@DracoLunarisI understand Draco, its fine. Thank you for posting and putting your usual charm into Lily and Julian's replies. :)
Right now I'm recovering from surgery. Stuck in bed at home and crocked on pain pills. They didn't find any cancer so that is good, but I have a wound in my rear end and can't sit down to use the toilet.
I'll go harass Lavul and Kaiser to post while I check my notes to see what else is in the 'starting' area Lily is in.
@Daglobster I totally understand, wandering and crashing into cool looking forums super early/late at night is something I do too. Your PMed character sheet is great and I really appreciate your effort and understanding in correcting things.
I'll try to get up the roleplay as soon as I can, but I just got out of surgery and am still recovering. So please forgive me if this takes a few days longer then it normally would.
@Daglobster Crap, did you write your whole character sheet before seeing what I wrote?
Here are my thoughts on what you have:
-The 'race' part is meant to show actual race, not ethnicity. What kind of human you are is utterly irrelevant, its THAT your human that matters.
-When it comes to the Guard, picture something a bit more archaic then the modern military. The Equestrians picked up and adopted various pieces of human tech, but plenty of older ideas and mentalities survived. In the guard Charlotte was likely taught how to wield a spear and swing a sword before she was ever trained to fire a gun.
This should reflect in the skills she picked up from training.
-Her gear is a bit too modern. Unless she salvaged all that gear herself, that isn't likely what she'd be outfitted with. The armor used by the guard for example wouldn't be proper Kevlar, it'd be something like a cross between their old medieval-style armor and modern materials, ceramics, aromid fibers, that kind of stuff.
Imagine the combat armor from Fallout 4 with a more knightly/roman centurion kind of feel.
It'd still protect against bullets, but it'd be better suited to stopping things like swords, spears, and the pulverizing claws of some horrible monster.
Weapon wise she'd probably have a more archaic firearm and a proper melee weapon like a short sword or a spear instead of just a combat knife. The Equestrians learned how to make rapid fire firearms, but they haven't figured out how to make them cheaply or effectively. So the guard is outfitted with things like single action revolvers, falling block rifles, tubed shotguns, that kind of thing.
-And finally, and this is more a minor thing, most reformed humans actually have their names changed to something more Equestrian. The memory wipe typically kills their old names. Some kinds remember them, others don't, others do later. It's not a big deal and I don't want to sour anyone's experience by dictating names, but it's something to keep in mind.
Also here is an example character sheet for future reference.
Falling Down is a young, human, teenage girl who reeks of adolescent rebellion. Standing 5,7 with a cocky smile and messy unkempt brown hair styled in a crude pixy cut of sorts, she's never far from trouble. Her maroon colored eyes, turned an unnaturally red shade after exposure to the radiant wave following the release of mankind's magical doomsday weapons, either gleam with her typical boisterousness or grow dull in her far more common boredom.
Her constant constant activity has left her with a light athletic build and light but healthily toned skin. Though fair her skin is course and calloused in places, mainly her knees and the palms of her hands. Scars and remnants of recent cuts and scrapes can often be found dotting her hands or legs.
As of her recent transfer between Reform Schools, Falling is dressed in beaten red and white sneakers, battered jeans with the knees worn out and patched, a white t-shirt with a design that's long since faded from vision, and a denim jacket that's got ragged at the sleeves and threatens to fall apart at the slightest provocation.
◇Personality Elements◇
Mistrusting
Disloyal
Lacking Confidence
Lonely
Adventerous
Curious, but easily bored
Passionate
Brave
◇Biography◇
Iris Strich was born in Ontario, Canada to a young upstart police officer and a sleepy eyed office worker. From her seven-year old viewpoint her life was nothing short of idyllic. A pleasant haze of 1st grade elementary school, sugary breakfast cereals, stuffed animals, and nights watching television alone downstairs as her parents failed to show up from work on time to feed her dinner.
Then in a single hour Iris's happy, predictable life was shaken to it's core as her country was thrown into blind panic at the terrible destruction around it.
