Thanks for the help! I'll rework her character sheet and post an updated one once I'm done. I'm pretty obviously out of my league here when it comes to lore stuff, so I'm glad you two know enough to keep me in check with regard to the things you mentioned.
Tobacco absolutely does exist in Elder Scrolls. It is generally grown in Cyrodiil and imported from there. One thing I didn't consider would be the expense and difficulty of acquiring it given that I imagine that a Stormcloak-run Skyrim would likely have some issues with trade with Cyrodiil? I can reconsider that aspect of her character if it's too much of an issue.
Hello! Let me know if you'd like me to adjust anything. I'm not super well-versed in the lore of Morrowind, personally, so there might be some inconsistencies. (I'm a bit out of practice, as well. Oops!)
Name: Relmyna Vibato Race: Dunmer Age: 20 Gender: Female Birthsign: The Lady Place of Origin: Caldera, Vvardenfell
Small and lithe, with a skinny frame that betrays her social status with its scarceness. She weighs very little and doesn't have a whole lot of muscle to her, either. Relmyna was always considered the "runt" of her siblings, and looks like it. Her hair is a dirty dark red, matching her eyes but contrasting heavily with the deep blue-black of her skin. She generally keeps it tied up in a tight bun for combat and reconnaissance, but lets it fall in loose curls around her face when the cold starts to bite harder. Her face is like an old shield, scarred and worn, but still steadfast and solid, wood and iron. She often sports a cocky smirk as a neutral expression, to the constant disdain of her commanding officers. She generally clads herself in leathers and furs, both to bite back against the cold and to keep her movements quick. She is missing several fingers on her left hand, something she likes to hide by wearing full-fingered gloves.
Relmyna grew up in the small mining town of Caldera, just south of the Ghostgate, raised by a man named Veros Vibato, an eccentric older man with a healthy fear of fire and disease. Under his tutelage she learned how to manage a working population and balance budget books, neither of which were things she was particularly interested in. She never knew her mother, and Veros didn't seem too keen on discussing the matter with her. She lived with two older siblings and her father, managing the family mining business and helping out around the house. As the only girl, she was often forced to cook and clean by her older siblings, and thus was often considered very mature for her young age.
When she was 12 years old, tragedy struck Caldera. The Blight disappeared with the defeat of Dagoth Ur, being the spreading of his will, but the creatures infected by it did not. While men exposed to the Blight often succumbed to their disease, the creatures continued to propagate, spreading it amongst themselves in small populations behind the Ghostfence. When the Ghostfence was retired, these creatures escaped, and while most were dealt with relatively quickly, a few stragglers managed to escape and thrive. The Blight was not seen in Morrowind for hundreds of years, so the protections that existed in the past were no longer in use, and the population of Caldera was quickly decimated. Veros recognized the signs of the Blight immediately, and, motivated by his fear and superstition surrounding the Blight, abandoned his home and took his family to flee to Skyrim, where the Blight would never reach. After their departure, the Blight was not allowed to spread past Caldera, and authorities were able to contain the infection relatively easily.
They drifted across the nation for 3 years, leaving them penniless and weary, eventually landing in the village of Dragon Bridge, where Veros worked the lumber yard and helped keep the bridge in good repair. The land felt peaceful, and the days drifted by lazily for Relmyna and her siblings as thing returned to some semblance of normalcy.
Relmyna enjoyed her time in Morrowind despite the cold, celebrating her 16th birthday with her family. Her oldest brother had left the small village for parts unknown, the younger of the two staying behind to help manage the lumber yard. There were whispers of civil war, and the adults of the town often discussed how they were scared of the coming Stormcloak rebellion, given the strategic importance of the Dragon Bridge, but Relmyna never heard much of it, and didn't let it bother her.
The Stormcloaks stormed her village and slaughtered her family before her very eyes. They plead to be kept as prisoners of war. They plead to be slaves, to be spared, to have their children spared. Some of the Stormcloak soldiers seemed nervous. To Relmyna, this did not seem like the behaviour of a justified rebellion. It felt like an extermination.
