I'm an Interdiscplinary BA, searching for a job in the current market, and this site has been my introduction to role-play. I prefer medieval and/or sci-fi roleplays and am a fan of Star Trek, Star Wars, RWBY, Fire Emblem Awakening, Superheroes, and Fairy Tail.
"What's wrong with charity work if it helps someone in need?" Alastrina innocently asked, then she turned to the man, pulling up to her full height and appearing fully professional.
"I am Alastrina, daughter of Stephen of the Town Guard. My goal with joining your guild would be to aid others with affairs outside the walls and to seek my fortune in a way that suits my skills. I know my way around a sword and am one of the finest riders of the city. I also know common herbal remedies for injuries and am quite able to rough it out in the elements. I may not have the experience of other applicants, but I am willing to learn all I need to for the role if given the chance!"
Human Appearance Mid-Back Length Black Hair with light blue eyes with pale skin. She commonly wears a business casual dark blue jacket over a white shirt with black trousers and black flat shoes. She stands around 5' 7" in height and in form is overall average. The communicator is on her right wrist. All her clothes are worn neatly and professionally.
Real Appearance The black hair and overall face and body shape and height remains the same. Her skin though is dark blue and her eyes are pure red without pupils.
(Sourced from Hanonaut on DeviantArt.)
Personality On the outside, she seems fully cold, calculating, and ruthless, appearing the pinnacle of what a Sci'Etsio is supposed to be. On the inside though, she finds herself caring too much for her own good. She cares about the Earth, the natural beauty of it's nature. She's curious about the fantasy and fiction that the people create. She finds herself wondering about the random people she sees across the street; what their lives are like, their hopes, their dreams. She doesn't know how to express any of that though, besides fighting to protect them as best she can and to sometimes do minor acts to help. When not in a professional setting though, she feels way out of depth so she keeps up the cold, calculating exterior to make things simpler.
Skills Martial Arts: She was trained to fight if the need should arise. She's best with one-handed pistol-type guns, but she also knows her way around a sword. She was also trained in her race's form of bare-handed martial arts, a krav-magna/karate-esque one that uses minimal telekinesis to try to get the opponent off-balance and take them down quickly. She's not very physically strong though so she prefers to stay out of direct combat whenever possible.
Hacking/Tech Support: She knows how to get into networks and extract what she needs while getting around firewalls and other systems meant to keep her out. She also knows how to run and repair most tech.
Powers Species Typical Powers: Sci'Etsions are a psychic race. Near all have telepathy and telekinesis though to varying strengths and some have rarer powers (of which Raziel has none). Their powers require strict control and tend to become erratic if they become too emotional. They also cost energy to use over time.
Telepathy: Able to sense minds, mentally communicate with them, and even dive into them if she chooses to. However, she also ends up feeling the person's emotional state at that point as well and can be kicked out if resisted.
Telekinesis: Able to move things with her mind. Isn't the most powerful of her species, but she's well trained. Can only move up to a car-sized object and if doing so, she has to focus fully on it. However, she can pick up smaller things at once, able to pick up more things the smaller they individually are. For instance, she could cause a rain of near endless pebbles but would only be able to cause a building to slow down it's fall. She also is best with moving solids like rocks. Liquids can be somewhat manipulated but it takes her full concentration. Then gas and plasmas like fire have their atoms too scattered for her to be able to control.
Background The Sci'Etsoions have always been a proud people, certain of their superiority over other races due to their powers, their technology, and the fact they managed all this while surviving the harsh cold of their home ice world of Etsio. It truly vexes them to now be subjugated to Emperor Qyi Nos. But the Velcron army had the numbers to overwhelm any Sci'Etsoion advantage, and then their children were kidnapped and made hostages until their parents submitted with a child killed per day that they retained their defiance. It did not take long at all then for the surrender to be finalized.
Afterwards, Sci'Etsoions were chosen for many specialist roles within the Empire, whether as spies and assassins or bureaucrats and tech operators or torturers and executioners or any place else the Emperor saw fit to use their skills and powers. And to keep them in line, 25 % of children are randomly taken as hostages and stored in places that no one but him and the ones he entrusts with their charge knows. Only as teens are they ever seen again with their memories wiped of where they were, then a new child was taken in their place. Only as long as the race stays true to the Empire are the children allowed to live. Not many outside of the race and the Emperor know about the state of things though, for the race is still too proud, too scarred by it to tell outsiders about it willingly. So to everyone else, the Sci'Etsoions are a cold race, rigidly loyal in their service to the Empire.