The Rending had happened.
Law and order dissolved like gasoline soaked paper put to the match as countless people attempted to flee from the chaos and into the wilderness. Transports were taking people to safety, but there was only so much room and so much time.
Her parents rushed on foot from their house to meet one of the last transports, dragging Iris behind them as she went. Being just seven years old Iris slowed them down and seeing they were about to be left behind her parents did something that was forever burned into her mind.
They let go of her hand and ran.
Without a single sign of hesitation Iris parent's abandoned her and hurled themselves onto the transport just as it took off, leaving the little teary eyed girl behind as they disappeared into the clouds above.
Left alone Iris was forced to fend for herself, wandering the lawless streets still in a daze at what had happened. It wasn't long before she met others like her and found what she believed to be friendship. Iris put her trust in those she met, only for them to betray her as soon as she became an inconvenience for them. Embittered and hurt, Iris soon treated everyone she met as if they were inevitably going to throw her away.
However a seven year old who didn't trust anyone wasn't well equipped for survival and Iris was left on the verge of starvation when the Equestrians came. They rounded her and countless other surviving children up, taking them to a secure camp where they were fed and had their injuries mended.
Though she was saved by them Iris only expected the worst from the Equestrians, like she had begun to do with everything else. Eventually the Equestrians began to lead the children away from the group, one by one. Iris grew suspicious but didn't sense any danger as she was lead to a small room with just a chair inside.
Sat down in the chair Iris was told to wait and begrudgingly she did. Time passed and Iris began to feel strange. She began to lose focus, it became hard to think, and the urge to sleep became overwhelming. Closing her eyes Iris fell asleep and when she woke up, she remembered nothing.
Having her memory erased, Iris was given the name "Falling Down" and was happy for a time. As happy as she had been before the chaos, maybe even more so. Yet a few days after the erasing she began to experience odd nightmares. There were times during the day when she was struck with the overwhelming fear of being abandoned. She felt as if everyone was going to cast her aside and turn their backs on the promises they made to her if she became a burden. Though Falling’s memory had been erased she still remembered that someone had betrayed her before…
These memories colored the rest of her life from that point. Falling grew mistrustful of the other kids, distancing herself from them for fear of being hurt. Falling had difficulty doing what she was told and following the advice of the teachers, feeling they would mislead her. She no longer felt safe around them, around anyone. Once she became a teenager Falling became overtly rebellious, disobeying rules, starting fights, and causing a number of problems.
Falling was moved from Reform School to Reform School. Each time she was moved in the hopes of her being able to get a new start and finally get the help she needed to start living her life, instead of simply living in fear. Yet Falling proved uncooperative and her behavior ended up becoming self sabotage.
She’s only recently been transferred to Bellbrooke a week ago. Though Falling isn’t happy with the transfer, it feels like this may be her last chance…
◇Skills and Talents◇
Athletic: Falling is highly athletic. Though she dislikes sports because of the teamwork inherently involved in many of them, her less then acceptable activities around the Reform Schools she's been in have kept her physically active in a multitude of ways. As a result she possesses quick reflexes, enough strength to lift herself, and a superb running speed with stamina to match.
Brawler: Constant mistrust, fear of abandonment, unbridled emotional issues, and delinquent tendencies have gotten Falling into plenty of fist fights and brawls. Though they were usually between other children her age, she's taken enough hits and thrown enough punches to gain a general idea of how to wield violence effectively against her enemies and obstacles.
Sleight of Hand: While Falling has done many unpleasant and inappropriate things, she's largely avoided outright thievery for fear of what the repercussions could be. However she's made a habit of finding and keeping things she really isn't supposed to have. As a result the girl has had some practice with hiding knickknacks, books, sharp objects, and various other things from watchful eyes. Making it seem like she's gotten rid of something when she hasn't has become second nature to her.
