

Game Origin:
Kingdom Hearts
Personality:
Roxas is a kind young man, much like the person he was born from. Though unlike him, he's a bit quicker to notice and pick up on things. He can also be a bit more wary of strangers, not being as quick to trust people he only just met. He's still more than willing to help a stranger in need, though, especially if they're in some kind of danger. He prioritizes his friends above all else, and will become more quick-tempered and - at times - more ruthless toward anyone who threatens them. So while it may be a bit harder to gain his trust, once he does consider you a friend, Roxas will stay your friend through thick and thin.
If he's being perfectly honest with himself, Roxas would prefer not to have anything to do with the Keyblade and all the struggles that come with it. He and those closest to him have suffered through more than their share of struggles and heartaches and so deep down all Roxas really wants is for he and his best friends to just be allowed to live their lives peacefully. Unfortunately, being one of the Keyblade's Chosen has a nasty habit of drawing one into situations they may not initially have any desire to partake in. That being said, despite preferring not to get involved with fighting, Roxas is still perfectly willing to do so when its for a good enough reason.
Thanks to his Fusion with RockTrans, Roxas has lost some his previous quick-temperedness. It also made him a lot better at doing math and other calculations in his head.
The story of Roxas is a... complicated one to say the least. When a person's Heart is consumed by the darkness and converted into a Heartless, the body left behind can sometimes continue to go on with a will of its own. These beings, called Nobodies, lack a Heart and thus the capacity to feel emotions. At least at first. Given enough time, even a Nobody will begin to develop a Heart that serves as a pseudo replacement for the one that was lost.
Roxas is the Nobody of Sora, born at a time when Sora willingly allowed himself to become a Heartless to save his friends. But even among Nobodies, Roxas was still a strange case. Every other Nobody retains either the appearance or memories of the person they once were, sometimes both. Roxas, for reasons unknown to him, looked and sounded nothing like Sora and nor did he possess any memory at the time of his birth. However he did inherit Sora's ability to wield the Keyblade. And the person who found him saw this as a valuable opportunity.
Roxas was discovered by a fellow Nobody called Xemnas. When he found that Roxas could wield the Keyblade, Xemnas inducted him into Organization XIII as its thirteenth member, and even gave Roxas his name. Within the Organization, Roxas's job was to use the Keyblade to defeat Heartless and release the Hearts they had captured. This was in order for the Organization to achieve its stated goal: to create Kingdom Hearts and use its power to become whole again.
He worked with all of the Organization's members off and on, but the one he latched onto the most was Number VIII, The Flurry of Dancing Flames - named Axel. A few days into his new life, a fourteenth member was inducted into the Organization, a girl named Xion. Trying to help her out the way Axel had initially helped him, Roxas invited her to hang out with the two of them in between missions. The three bonded and became close friends over the course of nearly a year. But during this time, some strange things were happening with Roxas and Xion. During certain periods one or the other would find themselves weakened and unable to summon the Keyblade. And Xion herself later started acting more distant and distracted.
Roxas only learned later what was really happening. As it turned out, Xion was merely a puppet. A Replica capable of very accurately simulating human emotions and behavior. She was created as a backup plan in the event that Roxas ever turned against the Organization, as it very much needed the Keyblade in order to achieve its goal. Even Roxas himself began questioning the missions he was sent on and wondering if their stated goal was even the true aim of their leader. And things took a turn for the tragic when Xion learned the truth about herself, and further learned that she and Roxas would eventually have to return to the person they were both born out of. She would lash out, first against Axel and later against Roxas. But her true aim was simply to goad Roxas into striking her down in order to save himself.
As Xion lay dying in Roxas' arms, he still recalled the times he had spent with her and Axel. Sitting on top of that clock tower and eating those ice creams together. But then, she was gone. And when she was gone, so too was all memory of her. It was like she had been simply erased from ever existing. Roxas could now feel a great deal of pain and heartbreak but no longer could remember why. He decided it was high time he confronted Xemnas for answers, even if it meant he had to take the down the entire Organization to do it. Now possessing the power to wield two Keyblades, Roxas made a move toward his former home.
Before he could confront the Organization, Roxas was stopped by a cloaked stranger. He had been the one to tell Xion the truth, and now it seemed he was here for Roxas. Roxas refused to budge, and instead attacked the stranger. During their fierce fight, Roxas was able to overpower the boy and nearly won. But then, the boy seemed to transform into another form altogether and suddenly was much stronger. He took Roxas by surprise and knocked him out.
The next thing Roxas knew, he awoke in what he remembered as his home in Twilight Town. He quickly got dressed and ran outside to meet his friends at their usual spot. Unknown to him, what he was living in was little more than a virtual simulation. The memories he appeared to have now were implanted in order to keep him complacent. It seemed that the person he was born from was in the process of being restored, and that meant that Roxas needed to be kept in check for that to happen. After only six days, Roxas did eventually discover the truth. He confronted the man who had been keeping him in this virtual town, demanding to know the truth and to be set free. The man however just coldly and callously told him that his time was up and that he needed to return to the person he came from so that he may do what was needed to save many people. That was that, Roxas was trapped here with no way out. And no other choice but to accept his fate. He angrily lashed out at first, but realized that this person was the one whose memories he had been having dreams of lately. It was the remaining proof needed to confirm that the man, harsh as he was, was telling the truth.
Looks like my summer vacation... is over. Roxas told himself as he finally returned to the Heart he had been born from. He remained there for some time, silently watching over the person's travels and struggles. Until one day, eventually, he finally had a way to return. It seemed the Organization was using Replicas as a way to allow Hearts to be transferred to other points in time. And as luck would have it, his Other Self's friends had managed to get their hands on one such vessel. That was what gave Roxas the opportunity he needed, and he returned in time to see his former superior about to strike down his two best friends.
"Hands off my friends." he had said, pointing one of his Keyblades at Xemnas in a threatening manner. Alongside Axel, Roxas' Other, and a newly restored Xion among many other new and old friends, Xemnas and the new Organization he had been aligned with was finally defeated for good. The trio was finally able to go back home, to Twilight Town. And while Roxas had believed that his struggles were finally behind him, something else was about to come rippling through and threaten to tear it apart all over again.
Roxas is the Nobody of Sora, born at a time when Sora willingly allowed himself to become a Heartless to save his friends. But even among Nobodies, Roxas was still a strange case. Every other Nobody retains either the appearance or memories of the person they once were, sometimes both. Roxas, for reasons unknown to him, looked and sounded nothing like Sora and nor did he possess any memory at the time of his birth. However he did inherit Sora's ability to wield the Keyblade. And the person who found him saw this as a valuable opportunity.
Roxas was discovered by a fellow Nobody called Xemnas. When he found that Roxas could wield the Keyblade, Xemnas inducted him into Organization XIII as its thirteenth member, and even gave Roxas his name. Within the Organization, Roxas's job was to use the Keyblade to defeat Heartless and release the Hearts they had captured. This was in order for the Organization to achieve its stated goal: to create Kingdom Hearts and use its power to become whole again.
