【♭Erin McGarth♭ & ஒClara Moonஒ】
Erin McGarth-
Clara Moon (Will be seen on the outside after certain plot things happen)-
~"One heart is covered in stone and full of hatred. The other is uncovered and full of love. The question we have for you is how can we make these dysfunctional sides into a whole heart?"~
Name: Erin McGarth & Clara Moon
Nicknames: Erin is frequently called a human pest by her "other self". Granted that the lighter half calls Clara an invisible monster making the two side clash even more.
Gender: Female
Sexuality: Bisexual
Alias: Jekyll and Hyde
Age: Erin is 14 years old | Clara is 103 years old but with being in a much younger body the woman acts like an overbearing teenager until the time is right.
Apparent Age: The girl appears to look no younger than 13 though she does hate being called a little kid by people she doesn't know.
Race: Symbiote/parasitic Licentia
Sub-Race/Lineage or Nationality/Specialty: Sub-race- Licentia Fire Ifrit for Clara. Ireland for her human companion.
Appearance:
Height- 5' 3"
Weight- 109 lbs
Location: Wrist
Marking Appearance:
The marking appeared just after the Licentia core was installed directly inside Erin’s heart. The tattoo itself feels unnatural but appearance wise it look naturally placed. The young woman knows exactly marking means but refuses to even knowledge its existence upon her skin. Though when you ask Clara about it she seems to freeze up, almost as if she wished you hadn’t asked about it, before rolling her eyes in annoyance. Only time will tell if player will ever learn the story behind this mark.
Location: Just like in Clara's picture.
Marking Appearance: Just like in Clara's picture
The birthmark on the girl’s lower back has a very special meaning behind it. One which could bring either a string of good luck or your undoing. If you ever go to the Ifrit’s home ruins and stopped at the doors it’s best to bring Clara along. Even though this woman is trapped inside a human’s body she’s still the next chieftain.
Note- All of their normal features are all the same as their pictures. From Clara's natural flamed formed (will be added after certain events are triggered) to Erin's human features. In the beginning when the Licentia first took over their body the young woman had burns in different areas on her body, which are thankfully completely healed. All that is left is a faint evidence that the burns were real. The markings appear to be literally burn into the girl's skin but in truth they tend to appear only when the two learn to work together.
Nicknames: Erin is frequently called a human pest by her "other self". Granted that the lighter half calls Clara an invisible monster making the two side clash even more.
Gender: Female
Sexuality: Bisexual
Alias: Jekyll and Hyde
Age: Erin is 14 years old | Clara is 103 years old but with being in a much younger body the woman acts like an overbearing teenager until the time is right.
Apparent Age: The girl appears to look no younger than 13 though she does hate being called a little kid by people she doesn't know.
Race: Symbiote/parasitic Licentia
Sub-Race/Lineage or Nationality/Specialty: Sub-race- Licentia Fire Ifrit for Clara. Ireland for her human companion.
Appearance:
Height- 5' 3"
Weight- 109 lbs
Location: Wrist
Marking Appearance:
The marking appeared just after the Licentia core was installed directly inside Erin’s heart. The tattoo itself feels unnatural but appearance wise it look naturally placed. The young woman knows exactly marking means but refuses to even knowledge its existence upon her skin. Though when you ask Clara about it she seems to freeze up, almost as if she wished you hadn’t asked about it, before rolling her eyes in annoyance. Only time will tell if player will ever learn the story behind this mark.
Location: Just like in Clara's picture.
Marking Appearance: Just like in Clara's picture
The birthmark on the girl’s lower back has a very special meaning behind it. One which could bring either a string of good luck or your undoing. If you ever go to the Ifrit’s home ruins and stopped at the doors it’s best to bring Clara along. Even though this woman is trapped inside a human’s body she’s still the next chieftain.
Note- All of their normal features are all the same as their pictures. From Clara's natural flamed formed (will be added after certain events are triggered) to Erin's human features. In the beginning when the Licentia first took over their body the young woman had burns in different areas on her body, which are thankfully completely healed. All that is left is a faint evidence that the burns were real. The markings appear to be literally burn into the girl's skin but in truth they tend to appear only when the two learn to work together.
