RACE NAME:
Thugal
RACE TRAITS:
Achillean (-3) - Members of this species display an unnatural hardiness, a perplexing result of natural evolution or genetic tailoring. Both hard to injure and quick regenerate any wounds they receive, this species enjoys a distinct lack of natural predators who would attempt the foolish foolish endeavor of taking them down. Indeed, others will only assume these are normal creatures until they regenerate a lost arm by the end of the week.
Solitary (+1) - (Specifically in this case refers to how Thugal family units naturally desire their own home and space to rear young [born/seeded in batches] and grow them in. Whilst communal in other ways, such as having a socially acceptable and community-protected space to seed and grow young whose birth parents do not have space or cannot care for them, in this regard the Thugal have both an inherent disposition for needing the housing space and a rather practical reason for it at the same time.)
Slow Breeders (+1) - (The species has a long gestation period for young. Pregnant members can move around easily due to the growing fertilized spores being stored in their mushroom-cap 'hats'. Later, at a certain point in the growth of these, these hardy, rather survivable fertilized spores will be seeded in a spot [at home or communally] to grow the rest of the way. In compensation Thugal breed in larger batches to help grow and even recover population, but it still occurs more slowly even if in 'bursts' and is assisted by them having a higher 'drive' for mating. However, Thugal young are also born more well-developed and able to walk about and even run after their 'birth' as an advantage. Even so they are slower to breed than other species as a result, and ultimately still take longer recovering from plagues or disasters since it is much more costly for them than normal.
Before the 'seeding' point, though a Thugal can biologically go into reproductive 'stasis' as well. This in effect will block pregnancy chances entirely altogether, or can be alternately and just as naturally used to preserve fertilized spores and temporarily as well as safely halt an existing pregnancy itself. This originally evolved in their pre-sapience times so individuals could retain pregnancies, or prevent them, until they escaped danger or a dangerous area...or likewise do this to halt things until they get to an area more food-plenty and 'secure' to seed and raise young in.)
Sentient Fungi (0 / Does not cost trait pick) - Members of this species have evolved from fungi or have received some significant gene altering during their history, making them more akin to fungal species than any sort of animal. Whatever the reason is, this species requires little to no outside nutrients other than consuming organic matter to decompose and process within their bodies, though they do still possess an inherent sense of taste and flavors and such. While certainly an efficient way of generating energy, not being limited to one kind of food source as long as it is organic matter, it is much slower than a normal metabolism but faster than those of a sentient plant species. While unburdened by the sun or moisture due to a resilient fungal form and efficient internal organ system, they digest food more slowly over time (even if constantly) and yet tend to eat quite a lot with each 'meal' naturally (giving them a higher food upkeep for each meal...though said meals are spaced well and a long ways apart). Thankfully, not many fungus-eating predators are out to get them, and they are unburdened by age as individual members of the species can keep growing forever unless they are killed by other means. They are also immune to most viruses that would affect non-fungus based creatures, but they have their own scourge in the form of fungal diseases and certain types of insects (admittedly some only do this in certain stages of their lifecycle, like during the larval stage). Likewise anti-fungal compounds can be adapted to within this species' immune system, akin to how the human body irl can become more resistant to diseases and poisons and such, but even so such anti-fungal compounds naturally still hurt and even kill them unless sufficiently high resistance is built up over time or through surviving exposures or even just done purposefully.
RACE PHYSICAL DESCRIPTION: A humanoid fungal species that possesses an appearance rather similar to most other humanoid species, with recognizable features such as eyes and ears and such. In that vein they are at least not a 'repugnant' species due to having a more familiar type of general humanoid appearance. However, every member of the species has a 'mushroom cap' on top of their head, which both gives them shade as well as has the same durable thickness the rest of their skin/hide does. From it are released fertilized spores some times after impregnation, which are seeded onto a particular spot to finish the rest of their long gestation and growth. Even so, as a fungal species they entirely lack the sexual dimorphism present in animal species and as such are all basically equipped with both things to reproduce with each other and rear young as a standard without any dimorphic divisions among them. This does, however, make for some rather confused initial interactions with other species, especially animal ones, as the concept of 'different sexes' in a sentient species is basically alien to them at first.
(Eye colors range from an earthy clay red to dirt brown to forest green and other natural, earthy, plant/fungi-y colors. The Mushroom-Cap of each Thugal can also range in color from red and spotted to yellow and light tan and so forth as fitting for fungi. Patterns like spots on the cap can also be hereditary at times in a family line.)