Daydreamer:While not exactly a great student Falling is an avid reader. Of fiction. She's read countless adventure stories and is rather knowledgeable on them. Not that knowing the tales of a fictional hero in a fictional world have ever been much used to her, but it makes her a vivid day dreamer who often slips off mentally when bored out of her gourd.
◇Relics, Spells, and Techniques◇
Iris is ignorant in the ways of magic and possesses no magical artifacts or items, but that doesn't mean her interest in such things is by any means low. She searches high and low in the hopes of finding some wondrous thing that will solve all of her problems...
◇Gear◇
Regular Human Clothes: Clothes made before the fall of humanity. On the verge of becoming threadbare in places, but fitting and comforting. Offers little if any protection from ranged, magical, or melee attacks. May attract moths.
Iron Pipe: A four foot length of iron piping with a heavy duty ball valve at the end. Falling picked it up with the intent of making something out of it, but quickly began to use it for hitting things she didn't like while exploring outside the school.
Bolo: Seeing the strange weapon in a half-burnt book she found while exploring outside the school, Iris replicated the weapon using a length of rope and a pair of round brass weights. Swinging the weapon over her head Iris can, supposedly, hurl the weapon and entangle her enemies legs. Provided she can actually hit them.
One-Half a pair of Binoculars: A pair of broken binoculars, made decades ago. Snapped in half Iris uses the remaining mostly functioning half she has as a spyglass of sorts.
Backpack: A teal, medium sized backpack littered with all manner of pockets and straps. It's where Iris stashes everything she finds on her unauthorized trips outside of school.
@DaglobsterWelcome aboard! I can't say how happy I am to see another person interested in this. Go ahead and make your character, just know I have some setting info I intend to post up once the roleplay was actually posted so you might have to edit later.
To answer your question: Kind of.
The Equestrians are doing their best not to come off like overlords, but there are some uncomfortable elements to their attempts to fix things.
Twilight Sparkle:"Welcome, welcome to City 17-er, wait no that's not right..."
They aren't super keen on the idea of humans being involved in violent activities given their history and The Rending. Reform Schools go out of their way to create an environment largely free of overt negativity, in order to foster good will and strong feelings of acceptance between the children. It's almost to the point of sheltering the reformed human children, leaving them kind and happy but somewhat naive and largely if not totally ignorant of what happened years prior.
That kind of environmental control doesn't extent to when they graduate, but the Equestrians quietly bar humans from doing certain things in order to prevent the development of...dangerous mentalities.
Originally Equestria didn't even have much of a military. They were a peaceful nation where most of their standing forces were simple guards. However when The Rending happened and they had to deal with all the horrific shit on Earth, they had to change that.
They created an expanded guard force dedicated to protecting survivors and settlements on Earth, a salvation corp which worked to save lives and treat physical and mental injuries, and a specialized group dedicated to seeking out and destroying dangerous abominations and weapons on Earth. Oh and the Wonderbolts (originally just a specialized rescue and airshow team) became the Wonderbolt Special Forces.
A human character would likely be barred from joining the hunter/seeker group (they'd probably make up some bullshit medical or bureaucratic reason why to justify it) and they would be ineligible for the Wonderbolts since they can't fly.
However your character COULD join the Guard, or become a local law enforcer (like a sheriff or a deputy) in a settlement. The Equestrians don't like the idea of Humans being involved in offensive conflict, but Guards simply work to establish order and protect others from harm (which on Earth entails fighting monsters, criminals, and all sorts of crazy shit). So they figure a human learning the value and pride in fighting to defend others would be good, and allow it.
There isn't a special group for humans in the Guard, as the Equestrians don't want to segregate humans, so they would just be welcomed on as a regular guard.
@agentnumalolHahaha. To be fair Marston's actions in the roleplay as they are will probably earn him reputation. Killing bad guys or turning bandit and robbing a surviving town would have different effects. So you might still get your wish, just without the bandana abusing (or maybe with the bandana abusing if you can find or make one XD).