For those who don’t know Erin they could assume that the goody little toe shoes is just a mask. One that is used to hide something much darker underneath the surface and in a basic understanding they would be half correct. Yes, the human tends to keep her distance from others and isolate herself but there’s a reason for this. The lighter half is kind towards those who treat her like a human. Though when they bully her the other half reveals she’s there. Using her sharp edged words to go for the kill, verbally speaking.
The young woman is a bit gullible when it comes to learning. She wants to know as much about the world as possible due to being sheltered as a child. This tends to lead her into trouble more times than not. The girl looks for the good in everyone even after they have proven her wrong. When this happens Erin will attempt to understand the motives behind the person’s actions. Even though the human is forgiving towards those who have harmed her in the past the damage is still there.
Clara is the opposite of her lighter half. A true Yandere personality with a bad case of murderous tendencies. The woman isn’t afraid to show her true colors despite using the human as a mask of shorts. Her natural acting skills and her sweet voice have made many believe that she’s just another innocent teenage, who is misunderstood, until their number came up. The licentia is no stranger to getting her hands bloody and in most cases enjoys it. In her mind the woman sees herself as Erin’s twisted guardian angel of revenge. She honestly doesn’t care what others think though when a valid point is make she allows Erin to take control of their body. Clara is very over confident about her skills as both a killer and licentia though there are times which this causes them to get in trouble.
The woman tends to anger others with how she treats the lighter half. In a way the woman is harsh way of communicating with others. The only reason that she is mean to Erin is to teach the girl to push back. When things threaten to mentally or even physically harming the darker half’s insanity seeps through. Granted that afterwards the girl feels much better.
The young woman is a bit gullible when it comes to learning. She wants to know as much about the world as possible due to being sheltered as a child. This tends to lead her into trouble more times than not. The girl looks for the good in everyone even after they have proven her wrong. When this happens Erin will attempt to understand the motives behind the person’s actions. Even though the human is forgiving towards those who have harmed her in the past the damage is still there.
Clara is the opposite of her lighter half. A true Yandere personality with a bad case of murderous tendencies. The woman isn’t afraid to show her true colors despite using the human as a mask of shorts. Her natural acting skills and her sweet voice have made many believe that she’s just another innocent teenage, who is misunderstood, until their number came up. The licentia is no stranger to getting her hands bloody and in most cases enjoys it. In her mind the woman sees herself as Erin’s twisted guardian angel of revenge. She honestly doesn’t care what others think though when a valid point is make she allows Erin to take control of their body. Clara is very over confident about her skills as both a killer and licentia though there are times which this causes them to get in trouble.
The woman tends to anger others with how she treats the lighter half. In a way the woman is harsh way of communicating with others. The only reason that she is mean to Erin is to teach the girl to push back. When things threaten to mentally or even physically harming the darker half’s insanity seeps through. Granted that afterwards the girl feels much better.
The young woman was born in Dublin, Ireland to a wonderful couple. Granted as her Aunt has told the girl several times that it was such a shame the two never met. Her mother was a stay at home mom while her father worked for a small company that helped find cures for diseases. Something that her father had always found interesting. The day the two found out that they were to be expecting was rather an odd day itself. You see the night before the young woman had been sick for a couple of weeks, making her husband very worried, though at first neither thought anything of it. Though when the symptoms seemed to worsen the guy broke down and loaded his wife into the car. Once there a friend of her father's took the into his office and examined her mother. The first words he said was congratulations you're expecting a little one in a few months. This nearly caused the young man to collapse from over shock.
Years passed giving the two time to plan out their lives, unknown to everyone that the day Erin was born everything would change, and not for the better. The lighter half's aunt swears that the day her sister went into labor the air around their family grew colder. A heavy feel to the air as if someone was removing all the oxygen from their lungs. As the day continued the feeling continued to get worse. Though when everything was over they had lost a very loved woman and gained a miracle too.
