@ProfessorNV@Whitepulse "I'm Free," Free muttered, not really paying attention anymore. Wherever they were, it was starting to give her the creeps, but the hieroglyphs on the wall drew her attention. She traced one symbol with her finger, trying to understand it's meaning.
"These don't look like any language I know," She said, walking along the wall with her fingers sliding across the symbols. "I'd love to write these down to study, but I don't have any paper on me. I don't suppose either of you do? Or maybe a camera?" The longer she looked at the symbols, the more exciting they seemed to her, and by now she was almost enthralled by them.
Name: Toshira, Nakami Nickname/Alias: N Magic Name: Visum836 One who's eyes see only the truth.
Nationality: Japanese
Age: 34
Gender: Male
Blood Type: O
Likes: Loyalty Pineapple Sour drinks His students Dislikes: Disregard for personal safety Manipulative people Sunflowers (He's allergic)
Skills: Jujitsu, Psychology, Calligraphy
Magic: Nakami uses magic based on the Bagua, or Eight Trigrams. To use these spells, he combines spell papers with each symbol, hand gestures, and short incantations. He can also use each trigram separately to create a faster, but weaker effect based on what it stands for. Spells
Southern Wind - (Wind and Fire) "Blow in from the desert and set my foes aflame."
This spell summons a gout of fire from any direction, centered on the placement of the papers and chosen by the direction of the hand gesture. It can be used three times per incantation.
Blessing of the Guardian - (Mountain and Sky) "Come now, descend from your mountain and guide me to safety"
Creates a barrier centered around the papers, which remains as long as the hand gesture is held.
Binding Spirit - (Earth and Thunder) "Lie here in wait and snare those who would cause me harm"
Once it is set, this spell is self sustaining, and will stay in place until someone other than the caster walks between the two papers. That person will be bound in place until the hand gesture is given.
Mirage Field - (Lake, Sky and Wind) "In this plain, No sound shall be heard save the whisper of the wind, all shall be hidden from view."
This spell covers a large area, centered on the spell papers. Anybody outside the spell area before the spell was cast is oblivious to anything happening within it, even if they touch someone who was caught. This spell stays in place until the hand gesture is given.
Four Beasts - (Thunder, Fire, Mountain and Sky) "Come, you who are beholden to the land, you who are beholden to the heavens, you who are beholden to the light that dances on the ground and sky. I call you forth to serve my will."
Creates four beasts similar to lions, with yellow, red, grey and blue fur respectively. Each beast has it's own properties. [Yellow] Can attack at range with lightning bolts. [Red] Can breath fire. [Grey] Is nearly impervious to normal attacks, and is incredibly strong. [Blue] Is fast, agile and can leap extremely high.
Each beast can be summoned on it's own using a modified version of the incantation.
Spirit Compass - (Water, Thunder, Fire and Lake) "The one I seek is hidden from my view. Scatter across the land in search of them, and whisper in my ear."
This spell, used in conjunction with something from the person being located, creates a short beam of light indicating the direction of the person. The spell continues until the hand gesture is dropped.
At this point, Nakami's spells begin to become dangerous not only to his target, but also to anybody else around, so he reserves these for times of emergency.
Under the Mountain - (Thunder, Mountain, Earth, Sky, and Wind) "For your sins, you shall be punished. For your arrogance, you shall be cast down. For your crimes, you shall be judged. Prostrate yourself, or be bent under the hand of God."
This spell presses down on a large area with massive force, enough to bend steel girders. As long as the hand gesture is held, the force continues to exert itself, but it only presses as low as the ground.
Nobody has ever seen Nakami use more than a Five Trigram spell, however he does know them. Beware, as beyond this point Nakami's magic becomes life threatening, even if he holds back.
Using Five, Six, Seven or Eight Trigrams in conjunction, Nakami can create a Seal to bind anything from supernatural abilities, spirits or even physical objects. He rarely uses them, as each seal must be crafted specifically for what is being bound, and it's usually much easier to simply destroy it. There are, however, times when destroying something isn't an option, or even more rare, times when a specific individual earns such malice from him that he views destruction as too lenient.
Appearance:
Name: Yamimori, Tsumiki
Nickname/Alias: Dimension Drive
Position: Judgement
Seat Number: 14
Nationality: Japanese
Age: 16
Gender: Male
Blood Type: A+
Biography:
Tsumiki was born in Academy city and raised inside it's walls. He grew up around Espers and marvels of science, and in fact has never left the safety of it's walls. He is as much a child of the City as of his parents, so when the time came, nobody was in the least surprised at his powerful ability.
Likes: Being with a small group of friends. Spicy food Sweets Trolling
Dislikes: Bitter food Sour food Cold weather Being in large crowds
Skills: Over the years, Tsumiki has memorized almost every corner of Academy City, making it nearly impossible to escape from him. Besides that, he's a skilled cook and gets top grades in chemistry, physics, and Physical Education, and has pitch perfect vocal moderation allowing him to imitate any voice he's memorized, even female voices in the lower ranges.
Ability: Level Five - Free Movement
Tsumiki started out as a simple Teleporter, but over the years has advanced his ability to far more than that. Now, besides just teleporting, Tsumiki can change the effects of gravity for himself and anything he touches. He uses this aspect of his ability so much that often people forget he can teleport.
Extras: Tsumiki's left arm is a prosthetic, having lost the real one in a teleporting accident early in his life. It's heavy, so he often leaves it behind when he needs to move fast.
The reason we made teams in the first place was to encourage stronger personal relationships between a few characters, instead of having all interaction diluted across the whole RP. Spreading out and mingling during free roam is fine and even envouraged, but during major arcs we should try to stay within our teams. Obviously, there will be arcs where we purposefully mix up the teams, but those will have less of an impact on our characters if we do it too often.
Kio, there's no point in forming teams if we're going to split them up every arc. Either you give it to one team, or nobody, you don't pick and choose out of several.