I tend to restrict myself to a maximum of two active 1x1 threads. For example, I've got two going right now but they are for fully fleshed out, vastly different rps. I understand the frustration though. Especially when there are people who might not be getting attention, because someone with 3-4 interest checks is bumping them all at once. I prefer one or two devoted ideas to build on, while other people prefer the shotgun method.
Yeah, but the shotgun method is more disruptive and bothersome to other players. I can see some point in having two threads, especially if bumped within reason, but having 3? 4? Why?
Heterosexual - no real interest in romance in the traditional sense of going out and dating, probably more reliant on his investment in fate to guide him to his partner (if there exists one).
【Village】
Kumogakure no Sato Iwagakure
【Birthplace】
Kumogakure no Sato
【Alignment/Affiliation/Organization】
Kumohagakure no Sato Iwagakure
Uragiri ichizoku
【Clan/Bloodline】
Uragiri Clan
【Rank】
Chunin
【Chakra Nature】
Primary:
Katon.
Secondary:
Suiton.
Tertiary:
Doton.
【Appearance/Wardrobe】
Sakana frequently dresses in more or less standard Iwahagakure garb for chunin. He prefers to wear black wifebeaters with his flak vest over it, with skin tight gloves that reach all the way up to his biceps. It leaves just a tiny bit of his shoulder uncovered. Similarly his gloves have finger cutouts so he can still use his feeling senses to work. Not like Shinobi are known for their understanding of fingerprints anyway, so it's not like he has to worry about leaving fingerprints during his work.
He wears the standard shinobi slacks with shinobi footwear. It's standard issue and thus, standard wear for him. During his freetime he slips into something more casual like a sweater and slacks, but overall he doesn't really find himself pre-occupied with fashion.
On the other hand he takes good care of his body - not just in terms of fitness, but also in less direct ways. Combing his hair, washing it, all that stuff is something Sakana (and the entire Uragiri clan for that matter) takes great care and pride in. Something interesting for you to know, I suppose.
Sakana is somewhat of an asshole to those that aren't used to him. He has a rather straightforward approach to everything because in his eyes and mind the outcome is already predetermined by the Sage of the Six Paths, and therefore being courteous, subtle or anything but direct will only lead to a waste of time. Of course, some people's fate is to be subtle and courteous - but there's a difference between being who you are, and falsely being friendly, coy or diplomatic. If you want something - ask for it. If you are going to do something - do it. This goes for anything - from setting a cup of tea to calligraphy to killing a man.
It is no surprise that this siphoned into his personality - he is straight forward, direct and will generally do what he wants whether you approve or disprove of it. Fate is sealed - fighting it only makes you worse at your job. It is a philosophy that is otherwise not very prevalent in Konohagakure - or even the Uragiri clan as a whole - but it is one he came to after deep pondering with a much older, experienced man who said he has seen the Sage of the Six Paths himself after a session of deep meditation. He told Sakana of fate and it's connection to the sage and the wheels of time - was there really any other conclusion to draw than 'fate is sealed'?
Although Sakana is far from a bloodthirsty shinobi who has no problems killing and who doesn't feel a shred of emotion whenever a companion or enemy dies, he is certainly not a very emotional person and thus has no quarrel in committing the act itself. Fate is sealed after all and death is part of fate. Separation of emotion from work is a very dangerous thing and Sakana realizes that - but separation of emotion from fate is entirely natural. For fate to occur is natural and so are emotions, but to link them is intrinsically useless and brings nothing to the table.
Sakana was born in the tumultuous lands of the Raijin dynasties, into a live of poverty and tribal powerstruggles. Much of his youth was characteristically bland, as he followed the path of so many other Uragiri before him, joining the ranks of the many soldiers of Iwagakure. The Uragiri provided bland, but hardy soldiers to fill the ranks with. His early life followed that trend exactly, becoming a shinobi early on and doing his best to support the tribe and the king of thunder. During his time in the equal of the shinobi academy within the Raijin dynasties, he excelled in sealing jutsu, as well as sparring and more theoretical studies such as history and religion. His genin years were characterized by strive with his teammates, one of which was the heir to a local noble clan and tribal leader. Fate had been decided that day, but Sakana didn’t know it yet.