After her mother's death people began seeing a change in the once looked up to man. His protective instincts had gone into overdrive while the little girl was growing up. Some days the man would keep her inside and away from other children. Other days the guy would take his daughter outside their home but refuse her requests to be allowed to explore. Around the age of about 3 or 4 the child's life would be changed forever and that ledge the man was one would soon take a very dark plunge.
One night Erin began getting sick which wasn't unusual considering that the girl's immune system would act up once in a blue moon, granted that this time it seemed to be much worse than any other time. Still her father thought it best to wait and see what happens. When the guy heard his baby girl crying in extreme pain was when he decided to take her to a friend of his. When she was examined and checked out the guy instantly regretted not taking her sooner. The child had a very rare and deadly disease. To make matters worse there was no know cure for what the girl had. No one had even ran into this strain though the person did have theories on how the girl gained it. On impulse something seemed to have snapped inside the man.
Erin doesn't really remember what happened after they found out she was ill. Just that the man kept her in bed and hired someone to take care of her while he worked. When she did see him come out of the basement his clothes were covered in a red substance and a crazed looked laid in his natural smokey blue eyes. To be honest the person the lighter half lived with frightened her to her core. Days passed and before the girl knew it her health began to improve. But mentally she knew something wasn't right.
As years passed the girl learned that her father was killed in what appeared to be a gas leak. During the time family members were deciding where she would be placed Clara began to pop her little head out and since then the two have lived life rather distance from others.
Years passed giving the two time to plan out their lives, unknown to everyone that the day Erin was born everything would change, and not for the better. The lighter half's aunt swears that the day her sister went into labor the air around their family grew colder. A heavy feel to the air as if someone was removing all the oxygen from their lungs. As the day continued the feeling continued to get worse. Though when everything was over they had lost a very loved woman and gained a miracle too.
After her mother's death people began seeing a change in the once looked up to man. His protective instincts had gone into overdrive while the little girl was growing up. Some days the man would keep her inside and away from other children. Other days the guy would take his daughter outside their home but refuse her requests to be allowed to explore. Around the age of about 3 or 4 the child's life would be changed forever and that ledge the man was one would soon take a very dark plunge.
One night Erin began getting sick which wasn't unusual considering that the girl's immune system would act up once in a blue moon, granted that this time it seemed to be much worse than any other time. Still her father thought it best to wait and see what happens. When the guy heard his baby girl crying in extreme pain was when he decided to take her to a friend of his. When she was examined and checked out the guy instantly regretted not taking her sooner. The child had a very rare and deadly disease. To make matters worse there was no know cure for what the girl had. No one had even ran into this strain though the person did have theories on how the girl gained it. On impulse something seemed to have snapped inside the man.
Erin doesn't really remember what happened after they found out she was ill. Just that the man kept her in bed and hired someone to take care of her while he worked. When she did see him come out of the basement his clothes were covered in a red substance and a crazed looked laid in his natural smokey blue eyes. To be honest the person the lighter half lived with frightened her to her core. Days passed and before the girl knew it her health began to improve. But mentally she knew something wasn't right.
As years passed the girl learned that her father was killed in what appeared to be a gas leak. During the time family members were deciding where she would be placed Clara began to pop her little head out and since then the two have lived life rather distance from others.
~ Mother's and Father's necklaces- The necklaces are in the form on puzzle pieces that holds one half of a heart. In the middle of the heart design is a rose in one corner and a rose in the other. The story behind it is that her parents had gotten these on their first year anniversary due to the couple believing that they were soul mates.
~ Erin’s necklaces- The young woman’s aunt had gotten her these after meeting Clara. She had told Erin that these objects would bring her good luck in finding friends. Even though the human doubts that this will ever happen she brings them with her to help ease her guardian's worry. Granted that they do tend to stay inside her book bag.
~ Notebooks- The young woman uses these to mainly speak with strangers o even keep notes inside. There is also a few drawings of Clara in the back with different Irish words to describe her looks. Though some of the words are rather unkind. When the girl shows interest with someone she writes down page after page of nothing of questions for the other person. These pages are either torn out of the notebook and given out to the target or the whole thing is given to them.
