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    1. Crosswire 8 yrs ago
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7 yrs ago
Current Trying to find spoopy games to play for Halloween.
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7 yrs ago
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@Polaris North
If you like Electromancy then by all means adopt it for your character. However if there is something you have in mind that you want to try and develop then by all means bring it up here. What I showed you was simply off the top examples of possible magical schools and styles.

Electrum is a naturally occurring alloy of gold and silver, and it is fairly rare. However one of the professions on Earth are adventurers and explorers who go out in search if valuables in the form of forgotten Earthly treasure, pre-Rending technology, and texts and artifacts relating to Earthly magic.

Since your character works as a guard maybe he came across a dead adventurer with some bars of Electrum that he decided to keep for himself when he reported the body. He also could have gotten hold of a magical text the same way and learned how to use Electromancy from that.

A human throwing around destructive magic would probably raise a lot of concern. The Guard probably wouldn't mind too much beyond the initial shock(after all having someone amongst them that can hurl lighting bolts would probably be comforting), but other groups and townsfolk would be worried that a human knows such things.

It could potentially work either way. Though considering the chaotic nature of your character, maybe they're a corrupt guard? Breaking the rules and conspiring with some criminal elements, keeping his magic a bit of a secret and using it whenever he needs to get rid of someone who becomes problematic for him...


@redbaron1234@Daglobster@Vutava@Majoras End
roleplayerguild.com/topics/168758-lon…

The Roleplay is finally up! I apologize if things look messy. I'm still recovering from surgery so I can't work at my best at the moment.
It's probably a bad example when my first two example characters are both human, but I have an Equestrian character or two in the works it is simply taking a while. I'm still recovering from surgery so I'm a bit of a mess and things are still going kind of slow for me. So be patient if things look disorganized or crappy. I'll clean them up when I stop feeling like crap.

If something doesn't make sense let me know.









PLEASE NOTE THAT THIS TOPIC IS FOR ACCEPTED CHARACTER SHEETS ONLY. PLEASE POST ALL CHARACTER SHEETS IN OOC FOR APPROVAL. I WON'T BE PLEASED IF SOMEONE POSTS THEIR CHARACTER HERE BEFORE IT CAN BE LOOKED OVER AND APPROVED ACCORDINGLY







Important Information
Setting Information
Magic
Eqestrian Species






Equestria was a land of peace.

Invasions of changelings. Long slumbering conquerors. Relics of untold and heinous power. The cruel humor of a mad god of chaos. While countless dangers had befallen the magical land of Equestria in the past it was always the honest hearts of the ponies, pegasi, and unicorns that ensured it's prosperity time and time again.

One such unicorn, Twilight Sparkle, had begun experimentation on a new form of teleportation spell. It was during a bright and sunny morning that her eagerness finally outstretched her normally meticulous precautions. During her first proper casting of the spell she made a mistake.

In a flash of blinding, overpowering light Twilight found herself in a strange alien place. Cold, colorless rock seemed to cover every inch of the ground around her as constructs of glass and steel stretched into the sky above her head. It was only after casting her spell for the first time did Twilight realize it didn't simply take her to another location, but another realm entirely.

Within moments of arrival she spotted the residents of the world. Strange creatures unlike the ponies she was used to seeing. Though she wished to return home without incident her curiosity got the better of her.

After a series of long panicked misunderstandings regarding her nature Twilight was able to return home, having started a dialogue between Equestria and the strange new world of “Earth”. For a time everypony in Equestria was abuzz with talk of the new world, the new race, and the wondrous potentials that seemed to await them.

The creatures who lived on the new world, ‘Humans”, had a lot to offer. While they were ignorant and incapable in all things magic they had a wondrous grasp over the non-magical manipulation of the world around them. Trade was incredibly enticing to the humans and had the potential to be immensely lucrative for the Equestrians.

The first exchange was simple. Basic magic spell books in exchange for human science and physics textbooks. It seemed like a harmless, almost childish trade. Like students trading reading material between classes. Though Unicorn magic was largely useless to the humans, the spell books still acted as an introduction to an art long since dead and buried on Earth.

Just the mere possibilities the books presented were enough to ignite something in the humans.

Something dangerous.

It wasn’t long before human researchers managed to extrapolate the means of harnessing magic for themselves and a glorified magics arms race exploded between opposing human groups. Basic magical knowledge was used to engineer grotesque weapons that immediately made mankind’s previous arsenal of mass destruction utterly obsolete.

The Equestrians were left gaping in shock as the Humans twisted basic, almost mundane magic into horrifying engines of doom.

Plans were quickly made by the Equestrians to intervene. To warn the humans and do everything in their power to dissuade them from abusing magic any further before it was-

T̞̪o̜ͅo҉̳̫͕͈͍̹ ̡̹̪̙̗̮͖̮l̻͖̼a̢͔̜̝͎̪͖t̹̪̞e҉̹͚̖̞̞ͅ.

Tensions boiled over and with weapon and ritual in hand the humans rent the world asunder.

THE RENDINGbegan.

