The name's CosmicCowgirl, feel free to call me Cosmo or Cowgirl! ♡ ♘ currently open to RPs! Pms only ♡ RT is here! ♘ MxF pairings, multi-para posts, regular replies ♘ fantasy, romance, modern, supernatural, drama, mature themes, DRAGONS always ♡
@deadpixel101 Ooooh that's an interesting idea! :0 I'll definitely think on it, may go that route depending on what Ace says but we'll see xD Thanks for the suggestion! <3
@Ace of flames01 Hey! Finally got a chance to sit down and work on my character again but I was wondering what your thoughts were on superman-ish powers? Not on that extreme of a level lol, but if MC had like a form/state that included flight and gave her some low-level enhancements (above average strength, endurance, healing, etc.), but only while she was in that form/state, would you be cool with that as a power? 🤔 If that's still too close to 2 powers then let me know and I'll probably just stick to the psionic blades lol ;3
@cosmiccowgirl Heya thanks for your application! There will definitely need to be some changes before she can be accepted. Gifted people only have one power per individual so if you'd like to and feel like you can handle a second character, then you are more than welcome to make a second character to use the second power! There will have to be some minor changes made depending on what power you go with. As for the enhancements, those feel too close to having a third power so I would recommend scratching them out. Also the gifts that a character receives is based on the genetics of her parents and I'm not going to count telepathy and telekinesis as the same power and I don't consider making blades of plasma to be telekinetic. Lastly, could you please explain more as to how your character got to where the others are going to be? Sorry for the inconvenience, I know these are a lot of changes but thank you for your understanding in advance!
No worries, thanks for the feedback! And I apologize, I must've missed and/or forgotten that they should have just one power lol xD I'll definitely go over my sheet and figure out if I'd rather downsize Alaine or bring in a second character haha, hopefully I can get that done later tonight.
I did have a question about the starting point! Again, I might've missed and/or forgotten it if the answer to this was in the initial interest check, so I apologize if that's the case... As far as the starting point goes, after reading your starter post, are all our characters going to be meeting in the concentration camp (either already there or coming in with the newbies?), or is it possible for characters to be outside the camp (in the Rebel Army or otherwise)?
Thanks again for the feedback! I'll get on it as soon as possible <3
Okay, here's my character application! Please let me know if she seems too overpowered or anything, I just had two ideas I really wanted to use power-wise and thought I'd combine them. I tried to make sure they were well-balanced and not over the top lol, but I'm open to critique! xD
Alaine Barrows
Basic Information
| Name |
Alaine Star Barrows
| Code Name |
blackstar
| Date of Birth |
january 18th; 25 years old
| Gender |
female
| Sexuality |
straight/heterosexual
| Relationship Status |
single
| Race |
gifted
| Gifted Class |
beta (moderate threat)
| Allegiance |
loner/rebel army
| In-Depth Appearance |
Alaine stands at an average height of 5'6 and weighs something around 165 lbs. She's on the curvier side but tends to stay in shape for the most part, partially because she rarely has time to sit around idle. Her eyes are a pale grey-blue that can appear darker or lighter in different settings, with light brown/dark blonde hair that falls somewhere past her shoulders and is often pulled back in a half-up, half-down style. She has fair skin with a fair smattering of little scars from various incidents, both from her childhood and more recent years, none of which are overly prominent. She has a beauty mark just outside of her left eye, and a few random, dark freckles across her body. Generally she wears dull colors and simple clothes -- jeans, t-shirts, flannels, old jackets, worn cowboy boots. She loves a nice comfy sweater, but hasn't had the luxury of finding a nice snuggly one in a couple of years. She doesn't bother with makeup or jewelry, aside from a single, stainless steel ring full of miniscule scratches and scuffs and a friendship bracelet made for her by her sisters, which is usually tucked into a pocket rather than worn.