~ Dark Blue Outfit- Erin has this outfit underneath her regular clothing either by the darker half taking her hand on fire or the Ifrit’s defensive spell. When Clara decides to come out she tends to engulf the normal girly outfit that her light half had chosen that day. The flameproof clothes underneath help provide at least some modesty to the already unique individual. Dispute the thin texture of the clothing the darker half is about to move around freely without any restrictions.
~ Extra Textbooks- The girl might not look like it but she does enjoy getting good grades. Though her grade average tends to fluctuates around the B/C area. The only times she ever earns an F is due to Clara breaking out of her cage. Something that does tend to happen once in awhile. If this happens then the young woman will study until the grade is once again brought back to normal.
~ Erin’s necklaces- The young woman’s aunt had gotten her these after meeting Clara. She had told Erin that these objects would bring her good luck in finding friends. Even though the human doubts that this will ever happen she brings them with her to help ease her guardian's worry. Granted that they do tend to stay inside her book bag.
~ Notebooks- The young woman uses these to mainly speak with strangers o even keep notes inside. There is also a few drawings of Clara in the back with different Irish words to describe her looks. Though some of the words are rather unkind. When the girl shows interest with someone she writes down page after page of nothing of questions for the other person. These pages are either torn out of the notebook and given out to the target or the whole thing is given to them.
~ Dark Blue Outfit- Erin has this outfit underneath her regular clothing either by the darker half taking her hand on fire or the Ifrit’s defensive spell. When Clara decides to come out she tends to engulf the normal girly outfit that her light half had chosen that day. The flameproof clothes underneath help provide at least some modesty to the already unique individual. Dispute the thin texture of the clothing the darker half is about to move around freely without any restrictions.
~ Extra Textbooks- The girl might not look like it but she does enjoy getting good grades. Though her grade average tends to fluctuates around the B/C area. The only times she ever earns an F is due to Clara breaking out of her cage. Something that does tend to happen once in awhile. If this happens then the young woman will study until the grade is once again brought back to normal.
Mental :
Erin’s fear of fire began when she woke up the her house burning down to the ground. She dislikes small enclosed spaces due to her childhood though the woman much prefers being in this situation than the other one. The young woman can’t mentally handle bullying which causes her to shut down complete or even force Clara out into the open. Despite these the girl is pretty much a normal teenaged girl.
Besides being naturally afraid of water, which comes with being an Ifrit, Clara has a about two others. Erin is at least one of those fears. They have been together so long that the young woman doesn’t know exactly what to do if she suddenly left. Another is having someone touch her core. The woman’s eyes will widen and two things will happen. One she’ll push her lighter self out if she believes Erin can solve it. Or two the girl will submit to her defeat and beg them to stop.
Physical:
Erin can take a bit more damage than a normal girl. Due to the rather violent things that Clara does. Most times the extent of injury could be avoided which tends to upset the young woman that much more. During certain times there will be random burn marks on her body from attempting to keep her darker self cage. This mostly affects the girl more mentally than physically though depending one how long she's able to handle mental cage.
Clara’s fighting style has some distance to it though most of it is close quarter combat due to her geasters. This tends to leave her wide open for her opponent to attack. Yes, the flames on her body help cushion a possibility of ¼ to ½ (depending on where you’re striking) of the damage that is received. When faced with the same elemental enemy the girl is rather helpless in that regard.
Magical/Technological
Clara
Erin’s fear of fire began when she woke up the her house burning down to the ground. She dislikes small enclosed spaces due to her childhood though the woman much prefers being in this situation than the other one. The young woman can’t mentally handle bullying which causes her to shut down complete or even force Clara out into the open. Despite these the girl is pretty much a normal teenaged girl.
Besides being naturally afraid of water, which comes with being an Ifrit, Clara has a about two others. Erin is at least one of those fears. They have been together so long that the young woman doesn’t know exactly what to do if she suddenly left. Another is having someone touch her core. The woman’s eyes will widen and two things will happen. One she’ll push her lighter self out if she believes Erin can solve it. Or two the girl will submit to her defeat and beg them to stop.
Physical:
Erin can take a bit more damage than a normal girl. Due to the rather violent things that Clara does. Most times the extent of injury could be avoided which tends to upset the young woman that much more. During certain times there will be random burn marks on her body from attempting to keep her darker self cage. This mostly affects the girl more mentally than physically though depending one how long she's able to handle mental cage.