Varus was the name of the commander of the Wolfhawks, a regiment of the Stormcloak army known for their brutality, with rumours that they had werewolves in their ranks. He led the vanguard in the attack on Solitude, appointed by Ulfric, whom Varus had hidden his violent actions from. To Ulfric, Varus was just a highly efficient and successful soldier. He was a brute of a man, a large imposing Nord with tangled black tresses and what seemed to be a carefully trimmed beard. He towered above his fellows, and wore no armor into battle, just a long silver greatsword. The Wolfhawks killed every non-Nord man, woman, and child residing in the village. They dragged them out to the center of the main street and slit their throats, letting their blood paint the ground red and mingle with the nightsoil. They tossed their bodies into the river and let it carry them out to the ocean. Relmyna was the last.
They dragged her away and she entertained them for a few hours before being left to die on the shores of clearpine pond. Just as she had accepted her fate and began to let herself go, a figure from the trees approached. It was tall and skinny and had an odd way of walking. Relmyna's vision began to fade as she felt the thing drag her away. She dreamt that she was being absorbed by the trees, taken into the earth, and let this vision carry her into the darkness.
A few days later, she awoke. She was nestled in a small nearby cave, under a pile of leaves and moss, and felt more relaxed than she could ever remember being. She sat up in confusion and tried to piece together how she had ended up here. It was dawn, and she recognized the sight of Clearpine Pond. She could see the shore from where she sat, and it all came rushing back. She laid there and cried, feeling like she would never move again, never leave this spot, never go out into the world to confront what had been done to her and her family.
But she did recover. She did survive. Knowing that she couldn't go back to her home, she wandered until she came across a tower filled with bandits, who took her in and taught her how to use a bow and blade. Taught her to steal, to hunt, to live on her own without relying on the help of villages and cities and empires.
At 19, she left, on the search for something to lead her back to Varus. Skyrim was under Stormcloak rule now, and she knew that she would be branded a criminal and a traitor for her thoughts. She would end Varus and end whosoever set Varus upon her village. She would work for whoever she needed to, lie to whoever she needed to, steal from whoever she needed to. All for revenge. All for him.
She puts on a front of cocky carelessness, often playing the jester, the jokester. She learned early on that people tend to imagine someone who is funny and easygoing as someone who isn't much of a threat. She's quick to see through deception, incredibly perceptive and sensitive to people's intentions and actions. Relmyna is well known for being able to talk her way out of almost anything, and is known in a few places as "Relmyna of the Pyrite Tongue", both for her persuasiveness and her penchant for not following up on her promises.
She is quick to make friends and even quicker to burn bridges, taking alliances and enemies as is convenient. She has no real closeness with anyone around her, keeping herself guarded even when she might appear to be opening up to someone. She stays mistrustful of everyone around her, constantly questioning their intentions and goals internally, trying to prevent herself from being hurt or taken advantage of.
Her main strengths lie in avoiding combat entirely and talking her way out of situations, so when she does end up in a direct fight, she often doesn't know what to do other than run away and hide. She isn't physically weak by any means, but she doesn't have the brute strength of a warrior that many of her compatriots have, instead relying almost entirely on her wits.
She is deathly afraid of water, and avoids it at all costs. Boats make her incredibly nervous and she often spends entire trips seasick.
She has a tobacco addiction and smokes often.
She is completely broke, with debt to countless gaolers and bondsmen and merchants.
Relations to Other Characters:
Reynis Vibato - Her oldest brother, and the only member of her family that might still be alive. She last heard from him when he left their home shortly before the Stormcloak attack on Dragon Bridge.
Varus - Her primary target. She generally avoids violence, but Varus sends her into a rage, and motivates her to keep on going.
Mysterious Figure - Whoever saved her in the forest. She feels she owes them a debt, but has no idea who it might be or how she might contact them.
Affiliation(s):
Stormcloaks - Vehemently against their rule.
Bandits of The Reach - She is on good terms with some bandit tribes from the Reach, and even some of the Forsworn who she had met in her time with the Reach bandits.
Spells (if any): She is not capable of any magic that she is aware of, and finds it to often be "the stuff of pompous scholars". Combat Style (or the Lack of): When she is forced into a direct confrontation, she fights with twin steel daggers, and her style is designed to confuse and distract to let her in close. She tries to whittle down larger opponents, leaving them covered in gashes and cuts in key areas until they are too exhausted to keep fighting. Other Capabilities:
She's an excellent cook, and brags about this often.
She is fairly resistant to pain, despite her frail figure.