Many of the people have resigned themselves to the state of things, but in others, a cold fire has been kindled to take down the Emperor and regain their former glory, but unless they find out where the children are taken, they are at a standstill. For nothing is more sacred to a Sci'Etsoion as the life of a child.
Raziel was one of those hostages, taken while so young that she doesn't even recall who her family was except in glimpses. She's tried to go back into her mind to find any trace of the memories, but cannot recall them. After she was returned, she tried to find them, but didn't have any true lead to go off on. She enrolled in the program set up to help hostages re-integrate into society, but had little success. It was then that she was recruited to train as a secret agent, someone that would serve the Empire in that role while also looking into where the children were being kept. And she agreed.
She trained, then was recruited into Imperial Service as a secret agent and was trained there. The infiltration of Earth was her first field assignment. She was meant to infiltrate the US government then work her way there into finding out information about global defenses and the Power Rangers in particular. She became a Defense Department secretary, stationed near Gray Vale with a defense contractor that she knew hired her purely for how he thought she looked. She was prepared to do what she must.
Then one day, a stranger came by and asked if she was alright. A random stranger, who had no reason to ask, had no true benefit for asking, was concerned for her well-being. She didn't respond and just walked on, but the conversation kept in her mind. She walked around to clear her head, and noticed for the first time just how beautiful Earth really was, the green of the fir trees and the snowy mountains overhead. How full of life the people were, both good and bad. She ended up curious about life around and began to research, stating in reports that she was learning how to blend better within Earth. But the more she learned, the more she fell in love with the place, and the more she didn't want to see the Empire tarnish it.
She found a means of communicating with a Ranger and discretely sent a packet through it warning of the incoming invasion and giving what info she could. At least, she thought she was discrete. But then the Blue Ranger came to talk with her and heard her story. The Ranger then gave her the communicator and offered a place among the Rangers, which Raziel accepted.
She'd looked forward with curiosity and trepidation to how it all would turn out, but then the Rangers disappeared. She now finds herself the new Blue Ranger, among others that have taken up the Ranger's colors, while the invasion is still imminent. She can only hope that she will prove herself worthy for the mantle and that she can help find where the other rangers have gone.
Alastrina could barely contain her excitement. A chance for adventure, fortune, and purpose; all available at local Balenof's. The guilds had been established just today and now was her chance to join. She doublechecked her sword and satchel, making sure everything was intact. Her father always said that first impressions meant everything and she meant to make a good impression.
Whimsey whinnied behind her at the water trough as the cheers from within Balenof's wafted out from within.
"It's alright, boy," she stroked his nose then slipped him a sugar cube. "Just a little while then we'll see what the guild house has for you." Then she turned back, squared up her shoulders, then barged through the door.
The raucous grew into a din as she entered, people bustling about throughout the room. Soon enough though, she found the two monster hunter guilds. She boded and weaved through the celebrations and headed for the first one, "Hello, I'm Alastrina Rogers. I heard you're recruiting-"
"Sorry. All full up here."
She paused. "Thank you." Then she made her way to the second one. "Hi, I'm Alastrina Rogers. I heard you're recruiting monster hunters."
The person looked her up and down. "Have any experience?"
"I know my way around a sword."
"But you've never been in a fight before."
"I'd hold my own."
"Sorry, but we're only interested in experienced fighters here. Get yourself a different guild."
"But if you would give me a chance-"
"I already told you, no. Good day."
"...Good day." Then she left the table with a huff. Now what? She'd set her sights on this. What else could she even do?
It was then the lonely table caught her eye, with the sign of Helping Hand in front of it. She had one last chance then. Screwing her shoulders up, she made her way over. "Hello. I'm Alastrina Rogers. I see you're recruiting?"
Human Appearance Mid-Back Length Black Hair with light blue eyes with pale skin. She commonly wears a business casual dark blue jacket over a white shirt with black trousers and black flat shoes. She stands around 5' 7" in height and in form is overall average. The communicator is on her right wrist. All her clothes are worn neatly and professionally.
Real Appearance The black hair and overall face and body shape and height remains the same. Her skin though is dark blue and her eyes are pure red without pupils.
(Sourced from Hanonaut on DeviantArt.)