Clara’s fighting style has some distance to it though most of it is close quarter combat due to her geasters. This tends to leave her wide open for her opponent to attack. Yes, the flames on her body help cushion a possibility of ¼ to ½ (depending on where you’re striking) of the damage that is received. When faced with the same elemental enemy the girl is rather helpless in that regard.
Magical/Technological
Erin
~ Spell Name: Fog
Casting Time: Casting time takes about 1 or 2 seconds without being disturbed granted that if there is activity around her, then casting time will vary
Range: 2 or 3 meters
Duration: In order for the spell to be casted it requires full focus and a simple Irish word, ceo. The object of this spell is to mimic nature fog. In order to become thicker the user must keep their complete focus and keep continuously casting. The downside is when the allies need to move through the area. If certain lights are used then their positions will be revealed, through this would help allow them to see much better, unless they’ve remembered the terrain.
~ Spell Name: Healing Water
Casting Time: Casting time varies completely on the wound itself. Mostly on how deep the enemy had managed to get. Since Erin isn't very good at her spells at the moment so she won't be able to heal a lot until later on.
Range: For best results it’s best with hand to skin contact though it will work with her hand hovering a few inches from the wound.
Duration: As all of Erin’s spells full concentration and a word is required to cast. This specific word is Leighis. When the spell is first activated the area has a dark blue glow which slowly turns lighter while the injury closes. For the moment the spell is limited in healing. At the moment the spell can heal everything except for bones, deep muscle damage, and organs. The reason for this is because the water acts like
medium for the vis granted that if the liquid is placed too deep inside the injuries complications will occur.
~ Spell Name: Waterfall
Casting Time: The casting time varies on what is going around her. For the most part, if undisturbed, takes about 2 or 3 seconds.
Range: This spell only affects a small area that the user will
Duration: The way to cast this one is full focus, the target’s name, and a single word called Uisce. When the target’s name is spoken they will be gently drizzled which forms an enchantment like armoring over the target. This will only last as long as the water droplets don't evaporate from their body. There are ways to quicken the evaporation process with fire based spells. If you're using weapons the armor is able to be hit off which in turn weakens the spell.
~ Spell Name: Fog
Casting Time: Casting time takes about 1 or 2 seconds without being disturbed granted that if there is activity around her, then casting time will vary
Range: 2 or 3 meters
Duration: In order for the spell to be casted it requires full focus and a simple Irish word, ceo. The object of this spell is to mimic nature fog. In order to become thicker the user must keep their complete focus and keep continuously casting. The downside is when the allies need to move through the area. If certain lights are used then their positions will be revealed, through this would help allow them to see much better, unless they’ve remembered the terrain.
~ Spell Name: Healing Water
Casting Time: Casting time varies completely on the wound itself. Mostly on how deep the enemy had managed to get. Since Erin isn't very good at her spells at the moment so she won't be able to heal a lot until later on.
Range: For best results it’s best with hand to skin contact though it will work with her hand hovering a few inches from the wound.
Duration: As all of Erin’s spells full concentration and a word is required to cast. This specific word is Leighis. When the spell is first activated the area has a dark blue glow which slowly turns lighter while the injury closes. For the moment the spell is limited in healing. At the moment the spell can heal everything except for bones, deep muscle damage, and organs. The reason for this is because the water acts like
medium for the vis granted that if the liquid is placed too deep inside the injuries complications will occur.
~ Spell Name: Waterfall
Casting Time: The casting time varies on what is going around her. For the most part, if undisturbed, takes about 2 or 3 seconds.
Range: This spell only affects a small area that the user will
Duration: The way to cast this one is full focus, the target’s name, and a single word called Uisce. When the target’s name is spoken they will be gently drizzled which forms an enchantment like armoring over the target. This will only last as long as the water droplets don't evaporate from their body. There are ways to quicken the evaporation process with fire based spells. If you're using weapons the armor is able to be hit off which in turn weakens the spell.
