Avatar of DepressedSoviet
  • Last Seen: 7 yrs ago
  • Joined: 8 yrs ago
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    1. DepressedSoviet 8 yrs ago

Status

Recent Statuses

7 yrs ago
Current i.imgur.com/iacvHug.jpg this is probably the greatest cosplay to ever make me irrationally angry
5 likes
7 yrs ago
8 yrs ago
Thought: A Hamilton-esque comedy-musical about the Russian Revolution, from Trotsky's point of view. Lenin would take a Washington-type role, the Tsar would be King George, and Stalin is Jefferson
2 likes
8 yrs ago
@Ophidian How do you think I feel? I'm 40-odd years behind you, and that STILL holds true for me.
2 likes
8 yrs ago
oi, fuk off m8. Don't see me coming into the status bar, shitting all over YOUR nation's political ideology.
1 like

Bio

Just here for a bit of roleplay occasionally. I have an odd schedule, so please don't get too upset if I disappear. I'll do my best to let you know beforehand, though.

Most Recent Posts

@Lady SeluneIf you can provide a convincing reason for your character having one, then sure. On that note, I realize I forgot a history section to the character sheet, so I've fixed that in the intro post.


Following the Great War and the Collapse of the Austrio-Hungarian Empire, many small nations were formed in Central and Eastern Europe. One such nation was the small country of Borovia, on the border of Austria, Germany, and Czechoslovakia. The fledgling nation attempted to found some semblance of democracy, but was quickly overtaken by capitalist endeavors, with factory and land owners holding massive sway over the now-puppet government. This was most apparent in the capital city of Borovia, Asnio. In Asnio, one man holds much of the land and industry, and thus controls the central government. His name, among the peasants of the city, is abandoned in favor of a sinister title: The Robber Baron.

In order to hold tight his rule over the country, and quell any protests, strikes, or riots, the Robber Baron has organized a large paramilitary force, known colloquially as the Blackshirts, for their signature black military uniforms.

Now the year is 1920, and the paupers and factory workers of Asnio have had enough. Massive crowds of starving, desperate citizens flood the streets, and the word 'revolution' passes from person to person in hushed tones. The Baron has had enough, and has issued the standing order for his Blackshirts to crush this attempt at revolt, no matter the cost.



Welcome, one and all, to the Blackshirts of Borovia. In this RP, unlike others, we do not play the downtrodden, vengeful peasants, seeking the freedom of democracy and worker's safety. No, we play members of the Baron's own paramilitary police, armed with military weapons and technology that far outclasses that which even the richest citizens can muster. Your reasons for joining are your own, and you may not necessarily be a bad person, but you've been caught up in a sea of death and destruction, and its up to you to calm the storm.



The Blackshirt's prime forces consist of standard infantry formations, armed with bolt-action rifles and the occasional machine gun. Officers generally have their choice of handgun and an infantry saber. The Blackshirts also outfit a cavalry unit to act as a fast-response force, though their usage in the city is limited. They're generally outfitted with a carbine rifle, and the officers with a heavy cavalry saber and handgun of choice.

Civilian vehicles are regularly appropriated for usage in transporting forces, with little compensation, if any, given to the original owners. Common vehicles found in the care of the Blackshirts include cargo trucks(sometimes outfitted with a machine gun), regular cars fitted with steel plates to act as armor, and tractors fitted with large trailers.

Weapons used by the Blackshirts:







Other Weapons are generally issued according to specific situations, including heavier machine guns for vehicle mounting or static defense.


Rules:
1. You know the drill for this one. Basically just do what I tell you in regards to the game, and you'll be fine.
2. Graphic content is to be expected, but beyond violence and profanity, keep it implied and behind a fade to black(wink wink, nudge nudge)
3. Given the time period, and the region, I expect some semblance of accuracy. Bohemian/German-style names are a must, for example. However, even though this takes place following the end of World War 1, I don't want to see everyone making a grizzled, merciless Great War veteran. I wanna see a broad blend of characters from different walks of life.
4. If your character can afford it(and that's a big if), or you can provide a reasonable backstory for owning it, I'm willing to allow someone to hold their own weapons in place of the issued ones, particularly melee ones. However, don't go around asking for a personal machine gun on top of a rifle and a pistol, limit to one Primary-type weapon, and one sidearm, as well as a melee weapon.
5. Have fun, and show those unruly lepers who's boss!
Character Sheets:
[b]Name:[/b]
[b]Age:[/b]

[b]Physical Appearance:[/b]

[b]Unit Profession:[/b](Rifleman, Medic, Machine Gunner, Vehicle Driver, Cavalry)

[b]Personality:[/b]

[b]History:[/b]

[b]Equipment:[/b]

[b]Prominent Skills:[/b]

[b]Other:[/b](Anything you think needs to be added, but doesn't have a slot)
@Erklings25@Sabotage@Lady SeluneI think I'm good to go ahead and get started on an OOC, so expect that hopefully sometime today. I'll include details like where Barovia is, organization and armaments of the Blackshirts, and stuff like that.
@bluetommy2I'll go ahead and break down my answers to your questions: For starters, I see a country-representation's physical age as being based on the IDEA of that nation's age. For example, during WW1, traditionally Polish land is divided between Russia and Germany, however the IDEA of Poland still exists, and is significantly aged, so I think that a Poland character in the WW1 timeline would be represented by an Adult.

As for international organizations being personified, I think that they should, but it should be shown that this personification cannot act on their own, especially in the case of the League of Nations. Basically using them as a kind-of joke character, who often request or demand that things be done, but are routinely shot down by their member nations.

Lastly, for unions, I think they should be two-nations, but seen almost like a marriage or romantic situation. If you use Scandinavia and the World as the example, where each nation has a male and female representation, you could say that Male Austria is married to Female Hungary, and possibly vice-versa(depending on how weird you want things to be).
@TalijaKey@bluetommy2So as far as time period is concerned, I personally think World War 1 is the way to go. It's close enough to modern day for us to still be pretty relatable, but it's also enough in the past to get plenty of those sweet, sweet history jokes we all came here for. Plus, I like stealing an idea from Hetalia, where annexed/conquered nations(such as the Balkans) live under the rule of whoever annexed them(IE Austria-Hungary). It gives us plenty of NPCs to work with, and it's a great midpoint setting between too historical and too recent.
@CherrywitchSo unfortunately, I don't think I'm going to be able to keep up with how quickly this RP is moving. I just don't have the time to match the posting pace of the others here, so I think I'm going have to drop out, which kinda gets me down, cause I really liked the idea of this, and I much enjoyed the positive responses to my character.
Verdun and Battlefield 1: So a hyperrealistic World War 1 game, but with combined arms operations to represent the late war, and trench battles for the early war.(AKA what both games should have been.)
@HankSo unfortunately, no one seems interested in my offer on how to get the character concept I wanted involved. So it seems I'll be retracting from this one, barring a sudden burst of character-based inspiration.
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