PLOTS AND PAIRINGS:
Ideas/themes I am am currently craving.
Ideas I REALLY want to do.
Always open to new ideas and inspiration.
SETTING: - WIP
CHARACTERS:
Existing:
- none yet
Wanting:
- everything
If you made it this far and are still interested, PM me to discuss further.
Ideas/themes I am am currently craving.
A small group of mercenaries just trying to make a living. Taking jobs where they can, testing the bounds of morality, trying to stay alive.
You can be a mercenary in the group.
A job of theirs
Someone they pitied, with no where else to go.
You can be a mercenary in the group.
A job of theirs
Someone they pitied, with no where else to go.
What have you done this time.
What have you stolen.
What secrets do you know.
What unreasonable law did you break.
We could be running from a vile gang, an angry sorcerer, a kings knight, a cruel noble, a former employer.
Either or both of us can be the culprit, or one of us can be a tag along. Maybe accidentally and innocently involved, maybe following the other out of a secret love or sense of duty.
What have you stolen.
What secrets do you know.
What unreasonable law did you break.
We could be running from a vile gang, an angry sorcerer, a kings knight, a cruel noble, a former employer.
Either or both of us can be the culprit, or one of us can be a tag along. Maybe accidentally and innocently involved, maybe following the other out of a secret love or sense of duty.
Dark themes. Torture.
Did you wish to be a hero? They never tell you about this in the books.
Caught by an opposing army. Sold to a cruel noble. Controlled by a powerful wizard. What ever it is, you are not free.
Did you wish to be a hero? They never tell you about this in the books.
Caught by an opposing army. Sold to a cruel noble. Controlled by a powerful wizard. What ever it is, you are not free.
Ideas I REALLY want to do.
Somewhere in the transition from the endless night to the age of light, godly beings, the last of their kind, play cruel games with the broken world they are left, and even crueler games with one another.
Possibly the age of blood or purification. A group of mercenaries, or a witches coven, or a Druid circle, maybe even a mingle of all, try to carve out a home, a safe haven and a place in history for themselves. United by strong bonds their goals greatly differ, as do their perspective on right and wrong.
Always open to new ideas and inspiration.
SETTING: - WIP
The recorded histories started at a war known as the ‘Death of the divine’ and follows their struggles there after.
In the aftermath of a divinity war, all that was left was damaged and broken. The world was plunged into anarchy and chaos. Without god’s or governance true unbridled chaos ran free. There was no order to anything, natural or otherwise. It was an age of monsters, hostile lands, fear and confusion.
Magic was wild and rampant. Technology was near non existent and nights were long and dangerous.
Magic was wild and rampant. Technology was near non existent and nights were long and dangerous.
Also known as the age of kings, hero’s and law. For they are the three things that were produced in abundance. Balance was found. Alliances formed. The races that would dominate and shape the new world were solidified at this time. It was the ones strong enough, smart enough or simply lucky enough to thrive.
Too many kings, too many laws, too many fears, too many dark memories.
The age of purification lasted 100 yeas. Also known as the age of ‘the war on magic’
Magic and then magical creatures were outlawed and hunted. It got worse as time went on and momentum built. At about the 25 year mark magic fought back but was recruited on both sides of the war. Towards the end, magic had near all but faded into obscurity.
There were many good and righteous men on both sides, believing in what they were fighting for. While not all magical practioners were bad, those that were exploited this conflict and turned more to their ways. At the peak of the war there were more forbidden, more dark, more dangerous arts being used than ever before in recorded history. The line between right and wrong side, good and evil, shifted and blurred a lot.
Magic and then magical creatures were outlawed and hunted. It got worse as time went on and momentum built. At about the 25 year mark magic fought back but was recruited on both sides of the war. Towards the end, magic had near all but faded into obscurity.
There were many good and righteous men on both sides, believing in what they were fighting for. While not all magical practioners were bad, those that were exploited this conflict and turned more to their ways. At the peak of the war there were more forbidden, more dark, more dangerous arts being used than ever before in recorded history. The line between right and wrong side, good and evil, shifted and blurred a lot.
CHARACTERS:
Existing:
- none yet
Wanting:
- everything
If you made it this far and are still interested, PM me to discuss further.