During the war effort later, this conflict came to a high and Sakana challenged the heir to a duel to prove his strength, as was custom in the Raijin dynasties. Amidst spectators the two fought, the battle not going in either’s favour until the heir got a solid hit in on Sakana’s legs and brought him down, and rather than kill him, he spared Sakana’s life – one would think this was mercy, but to Sakana it was worse.
He was branded with a large, black X over his right eye, marking him as a banished shinobi and effectively making him free game for Kumogakure shinobi. After a three day grace period he was officially scrapped from the ranks of the Kumogakure forces, seemingly never having been a shinobi at all.
Luckily for Sakana he found a group of Iwagakure shinobi two days travel away from the Kumo lines, and convinced them to take him in. Originally sceptical, they noticed his seals and instead of scepticism saw a chance to earn a solid shinobi for their armies. Little did they know that he was more than proficient after a life of being hardened in the Raijin dynasties, and he soon earned himself the rank of Chunin. After the war effort he was officially placed in charge of a selection of two other chunin, sent to Amegakure as part of a diplomatic envoy, but that would soon turn to a whole different mission.
These are two blades made of steel that can be infused (through the Hien/Flying Swallow technique) to sharpen their properties and make them more deadly. There are two seals, one on the handle of each knife, for use with the Fuinjutsu: Osu and Fuinjutsu: Hiku techniques. Besides that, they have no real 'special' properties.
A simple dao with no defining techniques or special variables. It’s strong and can withstand combat against other regular strong weapons, but techniques with enhanced weaponry or so will chew through it easily.
Ura Shishō FūinWilling to remove if necessary but the jutsu is so remarkably useless for a roleplay/a character, and I like the jutsu for exposition and flair.
This Doton technique forms the basis of a three-nature combination. The Bowl jutsu causes the target to be encased in a dome of earth around them, which then lifts up off of the earth on four earthen pillars. The jutsu is simple. There really isn't much to it - it doesn't kill, damage, or harm you, it just traps you inside the dome. That's bad, right?
Well you can break free. Use S, A, B, or C-rank lightning based jutsu's to break through, or use sheer force if you're really that strong. Just do it in time before the next part of the combo.
Jutsu name
Sūpu-jutsu: Sūpu mizu
Rank
C
Range
Up to 20 meters.
Description
This Suiton based jutsu is the next step. Thought being trapped in a dome of earth was bad enough? WRONG! Through a hole in the top of the dome that briefly opens at the command of the user, the user then spews water into the 'soup bowl' until it's full of water. Congratulations, you'll now be drowning!
Since this is a suiton jutsu, you could possibly use wind to create a bubble of air for yourself to breathe, though it's not drowning you need to worry about. At this stage of the combo it becomes more or less impossible to use electricity to free yourself from the dome as you'd electrocute yourself. Unless you're willing to risk that. Sheer force would still be enough to break free, but since water slows down movement, it'd likely have to come from the outside.
Or another solution. Maybe you can think of something. Better hurry before the next step, which is..
Jutsu name
Sūpu-jutsu: Sutōbu o tentō
Rank
C
Range
Up to 20 meters.
Description
The final step in the three jutsu combo. True to it's name, this is the step that probably is the most dangerous for whomever gets trapped. Using the Katon nature, the user lights a fire underneath the earthen soup bowl/dome that they created, beginning to boil it at an alarming and dangerous rate for whomever is inside. Drown in the soup made of your own body! Muahaha! Ahem. There is no real defence for this step, if you are trapped.
For outsiders it's possible to blow out the fire using wind jutsu, to quench it with a water jutsu, or to simply free those in the bowl with force. Electricity is possible but ill-advised since you'd probably electrocute your friends inside the bowl.
Jutsu name
Fūinjutsu: Atsui! atsui! atsui!
