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@vancexentan His training would have been under one or the other. It's not really a matter who he agrees with more, not completely anyway. If he had trained with Viper then she would told him the plan and gave him the choice to go or stay. If he was trained by Cormack then he wouldn't even learn of Viper's plan until after they already left and be following Cormack's instructions to track them down.

@Jerkchicken You ninja'd me up there and I only just now realized that fact. Apologies. Counter moves are... fine I guess. Assuming you're talking about Counter Hammer, Payback Raid, and Payback Surge. The other blocking moves (Stun, Renewal, etc) would be considered to too advanced to start out with.
@vancexentan You won't find any of them on a wiki. They are entirely original. Viper's pupils (Seekers) are the ones who left first and are looking for the X-Blade pieces. Cormack's pupils (Chasers) are the ones who left later in order to find the former and bring them back. I needed to know which of the two teams you were planning to play on.

@Katakon I think that about clears it up.
@Katakon You may need to tweak the backstory a bit. Viper and her pupils would have left in secret. Raine would also have needed to be one of Viper's students to have been given the option to go. Cormack and his students wouldn't have learned of this until a day later. I'd like you to be more specific about the parent's death. Frankly, dying of "darkness" makes no sense whatsoever. If they were consumed then they would have turned into Heartless. Darkness isn't some disease you can contract. You either open your Heart to it and possibly turn into a Heartless... or you don't and are able to resist it. I also need to know where this Darkness came from. Darkness has no sway in the Land of Departure due to the Keyblade Order. If he's from another world that became lost and he awoke in the Land of Departure, then fair enough. I just need the clarification.

@vancexentan I'm not seeing any glaring issues, so he looks good to go. I just need you to clarify for me which Master he trained under. Viper or Cormack? I'm assuming Viper based on everything else, but confirm it for me anyway just to be safe.
No one is allowed to start with Shotlocks or Command Styles. I realize I didn't specify that in the OP and I apologize for that. I will rectify it now.




roleplayerguild.com/topics/171920-kin…

I still need to add some details, but there's a character sheet at the least so you can begin working on characters.
Plot

Long ago, the worlds were once together as one in what is now known as the Age of Fairy Tales. In this period, Wielders of the Keyblade used their titular weapons to safeguard the Light that protected the world. Five wielders known as the Foretellers, each one a student of the first Keyblade Master known only as the Master of Masters, started their own organizations called Unions in accordance with the Master's wishes. In time the Unions grew, and as they did so did tension between the five Foretellers. Before he mysteriously vanished, the Master of Masters mysteriously warned of a looming disaster, and a traitor among the Foretellers. This created dissent and distrust until eventually, the five unions clashed in what was later called the Keyblade War. The conflict was so destructive, so disastrous that the World was shattered and its remains scattered across the Lanes Between until they each formed new worlds. The old Keyblade Order was gone, but a new one began to blossom in its place. Situated in the Land of Departure, it is here that young Keyblade Wielders are taught the precepts and trained to strike down any who would upset the delicate balance of Light and Darkness. It is also here, at the world's center, that a powerful relic of the Age of Fairy Tales is buried. A Keyblade, known only as the X-Blade. It is said that this weapon was what the Unions originally fought over. The blade itself is broken, much like the original world, shattered into twenty pieces: 7 of Light and 13 of Darkness. It is in the Land of Departure that two Keyblade Masters each train their pupils in the way of the Keyblade. But when the pieces of the X-Blade mysteriously vanish, the two Masters are unable to agree on how best to diffuse the situation. One of the Masters departs alongside his pupils and they decide to brave the dangers of the Darkness to recover the X-Blade. Meanwhile, the remaining Master tasks his pupils with tracking down the missing Master and pupils and to do everything in their power to prevent another Keyblade War from erupting.

"I ask a lot of you, my pupils. I know that. The precepts strictly forbids it. But the missing pieces are too important to leave alone. Whatever consequences are begotten by my actions, I am prepared to face them. But if any of you are not, then you are free to remain here and continue your training under Master Cormack's wise tutelage. And I will not hold that choice against you. But if you are willing, then come with me, and we will brave the coming storm together. May our Hearts be our guiding key."
~Master Viper

"I know that this news is a shock to you but my words are indeed true. Master Viper has left us, and her pupils with her. They no doubt wish recover the missing pieces of the relic. But what cost are they willing to pay? Would they allow the Darkness to take them? It is not a price I am willing to pay, not even for the X-Blade. I'm afraid I must task you with seeking out those who left and to bring them back before it is too late. It is a dangerous task, you will have to brave many dangers when traveling the worlds, but I am confident that you will succeed. Remember the precepts, and may your Hearts be your guiding key."
~Master Cormack


Lore












Rules


1. No god-moding, power-gaming, meta-gaming, flaming, harassment, etc
2. GM's word is law, as is the word of any appointed Co-GM.
3. Canon characters will be entirely GM-controlled, so they are not allowed for players.
4. Canon story events will be either re-imagined or ignored. However, certain mechanics from those games will still be implemented.
5. We'll be using a progression system that will be described below for ability growth, please refrain from straying away from it.
6. Like with certain mechanics, certain worlds will still make appearances.
7. We will not be following the movie-plots of any world, they will instead mostly serve as the backdrop for the overarching narrative.
8. We'll be keeping a PG-13 rating. Try not to go above that.
9. This a game, so have some fun with it.

