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    1. CrystalApple 9 yrs ago

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Species Name:
Paracellium

Other:
Paracellium is a uniquely survivable organism which requires little to sustain itself for the exchange of the tradeoff of lacking in size in evolution. However, due to the low needs for survival, the multiplication rate of this organism is faster than most unicellular organisms, slowing down in the proportion of resources around it. In the sparsest of conditions, small quantities of this organism will be still sustaining itself and be reproducing at a reduced rate.
Species Name:
Paracellium

Other:
Paracellium is a uniquely survivable organism which requires little to sustain itself for the exchange of the tradeoff of lacking in size in evolution. However, due to the low needs for survival, the multiplication rate of this organism is faster than most unicellular organisms, slowing down in the proportion of resources around it. In the sparsest of conditions, small quantities of this organism will be still sustaining itself and be reproducing at a reduced rate.



An interesting roleplay, hopefully, you won't mind a person making a plant as I intend to create my organism to head in that direction.
@shagranoz
Posted my character into the other tab but wanted to let you know I added something





Made a rune mage with a dubious background, just hit me (gently) up to inform me of anything. Hopefully his use of runic magic if fine with you, its kinda complex and needs some studying to understand so I generalized it. If you want to see my sources where I (blatantly) took from, just ask and I'll pm you @shagranoz


The powers must be connected to the abilities of Apollo; Apollo was not known for understanding culture...

The ability Cultural Assimilator was an interpretation of Apollo being a god of music and the arts, so he is the closest god representing 'culture' as those two areas are deeply involved with it. So, it made some sense in my head but.... eh? That doesn't matter any more. It was a vaugue interpretation of how his powers would affect my demi-god by allowing him to understand their different arts like dancing / songs / paintings / etc. So... yeh!




Moving onwards! It took a bit of time to change a bunch of things but its done! Hopefully, the abilities will make sense now with the Godly parent that I have and not be disastrous as the previous one. By any chance, he'll be acceptable as I change a few things about him to make the theme work but kept my original idea intact somewhat. (Just gonna hide in the bunker until the decision comes...)


Slightly disappointed my Spanish-speaking white guy is eclipsed by an omni-linguist but oh well... At least mine can teach quinceaneras if he wanted to :P
Just gonna place here, a place holder lol
I would be interested in joining if you wouldn't mind having me! If we're reserving gods, I'll take Thoth if no one minds me doing so.
@Rune_Alchemist
I've might of worded it wrong but if your being confused on the part which says 'As long as you have the knowledge to specify what is needed to be cast' means what he already knows. Meaning that for the moment, he can only empower his Arcane magic with the Ritual Magic currently but as he learns more magic, he can amplify them yes. It essentially is increasing the energy gathered to generate more force behind it so yes, he won't start with any elemental spells until he learns them. ERode's idea is also a good if this starts getting too troublesome lol.

As for drawbacks, once we start branching out into elemental magic if we focus Ritual Magic on power there is the problem of brute strength over finesse which might imply friendly-fire, arcane magic I see so far as no way to unintentionally harm allies with it unless they run into it literally. Using the ritual circles for control does exactly just that and has generally no drawbacks just burns some time... Using both power and control consumes the most time out of the two depending on what's cast as your creating extra luggage to be carried at the same time. Larger spells more than 5 ft depending on the element when I unlock it when using ritual magic will take several minutes and increase in size as well.

(Im also fine with just limiting Ritual Magic with Arcane Magic and leaving Elemental Magic untouched until a later date. I think I can do much even with only Arcane Magic or just straight out specialize in Arcane Magic so we can teleport latter instead of walking, thank god.)
(God I take forever to rant, delete, rant, delete and then finally post ;/)
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