Cash: None.
Keys and Lockpicks: Carries a small bag of about 10 lockpicks strapped to her side, next to her dagger.
Clothing and Armor: Wears furs and leathers to protect against the biting cold.
Weapon and Ammunition:
Two steel daggers, sheathed at her sides.
A bow slung across her back.
20 steel arrows in a quiver slung at her waist.
1 silver arrow in the same quiver, retrieved from a fallen soldier.
Potion and Arcane Supplies:
Single vial of healing potion.
Single vial of paralysis poison.
Jewelry and Novelty Items: She wears a small, ancient, rusted ring on her finger. It isn't particularly pretty, and seems to be missing its stone.
Food, Drinks, Provisions:
About half a pound of tough, salt-dried beef.
A small wineskin.
Rolling papers and a small pouch of tobacco.
Flint and sparkstone.
Bags, Pouches, Packs: Carries a small pack that hooks onto her clothes, on her left leg. Doesn't hold much, but she prefers to travel light.
@Aeonumbra I see your point about the eye thing; that character sheet was a "work in process" for a while and I ended up switching some stuff around, and forgot to remove the excellent vision.
As for picking the best traits... I really don't feel like I did this? I literally just based this character off myself and gave her a lot of traits that I have/used to have. I don't see how being strong and fast at the same time is "unrealistic"... In real life, being strong doesn't somehow magically make you slower. She's slightly tall for a girl, but I wouldn't under any circumstances call her a "bruiser". She's not a wall of muscle, or something, just relatively toughened from her treatment on the streets. Her weak points include her disabilities and her personal PTSD triggers; knock her prosthetic off and suddenly agility doesn't mean much. Given that she dropped out of high school, I'd call her someone of relatively low intelligence, as well.
Again, though, I am sorry about the eye thing, I'll go ahead and remove the "excellent vision" trait, I do feel that that one specifically pushes it a bit over the edge in terms of believability. I'm still of the opinion, however, that a 5'10" girl with a BB gun and some knives is not nearly as threatening as some of the other people in here thus far. (And for that matter, anyone who might come after.)
Name: Felicity Ezekiel Age: 22 Nationality: American Ethnicity: Ashkenazi Jew Sex: Female Height: 5'10" Weight: 170lbs Eye Color: Sea green Hair Color: Light brown, with faded stripes in her hair, indicating previous dye-jobs Physical Disabilities: Mostly deaf in her left ear. Missing the lower half of her left leg, below the knee, currently using a prosthetic. Missing left eye. Physical Identifiers
Pierced septum.
Prosthetic left leg.
Hammer and sickle tattoo on her right shoulderblade.
Eyepatch over her left eye.
Appearance: Strong and imposing, she's 170lbs of muscle and fat and is used to barreling through people who don't give her space. Her hair is thick and curled and reaches just past her shoulders, and doesn't hold dye too well, either. Her fashion alternates between the regular feminine fare (skirts and cardigans and what have you) and whatever awful, stinky, torn denim she happened to find in a dumpster. She calls it "crustpunk"; everyone else calls it "disgusting". Her facial features are strong and she's proud of them.
You'd think after a few hundred years, the pacific northwest would drop their antisemitism. They never did. Felicity grew up not really knowing much about where she came from, not really knowing why she got made fun of so much in school for her big nose and curly hair. She didn't know it was something to be ashamed of. The Hitler Youth never really stopped being a thing, despite all the predictions of the American left in the early 2000s. When it came down to it, the left was weak, and the Neo-Nazi movement never slowed down. Even in a more "liberal" part of the country, existing as someone who was obviously Jewish... it was hard.
Her parents were another source of trauma. Again, you would think that homophobia would be less prevalent, almost 200 years after the Stonewall riots... but it's not. She was kicked out at a young age for being unable to hide her feelings for other girls, and was forced to stay with her grandparents. They were almost worse, but more quiet about it. They "tolerated" her, but only so long as she didn't make it obvious that she was gay. Her parents weren't actually religious, but her grandparents were, shoving their 'culture' down her throat despite her constant protest.