Also I just put up a second interest check for another roleplay I'm starting. Don't worry, I won't be neglecting this roleplay. I just figured I'd post it here and share. If you aren't interested or don't want to overload yourself with too many roleplays that is fine~
Invasions of changelings. Long slumbering conquerors. Relics of untold and heinous power. The cruel humor of a mad god of chaos. While countless dangers had befallen the magical land of Equestria in the past it was always the honest hearts of the ponies, pegasi, and unicorns that ensured it's prosperity time and time again.
One such unicorn, Twilight Sparkle, had begun experimentation on a new form of teleportation spell. It was during a bright and sunny morning that her eagerness finally outstretched her normally meticulous precautions. During her first proper casting of the spell she made a mistake.
In a flash of blinding, overpowering light Twilight found herself in a strange alien place. Cold, colorless rock seemed to cover every inch of the ground around her as constructs of glass and steel stretched into the sky above her head. It was only after casting her spell for the first time did Twilight realize it didn't simply take her to another location, but another realm entirely.
Within moments of arrival she spotted the residents of the world. Strange creatures unlike the ponies she was used to seeing. Though she wished to return home without incident her curiosity got the better of her.
After a series of long panicked misunderstandings regarding her nature Twilight was able to return home, having started a dialogue between Equestria and the strange new world of “Earth”. For a time everypony in Equestria was abuzz with talk of the new world, the new race, and the wondrous potentials that seemed to await them.
The creatures who lived on the new world, ‘Humans”, had a lot to offer. While they were ignorant and incapable in all things magic they had a wondrous grasp over the non-magical manipulation of the world around them. Trade was incredibly enticing to the humans and had the potential to be immensely lucrative for the Equestrians.
The first exchange was simple. Basic magic spell books in exchange for human science and physics textbooks. It seemed like a harmless, almost childish trade. Like students trading reading material between classes. Though Unicorn magic was largely useless to the humans, the spell books still acted as an introduction to an art long since dead and buried on Earth.
Just the mere possibilities the books presented were enough to ignite something in the humans.
Something dangerous.
It wasn’t long before human researchers managed to extrapolate the means of harnessing magic for themselves and a glorified magics arms race exploded between opposing human groups. Basic magical knowledge was used to engineer grotesque weapons that immediately made mankind’s previous arsenal of mass destruction utterly obsolete.
The Equestrians were left gaping in shock as the Humans twisted basic, almost mundane magic into horrifying engines of doom.
Plans were quickly made by the Equestrians to intervene. To warn the humans and do everything in their power to dissuade them from abusing magic any further before it was-
T̞̪o̜ͅo҉̳̫͕͈͍̹ ̡̹̪̙̗̮͖̮l̻͖̼a̢͔̜̝͎̪͖t̹̪̞e҉̹͚̖̞̞ͅ.
Tensions boiled over and with weapon and ritual in hand the humans rent the world asunder.
THE RENDINGbegan.
The Earth shuttered as it was smashed by the ungodly might being unleashed. In the blink of an eye countless people died. Cities, entire chunks of landmass vanished as fire, light, and freezing cold splintered through the sky. In a matter of minutes all of human civilization, from governments and organizations, to the very law itself crumbled into nothingness as chaos swept over the land.
Though the violence ended quickly the deaths did not. The simultaneous use of so much destructive magic spread an unstable residue energy across the entire Earth. At first it seemed to do nothing. Then after a few days it began to effect the adult humans in ghastly ways. Millions began to die from mass organ failure. Those who didn't die lost themselves as were gradually warped and twisted into horrific monstrosities.
Younger adolescent humans were seemingly unaffected by the energy, but many found themselves alone as their parents died or tried to claim their lives in fits of inhuman madness.
By the time Equestria stepped in to give aid the entire adult population of the Earth had either been killed through fighting and illness, or rendered inhuman by the aftermath of their own weapons. They arrived to a smashed world filled with nothing but monsters and frightened, confused children and teens.
Equestria was confronted with an utter nightmare and began to devote a great deal of resources to resolving the crisis.