He worked with all of the Organization's members off and on, but the one he latched onto the most was Number VIII, The Flurry of Dancing Flames - named Axel. A few days into his new life, a fourteenth member was inducted into the Organization, a girl named Xion. Trying to help her out the way Axel had initially helped him, Roxas invited her to hang out with the two of them in between missions. The three bonded and became close friends over the course of nearly a year. But during this time, some strange things were happening with Roxas and Xion. During certain periods one or the other would find themselves weakened and unable to summon the Keyblade. And Xion herself later started acting more distant and distracted.
Roxas only learned later what was really happening. As it turned out, Xion was merely a puppet. A Replica capable of very accurately simulating human emotions and behavior. She was created as a backup plan in the event that Roxas ever turned against the Organization, as it very much needed the Keyblade in order to achieve its goal. Even Roxas himself began questioning the missions he was sent on and wondering if their stated goal was even the true aim of their leader. And things took a turn for the tragic when Xion learned the truth about herself, and further learned that she and Roxas would eventually have to return to the person they were both born out of. She would lash out, first against Axel and later against Roxas. But her true aim was simply to goad Roxas into striking her down in order to save himself.
As Xion lay dying in Roxas' arms, he still recalled the times he had spent with her and Axel. Sitting on top of that clock tower and eating those ice creams together. But then, she was gone. And when she was gone, so too was all memory of her. It was like she had been simply erased from ever existing. Roxas could now feel a great deal of pain and heartbreak but no longer could remember why. He decided it was high time he confronted Xemnas for answers, even if it meant he had to take the down the entire Organization to do it. Now possessing the power to wield two Keyblades, Roxas made a move toward his former home.
Before he could confront the Organization, Roxas was stopped by a cloaked stranger. He had been the one to tell Xion the truth, and now it seemed he was here for Roxas. Roxas refused to budge, and instead attacked the stranger. During their fierce fight, Roxas was able to overpower the boy and nearly won. But then, the boy seemed to transform into another form altogether and suddenly was much stronger. He took Roxas by surprise and knocked him out.
The next thing Roxas knew, he awoke in what he remembered as his home in Twilight Town. He quickly got dressed and ran outside to meet his friends at their usual spot. Unknown to him, what he was living in was little more than a virtual simulation. The memories he appeared to have now were implanted in order to keep him complacent. It seemed that the person he was born from was in the process of being restored, and that meant that Roxas needed to be kept in check for that to happen. After only six days, Roxas did eventually discover the truth. He confronted the man who had been keeping him in this virtual town, demanding to know the truth and to be set free. The man however just coldly and callously told him that his time was up and that he needed to return to the person he came from so that he may do what was needed to save many people. That was that, Roxas was trapped here with no way out. And no other choice but to accept his fate. He angrily lashed out at first, but realized that this person was the one whose memories he had been having dreams of lately. It was the remaining proof needed to confirm that the man, harsh as he was, was telling the truth.
Looks like my summer vacation... is over. Roxas told himself as he finally returned to the Heart he had been born from. He remained there for some time, silently watching over the person's travels and struggles. Until one day, eventually, he finally had a way to return. It seemed the Organization was using Replicas as a way to allow Hearts to be transferred to other points in time. And as luck would have it, his Other Self's friends had managed to get their hands on one such vessel. That was what gave Roxas the opportunity he needed, and he returned in time to see his former superior about to strike down his two best friends.
"Hands off my friends." he had said, pointing one of his Keyblades at Xemnas in a threatening manner. Alongside Axel, Roxas' Other, and a newly restored Xion among many other new and old friends, Xemnas and the new Organization he had been aligned with was finally defeated for good. The trio was finally able to go back home, to Twilight Town. And while Roxas had believed that his struggles were finally behind him, something else was about to come rippling through and threaten to tear it apart all over again.
Job:
Keyblade Wielder
Specialty:
Mixed Attack (magic and physical)
Keyblade Wielder
Specialty:
Mixed Attack (magic and physical)
Inventory:
- Currency: 120 Zenny
- Nyakuza Metro Line Passes: Black
- Oblivion and Oathkeeper (Keyblades)
- Blue Crystal (blue orb that was once a piece of a trophy)
- Walkie Talkie Radio (Given by Auru, allows direct communication with the Militia Barracks)
- Driver License (Obtained from Mooselini, allows one to drive and to join the Twilight Town races)
- Trainer’s Bag: A bag for carrying supplies used to raise Pokemon. Contains pouches for Poke Balls, Berries, Medicine, TMs/HMs, and Misc items.
- Rotom Phone
Trainer's Bag
Poke Ball (x4)
Empty
Potion (x3)
Empty
Empty
Level:
9
Experience:
17/90
9
Experience:
17/90
Abilities:
- Dual Keyblades: The ability to wield two Keyblades simultaneously. Keyblades are sword like weapons shaped like a key that are able to open and close any lock, including the keyholes of worlds, which serve as the heart of said world and as a gateway through which Heartless can appear.
- Spellcasting: The ability to use the Keyblade to cast the following magic spells: Firaga, Thundaga, Blizzaga, and Waterga. Each is a medium ranged magical attack that deals the corresponding elemental damage to the target. If all MP is used up, MP Charge - a 50 second long cool down - is triggered, after which the MP bar is restored and magic becomes usable again.
- Curaga: A healing spell that restores most of the caster's health and any designated allies within 20 feet of them. It costs all the caster's remaining MP, triggering MP Charge.
- Limit: A powerful attack that is used by teaming up with 1 or 2 allies. The form of the attack and the attributes it possesses are dependent on which allies are teamed up with. The ally or allies have to be within relatively short range of Roxas for the Limit to be accessible. If Roxas is fighting solo, then he cannot use Limits as he will have no allies to team up with unless he summons a Striker Spirit. Limits consume all MP upon use and will thus trigger MP Charge.
- Partners: Midna & Giovanna
By sharing his light with them, Roxas and Giovanna launch into a high-speed rush of kicks and Keyblade Strikes while Midna charges up an empowered version of her Volleybomb. After it's charged, all three work together to spike the blast down onto the enemy for a big and explosive finisher. - Partner: Karin
By sharing his light with her, Roxas and Karin unleash a powerful whirlwind of slashes, punches, and kicks. And the finisher is a ground punch from Karin that launches enemies upward into a series of blindingly fast Cross Slashes from Roxas. - Partner: Sakura
By sharing his light with her, Roxas and Sakura spin around each other like a pair of tops performing a ballet of spin kicks and spin slashes. At the end they both leap straight up, Sakura firing down a Hadoken while Roxas follows suit with a pair of Firagas that swirl together with the Hadoken. They create a flashy explosion of heavy fire damage upon crashing into the ground. - Partner: Pit
By sharing his light with him, Roxas transforms Pit's bow into a bigger and more powerful version of itself that requires both of them to pull back the string in order to fire. It shoots a large arrow of light that strikes the target for heavy light projectile damage, then explodes into many smaller arrows that home in on the same target as well any others nearby for additional damage. - Partner: Sandalphon
By sharing his light with her, Roxas and Sandalphon each fire a piercing beam of light from their respective weapons at a single target. This creates the appearance of a large, radiant X with the target at it's center point. The attack deals heavy light elemental damage that also pierces through defenses and resistances.