Who Am I?
| Personality |
♦ Loyal ♦ Rebellious ♦ Observant ♦ Vengeful ♦
Alaine is overall a kind, friendly, hardworking individual. She's naturally quiet and more of a loner, but in a group she does her best to make everyone feel comfortable and keep things running smoothly, if it's needed -- otherwise she tends to fade into the background and observe. Despite these quiet tendencies, she's more than capable of sticking up for herself. She's earned a reputation in certain circles as being tough, independent, and a bit of a vigilante, never one to back down from a fight when someone's honor or safety is on the line. She's fiercely loyal but has a hard time making good friends because she's had her loyalty taken advantage of before, and blames herself for several incidents that led her to believe she was better off on her own. Even though she tells herself that often, she still feels very lonely at times and wouldn't mind someone to be close to.
She has a tendency to be protective over people she likes, or those that remind her of her younger siblings. Although she's patient in many ways she also has no fondness for arrogance, cruelty, and people who don't use their heads, and she's been known to keep a grudge (most significantly her grudge against the Hunter who killed her family).
| Likes & Dislikes |
✔ animals, flying, chocolate, stars, polaroid photos, the country ✘ crowds, alcohol, hot weather, constantly hiding, tomatoes, being restrained
Abilities and Skills
flight;; What it says on the tin. Alaine is capable of levitation and propulsion, but only in regards to her own body; she can't make anyone or anything else fly. She doesn't require room to "take off" or come in for a landing, as she can hover/levitate and take flight from any position (although it's easiest to do from a standing position). She's not sure how fast she's capable of going while flying; her father, whom she inherited her flying ability from, was able to break the sound barrier. The fastest Alaine herself has ever been conscious of flying was a little over 550 mph. Her ability can be hampered by confined spaces and restraints -- she can't fly through walls (unless she's moving with enough speed/force to break one) or break heavy chains. If she's in a room, her flight is limited to the open space in the room and any entrances/exits available. Think of it like running; she can only get as fast and go as far as the space she's in allows. How high she's able to go depends on whether or not she has some kind of breathing apparatus or oxygen for the higher levels of atmosphere, as she still needs to breath oxygen to live.
dark energy blades;; The ability to manifest "blades" made of some kind of dark energy is an ability Alaine only discovered in recent years, when she was 20 years old. She believes this power was influenced by her mother's genes, as her mother was a telekinetic occasionally known to produce and throw small energy blasts. With concentration, Alaine is able to create two "blades" of energy around her hands and lower arms that, so far, can reach two feet from the center of her palm. They appear as triangular fields of dark energy that have a negative appearance and create an inverted/negative effect on her hands, arms, and anything that goes within the field of the blade. When used to cut or stab, these energy blades act much like a Star Wars lightsaber -- when interacting with organic matter they can cause heavy burns and tend to cauterize wounds, sealing in the damage so that the victim is more likely to bleed and burn internally than bleed out. She has been able to sever limbs thus far, as well as cut through many non-living materials (metal, wood, etc.). Alaine is unaware of the full potential and limits of this power, having only been able to use it intermittently during the past five years. The strength and endurance of these energy blades depends on her mental state, as far as she can tell. While she can manifest them without a strong emotional feeling, they seem to last longer and become stronger when backed with a high level of emotion and/or adrenaline -- rage and desperation, most significantly. How easily she's able to cut through things is determined by similar means. She's not able to penetrate every obstacle, and depending on the thickness or material of an object it might take several strikes to cut through if she's able to damage it at all. So far, various metals have proved the least effected by her energy blades and take the most effort to damage. If Alaine is tired or unfocused enough, she can't effectively manifest or maintain her blades.
enhancements;; Both Alaine's parents possessed an amount of physical enhancements which she inherited, though on a much smaller level. She's slightly stronger and faster than a normal human, with slightly more enhanced senses (sight, hearing, smell, touch, taste), and a slightly faster rate of healing. She can still be killed by fatal injuries and can still be easily beaten by a stronger or more skilled opponent in a fight; she can't see through walls or hear things a mile away. If anything, her enhancements simply grant her a mild edge over normal humans. She does have a more receptive mind when it comes to the telepathic or psychic abilities of others. Her mother taught her from a young age how to open or block her mind to psychic advances, and she often has a mental wall up that renders casual mind-reading unsuccessful (not so much more focused/powerful efforts to access her mind). She lacks the ability to initiate telepathic connections herself, although she's easy to maintain a mental connection with when she's not blocking it. Thanks to her mother's teaching, she's generally aware of when someone is trying to access her mind.