Clara
~ Spell Name: Wildfire
Casting Time: 2 or 3 seconds to conjure. About 4 or 5 to hit maxim size
Range: The range in total is about 1 to 2 meters but in reality it varies on the user
Duration: All Clara has to do is heat up the dormant Vis in her hand, making it ignite into what looks like a red hot fireball. In a way you would be right to think this though when thrown the object acts much like a flamethrower. Unlike Ifrit’s heart this spell only harms what’s in throwing range, granted that certain spells and armor can deflect that. The user is more in control with the flames allowing it it shift, turn, or even move around allies or enemies.
~ Spell Name: Dragon’s Whip
Casting Time: Casting Time is about 2 or 3 seconds though it really varies on what is going on around her
Range: The maximum reach that this spell can reach is about 5 or 6 meters granted that Clara only uses the range which her target is at
Duration: This spell is rather unique mostly due to it being more of a weapon than an actual spell. The whip mimics that of a Wyvern’s tail, from the leathery texture and down to even the small barbs located down it, making the weapon very effective. Granted if the caster is feeling meretricious the barbs can disappear completely. Just like all of the girls spells this one requires full concentration, and a single jerk like motion. As if you were using a baseball bat with a single hand. The weapon is able to shred through some types for armor like leather or a lighter substance with time. Other materials like steel will only become extremely hot on the outside layer and with enough attacks will eventually become heated on the inside as well.
~ Spell Name: Ifrit’s Heart
Casting Time: The casting time is almost instant. Thankfully this single spell can only be used once a day. There are warning signs that this spell is going to activate, a orange tint to her skin, a burning sensation in the back of the woman’s eyes, or a massive headache. Granted that this isn’t always the order in which the warning begins in.
Range: This is the most destructive spell that Clara knows. Yes, this is technically does need Vis to use but the warning signs are all Ifrit. In other words the blast varies on the danger the future chieftain is facing. The maximum range is 2 meters radius.
Duration: Ifrit’s Heart is about the only spell that Clara regrets having in her arsenal. In reality the spell should by all means attract her and yet the licentia tries to stay far away from this option. There’s three reasons for this granted that some people don’t really understand until they see the aftermath. One is because of the uncontrollable flames. Naturally an Ifrit’s ability to manipulate the Vis flame are dead on. This allows them to twist and turn them at will, that is until this spell is activated. The flames tend to blast outwards, begging at the chest area where their core solely lies and forcibly pushing outwards in order to protect the caster, which tends to leave a massive area scorched. Second is that it mentally drains both personalities granted for the darker half it takes a whole day in a sleep mode to recover. The third reason is the 2nd degree burns to Erin’s chest. Yes, with time they will heal and thankfully aren’t life threatening. But throughout their lives together the licentia has figured out that the lighter half tends to chill when injury to their body is unavoidable.
Casting Time: 2 or 3 seconds to conjure. About 4 or 5 to hit maxim size
Range: The range in total is about 1 to 2 meters but in reality it varies on the user
Duration: All Clara has to do is heat up the dormant Vis in her hand, making it ignite into what looks like a red hot fireball. In a way you would be right to think this though when thrown the object acts much like a flamethrower. Unlike Ifrit’s heart this spell only harms what’s in throwing range, granted that certain spells and armor can deflect that. The user is more in control with the flames allowing it it shift, turn, or even move around allies or enemies.
~ Spell Name: Dragon’s Whip
Casting Time: Casting Time is about 2 or 3 seconds though it really varies on what is going on around her
Range: The maximum reach that this spell can reach is about 5 or 6 meters granted that Clara only uses the range which her target is at
Duration: This spell is rather unique mostly due to it being more of a weapon than an actual spell. The whip mimics that of a Wyvern’s tail, from the leathery texture and down to even the small barbs located down it, making the weapon very effective. Granted if the caster is feeling meretricious the barbs can disappear completely. Just like all of the girls spells this one requires full concentration, and a single jerk like motion. As if you were using a baseball bat with a single hand. The weapon is able to shred through some types for armor like leather or a lighter substance with time. Other materials like steel will only become extremely hot on the outside layer and with enough attacks will eventually become heated on the inside as well.