- Limit Break: A powerful attack that is similar to Limits, but can be used while fighting alone and only if Roxas is at low health. These will also consume all MP and trigger MP Charge upon use. Limit Breaks are broke into two phases, the second being called Final Limit.
- Event Horizon: Roxas encases his Keyblades in light in order to slash at enemies with great speed and strength. During the Final Limit, he summons four pillars of light around himself that quickly move away in straight paths to the ends of the field, dealing heavy damage to enemies in their way.
- Magic Hour: This Limit Break consists of Roxas jumping a few feet off the ground, then summoning pillars of light to rain down randomly around him. The Final Limit increases the size, speed, and strength of the pillars, and also shields Roxas in a cloak of light. During both phases, Roxas can stall the attack in order to drop to the ground and quickly move to a new location before resuming the attack.
- Light & Darkness: The ability to coat the Keyblades in either Light or Darkness and to then channel them into a variety of Keyblade techniques. Dual Shot: Twin orbs of explosive light and darkness that are shot at an enemy target, dealing heavy damage from both elements. Dual Counter: Lunges forward after blocking an enemy strike while circularly slashing the Keyblades around him. Cross Slash: Becomes a ray of light that homes in on a target and unleashes a devastating X-shaped slash with Keyblades coated with Light.
- RockGun / StepSword: The right gauntlet can fire an unlimited amount of energy shots at a rate of 2 per second. They have mediocre power and range but can be charged to boost both, with a full charge taking 1.5 seconds. The left gauntlet can be used to perform a short-range a dash slash with an energy sword that expands from the module. This dash tracks targets, even ones in stealth, and it can be used every few seconds.
- Phantom Ruby Constructs: Roxas channels the Phantom Ruby to generate stationary virtual structures. He can construct simple objects out of 1x1x1 foot virtual cubes, which inflict constant damage to entities touching them other than himself. A total of 25 cubes can be out at any one time, and they can be instantiated within 30 feet of him. If he's in the air, he can only instantiate once until he touches a non-cube surface again. The cubes contain the durability and consistency of pure glass, and so they can be broken or destroyed if hit with high enough damage.
- Mettle: Gives Roxas three techniques from the Squire job: Tailwind, which boosts an ally's speed, Chant, which sacrifices HP to restore twice as much to an ally, and Steel, which boosts an ally's bravery.
- Steal: Grants the Steal ability from the Thief job, allowing Roxas to either Steal Gil (a randomized amount of currency from the amount the target is currently carrying), Steal Weapon (steal a currently equipped weapon from the target), or Steal Accessory (steal a currently equipped accessory from the target).
Skills:
- Flow Motion: Roxas has been to many different worlds and has thus become quite capable of adapting to many environments for the purpose of maneuverability in combat.
- Offensive Power: Wielding two Keyblades allows for a stronger and more aggressive fighting style involving stringing together combo attacks that usually end with a hard-hitting finisher.
- Nobody: As a Nobody, Roxas possesses a degree of resilience against the Darkness and those who wield it. Most importantly it means that Corridors of Darkness can be more safely traversed, though still not completely.
- Phantom Boost: Increases the user's flowmotion speed, aerial movability, and the potency of non-elemental power, turning it a vivid crimson in the process.
- MP Hastega: An Ability that increases the rate of MP Charge by 100%, reducing the time it takes for his MP to recharge from 50 seconds to 25 seconds.
- Defender: A passive Ability that increases the user’s defense when their HP is low or critical.
Weaknesses:
- Aggressive Fighting Style: Dual wielding Keyblades may allow for powerful attacks, but this comes at the cost of having somewhat weaker defenses. This could potentially land Roxas into trouble if he finds himself overwhelmed by multiple opponents.
- Quick Tempered: The value Roxas places in his friends can threaten to also make him a liability should those friends be endangered or threatened, often resulting in him angrily lashing out at someone he perceives to be threat to them.
- Trouble Magnet: The very nature of the Keyblade habitually causes it to attract the attention of less savory individuals who will more often than not try some scheme to take its power for themselves.
- Medal Eject: If Roxas is reduced to low health, a medal will be automatically ejected from his helmet. With the medal out, none of RockTrans' abilities can be used. It must be manually reinserted to regain functionality.
- Great Expense: Increases MP consumption by 15%.
- Squire Specifications: Give anti-proficiency with shields and weapons that aren't small to medium blades.
Pokémon
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Species: Yamper
Gender: Male
Lv: 20
Ability: Ball Fetch - After the first Poke Ball is thrown during battle and fails, if no other item is held then the Poke Ball will be fetched and can thus be reused later.
Moveset
- Spark (65 base power, physical attack, Electric-type, small chance of inflicting paralysis)
- Nuzzle (20 base power, physical attack, Electric-type, always inflicts paralysis)
- Bite (60 base power, physical attack, Dark-type, has chance of making opponent flinch)
- Fire Fang (65 base power, physical attack, Fire-type, has chance of inflicting Burn and/or making opponent flinch)

Species: Rotom
Gender: None (referred to as "he" for simplicity)
Level: 22
Current Form: Fan Rotom
Type: Electric/Flying
Ability: Levitate (immunity to Ground type moves)
-Moveset-
- Electro Ball (Electric | Power:-- Acc: 100): Deals electric type damage. The higher the user's Speed is than the target's, the greater the move's power will be.
- Air Slash (Flying | Power:75 Acc: 95): A razor sharp blast of slicing wind that has a 30% chance to make the target flinch.
- Double Team (Normal | Power:--Acc:--): The user moves around with enough speed to leave behind illusory afterimages. Increases user's evasiveness by one stage (5%) and can be stacked up to 6 times.
- Confuse Ray (Ghost | Power:-- Acc: 100): The user muddles the target with a ghostly flashing light, inflicting them with confusion status for 12-30 seconds. Confused targets have a 50% chance of hurting themselves every time they attempt to use an attack.