The Earth shuttered as it was smashed by the ungodly might being unleashed. In the blink of an eye countless people died. Cities, entire chunks of landmass vanished as fire, light, and freezing cold splintered through the sky. In a matter of minutes all of human civilization, from governments and organizations, to the very law itself crumbled into nothingness as chaos swept over the land.

Though the violence ended quickly the deaths did not. The simultaneous use of so much destructive magic spread an unstable residue energy across the entire Earth. At first it seemed to do nothing. Then after a few days it began to effect the adult humans in ghastly ways. Millions began to die from mass organ failure. Those who didn't die lost themselves as were gradually warped and twisted into horrific monstrosities.

Younger adolescent humans were seemingly unaffected by the energy, but many found themselves alone as their parents died or tried to claim their lives in fits of inhuman madness.

By the time Equestria stepped in to give aid the entire adult population of the Earth had either been killed through fighting and illness, or rendered inhuman by the aftermath of their own weapons. They arrived to a smashed world filled with nothing but monsters and frightened, confused children and teens.

Equestria was confronted with an utter nightmare and began to devote a great deal of resources to resolving the crisis.

They formed an ‘army’ of sorts made up of guards to establish order, volunteers to treat and care for the massive amounts of young human survivors, and brave individuals tasked with getting rid of the remaining magical weapons both living and inert made by the humans.

It was difficult, dangerous, threatening work but the Equestrians achieved great success for their efforts. Yet they were still left with the survivors of a civilization that had no way of leading or rebuilding itself properly.

Countless debates were held and a torrent of concerns were raised. Many felt it wasn't right to expect the traumatized masses of young humans to fend for themselves after what had happened. Some feared that if left to themselves they would simply repeat what they had done, either on themselves or Equestria.

In an atmosphere of uncertainty a solution was presented...

Equestria would take Earth into its territorial domain as a kind of colony. Special facilities called ‘Reform Schools’ would be built on Earth. Here the young humans would be taken and have their memories erased with powerful magic. Freeing them of the burdens and traumas of their pasts. Allowing them to start their lives anew and be re-raised and re-educated under Equestrian values.

The plan concerned and deeply worried some. Yet few could argue with the results. Human children, who days before were left nearly catatonic from grief, were smiling and playing with others. Seeing the pain gone from their eyes made it difficult to object to the plan...


Ten years has passed since then and the world has changed.

The Earth has healed remarkably fast thanks in part to the assistance of the Equestrians. Forests grow, fields rise, and the wilderness has rapidly reclaimed much of the once overpopulated Earth. Abandoned towns, blasted cities, and the forgotten remains of facilities are now overgrown with the creeping tendrils of nature.

In the years since the construction of the reform schools Equestria has built it’s own settlements on Earth which has come to be seen as a new frontier. A wilder, more dangerous place of adventure and opportunity. Increasing numbers of ponies, griffons, dragons, and other races have immigrated to Earth in search of employment and a new start.

Only the settlements built or rebuilt by the Equestrians are readily lived in and considered safe. Outside of the new businesses constantly opening up there is a demand for explorers, scavengers, and adventurers on Earth. A hidden wealth of technology, riches, and secrets wait to be found in the otherwise abandoned areas of the world.

Along with the rush of opportunity the Equestrians have benefited immensely from adopting various elements of human technology. Firearms, radios, modern materials, motor vehicles, advanced electronics, robotics, computers, and more have been reverse engineered and given a unique twist by the Equestrians.

While Equestria itself remains just as rural and rustic as it’s always been, the settlements on Earth employ a mix of old and new technology. Crank operated cash registers are used in stores that sell motorized carriages while guards in knight like armor made from ‘modern’ materials patrol the streets with the assistance of vacuum tube filled surveillance robots. (Think something similar to Fallout Equestria in a sense)

The humans meanwhile live happy lives. Those who 'graduated' from reform school work and live in the settlements. While the children and teens still in the reform schools receive regular meals, education, and care with some even being adopted by Equestrian families.

However all is not well.

Dangerous creatures inhabit the wilderness of the Earth. The magical energies that ended the adults seemingly altered many of animals of the world. Turning them from simple beasts of instinct to highly aggressive, invasive, and murderous monsters. Other, far older dangers were seemingly awoken by the release of magic on Earth as things once only heard of in legend began to appear.

Some humans have also begun to remember things. Complete restoration of their memories was supposed to be impossible and it was. Yet that didn't stop fragments of memory from surviving. Phrases, locations, faces, names, bits and pieces of things without much if any context.

Even during the first year of the reform schools some children weren't as happy as others. They experienced nightmares, retained phobias and biases from before their memory wipes, and developed problematic personality traits. After ten years they've grown into rebellious 'problem children' that cause issues within the otherwise harmonious Reform Schools and in the Equestrian settlements on Earth.

On top of all that strange rumors have begun to spread as of late. Whispers say that somewhere on Earth is an artifact. An artifact of fabulous power that can grant any wish. Accomplish any task. Bring to life any desire. Accomplish even that which is unobtainable even through magical means.

And the rumors whisper that it is somewhere near the Equestrian settlement of Bellbrooke, located in the former British Isles...