Rank
B
Range
Close-medium
Description
The user seals or gets sealed 3 seals on their tongue, namely the characters for 'atsui' (熱い) meaning 'hot'. These seals contain fire jutsu up to the B rank Katon: Gōka Mekkyaku (can contain smaller ones like the regular Gōkakyū no Jutsu). Due to the small size of the seals, the jutsu are not quite as large as your average great fire annihilation, but the flames burn just as hot.
The technique is easily hidden and it'd require some real good eyesight to see these seals. Similarly, because the jutsu uses a standard jutsu, it is not quite apparent that they're using sealing to be used, and it's easy to mistake these for a jutsu being used without handseals. As such, finding out that seals are used in this technique will be extremely hard for anyone that doesn't have specifically good eyesight. The seals are activated by flowing jutsu to them to 'unfurl' them, and then allows the user to spew out the technique.
Jutsu name
Fūinjutsu: Osu
Rank
C
Range
10m/100m
Description
Using two seals, one on each hand, the user can push (osu) away items that have been either a) touched or b) had a seal placed on them. The push is relatively weak and can be used to subtly move hands or fists used in an attack (as an example) to dodge it (if the hands or whatever other item has been touched before). The effect is more profound and strong on the knives, since those have been sealed prior to the events taking place and had more chakra infused on them, raising the range up to 100m.
Jutsu name
Fūinjutsu: Hiku
Rank
C
Range
10m
Description
Using two seals, one on each hand, the user can pull (hiku) in items that have been either a) touched or b) had a seal placed on them. The pull is stronger than the push. This does little to enhance the actual effects of combat, though perhaps it can be used to pull incoming fists into his hands. More likely, it is used to pull his knives back towards him in a range of up to 10m. It’s an auxiliary, powerless but very useful technique.
Axu is an axolotl of about 1.5 meters high, and five meters long. However, most of that is his tail. He is a bright orange with black drawings all over his body in various shapes, most notably a marking on the front of his head that reads 'Axu' in kanji. This marking seems to be entirely natural and it seems to be the case that he was named after this shape.
Powers and capabilities
Axu has the 'power' to produce a large amount of water from his throat by using his chakra, producing either a steady high pressure stream of water or a large waterball. Furthermore, his aquatic nature as a newt means he's extremely capable in the water and can swim extremely fast - while he is much, much slower on land. Lastly, as is the nature of axolotls, he has an extremely fast regeneration rate that he can use to heal himself (and only himself, never anyone else) extremely quickly to mend broken bones, tails that were cut off or even arms. If you want to kill him for sure, cut off the head.
Lastly he can fit up to three people in his mouth if they sit down.
When it comes to regularly occuring 1x1 interest checks the most that anyone would, in theory, need is perhaps 2. One for regular roleplays and another that may cater for 18+ material. Occasionally you may get an extra couple around the place with the odd, one off request or specific... which is fine as not everyone wants to make a profile/bio page for finding a partner.
Strictly speaking, the Guild doesn't have a rule about excessive checks (seen with how some people may post the same check in the General Interest Check sub-forum), but it does have a rule about spamming the site, and even these in this situation are more guidelines for keeping the peace than actual hard rules (unless you ignore a moderator's request multiple times). As it is, this kinda thing, especially with 3 users doing it at once, is pretty rare.
For this situation, we'd probably message the user and request that they would condense up some of their checks or limit the bumping to one thread as opposed to (the seen higher number of) four. Just a reminder that other people are trying to find partners too.
Agreed with what you say, though I had one thing that made me think.
As it is, this kinda thing, especially with 3 users doing it at once, is pretty rare.
All it takes is 3 people posting 3 threads each and bumping them daily to already take up 9 slots where only 3 were needed. I think it can easily be excused for 1x1 (though admittedly I'd like to see less threads by the same people to give the people who don't bump their thread daily a chance too) because it moves... slower than most other subforums but if this were to happen with casual, or worse, free roleplay we'd have a different scenario (I don't intend to point fingers but the most vivid example that comes to mind are either the threads that move at 1 post per second, or the threads posted by ms. Winter who at some point held over 50% of the threads on the front page of free roleplay).