~ Spell Name: Ifrit’s Heart
Casting Time: The casting time is almost instant. Thankfully this single spell can only be used once a day. There are warning signs that this spell is going to activate, a orange tint to her skin, a burning sensation in the back of the woman’s eyes, or a massive headache. Granted that this isn’t always the order in which the warning begins in.
Range: This is the most destructive spell that Clara knows. Yes, this is technically does need Vis to use but the warning signs are all Ifrit. In other words the blast varies on the danger the future chieftain is facing. The maximum range is 2 meters radius.
Duration: Ifrit’s Heart is about the only spell that Clara regrets having in her arsenal. In reality the spell should by all means attract her and yet the licentia tries to stay far away from this option. There’s three reasons for this granted that some people don’t really understand until they see the aftermath. One is because of the uncontrollable flames. Naturally an Ifrit’s ability to manipulate the Vis flame are dead on. This allows them to twist and turn them at will, that is until this spell is activated. The flames tend to blast outwards, begging at the chest area where their core solely lies and forcibly pushing outwards in order to protect the caster, which tends to leave a massive area scorched. Second is that it mentally drains both personalities granted for the darker half it takes a whole day in a sleep mode to recover. The third reason is the 2nd degree burns to Erin’s chest. Yes, with time they will heal and thankfully aren’t life threatening. But throughout their lives together the licentia has figured out that the lighter half tends to chill when injury to their body is unavoidable.
Emmett Matthews- Erin was best friends with Emmett when they went to the same school. When Clara began to become more active the girl attempted to push everyone away though this most likely let the young man to know something was wrong.
Olivia Matthews- The lighter half was close to the child due to being friends with her older brother. One of the perks being that the young woman’s aunt helped watch the two which helped strengthen their friendship
Charles- This man is Erin’s (and surprisingly Clara’s) favorite teacher in the college. Each for their different reasons. The lighter half loves learning about the man though when he is hurt the girl feels horrible.The darker half’s is because he can’t die granted that this fact also annoys her. Another reason is the golems he allows her to use.
Erin’s Aunt- The two girls are driven nuts about the woman’s constant worry. The guardian understands that there are two different people inside one body and the woman treats them like such. In a way the woman sees both sides as her baby girls. When she spoken of both Clara and Erin tend to call her mother.
Vincent McGarth & Raven McGarth- Vincent’s and Raven’s existence is unknown to Erin, even though they’re half siblings. Their view point to the young girl is rather dark mainly because of happened between their mother and father’s separation. The two tend to cause trouble with the human’s Aunt filing court orders against her guardian, claiming that the nurse was an unfit caretaker. This was one of the many causes for the family moving away from Ireland though without anyone knowing the two seemed have followed. Their goal in life is to make their sister’s life a living hell.
Olivia Matthews- The lighter half was close to the child due to being friends with her older brother. One of the perks being that the young woman’s aunt helped watch the two which helped strengthen their friendship
Charles- This man is Erin’s (and surprisingly Clara’s) favorite teacher in the college. Each for their different reasons. The lighter half loves learning about the man though when he is hurt the girl feels horrible.The darker half’s is because he can’t die granted that this fact also annoys her. Another reason is the golems he allows her to use.
Erin’s Aunt- The two girls are driven nuts about the woman’s constant worry. The guardian understands that there are two different people inside one body and the woman treats them like such. In a way the woman sees both sides as her baby girls. When she spoken of both Clara and Erin tend to call her mother.
Vincent McGarth & Raven McGarth- Vincent’s and Raven’s existence is unknown to Erin, even though they’re half siblings. Their view point to the young girl is rather dark mainly because of happened between their mother and father’s separation. The two tend to cause trouble with the human’s Aunt filing court orders against her guardian, claiming that the nurse was an unfit caretaker. This was one of the many causes for the family moving away from Ireland though without anyone knowing the two seemed have followed. Their goal in life is to make their sister’s life a living hell.
(I don't plan on using her half siblings at all. Though I have planned this before and someone wanted some more villain characters. Figured it was best to list them just in case.)
@Celaira@yoshua171