Avatar of Darkraven
  • Last Seen: 1 yr ago
  • Joined: 11 yrs ago
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    1. Darkraven 11 yrs ago
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8 yrs ago
Current The hidden benefit of wearing 8 rings total? They double as a pair of brass knuckles in case you get into a fight.
8 yrs ago
Just as we would turn around and condemn or laugh at our ancestors for their barbarism, our descendants will do the same.
9 likes
8 yrs ago
I'm happy with participating in a single RP - Something tells me I'm the only one?
8 yrs ago
In Batam for a month after quitting my job. Been powering through my writing since. I guess this is where I call myself a full-time professional writer.
3 likes

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Have you any idea how someone could bring in your character? Might you be with the Elves, or just hanging around


I'm sure Poohead has a way, and from the sound of it, I think he might definitely involve the Elves.

If it's up to me though, it doesn't have to be something dramatic like in battle or something. By this time in-character, she should be burying her fellow Guardian knights and men-at-arms and trying to take care of the camp they've left behind - Wouldn't want any unknown parties pilfering their corpses and raiding the camp's armoury and supplies. Either that, or she'd probably be hunting down the demons/vampires/dark elves and other foul creatures that'd massacred her close comrades.

But no, I'm supposed to wait on Poohead, and so I will wait.

*Returns to the meditating sage's stool*
Well, this is where I fly off. I've delivered what I want to say in the beginning.

You guys can hash out the 'gameyness' of the RP. Good luck!
@ClocktowerEchos

Works for me.

I suggest though that we move the concept to more abstract terms: Like civilization momentum. The longer a colony is on a planet- the higher its bar fills up. Representing general growth. It gets bigger faster for being in wars and taking land.

But you have a chance of being destroyed in a war as a side effect.

This way. We an play as weird races, like. Collective hive mind blobs. or normal humans. Without having to make special rules for their personal ecology and civil life cycle. That and we have incentives to do otherwise destructive things.


I would counsel against making RPs too 'gamey'.
<Snipped quote by The Fated Fallen>
:)

Also guys, especially @Darkraven with the PM's, I am doing long work shifts again so please be patient with the head of poo as well!


I'm already sitting on the stool of patience :). Answer my PMs at your convenience, they're just there so you don't have to prompt me for anything, and I won't have to delay things for my own sake in the future.

*Graduates to sitting on the stool of meditating sages*
Yeah. I know, my coal colored avian. Got to keep in mind that right now my brain is more flexed than an insecure body builder trying to show off right now.


Caw! Caw! Nevermore!

Home worlds aren't. The time taken to move even between star systems is massive, even if. By space standards it's only like 40 years. Lets assume, somehow. That is the case. A ship entering a galaxy has to prepare the trip 40 years in advanced. If someone wins the initial meet up Once that system is seeded it's going to need an over whelming, very, very fast force to take it out. Without ftl you got to rely on pure size.

Even if you have a thriving native planet empire. It's still sending ships and tech that will probably be out of date when it reaches. As e can probably assume that with laser tech or something we can send data-and thus the seeded city will be able to build up to date stuff on the stuff..or at least faster- Native planets are an equation, it's just...well..liek you said...without ftl drives....the distance sort of fuck their military planning alot.

But..I think we might be derailing the thread a little. With time included for distance, story wise for that war. The generation had won


Ah, now I see.

In that case, we'll have other problems to solve before the RP starts... How do we roleplay if time is measured by decades at one moment (journey between stars) and then seconds the next (actual politics/social exchange/war)?

But your original idea of scaling down to a planet system (or a few) might work, though not as an NRP set in space. That's not a bad idea, actually.

*feels like suggestion has been ignored :c*
feelsbadman


Which is also your idea?
Maybe I confused star systems with galaxies. Which, would make sense. But I get what you are saying.


Dude, there's a VERY, VERY, VERY^99999999999999999999999999999999999999999 big difference between a star system and a galaxy...

Finally. Seeding is not a one stop drop. It's much easier to have a set up crew- which would be a smaller force. Then gradually send more people over time in bulks. As only so many populations will move just to seed a new planet-


If we're talking star systems here... Why should the homeworlds taken out of the picture?

What you're describing here seems to be a tiny part of an NRP set in space... Which is a subset of our discussion here.

But I think I kinda get what you're potentially saying... Kinda.
<Snipped quote by Darkraven>

I know, I was supporting it. Let me rephrase. When I say galaxies attacking galaxies. I mean along the lines of. A single galaxy is prime seeding and in a realistic-aka dosen't take thousands of years of traveling- to seed.

Each faction arrive there in a race to seed it first. Starting the first attempt to colonize the stars. AKA, old colonial wars but in space. Sorry, I'm a bit tired so it might of sounded like I was talknig about galaxies of forces launching large campaigns against each other casually.

race-meaning taking shit loads of time on generational ships-


Still doesn't work in my opinion. If you can cross the gulf of empty space between galaxies to colonise another, you're probably so advanced you'd shortly ascend to a higher plane of existence...

There's the implications too. You only colonise another continent when there's no land left to claim. So the parent nation that sent the colony ships are so advanced as to blanket an entire galaxy, or at most share one with a few nations. That comes back to how BIG galaxies are - if you can colonise an entire galaxy with !!!billions!!! of stars, then what sort of techs are you going to bring into the fray? Furthermore, how many colony ships would be sent? By right, thousands at least, millions realistically.

I feel that there's nothing wrong with starting out in your native galaxy.
Galaxies attacking galaxies


That's what I'm talking about man. Do you have any idea what it takes to colonise galaxies of that of that scale, even small ones? To cross the gulf between galaxies? If we're allowed to do that at the start of the NRP, then I say it's no fun. Even with the restrictions you proposed.

No offense, but my point stands.
Probably won't be joining, but just gotta get this off my chest. One thing I noticed is that a sci-fi space NRP like this tend to start with everything very advanced. No opportunity for all that juicy scientific discoveries, historical events like first contact, nitty-gritty politics and stuff like that. One NRP is completely jam-packed with giant space nations with clashing borders and millions of ships, and almost utopian/dystopian societies. What's the point if we're already there!?

Then there's the fact that both extremely primitive societies and pretty much near-ascended-to-an-ethereal-planes ones are allowed to co-exist. It's pointless. People would probably just go for the top.

A sci-fi space NRP that starts from an earlier age of more innocent times would be awesome. At least give me something resembling Star Trek: Enterprise or something, jeez!
Germany.


Checked the news.

Man, that's not good. My condolences. Hope one day such things will stop.
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