Spirits:
Strikers
- Burn Rooster
A spirit with a proud and rebellious nature, and medium cooldowns. He has a unique passive that empowers his flames if he's hit by ice-type attacks. He can send out a fiery ground flare with a stomp, jump up and perform a dive kick that bounces off walls until he hits the ground, or breath fire like a short-ranged flamethrower for up to two seconds. - Fortune
A striker that specializes in firepower. She has only two attacks, which have wildly different cooldowns. Using her Beretta 92F handgun has a short cooldown, but shorter range and low damage. Her Lockheed RG-590 Experimental Aircraft Rail Cannon has a long cooldown, as well as a long charge-up time, during which she can be interrupted and banished at any point. Once fired, though, that railgun does huge, highly destructive damage, capable of demlishing heavy armor, terrain, and so forth. When in use, she confers a passive ability to both herself and Roxas that increases the likelihood of enemy projectiles missing - Kayano
An elusive and eerie beauty that confounds enemies until it's time for the deathblow, possessing a long cooldown. She can use her ghostly power to instantly swap the position of her host and a selected teammate, or create a spectral geyser from the ground to deal dark and water damage in an area. However, if she's summoned while the host is on the frontlines of a fight, she will immediately shift the host to the backlines while shifting everyone behind him forward, boosting their attack in the process. - Poltergeist
Though a harmless bedsheet ghost at first glance, the presence of multiple entities beneath the sheet are an ominous foretent to their powerful abilities. Poltergeist can use Prank to deal a burst of moderate psi/mental damage with 30% resistance penetration, or Whispering Words to deal a stronger burst of psi/mental damage. Finally, after some time spent fighting they can use The Sun Is Not Gentle, granting the host Taunt, Defense Up, Healing Up, and Stealth for 10 seconds. Poltergeist has a 25s cooldown.
Fusions
- RockTrans
The host is slightly paler, and his spiky hair is darker toward the bottom, a dirty blonde shade. He has been equipped with bulky yet sleek blue metal boots and gauntlets, with a matching helmet that has a deployable green visor for shielding his eyes. The palm of the right gauntlet has a red energy core in it, while the back of the left gauntlet has a module that resembles an arrow pointing toward the knuckles. The host is a bit less hot-tempered and a bit better at mental math / calculation. - Infinite
The host's outfit has become monotone, predominantly black and white. The robotic equipment is now predominantly silver, and smaller overall, with the helmet being more like a mask. One eye, seemingly opaque, functions as a visor that gives a HUD on the host's cooldowns if he closes his other eye. The host's eyes also happen to have bright yellow rings in the irises. His hair is a bit longer and thicker, swept back, with white tips. He does not have jackal ears, but the mask does. He's also gained a triangular ruby necklace that glows slightly, and pointy steel-toed shoes. This spirit offers the Strength Phantom Boost, increasing the user's flowmotion speed, aerial movability, and the potency of non-elemental power, turning it a vivid crimson in the process. it also confers the Weakness Great Expense, increasing mana consumption by 15%. - Ramza Beoulve
The host's outfit is no longer monochrome. The white/silver parts - specifically the gauntlets and shoes - are now a light sky blue color. In addition, the host’s shoulders now sport round armored pauldrons of the same sky blue color. His hair has shortened a bit, but he has a thin ponytail that retains the hair’s previous length. This spirit confers the ability Mettle, giving him three techniques from the Squire job: Tailwind, which boosts an ally's speed, Chant, which sacrifices HP to restore twice as much to an ally, and Steel, which boosts an ally's bravery. This spirit confers the weakness Squire Specifications, giving the host anti-proficiency with shields and weapons that aren't small to medium blades.
Kindred Spirits:
Rapport:
- Roxas / Ganondorf - D Rank (2/5)
- Roxas / Captain Falcon - D Rank (2/5)
- Roxas / Midna - B Rank (10/19)
- Roxas / Geralt - D Rank (2/5)
- Roxas / Blazermate - D Rank (2/5)
- Roxas / Nadia - D Rank (2/5)
- Roxas / Bowser Jr. - C Rank (8/10)
- Roxas / Geralt - D Rank (3/5)


Game Origin:
Legend of Zelda: Ocarina of Time
Personality
Believed to be the incarnation of pure evil, Ganondorf has a personality to match the stories. Ambitious, ruthless, and an undeniable lust for power all serve as accurate descriptions for the King of Thieves. Of course, Ganondorf wasn't simply born evil. Like anyone else, he too, was a child once. And perhaps once upon a time during those years he may have had something more akin to kinder personality. Well, as kind as one can be who was born to a race of desert-dwelling thieves anyway. But above it all, Ganondorf also possesses an immense amount of pride. A level of arrogance and confidence in his own strength that would be mocked by most. But unlike most, Ganondorf actually does possess the power to back up his arrogance. He's a dangerous man, to be sure, but would make for a powerful ally if one could only successfully persuade him to join their side.
Appearance
Ganondorf has, for the most part, retained his original physique and facial features. The plates of his armor now possess some slight dragon-themed shapes to them. In addition, their color has become something more akin to a mix of violet and purple. His right hand gauntlet now possesses a retractable claw/talon-like weapon that matches up with the newfound dragon motif. His helmet also becomes more vaguely shaped like a dragon head, its wingtips morphing into horns that protrude from the back and curve their way forward. The helmet also has an exaggerated horsetail that resembles a long tongue of purple flame.
Ganondorf Dragmire was born among the Gerudo Tribe in the Kingdom of Hyrule. A rare birth, as it was said that only one male Gerudo was born every hundred years or so. Due to their rarity, male Gerudo are groomed by their caretakers to one day rule the desert dwelling thieves as their King, and Ganondorf was no exception. Ganondorf was cared for and raised by Kotake and Koume, twin Gerudo witches who taught Ganondorf the ways of dark magic in his youth. Among the rest of the Gerudo he learned the ways of swordsmanship and combined with the powers he learned from his caretakers, he quickly became the strongest warrior in Gerudo Desert.
By this time, Ganondorf had taken his place as their King. He took several trips to Hyrule in order to meet with the King there for diplomatic purposes. He would negotiate trade as well as military protection. But during this time Ganondorf learned of Hyrule's oldest and most well known legend: the Triforce. A gift to mankind from the three goddesses, it was written that the Triforce would grant limitless power to whomever possessed it. Ganondorf became increasingly obsessed with finding this relic and wielding its power for himself. He eventually learned that the Triforce was supposedly behind the Door of Time within the Temple of Time, located right in Hyrule Castle Town. So obsessed with claiming the Triforce was he, that Ganondorf began plotting an invasion of Hyrule. He believed that if he could conquer Hyrule Castle it would grant him easy access to the Door of Time unchallenged.
But there were those among the Gerudo growing displeased with Ganondorf's obsession. Chief among them was Nabooru, Ganondorf's second-in-command but also a longtime rival of his. She saw this as a chance for her to potentially wrest leadership away from her rival. And when Ganondorf wished to begin his war in earnest, she was able to convince the other Gerudo of Ganondorf's madness. As a result, Ganondorf became shunned by his own people, with only his two caretakers remaining loyal to him. It mattered not to Ganondorf, in his studies of dark magic, he came to know how to bring terrible monsters under his command. So even without the Gerudo, Ganondorf was still able to launch his invasion of Hyrule using an army of moblins and other dark monsters who swore their loyalty to him.