Personality On the outside, she seems fully cold, calculating, and ruthless, appearing the pinnacle of what a Sci'Etsio is supposed to be. On the inside though, she finds herself caring too much for her own good. She cares about the Earth, the natural beauty of it's nature. She's curious about the fantasy and fiction that the people create. She finds herself wondering about the random people she sees across the street; what their lives are like, their hopes, their dreams. She doesn't know how to express any of that though, besides fighting to protect them as best she can and to sometimes do minor acts to help. When not in a professional setting though, she feels way out of depth so she keeps up the cold, calculating exterior to make things simpler.
Skills Martial Arts: She was trained to fight if the need should arise. She's best with one-handed pistol-type guns, but she also knows her way around a sword. She was also trained in her race's form of bare-handed martial arts, a krav-magna/karate-esque one that uses minimal telekinesis to try to get the opponent off-balance and take them down quickly. She's not very physically strong though so she prefers to stay out of direct combat whenever possible.
Hacking/Tech Support: She knows how to get into networks and extract what she needs while getting around firewalls and other systems meant to keep her out. She also knows how to run and repair most tech.
Powers Species Typical Powers: Sci'Etsions are a psychic race. Near all have telepathy and telekinesis though to varying strengths and some have rarer powers (of which Raziel has none). Their powers require strict control and tend to become erratic if they become too emotional. They also cost energy to use over time.
Telepathy: Able to sense minds, mentally communicate with them, and even dive into them if she chooses to. However, she also ends up feeling the person's emotional state at that point as well and can be kicked out if resisted.
Telekinesis: Able to move things with her mind. Isn't the most powerful of her species, but she's well trained. Can only move up to a car-sized object and if doing so, she has to focus fully on it. However, she can pick up smaller things at once, able to pick up more things the smaller they individually are. For instance, she could cause a rain of near endless pebbles but would only be able to cause a building to slow down it's fall. She also is best with moving solids like rocks. Liquids can be somewhat manipulated but it takes her full concentration. Then gas and plasmas like fire have their atoms too scattered for her to be able to control.
Background The Sci'Etsoions have always been a proud people, certain of their superiority over other races due to their powers, their technology, and the fact they managed all this while surviving the harsh cold of their home ice world of Etsio. It truly vexes them to now be subjugated to Emperor Qyi Nos. But the Velcron army had the numbers to overwhelm any Sci'Etsoion advantage, and then their children would kidnapped and made hostage until their parents submitted with a child killed per day that they retained their defiance. It did not take long at all then for the surrender to be finalized.
Afterwards, Sci'Etsoions were chosen for many specialist roles within the Empire, whether as spies and assassins or bureaucrats and tech operators or torturers and executioners or any place else the Emperor saw fit to use their skills and powers. And to keep them in line, 25 % of children are randomly taken as hostages and stored in places that no one but him and the ones he entrusts with their charge knows. Only as teens are they ever seen again with their memories wiped of where they were, then a new child was taken in their place. Only as long as the race stays true to the Empire are the children allowed to live. Not many outside of the race and the Emperor know about the state of things though, for the race is still too proud, too scarred by it to tell outsiders about it willingly. So to everyone else, the Sci'Etsoions are a cold race, rigidly loyal in their service to the Empire.
Many of the people have resigned themselves to the state of things, but in others, a cold fire has been kindled to take down the Emperor and regain their former glory, but unless they find out where the children are taken, they are at a standstill. For nothing is more sacred to a Sci'Etsoion as the life of a child.
Raziel was one of those hostages, taken while so young that she doesn't even recall who her family was except in glimpses. She's tried to go back into her mind to find any trace of the memories, but cannot recall them. After she was returned, she tried to find them, but didn't have any true lead to go off on. She enrolled in the program set up to help hostages re-integrate into society, but had little success. It was then that she was recruited to train as a secret agent, someone that would serve the Empire in that role while also looking into where the children were being kept. And she agreed.
She trained, then was recruited into Imperial Service as a secret agent and was trained there. The infiltration of Earth was her first field assignment. She was meant to infiltrate the US government then work her way there into finding out information about global defenses and the Power Rangers in particular. She became a Defense Department secretary, stationed near Gray Vale with a defense contractor that she knew hired her purely for how he thought she looked. She was prepared to do what she must.
Then one day, a stranger came by and asked if she was alright. A random stranger, who had no reason to ask, had no true benefit for asking, was concerned for her well-being. She didn't respond and just walked on, but the conversation kept in her mind. She walked around to clear her head, and noticed for the first time just how beautiful Earth really was, the green of the fir trees and the snowy mountains overhead. How full of life the people were, both good and bad. She ended up curious about life around and began to research, stating in reports that she was learning how to blend better within Earth. But the more she learned, the more she fell in love with the place, and the more she didn't want to see the Empire tarnish it.