| History |
Alaine was born the oldest of six children to a humble family in Alabama, in the USA. Her parents were both Gifted, but they'd settled far enough in a rural area that they were largely out of the public eye. They chose to homeschool their six children to further protect them from unwanted discrimination and reporting, which overall worked out well until Alaine was about seventeen. Several of her siblings had begun manifesting powers while others were too young or seemed to simply carry the Gifted genes and not show any powers, and even in their rural surroundings it was hard to keep a Gifted family of eight from being noticed.
When Alaine was seventeen the government came knocking on the Barrows' door, demanding they turn themselves in for monitoring and observation in a controlled facility. Her parents, Roger and Laverne Barrows, refused to cooperate and attempted to fend off government-sent Hunters while allowing their children to escape.
They were unsuccessful.
Alaine, tasked with getting her siblings to safety, was forced to watch her parents be killed before her own attempts at protecting her young siblings were foiled, and the six Barrows children were brought under government supervision. Separated and "monitored" for three years, all but Alaine resisted to the point of death... or at least so she was told. Although enduring torturous experimentation herself, upon hearing her siblings were dead she flew into a rage, displaying a level of power previously unavailable to her. Finding herself able to manifest unstable energy blades in her extreme anger and pain, Alaine successfully broke free of her restraints, killing and injuring anyone who stood in her way. Her attempts to locate her siblings within the facility where she was housed proved fruitless, and she's since come to believe they really are dead.
Since her escape, she's been roaming on her own and traveling from one place to another, rarely staying for more than a few months and always in hiding. There was a year after her escape where she sought out and broke into government facilities in search of her siblings, but now she tends to avoid conflict where possible and focuses on helping other Gifted she comes in contact with. She's heard of the Rebel Army but isn't sure what to make of it, hesitant to join without being certain of their goals and motives.
While she doesn't actively seek them out, she's always on the watch for the Gifted Hunter that murdered her parents and had herself and her siblings captured. She's vowed to kill them if she ever finds them again.
| Family |
Parents; Roger & Laverne Barrows - deceased. Siblings; Brook, Grace, Ezra, Eli, Joy - assumed deceased. Used to have family pets, not sure where they are now or if they're still alive.
| Strengths |
Loyal
Hardworking
Resilient
| Weaknesses |
Rebellious
Isolated
Jealous
The Other
| Theme Song |
Don't Give Up – Ursine Vulpine & Annaca ”Every time I fall I picture you by my side saying 'Don't give up now, Pressure's on, Hide and seek until they break you down'”
The name's CosmicCowgirl, feel free to call me Cosmo or Cowgirl! ♡
♘ currently open to RPs! Pms only ♡ RT is [url=https://www.roleplayerguild.com/topics/189541-there-has-never-been-a-time-without-unicorns-mxf-lf-m/ooc#post-5412958]here[/url]!
♘ MxF pairings, multi-para posts, regular replies
♘ fantasy, romance, modern, supernatural, drama, mature themes, DRAGONS always ♡
<div style="white-space:pre-wrap;">The name's CosmicCowgirl, feel free to call me Cosmo or Cowgirl! ♡<br>♘ currently open to RPs! Pms only ♡ RT is <a href="https://www.roleplayerguild.com/topics/189541-there-has-never-been-a-time-without-unicorns-mxf-lf-m/ooc#post-5412958">here</a>!<br>♘ MxF pairings, multi-para posts, regular replies<br>♘ fantasy, romance, modern, supernatural, drama, mature themes, DRAGONS always ♡</div>