Avatar of DarkFey

Status

Recent Statuses

1 yr ago
Current But are there Whalers on the Moon?
7 yrs ago
Obi Wan Kenobi in Battlefront 2: "It's over Anakin. I purchased the high ground in a Loot Box."
13 likes
7 yrs ago
You sure your dog isn't just a fish?
9 likes
7 yrs ago
The Plot of Lost: A plane crashes on a hot island so people are always sweaty. The island has a ton of MYSTERIES, chiefly that somehow all the women still have access to razors for their armpits.
1 like
7 yrs ago
I've gotten weirdly into Synthwave lately...
1 like

Bio

User has no bio, yet

Most Recent Posts

Name: Valana Sabrae
Age: 32
Sex: Female
Race: Elf
Class: Mage/Knight-Enchanter
Title: Warden-Lieutenant

Appearance:

Magical Abilities:
Spirit Blade - She creates a blade of solid magic to make melee attacks against enemies. Effective against magical barriers. With Defending Blade she is able to deflect projectiles such as arrows.
Fade Cloak - She surrounds herself with magic of the Veil itself becoming briefly invulnerable and able to pass through her enemies.
Fade Shield - She creates a Barrier that is strengthened during combat. While unable to completely stop attacks, it acts in much the same way as a Warrior's armor.
Energy Barrage - She unleashes a salvo of elemental attacks from her staff that home in on a single target.
Flashfire - She fires a ball of fire at an enemy that ignites them, causing searing pain and possibly sending them fleeing in terror.

Personality: Valana is typically a grim young woman. She may have once been quite a good humored and friendly girl in the past, and she even shows signs of this side to her on occasion, however the events of recent years have caused her to lose much of her previous mirth.

History: Valana was born to the Sabrae Dalish Clan however due to the custom of only allowing three mages in any one clan, Valana was forced to leave the clan when she was barely more than ten years of age, before even receiving her Vallaslin. She would have died in the wilderness of the Hinterlands had she not been found and taken in by a human family of farmers living near Lothering. The family was surprisingly friendly to her despite her Elven heritage and as a result Valana found herself wanting to do anything she could help them. However the moment started their hearth fire with a simple wave of her hand, an innocent attempt to help out, the family's friendly attitude was lost. Valana quickly found herself locked in a cold, damp basement, where she remained for the night, until the Templars arrived in the morning to take her away.

Valana's life in the circle of Magi was an uneventful one. There was no room for Valana in the Ferelden Circle, so she was sent to study magic in Orlais. As a fresh new mage-apprentice Valana found herself fascinated by the glamorous and powerful Knight-Enchanters. She would take any chance she could to talk to the mage warriors or watch them practicing their craft. Her attention did not go unnoticed and, little did she know, the First Enchanter was arranging for her to be groomed towards becoming a Knight-Enchanter herself.

Valana was not destined to continue her life in the Circle of Magi, however, as the Orlesian Commander of the Grey made a call on the Circle, looking for recruits. Valana was one of the few chosen to join the Grey Wardens and, despite her trepidation, she found herself conscripted. Even during her time in the Wardens, Valana never stopped her studies into the Arts of the Knight-Enchanter and before long, she had constructed a Spirit Blade Hilt of her own. She had become a Knight-Enchanter in all but name. She progressed through the ranks of the Wardens becoming a Senior Warden with a small command of her own.

And then Corypheus used the Calling to manipulate the Orlesian Wardens and, Valana was called to Adamant Fortress by Warden-Commander Clarel and informed that she would be expected to use Blood Magic to summon and bind a Demon. Valana had her misgivings, but she would not disobey her Commander. She was never called to perform the Blood Ritual, however, as the Inquisition attacked Adamant before it came to that. In the battle for Adamant Valana fought and killed almost a dozen of the Inquisition's soldiers before the ceasefire was called and the Wardens of Orlais were conscripted by the Inquisitor.

Valana was present at the Fall of Skyhold and fought valiantly alongside Commander Cullen's forces before finally being forced to flee with him. When Cullen was made Commander of the Orlesian/Ferelden Allied Forces, she remained under his command and was ultimately chosen to join his new Order of Silence in the war against Tevinter.
I'm on it!
Ok so this based on Puella Magi Madoka Magica, right?
--- Character Bio ---

Name: Valana Sabrae
Age: 32
Sex: Female
Race: Elf
Class: Mage/Knight-Enchanter
Title: Warden-Lieutenant

Appearance:

Magical Abilities:
Spirit Blade - She creates a blade of solid magic to make melee attacks against enemies. Effective against magical barriers. With Defending Blade she is able to deflect projectiles such as arrows.
Fade Cloak - She surrounds herself with magic of the Veil itself becoming briefly invulnerable and able to pass through her enemies.
Fade Shield - She creates a Barrier that is strengthened during combat. While unable to completely stop attacks, it acts in much the same way as a Warrior's armor.
Energy Barrage - She unleashes a salvo of elemental attacks from her staff that home in on a single target.
Flashfire - She fires a ball of fire at an enemy that ignites them, causing searing pain and possibly sending them fleeing in terror.