I'm not sure what the actual impact of this would be or if it's an actual problem, seems rather limited beyond causing a frustration, but it might be an idea to nip this in the bud before it might get a bit more out of hand. But that really depends on how big the problem is. Maybe Datadogie just checked at a bad time because I just checked now and besides seeing the same name once or twice, I saw no real blatant super-bumper people with 30 threads.
EDIT: also his point that a lot of the threads are the same pairings in different wordings really hits home. IMHO that's a far bigger problem.
The Dark Continent. As far as officials from other countries are concerned, she was born in Kirigakure no Sato.
【Alignment/Affiliation/Organization】
Kirigakure no Sato
【Clan/Bloodline】
Kaguya Clan
【Rank】
Jounin
【Chakra Nature】
Primary:
Yin-yang
Secondary:
Fūton
Tertiary:
Suiton
【Appearance/Wardrobe】
Yogensha is the epitome of a calm, collected individual and it shows in her dress. Typically enjoying her position as the leader of Amegakure to it's full extent, she is always seen in perfectly ironed clothing that matches her perfectly.
Otherwise she takes great care of herself, mostly her hair and her face. Being a woman, she believes that her first tool as a shinobi is her appearance, which can be deceiving upon first sight as she looks more like a daimyo's daughter than a kunoichi.
Yogensha is calm, collected, takes her time for things - even when she pours tea, she is the epitome of calm. Her entire appearance betrays nothing about her thoughts, and it is not uncommon for her to take several days of contemplation to reach a conclusion, making the diplomatic envoys of her allies and enemies wait all that time. It is unfitting of a Kaguya, and anyone can tell she is one by her remarkable appearance, marked with red dots.
In truth, it is because she is a former shrinemaiden, where they calmed her Kaguya-wilderness and exchanged it with calm, peace, tranquility of mind. Originally she had a wild streak, much more becoming of a Kaguya, and was constantly on the move to escape the people that were chasing her - angry peasants, mostly, for the ruckus she caused in their villages. Her moral compass was led completely astray by her parents, who had taught her to look out for herself and only herself - even the clan was secondary to herself. Theft, murder, it was all okay in her eyes.
Thankfully, it never got to murder to turn her around. When the shrinemaidens took her in, she was resistant to their teachings, but over time it was only natural she became a part of them, and learned to do as they did. The wild streak disappeared partially. From then on forwards she became who she is now - peaceful, though it is said she is simply a slumbering bear waiting to be woken.
It makes her annoying to deal with on occasion, as she always insists on thinking things through and weighing the options. Those who critique her for this, saying she is incapable of making decisions in situations where a quick response is required, they misjudge how capable she is. She is fully aware of her nature and desire to think things through, and knows when to discard this in favour of quick decisionmaking. To her, the power lies in offsetting your enemy - make them believe you are taking your time to think, to move, to act, and then act quickly, destroying them with a single strike, piercing them in the heart - there where it will hurt the most.
Yogensha was born in an area where little to nothing stood - there were no villages, no people, or even animals. Just wide open plains that were occasionally used for travel. Steppes - that's what the locals called them. The few that existed. It was more or less a requirement to travel by horse here, unless you were a shinobi and could travel faster than the average human. They were ... areas that were of little importance to the rest of the world, but meant everything to Yogensha at a young age. There she could be free. She was raised in the same way - free, without a care, only yourself to worry about. Everything else was a matter for someone else, but not the Kaguya's.
How wrong they were, but how blissful it could be to be wrong.
When she was six she was sent eastwards with a clan of traveling merchants together with her younger sibling. Passed off by her parents like they were.. dead weight. It was natural - like a bird throwing their young out the nest, this was her parents way of saying 'grow up'. It was only later she realized that her parents didn't know better - that they were raised in the same way. But back then it felt like her heart was torn from her. She screamed, kicked and cried as they took her. 'We have orders,' they said, 'to take you to Sunagakure.' She didn't want to go to Sunagakure.
Traveling was harsh. The merchants were slow and took every opportunity to stop and rest. As they got further and further from the steppes where her parents were, she could almost feel the connection severing until something snapped in her head. It was an audible snap - it was just gone. She didn't care anymore. Perhaps she realized herself that there was nothing she could do, or perhaps she figured that her parents didn't care so why should she? Again, she later realized that this wasn't the truth, but at that moment it helped her get through things.