They formed an ‘army’ of sorts made up of guards to establish order, volunteers to treat and care for the massive amounts of young human survivors, and brave individuals tasked with getting rid of the remaining magical weapons both living and inert made by the humans.
It was difficult, dangerous, threatening work but the Equestrians achieved great success for their efforts. Yet they were still left with the survivors of a civilization that had no way of leading or rebuilding itself properly.
Countless debates were held and a torrent of concerns were raised. Many felt it wasn't right to expect the traumatized masses of young humans to fend for themselves after what had happened. Some feared that if left to themselves they would simply repeat what they had done, either on themselves or Equestria.
In an atmosphere of uncertainty a solution was presented...
Equestria would take Earth into its territorial domain as a kind of colony. Special facilities called ‘Reform Schools’ would be built on Earth. Here the young humans would be taken and have their memories erased with powerful magic. Freeing them of the burdens and traumas of their pasts. Allowing them to start their lives anew and be re-raised and re-educated under Equestrian values.
The plan concerned and deeply worried some. Yet few could argue with the results. Human children, who days before were left nearly catatonic from grief, were smiling and playing with others. Seeing the pain gone from their eyes made it difficult to object to the plan...
Ten years has passed since then and the world has changed.
The Earth has healed remarkably fast thanks in part to the assistance of the Equestrians. Forests grow, fields rise, and the wilderness has rapidly reclaimed much of the once overpopulated Earth. Abandoned towns, blasted cities, and the forgotten remains of facilities are now overgrown with the creeping tendrils of nature.
In the years since the construction of the reform schools Equestria has built it’s own settlements on Earth which has come to be seen as a new frontier. A wilder, more dangerous place of adventure and opportunity. Increasing numbers of ponies, griffons, dragons, and other races have immigrated to Earth in search of employment and a new start.
Only the settlements built or rebuilt by the Equestrians are readily lived in and considered safe. Outside of the new businesses constantly opening up there is a demand for explorers, scavengers, and adventurers on Earth. A hidden wealth of technology, riches, and secrets wait to be found in the otherwise abandoned areas of the world.
Along with the rush of opportunity the Equestrians have benefited immensely from adopting various elements of human technology. Firearms, radios, modern materials, motor vehicles, advanced electronics, robotics, computers, and more have been reverse engineered and given a unique twist by the Equestrians.
While Equestria itself remains just as rural and rustic as it’s always been, the settlements on Earth employ a mix of old and new technology. Crank operated cash registers are used in stores that sell motorized carriages while guards in knight like armor made from ‘modern’ materials patrol the streets with the assistance of vacuum tube filled surveillance robots. (Think something similar to Fallout Equestria in a sense)
The humans meanwhile live happy lives. Those who 'graduated' from reform school work and live in the settlements. While the children and teens still in the reform schools receive regular meals, education, and care with some even being adopted by Equestrian families.
However all is not well.
Dangerous creatures inhabit the wilderness of the Earth. The magical energies that ended the adults seemingly altered many of animals of the world. Turning them from simple beasts of instinct to highly aggressive, invasive, and murderous monsters. Other, far older dangers were seemingly awoken by the release of magic on Earth as things once only heard of in legend began to appear.
Some humans have also begun to remember things. Complete restoration of their memories was supposed to be impossible and it was. Yet that didn't stop fragments of memory from surviving. Phrases, locations, faces, names, bits and pieces of things without much if any context.
Even during the first year of the reform schools some children weren't as happy as others. They experienced nightmares, retained phobias and biases from before their memory wipes, and developed problematic personality traits. After ten years they've grown into rebellious 'problem children' that cause issues within the otherwise harmonious Reform Schools and in the Equestrian settlements on Earth.
On top of all that strange rumors have begun to spread as of late. Whispers say that somewhere on Earth is an artifact. An artifact of fabulous power that can grant any wish. Accomplish any task. Bring to life any desire. Accomplish even that which is unobtainable even through magical means.
And the rumors whisper that it is somewhere near the Equestrian settlement of Bellbrooke, located in the former British Isles...