Personality: Valana is typically a grim young woman. She may have once been quite a good humored and friendly girl in the past, and she even shows signs of this side to her on occasion, however the events of recent years have caused her to lose much of her previous mirth.

History: Valana was born to the Sabrae Dalish Clan however due to the custom of only allowing three mages in any one clan, Valana was forced to leave the clan when she was barely more than ten years of age, before even receiving her Vallaslin. She would have died in the wilderness of the Hinterlands had she not been found and taken in by a human family of farmers living near Lothering. The family was surprisingly friendly to her despite her Elven heritage and as a result Valana found herself wanting to do anything she could help them. However the moment started their hearth fire with a simple wave of her hand, an innocent attempt to help out, the family's friendly attitude was lost. Valana quickly found herself locked in a cold, damp basement, where she remained for the night, until the Templars arrived in the morning to take her away.

Valana's life in the circle of Magi was an uneventful one. There was no room for Valana in the Ferelden Circle, so she was sent to study magic in Orlais. As a fresh new mage-apprentice Valana found herself fascinated by the glamorous and powerful Knight-Enchanters. She would take any chance she could to talk to the mage warriors or watch them practicing their craft. Her attention did not go unnoticed and, little did she know, the First Enchanter was arranging for her to be groomed towards becoming a Knight-Enchanter herself.

Valana was not destined to continue her life in the Circle of Magi, however, as the Orlesian Commander of the Grey made a call on the Circle, looking for recruits. Valana was one of the few chosen to join the Grey Wardens and, despite her trepidation, she found herself conscripted. Even during her time in the Wardens, Valana never stopped her studies into the Arts of the Knight-Enchanter and before long, she had constructed a Spirit Blade Hilt of her own. She had become a Knight-Enchanter in all but name. She progressed through the ranks of the Wardens becoming a Senior Warden with a small command of her own.

And then Corypheus used the Calling to manipulate the Orlesian Wardens and, Valana was called to Adamant Fortress by Warden-Commander Clarel and informed that she would be expected to use Blood Magic to summon and bind a Demon. Valana had her misgivings, but she would not disobey her Commander. She was never called to perform the Blood Ritual, however, as the Inquisition attacked Adamant before it came to that. In the battle for Adamant Valana fought and killed almost a dozen of the Inquisition's soldiers before the ceasefire was called and the Wardens of Orlais were conscripted by the Inquisitor.

Valana was present at the Fall of Skyhold and fought valiantly alongside Commander Cullen's forces before finally being forced to flee with him. When Cullen was made Commander of the Orlesian/Ferelden Allied Forces, she remained under his command and was ultimately chosen to join his new Order of Silence in the war against Tevinter.
Cool. I love me a good Dragon Age RP. Mind if I chuck up a character? You're fighting Mages so why not a Templar?

Edit: Or perhaps not a Templar, as I just noticed there are already two such applicants in this rp. Perhaps a Knight Enchanter?

Edit Edit: I've written up a character. She's a Grey Warden Knight-Enchanter. Just waiting for permission to add her to the Character page for judgment.
--- Character Bio ---

Name: Seraphine (sera-fEEn)
Nickname: Sera (She only lets one person call her that)
Age: 21
Gender: Female
Race: Dog-Human

Appearance:
Height: 5'6
Weight: 138lbs
Hair colour: Silver
Eye colour: Silver
Skin tone: Light

Personality: Sera is, for the most part, a serious young woman. Loyalty is very important to her and she would rather die than break that bond. She is mistrustful of strangers, but those who earn her trust have it for life.
- Likes: Honourable combat, fine food, sunny days, music.
- Dislikes: Those who don't take fights seriously, disrespectful people, stormy days.

Background: Seraphine grew up a nameless orphan, struggling to scrounge up a living on the streets. One day, during a grand parade through the city, Sera tried to steal a piece of fruit from a stall while the seller was distracted. Unfortunately she was seen by a passing guardsman who demanded she halt. Fearing punishment, she ran and the guardsman gave chase. She ducked through alleys and weaved around buildings but was unable to shake her pursuer. Eventually she found herself in a crowd and hoped she would be able to lose him there. She pushed her way through the crowd, but went too far and stumbled out of the crowd and into the road, right into the middle of the Royal Procession. A moment later she was seized by the scruff of her neck by the guardsman.