Character Progression System


We'll be using a freeform-version of the Command Deck from Birth By Sleep and Dream Drop Distance. With that in mind, use the various Commands from both of those games as a reference for how Spells and Attacks will work. Just like in those games, Attacks or Spells are first typed as either Physical or Magical, then typed as either one of the elements (Fire, Blizzard, Thunder, etc) or as Non-Elemental. From there, they are classed either as Basic, Advanced, or Ultimate level. The only part of the Command Deck system we'll be ignoring is the Deck size cap, as it will mostly serve as a reference list for any and all Spells and Attacks your character knows how to use. Below are some example Commands:

  • Quick Blitz - Physical/Non-Elemental - Basic
  • Thunder - Magical/Thunder - Basic
  • Fire Strike - Physical/Fire - Basic
  • Sonic Blade - Physical/Non-Elemental - Advanced
  • Blizzaga - Magical/Blizzard - Advanced
  • Spark Raid - Physical/Thunder - Advanced
  • Ars Arcanum - Physical/Non-Elemental - Ultimate
  • Mega Flare - Magical/Fire - Ultimate
  • Time Splicer - Physical/Stop - Ultimate

Every character is allowed to start with Guard, Dodge Roll, plus 3 Basic Commands. Whether those commands are Physical or Magical or a mix of both is up to you. As we reach certain points of progression I will let players know that they've earned a new Command to add to their deck. Minor points of progress will earn Basic commands while major points of progress (the defeat of a Boss for example) will earn the party Advanced Commands. Ultimate Commands, being the most powerful spells or attacks of their kind, will generally be earned less often to balance them out.

That just leaves me with Shotlocks and Command Styles. Shotlocks are a very powerful type of Command that targets many enemies at once, while Command Styles are a powerful shift in fighting style to incorporate elemental attacks or other such gimmicks into one's regular fighting style. These are very powerful, stronger than even Ultimate Commands and as such will be the most difficult to obtain. Acquiring these very powerful abilities often requires the completion of a story arc or taking a major step in a character's personal journey. These are to be learned in game. You are not allowed to have them from the start.

Character Skeleton


[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]

[b]Appearance:[/b]

[b]Keyblade:[/b]

[b]Personality:[/b]

[b]Backstory:[/b]

[u][b]~Command Deck~[/b][/u]

[b]Physical:[/b]
[b]Magical:[/b]

[b]Shotlocks:[/b]
[b]Command Styles:[/b]

[b]Notes:[/b]
So we've got 2 potential Seekers, 2 potential Chasers, and one who hasn't chosen yet. Alright, if I throw down a character of my own that'll it make it two trios. Pretty fitting, if I'm honest.

I'll work on an actual thread of some kind tomorrow most likely. It's getting late right now so I probably don't want to get started only to have to stop and go to bed. Would have responded to everyone sooner but I went to see Avengers tonight and only just got back around thirty minutes ago so... yeah.

I do want to make a couple things more clear since my synopsis was kind of vague about it. This will indeed be an AU, meaning that canon characters and events will either be different or nonexistent. I'm also going to be primarily using Birth By Sleep elements (Commands, Shotlocks, etc) for character progression and skills so bear that in mind. Finally, Keyblades, I'm a little torn on how to go about using them. I know the norm is to let everyone have their character-specific Keyblades and they stick with that, but another part of me wants to keep to the theme of progression and/or escalation by having Keyblades change and evolve with each Keychain collected and added to them, similar to how the games worked. What are you guys' thoughts on that?
I kind of prefer Force centric myself. I mean we've done the World Tournament thing twice already in the first two series. There's far more to GBN than just straight battling and I'd be interested in exploring those aspects.
With the imminent release of Kingdom Hearts 3 looming in the distance, I decided I want to run a game based around the franchise. Anyone who knows me knows that this is not the first KH game I've tried to run on this site. But hopefully my idea this time around is unique enough to garner interest.

Long ago, the worlds were once together as one in what is now known as the Age of Fairy Tales. In this period, Wielders of the Keyblade used their titular weapons to safeguard the Light that protected the world. Five wielders known as the Foretellers, each one a student of the first Keyblade Master known only as the Master of Masters, started their own organizations called Unions in accordance with the Master's wishes. In time the Unions grew, and as they did so did tension between the five Foretellers. Before he mysteriously vanished, the Master of Masters mysteriously warned of a looming disaster, and a traitor among the Foretellers. This created dissent and distrust until eventually, the five unions clashed in what was later called the Keyblade War. The conflict was so destructive, so disastrous that the World was shattered and its remains scattered across the Lanes Between until they each formed new worlds. The old Keyblade Order was gone, but a new one began to blossom in its place. Situated in the Land of Departure, it is here that young Keyblade Wielders are taught the precepts and trained to strike down any who would upset the delicate balance of Light and Darkness. It is also here, at the world's center, that a powerful relic of the Age of Fairy Tales is buried. A Keyblade, known only as the X-Blade. It is said that this weapon was what the Unions originally fought over. The blade itself is broken, much like the original world, shattered into twenty pieces: 7 of Light and 13 of Darkness. It is in the Land of Departure that two Keyblade Masters each train their pupils in the way of the Keyblade. But when the pieces of the X-Blade mysteriously vanish, the two Masters are unable to agree on how best to diffuse the situation. One of the Masters departs alongside his pupils and they decide to brave the dangers of the Darkness to recover the X-Blade. Meanwhile, the remaining Master tasks his pupils with tracking down the missing Master and pupils and to do everything in their power to prevent another Keyblade War from erupting.

That's the gist of the plot, but there's a twist to it. Anyone who joins will have the option to play as a pupil of one of the two Masters. This is the inspiration for the RP's name. The Seekers are the pupils who left the Land of Departure in search of the missing X-Blade pieces, while the Chasers are the pupils who were sent to track down the missing wielders. Both parties are equally the protagonist, and both sides will be equally in the right. But the Seekers show themselves to be far more willing to put themselves closer to Darkness in order to achieve a desired outcome. So it's a party sticking primarily to the Light and one that ventures into the Darkness. Which team will you be a part of?
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