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Do we really have to choose the masks our parents gave us? I don't think so, which is why I choose my own.

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<Snipped quote by Arawak>

Yea I gathered as much. I'm hoping that he'll let it pass as I'm only using them as an antagonist for my civilization and to set the stage so to speak.


I am not against them so much as I just dislike the ideas of Players controlling them. If it's just an NPC antagonist that I could potentially use in the future for some other plot line, then you have greenlight.
@duck55223@Dinh AaronMkMy only issue is that his nation's history and how they came to be would not mesh well with what kind of history I had for the Glorph at all.
His nation became enlightened after they realized they aren't alone.
In my version Martians invaded Earth as early as in the 19th century, just like in the original War of the Worlds.
Their defeat at the hands of these primitives was one of the gradually piling up reasons why the Glorph Empire hates humans with passion.
Similarly:

<Snipped quote by Arawak>
Can we reconcile these?
On the other hand given how huge impact the Precursor artifacts had on humans the fact they had massive amount of alien contact would be contradictory. which is why I brought this up.
Besides, we have a damn FtL network, not meeting bunch of sentient races after a few years or even decades after a gate's discovery is practically impossible.
That and the Glorph used to have a Mars colony and almost made Humanity into one, too (well, their attack only extended to Britain).

@Dinh AaronMk
Can you think of a better name for your civilization, though?
Officially calling them just as "Humanity" is so bland there's a reason why no sci-fi does that. It just doesn't work.


Considering you have not even posted a app yet, what does not mesh well with your history is not taken into consideration, considering I do not allow someone to tell someone else that they have to have a certain history. Aaron is in control of the Humans, he gets to decide what their history was. You have to get him to agree to what you want for the Glorph's history.

Sauru'u matter is irrelevant at the moment, as I have not had a chance to review it and the Human Player has free reign over human history anyways.
@Arawak Took a look through your NS, looks rather interesting so far. I don't see anything that sets off alarm bells, so personally, I think it's good. @duck55223, your thoughts?


Already accepted it.

Also Alfhedi and Dinh are accepted.
I thought I said that if people wanted to, they could make as many pre-estiblished relations or Galactic UNs as they pleased. You seemed to be implicating that I am not.
They can manipulate objects around them and have a whole array of tools and weaponry based around this fact (mainly gauss-like weaponry). They can also focus pressure into certain areas (as so to flip a switch and whatnot). Some of the more advanced ones can levitate themselves, but generally they make use of constructs that they can better control with their minds. This telekinetic ability is what they have for the most part, other psionic capabilities are rare.

A crewed spaceship of them can use their abilities to manipulate the movement of their spaceship (in a way that is akin to a reactionless drive) and redirect missiles along with slow down projectile attacks. They also can steer their own projectiles into enemy ships. Mind you, that this is unable to deal with laser/beam attacks. Also overwhelming them with projectiles works as they won't be able to catch them all.

Weapon wise they tend to use kinetic weaponry augmented with their psionic capabilities. They never invented lasers due to their different tech path. What computer systems they developed natively are stuck in the 1950's and pretty much are just used for keeping track of information.

All of this is limited by the drawbacks I mentioned earlier as despite each member of their species having telekinetic potential, it is not something they know intuitively and must learn. Feats such as described able can take decades to truly hone in and their growth/reproduction is very slow to begin with, which is why major losses to their population aren't easily repaired.


Sounds fine, but this is not me accepting your app. Still have not had a chance to review it.

<Snipped quote by duck55223>No problem with there being areas to explore. Variety is important.
And well, you pretty much based this after a game we should not mention so there being an interstellar council was very much implied.
No problem if it doesn't mean everybody is friends or that the regulations are more lax than in the UN in comparison.
That'd be actually better because then it gives more freedom.
But if this is an RP where we explore and establish first contact with each other then it's little if any different from the slew of others.
That and my civ idea can't even really function without that.


Players are free to discuss pre-estiblished contact and relations, or leave first contact to the IC. If a majority of players want a Galactic UN, that's fine and shit that I totally get into, but even with that said I would not allow for the Glorph Empire. A player nation that needs a alliance of a majority of the rest of the player nations is not good in my book.

<Snipped quote by duck55223>That should've been kind of the point here. this is no blind exploration game but where the various races are already living together.


When did I imply it was no blind exploration?

There are gates that have to be entered or activated, so there is still blind exploration to be done.
I will be working on my Glorph Empire later tomorrow.
@duck55223Is there something like the UN in this game? I mean a council where all the important civilization gather to discuss things or make worldwide regulations and laws when necessary?
I think you implied this before and I hope it exist.


There is not.

Edit: Like the idiot I am, I forgot the description of species section. That will need to be added and filled out.
For those filling out apps, I forgot the Description of Technology section. Please add this to your app and fill it out.
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