Arriving at Sunagakure, Yogensha and her sibling did not hang around like they were supposed to and didn't enroll in the academy. Rather they left as soon as they were able to, trekking through the desert together to find and explore new lands. It was natural that a child with a wild side to them would do whatever it pleased, especially if it were raised in such a way where the only thing that matters is yourself. Ultimately this was the driving force behind Yogensha's life.
It didn't take long for the natural abilities beholden in the Kaguya clan to take hold of her, allowing her control over her bones as if they were tools. A gimmicky thing at first, a valuable art of warfare later. This went paired with her ability to channel the powers of the gods - or well, she thought it was the power of the gods. During her period in the desert she became very religious, seeing the presence of the Sage of the Six Paths as well as his sons Asura and Indra in everything. They represented balance.
Balance between the blood thirst of the Kaguya clan, and the peacefulness of the Sage's teaching.
During their travels the two Kaguya siblings were picked up by Kirigakure operatives who had been sent out to collect the two presumed orphans. It was originally a simple retrieval mission to take two kids off the road and into an orphanage but quickly became more when it was evident the two came from the dark continent.
The two siblings then underwent years of interrogation to get any information out of them, though somewhat unluckily for them Yogensha could not tell much - after all, she was a child when she left and only knew the border region where the steppes were.
In return for these years of interrogation she was regarded as somewhat of an interesting individual who had appeared from nowhere and was given special privileges, treated as something of a guest of honour at times and an exotic animal to be shown off at other times. This only ended when she entered service for the Chūsei Kokoro Hoji-sha, the CKH, otherwise known as the Loyalty Holders. During her service there she essentially operated in the highly political scene of Kirigakure by ensuring that any military corporations that got too big for their boots were put back in place, to let them know 'Kirigakure is watching' and that action would be taken if anyone got funny ideas about independence.
【Family relations】
Kaguya Yame | Mother | 56, free spirit and wanderer of the lands to the west, the steppes in uncharted lands. Kaguya Hanzou | Father | 55, free spirit and wanderer of the lands to the west, the steppes in uncharted lands - recently founded a small house in the middle of the steppe where he hopes to settle down, although his wife is still resisting him by running away almost nightly.
This style of fighting is typical to Yogensha, as nobody but her has managed to grasp it and utilize it. It is based on the wisdom she has gathered, the desire to learn more about the people in the world, the environment and the power contained within chakra - a path to Enlightenment.
But although the Enlightenment is contained within the style, the style refers more to Indra than Asura, using power, ninjutsu, force and law to uphold the values that is deemed important. As such, 'peace' is merely an extension of 'war' in the sense that peace is formed through war, and war is bred through peace. This philosophy lies at the heart of the style.
If we were to discuss the properties of the style in battle, it could be said that the style is used to take on numerous 'heavenly' qualities. If the style is utilized in full, it makes the user resemble something of a God(dess) in a more human way. Although quite obviously this is nowhere close to the levels of Indra and Asura, it does draw on their powers quite a bit.
Because this is not quite a kekkei genkai but more so a style specific to her, it would be hard to say in general what the description is. For a more detailed understanding, you'd have to consider the individual (custom) jutsu.
Strengths
The strengths lie particularily in the application of the various jutsu's - they are versatile, and can be used defensively and offensively. This is because they are usually enhancements.
Weaknesses
You'll have to outsmart, outpower, or simply brute-force your way past her, as the techniques themselves are not particularly inclined towards any element. Another weakness is that despite the visage of a Goddess, she remains very human. Stab her and she will bleed, hurt her and she will cry. She is not a goddess. Just looks like one.
The gunbai is made of chakra-infused hardwood, meaning that it is durable and capable of deflecting blows. Kunai and shuriken thrown at it will get stuck in it, damaging the wood but ultimately not breaking it. Chopping motions by light blades (kunai, small cleavers, some lightweight katana's) will not damage it, perhaps slice the edges a bit. Larger blades (the blades used by the seven swordsmen of the mist, for example) would cleave the gunbai more easily, requiring a few hits to take it down, but ultimately doing the job.