Most assume it is nothing more then a story, but there are those who have taken a deep interest in the rumor. Even now schemes are being hatched and a shadow has begun to loom over both Equestria and Earth...
@Polaris NorthAll I ask is that players put effort into their posts. If you have a lack of experience then the only way to improve that is by roleplaying more. So welcome aboard Polaris! I really love the eagerness and sense of enthusiasm in you're writing.

And to answer your question there are plenty of spells your human character could possibly know depending on their background and the school of magic they wield.

However you have to understand Earthly magic isn't typically taught to humans.

In fact Equestrians under normal circumstances try to keep humans away from learning or handling magic. Given the whole 'damaged their world and nearly killed off their whole race' thing. However just because you want to keep something out of someone's hands doesn't mean it is going to happen.

So you'll need a good justification for how they learned magic (given you described wanting a violent, chaotic character that shouldn't be too difficult.) but outside of that you should be fine.

I was saving this for when I put up the roleplay, but I wrote down how magic works and the two types of magic in the setting at the bottom of the post in a hider.

To quickly summarize: Human or "Earthly" magic takes longer to cast then Equestrian magic. It normally requires effort and preparation to use, but it can be sped up through clever(or sacrificial) means. There is no single way to cast Earthly magic so your character can practice a common school of magic while using a style unique to themselves.

Try to think of the magic in this roleplay a little like the magic from Dark Soul, if you've ever played that game. Just with more chanting, scrawling, and various things done before the spell is actually usable.

It is powerful and immensely beneficial. However it isn't instantaneous. Even fast spells have some kind of delay or wind up to them. I you don't set yourself up correctly or begin to cast a lengthy spell when some hulking monstrosity is two feet from your face, you're going to get thrown off a ledge to your screaming agonizing demise.

I'll write out some examples of some possible Earthly Magic schools and spells to try to give you an idea of how things work. Then we can talk over any specifics you had in mind. As long as you follow the general feel of what is presented and remember the rules of the magic in this setting, you can be as creative as you wish.
White Magic
Verbal- Focus
The reliance on miracles and divine favor to achieve prosperity is not a new concept. In the past people would pray, chant, and sing to receive boons from strange unseen things. White Magic is the more refined practice of such methods. Drawing magic not from the environment, but beings of great power that do not exist in the visible realm.

Though many White Magic users attribute their magic to beings of their choosing, they don't actually see, hear, or sense them. All they know is that when they call on the magic for their spells somethinganswers them. It could be one entity, it could be many different entities, the lack of concrete knowledge of the origin of their magic demands faith and a strong sense of belief in practitioners of White Magic.

However many debate the safety, or sanity of using White Magic. Receiving boons and favors from some unidentifiable far off force carries with it tremendous risk. Surely something of such power must want something in return or has some ulterior motive to it? White Magic is generally associated with light and life, but its origin could be more maddening and malicious then even the most heinous of demonic magics.

Traditional White Magic is cast using a small focus (an idol, a necklace, etc) and carefully recited words typically taking the form of prayer or mantra. The emotion behind the words and the feelings of the caster play an important part in whether or not the spell works as intended if at all.


Necromancy
Verbal- Focus - Catalyst
The arcane practice of understanding and manipulating the forces that separate life from death. Through Necromancy spirits may be understood, powerful forces may be harnessed, and the dead themselves can be turned into tools or outright weapons.

Lycoris is a practitioner of Necromancy but does so in a style she developed on her own with some experience. Typically traditional necromancy is very stationary and time consuming, but by using blood as not only a sacrificial medium but a focus Lycoris can dramatically simplify spells.

By spilling her blood (or the blood of another) and using it in her castings she hastens otherwise time consuming practices. Allowing her to use her Necromancy more offensively and on the fly. While powerful, Lycoris's approach has it's weaknesses. Like most magic associated with the 'dark' her spells are left vulnerable to magic connected to the divine or the light. Her use of blood in her spells also takes a toll on her health as Lycoris must draw her own blood, often through cutting into herself, which risks infection, greater blood loss then intended, and a number of other horrid things.

ϟElectromancyϟ
Somatic- Material
Pyromancy. The magic of the flame. Primal and Promethean in nature. This means of manipulating and creating such a base element influenced countless other schools of magic throughout the ages. One of which was Electromancy.

Countless gods have been associated with thunder and lighting. Zeus hurling thunderbolts down from the heavens being one of the most widely known. Fire may be deeply primal, but the fear of the menacing clap of thunder and the brilliant flash of lightening is almost just as old. Drawing on this Electromancy is built around harnessing, wielding, and creating lightening, electricity, and the things connected to them.

Instead of symbols, figures, words, or blood, Electromancy is cast through the practiced gestures of the body and the use of precious powdered metals. Electrum is extremely vital to Electromancy, though gold, copper, and other yellow-ish/orang-ish tinted metals and minerals and be used as substitutes with varying degrees of inferiority (gold being the next best thing to proper Electrum). As a general rule an Electromancer must have their feet firmly planted on the ground or something solid in order to cast their magic, making it difficult to cast on the move.



@redbaron1234Good to have you on board! I intend this to go up in the next day or so. Still dealing with my recovery from surgery and having loud relatives over.
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