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Smarty Jones... Just... Consider removing the 'Smarty' part of your name if you're going to try and kick up a side-argument here, there's no reason for that. Otherwise, let's just move on.
3 yrs ago
Current
Smarty Jones... Just... Consider removing the 'Smarty' part of your name if you're going to try and kick up a side-argument here, there's no reason for that. Otherwise, let's just move on.
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3 yrs ago
People don't tend to think about rules when in disputes. Instead, just point out that whoever stops arguing first gets to see the other make a fool of themselves if they going after it all stopped.
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3 yrs ago
The best part about being on the Guild this long is that nowadays, I can sit back and chuckle as the newcomers try to start a fight an instead get all the old hands ganging up on them. Popcorn for me.
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3 yrs ago
Got my first covid vaccination today. I was terrified, but the staff there were very well trained and things went well.
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3 yrs ago
Every few minutes playing Mass Effect: Legendary Edition, I tear up from the memories. It's not often you get a game that truly pulls at the same heartstrings as your childhood playthrough's once did.
Zenohunts are almost similar to Humans apart from the fact that they often have some minor changes in personality based on their animal traits; Zenohunts have some features of animals, let that be a tail or ears. They sometimes vary, some having claws, for example. It is uncommon to rare for a Zenohunt to have wings, however only one Zenohunt, Amelia Lara, was able to use them to fly, and even then she could only fly for a small amount of time.
Zenohunts came from their home planet, Lemia, and were quite territorial. They often started wars amongst tribes for food or land. After a long while, official 'peacelands' were made, but few still raided these for what they needed before they were cut down. It wasn't until Zenohunts expanded into space that actual peace started among them. Meeting other species was usually met with confusion on their side: The Zenohunts would arrive in their territory with a massive battlefleet or Supership, yet claim they wanted peace.
Zenohunts usually start out young: In systems where they are government, they are allowed to leave school and work at the age of twelve, and at that age they are also allowed to marry and have a family (though this requires permission from the local authorities as well as some tests to make sure that the couple are sure of what they are doing). This includes the military: They are allowed to join the Zenohunt army at twelve (Home Deployment Force) or fourteen (Non-Home Deployment Force), the Zenohunt Navy at thirteen (or fourteen if they wish to become an attack pilot), and the Zenohunt Marines at fourteen. Zenohunt intelligence usually recruits from the ages of six and up, particularly if they have military experience. All of this can change depending on the rules of where they live: Zenohunts obviously cannot join a Human military at the age of fourteen, since there are rules regarding this, though it is not unknown of Zenohunt Intelligence to still recruit at young ages (with less frequency) in other species' territories where Zenohunts reside.
Zenohunt relation with other species is that their military forces, including (but not limited to) their Space Navy, Army, Intelligence, Marines and Zenofighters (Super-Special forces) are not integrated into any other species' militaries, and are in a separate but stable alliance. Their merchant marine and trade ships, however, are free to flutter in and out of societies (the former able to until called to war), and their people and free to mingle with other species.
More information is available if asked for.
Role: Zenohunt intelligence, there primarily to help out with security both during the expedition and to see long-term security threats that may happen during actual colonization. Secondarily, her superiors also believed this would be a good chance for Zenohunt relations with other species. Affiliation: Acionna Expedition, Zenohunt Military Relationship Status: Single Appearance: Ruby has dark brown hair that falls down to just over halfway down her back. She has a clean and pretty face with brown eyes and brown eyebrows. Small lips and small ears add onto this, as well as a pair of brown fox ears on her head, which marks her clearly as a Zenohunt if she isn't wearing a hat or hood over them. Going further down, she has a reasonable but not-to-large bust on her chest, and she is quite slim. She has a brown fox tail, which also marks her as a Zenohunt if the ears were not clear enough.
Facts/Backstory: More of a timeline;
Born to a pair of Zenohunts on Kepler-17x.
Grew up in a boarding home as her parents were away serving the military.
Ruby reaches five years of age
Had a desire to join the military like her parents but was unable to for the foreseeable future because of the non-Zenohunt ruling.
Ruby reaches fifteen years of age
Parents died during combat against pirates.
Zenohunt Intelligence uses parent's deaths to recruit Ruby into them.
Ruby is trained, then made tasking-available and sent out
Ruby reaches twenty years of age
Ruby receives the letter and at the same time a message from her superior that she will be going there.
Can change from a lethal laser to a stun laser, which is like the equivalent of being hit by a taser, but holds the charge as if the user of the taser was holding the trigger.
@Raptor@Metadude Hey, I'm willing to join, and I could not help but notice there is a "species" section in the CS. Does this imply we can create characters that are not human, but rather a different race?
Hey there! I'd be interested in doing one with you, yup! ^_^ Please send me a PM. Also, to let you know, if you edit in a mention it doesn't actually send an alert to the person. Same thing with editing in a quote. :)