The infusion of wind chakra allows the user to 'deflect' ninjutsu too in the case of small ninjutsu. Similarly, small gusts of wind that can do small cutting damage may be created by the gunbai too.
A standard straight-edge chokuto. No defining properties, other than the fact that it is Yogensha's. It can be broken by a focused technique, like lightning infused blades.
A regular shakujo. Made of wood, with a tip of iron. It's hard, you can be bashed over the head with it. Besides that, no real extremely important properties. In the right hands it's a valuable weapon, in the wrong hands it'll be a regular staff of wood with an iron tip.
A regular naginata. The staff is wood, the tip is steel. It cuts well. It can be augmented with wind chakra to make it cut even better-er. But, ultimately, just a regular weapon that holds no legendary qualities. Still, a weapon to take into account.
A traditional fan made with iron ribs and paper fans. If used properly, you can use it to block incoming strikes by deflecting them. But, it requires a lot of training. Training Yogensha has.
A nagamaki, a type of naginata that features a shorter handle, making it a 'sword' with an unusually long handle. Again, no strange qualities or so. It's a regular nagamaki. It will cut you and you can break it if you try hard enough.
The user will form the tiger seal with two hands, or one if they are that way inclined. Afterwards, the user will 'sprout' four sets of arms that will grow from their back, and are under the full control of the user. This allows them to, for example, form handseals with these arms, or hold weapons. The arms also create new chakra paths inside of them that connect to the original chakra path. Therefore, while this technique seems simple, it's extremely difficult as the body must adjust to the new motor skills required to move the arms, as well as to accustom to the chakra paths. Yogensha has perfected this art, but a new student would likely struggle to learn this technique, if he ever manages to learn it at all.
As it is a manifestation of 'creation' it is a direct representation of Asura, whom was a master of Yang release among other things.
Jutsu name
Indra no Teisai (Visage of Indra)
Rank
C
Range
N/A
Description
The jutsu starts by forming a tiger seal, one handed or two handed. The user then needs to take their time to gather yin chakra at their chest, to prepare for the next move. A result of the gathering of chakra is that they need to hold the tiger seal for as long as it takes, but also that they begin resembling 'Indra' and thus, a light blue line appears under their eyes.
Jutsu name
Indra no Guntai (Army of Indra)
Rank
A
Range
A circle of 10m in diameter around the user.
Description
This technique is the follow up to Indra no Teisai, using the built up Yin chakra to cast a powerful genjutsu. As Indra embodied Yin chakra, this technique is the embodiment of Indra. The user will perform the genjutsu at the moment they release the tiger seal, with the 'trigger' for the genjutsu being the words she speaks afterwards. These words can, quite literally, be anything as the words are not important, but the sound of her voice is.
After the genjutsu is cast, those under it's effect will be faced with a sudden purple mist setting in, limiting their view rather harshly. It is possible for them to be in the same 'circle' clear of mist with other people. Then, from the mist, a 'clone' of Yogensha will appear. This is the genjutsu in two parts; the mist is one genjutsu, the clone is another, but they act together and are cast and dispelled together.
The genjutsu clone is, in theory, a perfect human, and will fight without mistakes. They will block all the attacks that are thrown at them, but all their attacks will never hit (because, a genjutsu has no 'life' and no physical presence due to the fact that there is no yang chakra) and will therefore always pretend to miss, or to be blocked. As a result, the clone will engage in an engagement that can theoretically last forever.
As a result the target will lose stamina fighting the clone and, if they remain unaware of the genjutsu, can be targeted by anyone. Therefore it is easy for someone (Yogensha for instance) to attack and take down the enemy.
As the genjutsu is convincing and similar to other 'real' techniques (the mist technique from Kirigakure, for example) it would be hard to see through it. But if it is found out somehow, it is possible to dispel it using regular means.
A better way to deal with it would be to realize the clones aren't physical, and ignoring them. However, this leaves the mist, and would force you to fight in the mist with limited vision.
