiger counters rumbled in her throat.
“Ahh, I know. Do you have a penchant for Damage? We stopped a game in the camps some decades past; caught a rogue Thought mage who continues to serve me.”
Esedel swept an arm towards the manacled S’tor flanked by Inquisitors who stood some way behind her. They winced. The Warden looked back at Shirik.
“I thought I smelled burning then.”
Damage was a forbidden card game in Mythadia. Players are linked with a Thought mage that allows each to project emotions at the others. The object is to make other players under- or overestimate their chances of winning, to make reckless decisions or even induce them to commit suicide. Spectators can tune in to the players' inner turmoil and thoughts, activity which can be addictive and hazardous to sanity.
Varen knelt down and gently leant his Benelli against a protruding rock.
“Doc says that I have a herniated disk which is pinching some nerve.”
He straightened up, took his boonie hat off then pulled off his mask and hooked it onto the bandolier of shotgun shells around his waist.
“The pain would go in a couple weeks if I didn't spend all day stuffed under the floor fixing fokken cabling.”
He shoved a wad of grilled fish into his mouth and chewed, eyes flicking around to take in the scene before them.
“No, but that sounds like ECOWAS every other month. I hope Cap knows not to trust any of these aliens, if our own species is anything to go on…do all these guys know each other?” He gestured vaguely towards the feast.
Esedel’s reptilian eyes narrowed at Shirik. A noise like one of the Humans’ Geiger counters rumbled in her throat.
“Ahh, I know. Do you have a penchant for Damage? We stopped a game in the camps some decades past; caught a rogue Thought mage who continues to serve me.”
Esedel swept an arm towards the manacled S’tor flanked by Inquisitors who stood some way behind her. They winced. The Warden looked back at Shirik.
“I thought I smelled burning then.”
Damage was a forbidden card game in Mythadia. Players are linked with a Thought mage that allows each to project emotions at the others. The object is to make other players under- or overestimate their chances of winning, to make reckless decisions or even induce them to commit suicide. Spectators can tune in to the players' inner turmoil and thoughts, activity which can be addictive and hazardous to sanity.