Sera had just given up hope when suddenly the parade stopped and a voice rang out. "Hold up there." The masculine voice called, in a kind but commanding tone. "What's going on here?" The King himself had stopped his carriage right next to them and was curious as to what was happening. The guardsman leapt to attention but did not release her. "I've just apprehended this thief, Your Majesty!" He said, respectfully. The king then turned his eyes on her and Sera held her breath. He questioned her, asking if she had indeed stolen the fruit and, after briefly considering denying the charges, Sera admitted to it. She didn't make any excuses, but just held her head high and waited for her punishment.

The king must've seen something he liked in her, her honesty or maybe the proud way she held herself, for he ordered the Guardsman to release her and took her into his carriage. The Royal family took Sera in as their ward and raised her. She was given a name, an education and trained in the use of weapons. And when the Princess was born, Sera was asked to be her protector. Sera loved the Royal Family for all they and done for her and accepted this monumental responsibility. She spent the last of her child years and her whole adolescence watching over the little Princess, always going where she went. She loved the little girl like a sister, despite all the grief the little girl's wandering caused. Sera felt the loss of the King and Queen just as hard as the Princess did, but was equally hurt when she called for a new war-game so that she could summon her heroes. On one hand Sera knew that they would need help to keep the kingdom together, but on the other hand she was saddened that the princess did not turn to her. She decided to enter the War-game personally with the intention of proving to the Princess, and to herself, that she could be relied on.

--- Powers and Abilities ---

Position: Royal Bodyguard
Affinity: Wind
Physical Fitness: Good
Magic Potential: Low
Weapon Specialization: Pole-arms and swords

--- Special Attack(s) ---

Name: Wind Arts - Gale Scythe
Type: Medium ranged projectile
Desc: Sera holds up two fingers and slashes them across in front of her creating a crescent moon shaped blast of air that has enough force to inflict wounds. The effect becomes weaker at greater distances as the wind dissipates.
--- Character Bio ---

Name: Carmine Vermeil
Race: Faunus (Salamander)
Age: 17
Gender: Female
Appearance:

Bio: Carmine was born and raised in Menagerie, and thus experienced the discrimination of humans and the hatred of her fellow faunus directly. Even in the aftermath of the Faunus Rights Revolution, which ended the human's attempts to restrict all faunus to Menagerie, tensions were still high and the wounds still fresh. Carmine's parents were staunch pro-faunus radicals and may have also been members of the White Fang movement. Regardless, they went out to a demonstration one day and never came back.

With no more ties to Menagerie, and no real feelings of hatred towards humans, Carmine decided to leave Menagerie and explore the Four Kingdoms of Remnant. It was during her journey that she first encountered the Grimm. She was travelling to Mistral in a ground caravan, Airship travel being far to expensive for the faunus and lower-class humans, when her group was attacked by a pack of Beowolves, not an uncommon occurrence on such dangerous journeys. The entire caravan would have been slaughtered were it not for the timely intervention of a Huntress from Beacon, who had been tracking the pack for some time.

To this day Carmine remembers the sight of the Huntress swooping in like an avenging angel to bring down the hand of death on the monstrous Grimm and from that moment, she decided that she wanted to be like this beautiful heroine. Carmine arrived at Mistral and immediately applied to Sanctum, where she studied for a year before transferring to Signal in Vale. It was in Signal Academy that Carmine created her weapons and when she graduated from Signal she immediately applied to Beacon.

Weapon:
Fervent Talons: Carmine wears a pair of red gauntlets that have four retractable curving claws each, about as long as her forearms. Fixed to the top of each gauntlet is also a short gun barrel that rapidly fires small calibre ammunition and can be auto-loaded with Dust augmented fire bullets.

Semblance:
Dragon's Breath: Carmine can breathe out a steady stream of intensely hot fire.

Strengths:
- Skill: Carmine is a skilled hand to hand combatant. She is naturally agile and fast. Not to mention that, like most faunus, she possesses near perfect night-vision. She is also able to pick up different "tastes" in the air with her forked tongue, assisting in tracking.
- Semblance: Carmine's Dragon's Breath is not only extremely hot, capable of melting steel if given enough time, but she is able to breath fire continuously for two minutes straight before running out of steam, so to speak.
Weakness:
- Social: Carmine is not used to people, her only meaningful interaction with other people either being full of anger and hate or simply instructing her to do things. She is quite capable of following another person's lead, but suffers if forced to take the initiative.
- Aura: Carmine has an average Aura, at best.
I suppose any characters I make up for RPs, any old ones I find, or really any that I make up just for fun will go right here.
Weep and huddle in fear you foolish commoners, for your beautifully dark Queen has returned!

But seriously, Alyse is back after a long time gone. I see that much has changed in my absence.
Well, I'm looking forwards to reconnecting with old buddies and meeting new ones.

Let the fun begin!
An interesting idea. I've seen a lot of "magic school" roleplays but they were usually just open ended sandbox style roleplays, which can get quite stale, but it seems like you have an idea for a story for this. I'll be keeping an eye on this as you flesh it out more.
© 2007-2024
BBCode Cheatsheet