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Hey, there. Myst here, as you've probably guessed. Can't exactly write in other people's bios, can you? But, you're probably reading this for a reason, so I'll get to it.

I prefer high-Casual and Advanced games, in a medieval, fantasy or sci-fi setting, because that's the sort of nerd I am.

I'm a thinker - I've thought a lot on certain things, and am firm in my beliefs. So you could ask me what I thought about a good few things and I could give a well-reasoned answer. Or a less reasoned answer based on my morals.

TheCharactersOfMyst - This is my storage for past and present characters, and where I might occasionally go for nostalgia and/or recycling a character I've used before.

Most Recent Posts

Transferring my WIP over here for posterity. πŸ˜…

@Benzaiten he did, it's a little bit further up

Got my rolls here:
roleplayerguild.com/campaigns/983

I'll add everything up tomorrow so I can get a move on my character.
Got a WIP for you.

I use Dicecloud, personally. You have to enter most things in manually, and understand a little bit of coding logic, but I like it.
@rocketrobie2 Well, I'm going to be a Shepherds Druid, so I can be tanky, or I can make everyone a little bit more tanky for a little bit.
@Mistress Dizzy From the looks of it, your stat arrays are as follows, not including a racial bonus;

Stat roll 1: 9(-1), 12(+1), 15(+2), 16(+3), 12(+1), 15(+2)
Stat roll 2: 12(+1), 14(+2), 12(+1), 12(+1), 18(+4), 15(+2)

I'm assuming you know the whole ability modifiers thing I'm doing in brackets? Like, 10 and 11 mean a +0 modifier and all that?

Neither of them are much to sniff at, that's for sure
@Mistress Dizzy For rolling stats; you roll 4d6 and add up the three highest numbers - so on a 5, 4, 4, 3, you would take a 13, but if you get 3, 2, 1, 4, you take a 9. You do this six times to get a stat array, which you can then put anywhere you like.

For example, if someone were to get 15, 14, 13, 12, 10, and 8, and they were playing a fighter, they might put their 8 in Charisma, 15 in Constitution, and so on.

With the dice roller, what I did was 4d6+4d6+4d6, four times (1A, 1B, 2A, 2B), to get my first and second stat array. 1A and 1B are both parts of the same array; I can't mix up 1A and 2B, in this case.

The dice roller can't do more than 5 sets at a time (so 4d6+4d6 up to 5), so I split it up into two halves. It's also helpful to add a note as to what it was for, i.e., if you're rolling to attack something, you put a note saying 'attacking wolf' or something like that.

Does that all make sense?
Welp. I've rolled stats for my druid.

This is abysmal. πŸ˜…

Before any additions:
Stat roll 1: 10(0), 12(+1), 10(0), 10(0), 8(-1), 6(-2)
Stat roll 2: 8(-1), 13(+1), 9(-1), 12(+1), 11(0), 7(-2)
@Benzaiten Well, specifically the role/s that need filling and how much I can get away with.

I have a couple of premade characters that I can slot in just about anywhere with a little bit of work and I have one character that's a back-up for one of my current campaigns that I might want to get into the mind of, but he comes with Conditionsℒ️ that would decide if I play him in particular or not. It's me being fussy, basically.
Putting forth some tentative interest, if you'd have me. I have a couple of ideas for characters I might want to play, though I think some stuff would need to be pinned down first.
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