But Ganondorf's plans didn't go completely unhitched. Princess Zelda, who had been trying to convince her father not to trust Ganondorf, proved to be a thorn in his side. She had recruited a young boy to gather together the three Sacred Stones in order to open the Door of Time and claim the Triforce before Ganondorf could. In his arrogance, Ganondorf ignored the boy and instead chased after Zelda and her Sheikah bodyguard. That gave the boy time to enter the Temple and open the Door of Time. But Ganondorf was no fool. He sensed the door had opened and made haste for the Temple. There he was able to lay hands on the Triforce just as the boy was about to claim the Master Sword that lay within the depths of the Temple. But something went wrong, for as soon as Ganondorf touched it the Triforce broke into three pieces, two of which scattered away out of Ganondorf's reach, leaving him with only one.
But that one was the Triforce of Power, and it granted Ganondorf unparalleled strength and endurance. With it and his army, Ganondorf began to cut a swath through the land of Hyrule, conquering territory after territory while facing very little resistance. Ganondorf's campaign proceeded without hindrance for a few years.
But then Ganondorf himself was whisked away to another world. There he was to participate in a tournament against champions from other worlds. While he was eager to return to his conquest, Ganondorf was equally eager to prove his might among multiple worlds. But events spiraled out of control and eventually lead to him standing alongside his former competitors against a powerful God of Light. But even with the might of the Triforce of Power, Ganondorf was easily crushed alongside all the rest.
Galeem apparently had a special punishment in mind for Ganondorf. For rather than merely wipe Ganondorf's memory, the Great King of Evil was also placed in the dark depths of the Under. There he was imprisoned, impaled to a wall by his own sword, the Triforce of Power being the sole thing keeping him alive. There he remained, weakened and enduring an agonizing imprisonment. And to top it all off, all knowledge and memory of Galeem and the Smashers were stripped from him. After all this time, there came to be nothing else on Ganondorf's mind except for escape... and revenge.
By this time, Ganondorf had taken his place as their King. He took several trips to Hyrule in order to meet with the King there for diplomatic purposes. He would negotiate trade as well as military protection. But during this time Ganondorf learned of Hyrule's oldest and most well known legend: the Triforce. A gift to mankind from the three goddesses, it was written that the Triforce would grant limitless power to whomever possessed it. Ganondorf became increasingly obsessed with finding this relic and wielding its power for himself. He eventually learned that the Triforce was supposedly behind the Door of Time within the Temple of Time, located right in Hyrule Castle Town. So obsessed with claiming the Triforce was he, that Ganondorf began plotting an invasion of Hyrule. He believed that if he could conquer Hyrule Castle it would grant him easy access to the Door of Time unchallenged.
But there were those among the Gerudo growing displeased with Ganondorf's obsession. Chief among them was Nabooru, Ganondorf's second-in-command but also a longtime rival of his. She saw this as a chance for her to potentially wrest leadership away from her rival. And when Ganondorf wished to begin his war in earnest, she was able to convince the other Gerudo of Ganondorf's madness. As a result, Ganondorf became shunned by his own people, with only his two caretakers remaining loyal to him. It mattered not to Ganondorf, in his studies of dark magic, he came to know how to bring terrible monsters under his command. So even without the Gerudo, Ganondorf was still able to launch his invasion of Hyrule using an army of moblins and other dark monsters who swore their loyalty to him.
But Ganondorf's plans didn't go completely unhitched. Princess Zelda, who had been trying to convince her father not to trust Ganondorf, proved to be a thorn in his side. She had recruited a young boy to gather together the three Sacred Stones in order to open the Door of Time and claim the Triforce before Ganondorf could. In his arrogance, Ganondorf ignored the boy and instead chased after Zelda and her Sheikah bodyguard. That gave the boy time to enter the Temple and open the Door of Time. But Ganondorf was no fool. He sensed the door had opened and made haste for the Temple. There he was able to lay hands on the Triforce just as the boy was about to claim the Master Sword that lay within the depths of the Temple. But something went wrong, for as soon as Ganondorf touched it the Triforce broke into three pieces, two of which scattered away out of Ganondorf's reach, leaving him with only one.
But that one was the Triforce of Power, and it granted Ganondorf unparalleled strength and endurance. With it and his army, Ganondorf began to cut a swath through the land of Hyrule, conquering territory after territory while facing very little resistance. Ganondorf's campaign proceeded without hindrance for a few years.
But then Ganondorf himself was whisked away to another world. There he was to participate in a tournament against champions from other worlds. While he was eager to return to his conquest, Ganondorf was equally eager to prove his might among multiple worlds. But events spiraled out of control and eventually lead to him standing alongside his former competitors against a powerful God of Light. But even with the might of the Triforce of Power, Ganondorf was easily crushed alongside all the rest.
Galeem apparently had a special punishment in mind for Ganondorf. For rather than merely wipe Ganondorf's memory, the Great King of Evil was also placed in the dark depths of the Under. There he was imprisoned, impaled to a wall by his own sword, the Triforce of Power being the sole thing keeping him alive. There he remained, weakened and enduring an agonizing imprisonment. And to top it all off, all knowledge and memory of Galeem and the Smashers were stripped from him. After all this time, there came to be nothing else on Ganondorf's mind except for escape... and revenge.
Job:
Warlord
Specialty:
Mixed Attack (dark magic and physical)
Warlord
Specialty:
Mixed Attack (dark magic and physical)
Inventory:
- Currency: 993 Zenny
- Nyakuza Metro Line Passes: Yellow
- Emerald x4
- Splash Potion of Healing x1
- Twin Great Swords
- Vapor
An ornate, but well-made Trident. 298cm in length, it was once wielded by a warrior of the Three Kingdoms. - Sword of the Six Sages (w/ Heavy Infusion)
The "white sword" carried by Toriel while she acted as Ganondorf's caretaker/jailer. It's one of the few weapons that can truly harm Ganondorf, but he claimed it for his own after escaping imprisonment and taking Toriel's life. - Shade Cloak
Cloak formed from the substance of the Abyss. Allows the wearer to dash through enemies and their attacks without taking damage. - Phantom Familiar
For reasons unknown, this Phantom is friendly and can even fly around during the day! It's invincible, though attacks will pass right through it so it's not usable as a meat shield, and it can teleport to its owner if separated. While passive in nature and not very intelligent, it has a hunter's instincts and can provide basic tracking and guidance functions. In a pinch, it can even be grabbed in order to serve as a glider. What a great, if somewhat creepy, pet! - Sheet Music - Elegy of Emptiness
An ancient scroll containing a series of notes, so ominous that just touching it is enough to make one feel uneasy. If these notes are played on an instrument, the player will 'cast off' one of their spirits as a shell, leaving it as a statue in place and disabling all attributes related to that spirit. All shells can be restored by playing the notes in reverse. These shells act as indestructible turrets that use their powers automatically, but they cannot move
Level:
7
Experience:
3/70
7
Experience:
3/70
Abilities:
- Warlock Strikes: A style of fighting in which Ganondorf channels Dark Magic into his fists, kicks, or weapons in order to empower his melee attacks. Some prominent uses of this style include: Wizard Foot, a dive kick coated in a dark aura; Gerudo Dragon, an uppercut coated with darkness; Flame Choke, a grapple move that unleashes an explosion of dark magic in the opponent's face after grabbing them; Dark Impact, focusing a massive amount of energy that is smashed into the ground for a shockwave attack; and Warlock Fist, dark magic channeled into an explosive punch.