She became a radical leftist pretty early on (encounters with the Hitler kids will do that to you) and embraced an ideology of anarcho-communism. She went to protests and enacted anti-right-wing demonstrations in her youth. When she was 15 years old a cop ran over her leg with a truck, leaving it completely crushed. They left her there like that for over 2 hours, screaming until she passed out in pain. In the end, it had to be amputated. The cop was "reprimanded" and sent on paid vacation for 2 months.
At 18, she was participating in a counter-protest against the local Neo-Nazi group. Someone threw a rock at her group; they threw rocks back. Rocks escalated to bottles. It wasn't very clear what exactly happened next, but someone from one of the two groups had brought a molotov and let it fly. Their toss went wild, though, and the bottle ended up flying straight into the air, landing right in the middle of the two crowds. Several people were burned. Two died of their burns. Four more died from being trampled by the scattering crowds. Felicity was relatively lucky, all things considered; she lost an eye to a combination of glass shrapnel and the screaming, tumultuous crowd.
She's experienced more pain and trauma in her short time as a political demonstrator than most people get to see in their entire lives. She likes to consider herself as someone who is soft and caring, but it is difficult for her to trust others when she has been through so much hurt. She lives with no one, instead crashing at friend's houses or staying out on the streets through the night. She sometimes visits her grandparents at their house in Eugene still, with their small plot of land and their quaint garden. She lives mostly on the charity of others; what she can't get through charity she gets through theft. She learned to steal and to sneak and to not get caught young. When even the cops side with the Nazis, you don't really have much choice.
On the day of the fall, she was on her way to Eugene to beg for a meal and pick up some clothes. She knows that the American military has committed atrocities in the name of "riot containment" multiple times over the past year. She knows she stands against them. She doesn't know about the Blackwater infection.
(2) 5-inch double-edged combat daggers, with sheaths
Realistic CO2-powered BB gun, orange tip shaved off
Metal baseball bat
Pink duffel bag:
Crowbar
Screwdriver (bloodstained, slightly bent)
(2) Small bottles of vodka
Weapons: Baseball bat, gun
(4) bags of assorted chips
1lb bag of beef jerky
Gallon jug of water
Battery-powered charging station
Old, radio-capable MP3 player (uncharged)
(10) unmarked pill bottles, filled with blue and brown pills
(2) 6-packs of AA batteries
12-pack of button batteries
Package of about 2,400 BBs
Package of 15 CO2 cartridges
Red hoodie
2 changes of clothes
8oz bottle of medical-grade water-based lubricant
(2) Rolls of toilet paper
Package of moist towelettes
Roll of plastic bags
Small black purse:
Weapons: Brass knuckles, stun gun
Green zippo lighter
4oz bottle of lighter fluid
4oz bottle of lotion
Pack of clove cigarettes
Small moleskin notepad
Pen w/ flashlight and laser pointer
Small water bottle
Roll of medical bandages
Small hairbrush
Pockets
Loose change
Wallet with Swisscard multitool
Combination pocket watch + compass. Quite old and requires regular winding.
Miscellaneous:
Knives are sheathed on her hips.
Wears a small flask around her neck, attached with a thin chain.
Rides a 10-speed mountain bike with basket and front headlight
Skills:
Pain tolerance: After years of taking beatings from parents, cops, and reactionaries, she's developed a huge pain tolerance. She can take a beating, and even dish one out while taking one.
Quick hands, quick feet: From years of practice with petty (and not-so-petty) theft, she has quick and agile hand movements, excellent at things that require precise dexterity and attentiveness. She also can quickly dive in and out of fights with ease, and always views running away as a viable option.
Talents:
Excellent Cook: She can turn just about anything into a decent meal, given a few elementary materials.
Mediator: Despite her own difficulties with interpersonal issues, she's great at keeping situations between other people calm, and helping people work out their arguments.
Thief: Having had to steal and rob quite often to make a living through most of her life, she knows the ins and outs of breaking and entering, as well as concealment. She's good at keeping herself hidden, knows her way around a lockpick, and can break into just about any building, given the fortifications have a weak point she can identify.
Other Disabilities:
Suffers from PTSD from various childhood and adult traumas.
Suffers from Avoidant Personality Disorder. She has a hard time trusting people, and an even harder time maintaining close relationships and friendships.
She doesn't quite know what to call it, but she suffers from pretty extreme memory issues; she has a difficult time remembering names (but has a good eye for faces) and can hardly recall some events from her childhood.