POPULATION: Up for community vote, depending on traits
RACE BEHAVIOUR: A species of fungal sentients, ones who usually take things generally relaxed and in a calm manner due to their inherent hardiness and such traits. Thugal mindsets usually mean that they take their time when performing tasks, working on them and putting emphasis on quality over speed when getting things done. That being said, this more relaxed mindset carries over into their free time, where games and relaxing and laid-back things so forth are rather common to see them doing when what needs to be done has been completed. Meals are a once-a-day matter for them biologically and societally, and are usually very large since they do not need to eat as often as others and have a unique digestive process. Still the 'daily meal' is taken as an important yet still a bit special event that demands they put their best into it for the sake of enjoyment and survival both. However, practicality is not lost on the species nor are they 'wasteful' about it unlike some others.
There is also another, ah, 'peculiar' local habit the species exhibits due to their reproductive traits. Mating is a more common casual practice among Thugal couples and friends and such, though is not done out in the middle of public in front of others. However, seeding fertilized spores from one who is not your primary 'mate' is seen as a generally negative thing. Further, whilst families can seed their fertilized spores at home to grow their young in safety after their pregnancies reach a certain point, a communal place to do so is also available for Thugal in order to ease the burden by the community. Here community-chosen guards protect and monitor the growth of young in the last half of their gestation. Ultimately these communal spaces allow for the taking in of young that are seeded there by Thugal families in the community (if unclaimed and/or unable to be housed by the original parents) or by their original parents (if claimed and the parents can care for them). Yet in these senses one also cannot deny that the Thugal are rather 'alien' in some respects.
Thugal can during the day be usually found moving about performing tasks throughout, starting earlier than others to ensure it gets done in time in some cases, being hard and hardy workers naturally. When one can survive a hell of a lot of damage, is hard to injure, is quick to regenerate, and recovers something like an entire lost limb by the end of the week with ease, it makes one's perspective on life and activities naturally differ from that of other species. One can take the time, put in the effort, and generally survive doing even dangerous things. When one's life is put in real danger they do become serious, though this threshold is rather different for them as compared to other species.
HISTORY: (You will have plenty to write here once we begin!)
CULTURE: (Same as above, leave it free for now. Will fill up as we get into the game.)
TECHNOLOGIES:
Thugal
RACE TRAITS:
~0 Points, 0 Picks Left~
Achillean (-3) - Members of this species display an unnatural hardiness, a perplexing result of natural evolution or genetic tailoring. Both hard to injure and quick regenerate any wounds they receive, this species enjoys a distinct lack of natural predators who would attempt the foolish foolish endeavor of taking them down. Indeed, others will only assume these are normal creatures until they regenerate a lost arm by the end of the week.
Solitary (+1) - (Specifically in this case refers to how Thugal family units naturally desire their own home and space to rear young [born/seeded in batches] and grow them in. Whilst communal in other ways, such as having a socially acceptable and community-protected space to seed and grow young whose birth parents do not have space or cannot care for them, in this regard the Thugal have both an inherent disposition for needing the housing space and a rather practical reason for it at the same time.)
Slow Breeders (+1) - (The species has a long gestation period for young. Pregnant members can move around easily due to the growing fertilized spores being stored in their mushroom-cap 'hats'. Later, at a certain point in the growth of these, these hardy, rather survivable fertilized spores will be seeded in a spot [at home or communally] to grow the rest of the way. In compensation Thugal breed in larger batches to help grow and even recover population, but it still occurs more slowly even if in 'bursts' and is assisted by them having a higher 'drive' for mating. However, Thugal young are also born more well-developed and able to walk about and even run after their 'birth' as an advantage. Even so they are slower to breed than other species as a result, and ultimately still take longer recovering from plagues or disasters since it is much more costly for them than normal.
Before the 'seeding' point, though a Thugal can biologically go into reproductive 'stasis' as well. This in effect will block pregnancy chances entirely altogether, or can be alternately and just as naturally used to preserve fertilized spores and temporarily as well as safely halt an existing pregnancy itself. This originally evolved in their pre-sapience times so individuals could retain pregnancies, or prevent them, until they escaped danger or a dangerous area...or likewise do this to halt things until they get to an area more food-plenty and 'secure' to seed and raise young in.)