- Phantom Ganon: Summons a horseback Phantom of himself to serve as a temporary ally in battle. Unlike Striker Spirits, Phantom Ganon is able to persist beyond a single attack, and instead only vanishes after a period of 1 minute elapses or it takes too much damage from enemy attacks. The Phantom can be summoned with or without the horse, or the horse can be summoned alone allowing Ganondorf to ride it himself as a temporary method of transportation. The horse, whether ridden by Ganondorf or Phantom Ganon, can gallop on the ground or through the air. Once summoned, the Phantom's form cannot be altered during it's duration, so it stays mounted or unmounted for the entire minute. The Phantom can only be summoned once every 5 minutes.
- Guido the Persistent and Boris
The rider is now fully armored in slightly yellowed, engraved silver plate, with a heavy crimson cape. Both horse and rider are shrouded in red ribbons, with paper scripts stamped to their armor with seals of red wax. The eyes within their metal masks are empty. The Guido spirit confers the ability N Corp's Nail, granting the summon a giant black nail half-wrapped in crimson cloth to be wielded in his off hand. When it lands an attack, it inflicts Bleed, and at less than 50% HP the Bleed is twice as bad. This spirit also confers the weakness Hammer of the One Who Grips, making it so that when the summon is defeated, the summoner loses 45 mana/energy. The Boris spirit confers the ability Ripping Bear, which allows the summon to empower himself with a red aura that makes his next attack ignore invincibility. This spirit also confers the Weakness End of Service, which disables the summon if the summoner has no money
- Moblin Attack Force: Summons a squad of five Moblins to fight by Ganondorf's side. They can either be Spearman who attack with an infantry charge, or Archers who attack with a volley of fire arrows. Moblins are relatively weak minions that can be vanquished in about 3-5 hits. They make up for this weakness with their numbers, appearing in squads of 5 that remain in play until they are defeated, dismissed, or replaced by a fresh squad. This power has a one minute cooldown between uses, and any newly summoned Moblins will automatically replace any that are already active - meaning the summons cannot be stacked.
- Swords of Darkness: Ganondorf attacks with his swords while channeling dark energy through them. Doing so gradually builds up a "Dark Meter" that further increases his weapon attack damage. Once the meter is full, Ganondorf can spend the built up meter to unleash a powerful Dark Explosion around himself that deals heavy Dark damage within its AoE.
- King of Evil’s Trident: When wielding a trident or other polearm, Ganondorf adopts a somewhat faster fighting style than when he wields great swords, though not quite as hard-hitting. In addition, his attacks forgo being Dark elemental in favor of Lightning. This weapon style consists of quick thrusts, sweeps, and mid-range projectile attacks by way of throwing the trident. When thrown, the trident can then be used as a makeshift lightning rod that can attract powerful bolts of lightning summoned by Ganondorf's magic. Also after being thrown, the weapon can afterward be summoned back to Ganondorf's hand via summoning magic. Attacks with this type of weapon cannot build up the Dark Meter, nor does it possess any kind of chargeable meter of its own.
- Ganon Transformation: Using the Triforce of Power, Ganondorf temporarily transforms into his true form, Ganon. In this form, Ganon and his swords are much larger, and thus can deal significantly higher damage per swing at the cost of being a somewhat slower. He also gains two new attacks in the form of Thunderstrike, a strong electric energy ball fired from a charged sword swing; and Dark Breath, a powerful beam of dark energy fired from the mouth like a dragon's breath attack. The transformation lasts for one minute, similarly to the Phantom Ganon summon. But unlike the Phantom, the Ganon transformation requires a more extended period of rest before it can be used again. Also Ganondorf is only able to trigger the transformation when his health is taken down to 50% or below.
- Psycho Cut: Allows the user to concentrate and launch a blade of psychic energy. On hit it deals psi/mental damage and applies a minor slow and defense down for 3s. The mental energy required leaves the host unable to focus enough for another Psycho Cut for 6.5s.
- Abyssal Resurgence: The ability to channel and then let off a dark AoE explosion when his health reaches 1/3. Every explosion gives him a stackable (but temporary) damage buff and he takes reduced damage while channeling, though he can be interrupted.
- Warframe Energy Capacity: Ganondorf’s Energy Capacity begins at 215. Enemies can drop blue-black energy globs at a rate of 1 per every 5 normal enemies or 1 for every unique enemy. These will restore 50 energy to Ganondorf’s energy capacity upon pickup.
- Renewal (Level 1): Healing waves of energy flow outward from Ganondorf to his allies, regenerating health over time. It costs 25 Energy to activate, plus 2 Energy per second to remain activated. This will increase to 3 per second per ally while allies are actively being healed, plus an additional 1 Energy per second per summoned ally for every summoned ally actively being healed. The channeled field covers a 10 meter radius around the user, and regenerates 10% health every second for allies and 3% health every second for summoned allies. Allies at full health will additionally be cleared of all negative status effects. The field remains active either until Ganondorf runs out of Energy or until he deactivates it himself.
- Hallowed Ground (Level 1): Ganondorf consecrates the ground in an angle of 90 degrees in front of him spanning up to 8 meters, for 10 seconds. Enemies standing on the area of effect are dealt constant Radiation damage with a 5% Radiation status chance every half second for 10 seconds, while allies are relinquished of any negative status effects and become immune to them for as long as they are standing on the area. This costs 50 Energy to cast, and Ganondorf can have up to four active instances at once.
- If Ganondorf or any allies affected by Renewal stands on Hallowed Ground, they will receive the Iron Renewal buff, granting them 15% damage reduction for as long as Renewal is active. Once Renewal is deactivated, the damage reduction will remain on all affected allies for 20 seconds longer.
Skills:
- Triforce of Power: One of the three golden triangles that make up the all powerful Triforce. They separated into three parts the moment Ganondorf touched it, however one of those three bonded itself to his right hand. The Triforce of Power, as its name suggests, is the embodiment of raw power. It grants Ganondorf immense physical strength and durability, and is even believed to amplify his dark magic as well.
- Dark Magic: Ganondorf's upbringing has made him a powerful Warlock capable of wielding dark magic quite easily. This and the Triforce of Power has given him an extraordinary resilience against dark magic that is wielded by others.
- Commanding Presence: Ganondorf's imposing figure and physique lends itself well to creating a certain level of charisma in a looming, commandeering sort of way. He seems to have a natural gift for attracting the loyalty of monsters and other dark creatures.