She found a means of communicating with a Ranger and discretely sent a packet through it warning of the incoming invasion and giving what info she could. At least, she thought she was discrete. But then the Blue Ranger came to talk with her and heard her story. The Ranger then gave her the communicator and offered a place among the Rangers, which Raziel accepted.
She'd looked forward with curiosity and trepidation to how it all would turn out, but then the Rangers disappeared. She now finds herself the new Blue Ranger, among others that have taken up the Ranger's colors, while the invasion is still imminent. She can only hope that she will prove herself worthy for the mantle and that she can help find where the other rangers have gone.
Main role: Swordfighter Skills: Athletics and Horseback-Riding
Secondary Skills: First Aid & Storytelling
Reason for joining: Seeking to be a hero
Background: Alastrina was the youngest daughter of a guardsman who had married the daughter of an herbalist who had distant elven blood in his veins. Her favorite thing in life though was to hear stories of heroes, whether from a visiting bard or from her own mother's lips. And so she longed to be like those in legends. She saw her brothers getting lessons in fighting and convinced her father to teach her as well, allowing her to learn the sword and how to ride a horse. She learned basic herbalism from her mother and grandfather so she would know how to tend to wounds and those of any she met. And when she became old enough, she left home to seek her fortune, ending up at the starting of the new Adventurer's Guild.
Personality: Friendly and determined, she tends to be cheery and curious, interested in who she meets and those she comes across. When push comes to shove though, she will get serious and shove back, doing all she can to overcome obstacles. Her temper can be fiery and her inherent stubbornness can lead her to try the same thing over and over again until she succeeds.
Equipment: Sword, Dagger, Medium Armor, Basic Herbalist Set
Misc: Has a white stallion with a black mane and tail named Whimsey, the small elvish part would mostly help her have the reflexes and dexterity to better survive though I wouldn't complain if she ended up developing some minor magic in the course of the adventure
Main role: Swordfighter Skills: Athletics and Horseback-Riding
Secondary Skills: First Aid & Storytelling
Reason for joining: Seeking to be a hero
Background: Alastrina was the youngest daughter of a guardsman who had married the daughter of an herbalist who had distant elven blood in his veins. Her favorite thing in life though was to hear stories of heroes, whether from a visiting bard or from her own mother's lips. And so she longed to be like those in legends. She saw her brothers getting lessons in fighting and convinced her father to teach her as well, allowing her to learn the sword and how to ride a horse. She learned basic herbalism from her mother and grandfather so she would know how to tend to wounds and those of any she met. And when she became old enough, she left home to seek her fortune, ending up at the starting of the new Adventurer's Guild.
Personality: Friendly and determined, she tends to be cheery and curious, interested in who she meets and those she comes across. When push comes to shove though, she will get serious and shove back, doing all she can to overcome obstacles. Her temper can be fiery and her inherent stubbornness can lead her to try the same thing over and over again until she succeeds.
Equipment: Sword, Dagger, Medium Armor, Basic Herbalist Set
Misc: Has a white stallion with a black mane and tail named Whimsey, the small elvish part would mostly help her have the reflexes and dexterity to better survive though I wouldn't complain if she ended up developing some minor magic in the course of the adventure
Sure, though about the psychic power. Could you describe that? I was toying with the idea of letting people have abilities based on their species but, can I have some more detail with what you have in mind?
Mostly just standard telepathy and telekinesis. Could go as powerful or as weak as you wanted it to be. Though her powers would likely go more out of control the more overwhelmed by emotion she was, hence why her people would be focused on control and being as emotionless as possible.
Hi.
I'm an Interdiscplinary BA, searching for a job in the current market, and this site has been my introduction to role-play. I prefer medieval and/or sci-fi roleplays and am a fan of Star Trek, Star Wars, RWBY, Fire Emblem Awakening, Superheroes, and Fairy Tail.
<div style="white-space:pre-wrap;">Hi. <br><br>I'm an Interdiscplinary BA, searching for a job in the current market, and this site has been my introduction to role-play. I prefer medieval and/or sci-fi roleplays and am a fan of Star Trek, Star Wars, RWBY, Fire Emblem Awakening, Superheroes, and Fairy Tail.</div>