Sentient Fungi (0 / Does not cost trait pick) - Members of this species have evolved from fungi or have received some significant gene altering during their history, making them more akin to fungal species than any sort of animal. Whatever the reason is, this species requires little to no outside nutrients other than consuming organic matter to decompose and process within their bodies, though they do still possess an inherent sense of taste and flavors and such. While certainly an efficient way of generating energy, not being limited to one kind of food source as long as it is organic matter, it is much slower than a normal metabolism but faster than those of a sentient plant species. While unburdened by the sun or moisture due to a resilient fungal form and efficient internal organ system, they digest food more slowly over time (even if constantly) and yet tend to eat quite a lot with each 'meal' naturally (giving them a higher food upkeep for each meal...though said meals are spaced well and a long ways apart). Thankfully, not many fungus-eating predators are out to get them, and they are unburdened by age as individual members of the species can keep growing forever unless they are killed by other means. They are also immune to most viruses that would affect non-fungus based creatures, but they have their own scourge in the form of fungal diseases and certain types of insects (admittedly some only do this in certain stages of their lifecycle, like during the larval stage). Likewise anti-fungal compounds can be adapted to within this species' immune system, akin to how the human body irl can become more resistant to diseases and poisons and such, but even so such anti-fungal compounds naturally still hurt and even kill them unless sufficiently high resistance is built up over time or through surviving exposures or even just done purposefully.
RACE PHYSICAL DESCRIPTION: A humanoid fungal species that possesses an appearance rather similar to most other humanoid species, with recognizable features such as eyes and ears and such. In that vein they are at least not a 'repugnant' species due to having a more familiar type of general humanoid appearance. However, every member of the species has a 'mushroom cap' on top of their head, which both gives them shade as well as has the same durable thickness the rest of their skin/hide does. From it are released fertilized spores some times after impregnation, which are seeded onto a particular spot to finish the rest of their long gestation and growth. Even so, as a fungal species they entirely lack the sexual dimorphism present in animal species and as such are all basically equipped with both things to reproduce with each other and rear young as a standard without any dimorphic divisions among them. This does, however, make for some rather confused initial interactions with other species, especially animal ones, as the concept of 'different sexes' in a sentient species is basically alien to them at first.
(Eye colors range from an earthy clay red to dirt brown to forest green and other natural, earthy, plant/fungi-y colors. The Mushroom-Cap of each Thugal can also range in color from red and spotted to yellow and light tan and so forth as fitting for fungi. Patterns like spots on the cap can also be hereditary at times in a family line.)
POPULATION: Up for community vote, depending on traits
RACE BEHAVIOUR: A species of fungal sentients, ones who usually take things generally relaxed and in a calm manner due to their inherent hardiness and such traits. Thugal mindsets usually mean that they take their time when performing tasks, working on them and putting emphasis on quality over speed when getting things done. That being said, this more relaxed mindset carries over into their free time, where games and relaxing and laid-back things so forth are rather common to see them doing when what needs to be done has been completed. Meals are a once-a-day matter for them biologically and societally, and are usually very large since they do not need to eat as often as others and have a unique digestive process. Still the 'daily meal' is taken as an important yet still a bit special event that demands they put their best into it for the sake of enjoyment and survival both. However, practicality is not lost on the species nor are they 'wasteful' about it unlike some others.
There is also another, ah, 'peculiar' local habit the species exhibits due to their reproductive traits. Mating is a more common casual practice among Thugal couples and friends and such, though is not done out in the middle of public in front of others. However, seeding fertilized spores from one who is not your primary 'mate' is seen as a generally negative thing. Further, whilst families can seed their fertilized spores at home to grow their young in safety after their pregnancies reach a certain point, a communal place to do so is also available for Thugal in order to ease the burden by the community. Here community-chosen guards protect and monitor the growth of young in the last half of their gestation. Ultimately these communal spaces allow for the taking in of young that are seeded there by Thugal families in the community (if unclaimed and/or unable to be housed by the original parents) or by their original parents (if claimed and the parents can care for them). Yet in these senses one also cannot deny that the Thugal are rather 'alien' in some respects.
Thugal can during the day be usually found moving about performing tasks throughout, starting earlier than others to ensure it gets done in time in some cases, being hard and hardy workers naturally. When one can survive a hell of a lot of damage, is hard to injure, is quick to regenerate, and recovers something like an entire lost limb by the end of the week with ease, it makes one's perspective on life and activities naturally differ from that of other species. One can take the time, put in the effort, and generally survive doing even dangerous things. When one's life is put in real danger they do become serious, though this threshold is rather different for them as compared to other species.
HISTORY: (You will have plenty to write here once we begin!)
CULTURE: (Same as above, leave it free for now. Will fill up as we get into the game.)
TECHNOLOGIES:
- - Primitive Technology
- -
- -
- -