The genjutsu affects allies as well. Allies caught in the genjutsu would need to be freed from it by Yogesha/someone else, or else they will see the mist and Yogensha attacking them as well. Also, deaf people are not susceptible to this genjutsu at all because they cannot hear the trigger.
Jutsu name
Brahmastra
Rank
S - kinjutsu, forbidden technique
Range
close-range kill-move
Description
Yogensha forms a tiger seal with as many hands as she can spare, and molds chakra inside of, and around, her heart. The more hands she uses, the quicker it goes, although it is possible to use one hand only, lengthening the time it takes to prepare the chakra significantly. After she has enough chakra, her arms lunge forwards and move into the target, at which point they become paralyzed (some say it's because of fear, others say it's because of the poison she supposedly has on her hands, others say it's an effect of her chakra). Yogensha's hands will slowly move into the target until they reach it's targets, and the victim can feel her hands on the inside the entire time, until her hands make a grabbing motion and grab something that they'd never felt before, something that isn't meant to 'be' in the body.
Then Yogensha pulls it out, pulling something that appears to be like a cloud of chakra out of the body of the victim. It's entirely crippling, and even if she's unable to get it all out before being interrupted, it will still do lasting, permanent damage that is not recoverable through regular medical means.
If she manages to pull it all out, the victim enters a dormant state, falling over and laying there - on some occasions they essentially become a plant, cursed to live in a hospital forever, staring forever forwards, never becoming truly alive again. Others simply die straight away or after a few seconds.
Yogensha herself is not truly sure what she is actually pulling out, only that it is her chakra and her nature as a representation of Indra and Asura that allows her to do it - she supposed, therefore, that it is either the soul of a person or their entire chakra reserve that she pulls out. The jutsu is, however, extremely dangerous to the victim, so she has never been able to truly study it, only having used it on occasion.
Jutsu name
Asura no ude (Asura's Arms)
Rank
B
Range
N/A
Description
Although it is in essence a rather common summoning technique, the difficulty lies in that it summons three sets of two weapons all at once, making one appear in each hand of the Asura stance. The details will be found in the weapons bit.
Jutsu name
Sējizuai (Sage's Eye)
Rank
C
Range
N/A
Description
Focusing their energy on their forehead, an eye made of chakra appears that can move around the head at will. It allows the user to add an additional sight sensor to their array, allowing them more attention-per-minute and thus a greater chance of seeing things coming that would otherwise be lost on the eyes. Since it can move around, however, it can also move behind the user, and thus see where they normally can't see.
It's constraint is, however, that it can't move away from the body.
Jutsu name
Kami no kami o shōkan suru (Summoning the God of Gods)
Rank
S
Range
N/A
Description
Using all six arms, the user will perform a summoning jutsu, for which the handseals are different for all three pairs of hands. Hence, this technique could only be used by someone that has mastered the Visage of Asura technique.
This summoning requires no contract - the God of Gods is not a living creature. Rather, it is.. best comparable with a statue inhabited by a spirit, or multiple spirits. It is an ancient thing coming from the age of the first two shinobi - Indra and Asura - that was said to have the spirits of Indra and Asura within it. The truth of that is contestable, but the sheer power and size of the thing speaks volumes.
When the God of Gods is on the battlefield, the allies of the summoner will feel inspired and be inclined to fight harder. Similarly, the enemies will feel demoralized and will have a hard time to continue fighting with the lurking eyes of the God of Gods upon them, judging them for opposing him.
Furthermore, the statue has numerous other capabilities that will be detailed in the summoning sheet for the creature.
[center][color=gray][b]Just an Aragorn looking for his Arwen[/b][/color][/center]
[center][img]https://i.imgur.com/FrPe6BA.jpeg[/img] [img]https://i.imgur.com/ugdwUng.jpeg[/img][/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><font color="gray"><span class="bb-b">Just an Aragorn looking for his Arwen</span></font></div><br><br><div class="bb-center"><img src="https://i.imgur.com/FrPe6BA.jpeg" /> <img src="https://i.imgur.com/ugdwUng.jpeg" /></div></div>