Most assume it is nothing more then a story, but there are those who have taken a deep interest in the rumor. Even now schemes are being hatched and a shadow has begun to loom over both Equestria and Earth...
Afterword
Alright.
Right out the gate I’ll admit this roleplay might seem tonally weird, but I have good intentions for it. Think of it in a similar vein to Fallout Equestria if you’re familiar with that. Just less apocalyptic and more doing less than kid-friendly things with ponies.
I know a My Little Pony roleplay on this site does not bring the greatest of expectations to mind. Not everyone is a fan of the series and those who are fans aren’t always seen in the best light. So I’m taking a moment to say that I intend to do right by this roleplay. I have a lot of passion and high expectations of things to come.
For those who care the starting events of the plot mentioned above kick off before Season 3 where a number of key events in the show happened. So what happened in the show and later seasons likely happened differently or not at all. This is to allow a certain degree of AU when it comes to canon characters. I’ve always enjoyed alternate character interpretations and wish to allow players to do interesting things with established characters.
Twilight Sparkle never becoming an alicorn. Flurry Heart growing up into a spoiled despot. Celestia snapping and actually becoming Daybreaker. The Cutie Mark Crusaders getting different cutie marks and going their separate ways. Scootaloo ACTUALLY being an orphan.
If you have something you want to try then by all means go for it. As long as it’s well written and well presented then it’ll likely fly.
So I hope that gets across my intentions for this roleplay.
[center][img]Character Name here, or get a banner from 1001fonts.com[/img][/center] [center][img]wpfreeware.com/wp-content/uploads/201… [center][center][h2] Short summarizing character title here [/h2][/center] [b]◤≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡◥[/b][/center][center][h2][b]Age (feel free to be vague with canon character ages) | Race | Sex[/b][/h2][/center] [h1][center][b]◇Physical Description◇[/b][/center][/h1] Give a detailed written description regarding your character's appearance. Make sure to go over skin/coat color, eye color, hair style and color, body type, body height, notable marks or scars, and aspects specific to their race (tails, horns, scales, claws, est).
[h1][center][b]◇Personality Elements◇[/b][/center][/h1] [list] [*] No need to write a thesis on your character's personality [*] That you'll likely forget half of [*] Just list out general traits [*] Here [*] And let their personality show through your writing [*] In the actual roleplay [/list] [h1][center][b]◇Biography◇[/b][/center][/h1] Tell us the events in your character's life that shaped who they are. We don't need to know what they ate for breakfast every single morning or how many times they collectively wiped their rears. Go over the important aspects while guiding us through the events that lead them where they are at the start of the roleplay. [h1][center][b]◇Skills and Talents◇[/b][/center][/h1] What your character is knowledgeable and practiced in. If they are a pony then specify their Cutie Mark and the special talent is allots them, provided of course they're not a [i]blankflank[/i]. [h1][center][b]◇Relics, Spells, and Techniques◇[/b][/center][/h1] Write out and detail any magical spells, relics, special techniques (accomplished through martial skill or other means), or natural abilities your character has access to. When it comes to magic [i](be it Equestrian or Earthly magic)[/i] magic users have to specify what spells they know, so they can't continually pull new spells out of their butts at their convenience.
Using magic effectively doesn't mean having a spell for every occasion, it means having a handful of spells you can apply creatively to solve a wide variety of problems. [h1][center][b]◇Gear◇[/b][/center][/h1] Go over and specify each noteworthy piece of gear your character starts off with. This covers firearms, melee weapons, clothing, armor, books, equipment, medicines, potions, ammunition, medical supplies, and the like. If your character starts with money you are limited to a certain amount.
@glwgameplayerJust look back to your previous posts and click the top right corner of your post that says 'raw'. You'll be able to see the raw coding for the post and what color you used previously. After that it's just a matter of copy and pasting. As for Snake being aggressive, he seems to have a fairly sound plan. Aggressive would be more bull rushing things.