Name: Tekla Pavlovna
Physical parameters: Height: 6 feet 3 inches
Weight: 217 lbs
Max Lift: 1000 lbs (from the ground)
Max Sprint: 25 mph (unarmored)
Visual Reaction Time: 120 ms
Abilities & Skills:Armament: Tekla can summon weapons and armor out of nowhere, quickly equipping herself with whatever tools are most appropriate for the situation. She can customize the details of objects she creates (ex: if she conjured up a sword she could decide the shape and length of the blade, and whether it was made of steel, iron, wood, etc), but her ability can't produce gunpowder or complex mechanisms, preventing her from summoning firearms or tech-based weaponry. Additionally, she cannot create anything weighing more than 100 lbs. A vague, blurry outline of whatever she is summoning will appear for about a third of a second before the object comes fully into existence.
She can have a maximum of two weapons or armor pieces summoned at a time- if she already has two and wants to create something else, then one of those two will disappear. Additionally, after she summons an item she cannot summon another until three seconds have passed.
Training:As one might expect, her fighting style is built around mastery of arms. A jack-of-all-trades, she can fight at a proficient level with almost any weapon under the sun, or forgo them entirely and hold her own in hand-to-hand. In terms of skill she can't match a specialist in any one style, but she's extremely adaptable and a very fast learner.
Background: Tekla is the daughter of a powerful Russian mobster, whose criminal empire had allowed him to accumulate vast wealth and prestige. Initially he planned to pass on the 'family business' to a male heir, and largely ignored Tekla during her early years. She was raised by her mother, a surprisingly gentle woman, and lived mostly in happiness.
When her parents failed to produce a son, however, Tekla's father decided that she would have to be his successor, and set about grooming her for the role. He pushed her to get smarter, stronger, more ruthless by the day, and punished her harshly when she failed to meet his expectations, forcing the young girl to quickly adapt into the fierce, controlled, physically powerful machine she is today.
Early on there was little Tekla could do about her situation. No matter how hard she pushed herself, her father always seemed to want her to do more, better, more quickly. As one might expect, she eventually began to rebel. Deliberately failing him wouldn't have done much but earn her more punishment, but inwardly she swore that she would never take up the mantle he intended for her. Rather than being a person who trampled and exploited others, she would be a champion, someone with no need to rely on petty cruelties to maintain her strength.
By her teen years, she was already a capable young woman, and considering her options for the future. She couldn't stay in Russia, so would have to move overseas- the moment came sooner than she'd expected, however. Soon after she turned fifteen, her father fell ill and died.
There was no time to waste. With only a short goodbye to her mother, Tekla immediately fled the country, leaving her father's organization to crumble into a mess of squabbling factions. Although the old man had hardly treated her well, he did leave her with a significant amount of wealth and some useful, if shady, connections. It was these she used to secure herself a place at the pretigious Seirin Private Academy, a school devoted to physical conditioning and martial arts where rumored supernatural occurrences were common. After being plunged into a nightmare realm one night and fighting her way out, Tekla gained the ability to conjure up weapons and armor she visualized in her mind. Over the course of her time at Seirin, she honed this ability to its limit, and built a fighting style around it.
Since graduating, she’s earned money as a prizefighter, while also seeking out powerful and dangerous opponents from other realms to further test her skill.