- Leo: Increases size by 30 percent, and grants a wild mane of hair. Confers enough strength to smash most rocky terrains or obstacles by stomping or ramming them.
- Bullet Jump: The ability to launch into a quick slide, double jump, aim glide, wall run, wall climb, and high jump. Boosted mobility courtesy of Oberon's spirit.
- Dragon-style Spear Mastery: Enables a style of polearm combat suited for large numbers of enemies, using quick sweeping strikes with the shaft to clump enemies together for dispatch via plunges and thrusts.
- Flash Fire: Ganondorf is immune to most fire elemental damage. If he is hit by a fire elemental attack, Ganondorf's own fire elemental attacks will become 50% stronger either for the remainder of battle or until he is knocked out.
Weaknesses:
- Pride: Easily Ganondorf's most fatal flaw. His pride and arrogance can and have led him to commit unthinkable acts. And it makes him very difficult to work with.
- Lust for Power: What Ganondorf wants more than anything is to expand his own power. And he's not above using deception and manipulation in order to do it.
- Light: Just as Ganondorf's dark magic makes him incredibly resistant to darkness, it also renders him vulnerable to its opposite. Weapons and energy of pure light have a far easier time harming Ganondorf than any other kind of attack.
- Warframe Reactions: Causes a certain status affliction when affected by any two of the following elements at once: heat, cold, electricity, and poison.
- Left Hand Rule: Makes the host's left hand his dominant one, but his left arm a weak point that's more susceptible to breaking.
- Spirit is Weak: Makes the host vulnerable to other ghost/astral-type moves.
- Quantity Over Quality: Decreases the host's damage and stagger to single target elite enemies by 10%.
Spirits:
Strikers
- Riptor
A genetically engineered bioweapon manufactured as a deadly weapon of war by Ultratech, combining primal savagery with cutting-edge sophistication. She has the moves Fire Mortar (lobbed fireball), Flame Carpet (short range), Shoulder Charge (has 1 hit of armor armor on the slowest/heaviest charge), Talon Rake (a pouncing slash that if blocked bounces her off for a follow up), Tail Flip (somersault tail slam that travels forward and recaptures airborne opponents), and Clever Girl (a bite grab then slam that causes a ground bounce). All of these moves are on short-medium cooldowns and she cannot take any other action. - Blast Hornet
A battle-ready reploid with a lower-than-average cooldown. He can perform three attacks: fly up and then divebomb with Stinger Attack, fly up and unleash a sextet of bee drones that drill into surfaces with their stingers before exploding, and Search Attack, where he targets an enemy for a second with holographic crosshairs before unleashing three seeking bee drones at a time, up to a maximum of 9 before the attack finishes. Blast Hornet takes (and confers) extra damage from gravity/force attacks.
Fusions:
- Oberon Prime
The host is a bit smaller and slimmer, though still sturdy and strong. His armor is more exaggerated into large, intricate plates (trimmed with gold) over a sleeker, more futuristic undersuit of dark gray. His pauldrons have blunt serrations like battlements, his hair is shorter, and he's now wearing a helmet with four horns (two curved upward, two curved forward) that extends down over his nose spartan-style. Small purple lights dot his attire. This spirit confers the Strength Bullet Jump, substantially boosting the host's movement abilities. The host can launch into a quick slide, double jump, aim glide, wall run, wall climb, and high jump. This spirit also confers the weakness Warframe Reactions, causing a certain status affliction when affected by any two of the following elements at once: heat, cold, electricity, and poison. - Artorias
The host's build is a little narrower and less brawny, though he's a little taller. His armor now just about fully covers him, a very dark gray in color, and though his helmet is more open from the front his face is cast in darkness, and it features a plume in the back. A faded, black-stained blue is added to his cape and the other cloth elements of his outfit. His personality is a bit more doom-and-gloom. This spirit confers the Power Abyssal Resurgence, granting the host the ability to channel and then let off a dark AoE explosion when his health reaches 1/3. Every explosion gives him a stackable (but temporary) damage buff and he takes reduced damage while channeling, though he can be interrupted. This spirit also confers the Weakness Left Hand Rule, makin the host's left hand his dominant one, but his left arm a weak point that's more susceptible to breaking. - Ceruledge
- Volga
Kindred Spirits:
Rapport:
- Ganondorf / Roxas - D Rank (2/5)
- Ganondorf / Geralt - C Rank (6/9)
- Ganondorf / Zenkichi - D Rank (3/5)
- Ganondorf / Sandalphon - D Rank (3/5)
- Ganondorf / Juri Han - D Rank (3/5)


Game Origin:
F-Zero
Personality:
Falcon is confident, self-assured, and bold. He's always eager and driven to compete and prove himself, whether as a bounty hunter or on the race track. During interviews, he's known to maintain a calm and professional attitude. He's grateful for the fan-following he built up over his career and is always happy to greet a fan and sign autographs. He even tends to be cordial to his rivals, encouraging them to push their limits and challenge him anytime they feel confident enough. And he can also be quite the heroic sort, quick to save or protect a life if he has the means to do so.
Douglas Jay Falcon was originally a bounty hunter from Port Town. As a hunter, Falcon's record was impeccable which had earned him fame and infamy even before he became an F-Zero Pilot. As for why Falcon joined the F-Zero races, no one really knows. Even his identity is a closely guarded secret, as Falcon is never seen without his helmet and visor on. However, it can be assumed that he joined the races simply as another means to compete and push himself to his limits.
During his career as a racer, Falcon has met many friends and rivals - the most infamous of those being Samurai Goroh as well as Falcon's own evil clone known only as Blood Falcon. The latter was created by Black Shadow after he stole some of Falcon's DNA while he was hospitalized after a huge crash incident during an F-Zero race. In addition, some vital parts were also stolen from Falcon's machine - the Blue Falcon - during this time in order to serve as the basis for Blood Falcon's F-Zero machine - the Blood Hawk.
Thankfully for Falcon, he made a full recovery and entered the grand prix with a brand new Blue Falcon where he eventually came out on top as its champion. Craving another title, Falcon returned one year later to compete in the next F-Zero Grand Prix. However, he mysteriously vanished before those races started. He was in fact whisked away where he found himself competing in fighting tournaments against heroes and villains alike from other worlds, being what others would now call the "Original Smashers".
Like all the Smashers, Captain Falcon stood among their ranks when Galeem appeared and launched his attacks. And like all the rest, Falcon was defeated and placed under the light god's influence. Within the World of Light, Captain Falcon essentially resumed his career as a racer. He's stayed mostly in and around Hammerhead in the Paved Wilderness. But a new race held elsewhere has spurred him into traveling over into the Sandswept Sky to Carnival Town.
During his career as a racer, Falcon has met many friends and rivals - the most infamous of those being Samurai Goroh as well as Falcon's own evil clone known only as Blood Falcon. The latter was created by Black Shadow after he stole some of Falcon's DNA while he was hospitalized after a huge crash incident during an F-Zero race. In addition, some vital parts were also stolen from Falcon's machine - the Blue Falcon - during this time in order to serve as the basis for Blood Falcon's F-Zero machine - the Blood Hawk.
Thankfully for Falcon, he made a full recovery and entered the grand prix with a brand new Blue Falcon where he eventually came out on top as its champion. Craving another title, Falcon returned one year later to compete in the next F-Zero Grand Prix. However, he mysteriously vanished before those races started. He was in fact whisked away where he found himself competing in fighting tournaments against heroes and villains alike from other worlds, being what others would now call the "Original Smashers".
Like all the Smashers, Captain Falcon stood among their ranks when Galeem appeared and launched his attacks. And like all the rest, Falcon was defeated and placed under the light god's influence. Within the World of Light, Captain Falcon essentially resumed his career as a racer. He's stayed mostly in and around Hammerhead in the Paved Wilderness. But a new race held elsewhere has spurred him into traveling over into the Sandswept Sky to Carnival Town.
Job:
Bounty Hunter
Specialty:
Speed and Close Range (brawling)
Bounty Hunter
Specialty:
Speed and Close Range (brawling)
Inventory:
- Blaster Pistol (Falcon's sidearm, that he hardly ever uses, preferring his manly fists over guns.)
- Blue Falcon (Captain Falcon's state-of-the-art F-Zero machine, used solely for racing.)
Level:
3
Experience:
18/30
3
Experience:
18/30
Abilities:
- Falcon Style: Captain Falcon's personal self-made fighting style. It incorporates quick and agile movement into lightning fast fiery strikes. Notable techniques include the Falcon Dive (in he grapples an enemy midair and generates a small explosion that launches them downward while also launching himself further upward), Rapter Boost (a forward rush attack in which he strikes with a flame-imbued uppercut generally leading to them being launched upward), Knee of Justice (a lightning-infused knee smash), the Heel of Shame (a downward kick with both heels that sends a midair target slamming back down onto the ground), and Falcon Kick (a flame-wrapped kick that either sends him sliding forward on the ground or flying diagonally downward if used in the air). But his strongest technique is the infamous Falcon Punch, a punch that is launched after a short wind-up in order to deal a devastating blow. It can be imbued with either fire or lightning.
- Shield: Captain Falcon can enter a defensive stance that conjures a protective bubble shield around himself. This shield allows him to block any incoming attack and reduce its damage to zero. However, the shield will gradually sink over time in addition to being instantly shrunk by attacks that connect in proportion to their strength, and if it takes any attacks while shrunk to its smallest size, the attack will break the shield and render Captain Falcon stunned for 3 seconds and vulnerable to a follow-up attack. The shield's energy will regenerate itself by around 10% per second while not in use.
- Special Moves: What these techniques lack in power, they make up for by being freely usable.
- Allows him to briefly gather and then throw chi in the form of a short-range, disc-shaped flare. He can do this with an arm to throw it high, or with a leg to throw it low.
- A short range burst of energy that Falcon throws out directly in front of him.
- A barrage of kicks in place, thrown fast enough to leave afterimages.
- An upward kick delivered by performing a backwards-somersault intended to launch the opponent upward.
- Power Gauge: A super meter that is charged up as Falcon deals and takes damage. Up to 5 Stocks of the Power Gauge can be stored. These Stocks can then be spent on more powerful moves with costs that vary depending on the move type.
- Super Special Moves: These stronger techniques can only be used by spending 1 stock from the Power Gauge.
- This is a powerful fireball projectile thrown forward after Falcon charges up a bit, stronger than either the Ryuugeki Sen or Ryuugeki Ken but with the tradeoff of being a bit slower to charge up.
- The Ryuuzanshou is performed three times in a row in rapid succession, resulting in stronger damage and juggling the opponent into a higher up launch.
Skills:
- Top Tier Pilot: As he is the winner of multiple races and at least one Grand Prix, Falcon's racing and piloting skills are obviously top tier.
- Fast: Falcon can sprint and strike at blistering speed.
- Toughness: He obviously has a degree of durability to him, considering his body can withstand the backlash force of his Falcon Punch without any injuries or discomfort.
Weaknesses:
- Close Range: Falcon's attacks are all with his fists, putting him at a distinct disadvantage against ranged fighters.
- Wind-Up: Some of his attacks require short wind-ups to hit with full strength, most notably the Falcon Punch.
- Showmanship: Falcon has an unfortunate habit of calling out the names of some of his attacks as he uses them. It makes for good showmanship, but it also runs the risk of enemies learning to predict his attacks if a fight drags on long enough for them to catch on.
- Less Fast Than Falcon: Decreases the host's running speed to a more reasonable (but still superhuman) level.
Spirits:
Stikers
- Bianca
An archer who can shoot a lightning arrow every 5s, or empower her arrows with Red, Yellow, or Blue Orbs (increasing her cooldown by 10s). Red Orb arrows penetrate enemies, dealing physical and lightning damage. Yellow Orb arrows create lightning fields for 5s that slow and damage enemies within. Blue Orb arrows explode and push enemies away, then empower the next Red or Yellow Orb arrow to deal additional lightning damage. If 3 Red Orb arrows are used in a row, the next Blue Orb arrow will additionally remove the extra cooldown from using Red Orb arrows 6 times. - Tyr
A fierce and remorseless striker with a 25s cooldown. He can slash with his floating greatswords, either repeatedly at close range or by standing his ground and throwing them. A sword can also be commanded to spin, then moved around. The swords deal additional fire-aspected damage and increase targets' fire vulnerability slightly.
Fusions
- Robert Garcia
The host’s chiseled jawline has become slightly sharper and narrower. His brown parted hair has darkened to a blacker shade and is now slicked back. A mustache and goatee are now sported on his upper lip and chin. The formal costume is now slightly less formal. The jacket is gone entirely and the white shirt has been replaced by one that is a more vibrant royal blue and is a bit more opened at the top in a more casual dress style. The black vest remains largely the same, but now sports a silver pocket chain on the right side. His pants have become white, and the dress gloves are now black and more like those of a biker. This spirit confers the ability Special Moves, giving him Ryuugeki Sen and Gen'ei Kyaku. Ryuugeki Sen allows him to briefly gather and then throw chi in the form of a short-range, disc-shaped flare. He can do this with an arm to throw it high, or with a leg to throw it low. Gen'ei Kyaku is a barrage of kicks in place, thrown fast enough to leave afterimages. This spirit also confers the Weakness Less Fast Than Falcon, decreasing the host's running speed to a more reasonable (but still superhuman) level.
Kindred Spirits:
Rapport:
- Captain Falcon / Roxas - Rank D (2/5)
- Captain Falcon / Roland - D Rank (5/5)
- Captain Falcon / Blazermate - D Rank (2/5)
- Captain Falcon / Nadia - Rank D (2/5)