STATUS:
"The echo of one's heart need not follow worldly principles. By the heat of passion, cold of apathy, light of cheer, and dark of grief. By Time and Space, be true."
5 mos ago
Current
"The echo of one's heart need not follow worldly principles. By the heat of passion, cold of apathy, light of cheer, and dark of grief. By Time and Space, be true."
2
likes
5 mos ago
For those waiting on me to respond, I will be writing things up over the weekend. Hang tight!
6 mos ago
Doing well, writing responses and such
1
like
6 mos ago
Hello quite bored, I'm Echo!
1
like
6 mos ago
Apologies for those waiting on replies from me, life has been hell this weekend. I will attempt to get things out by tomorrow night!
3
likes
Bio
Good morning/afternoon/evening!
If you are reading this, then for some reason you want to learn a little bit about the absolute anomaly that is me.
A few important things to note are:
- I am sometimes a bit slow for posting, though sometimes I will almost immediately respond.
- I have absolutely no interest in Romance.This has changed, but only for certain circumstances. It depends!
- I enjoy making very overcomplicated worlds to share with people, like you!
- I enjoy really heavy and psychological themes, but I will do lighter ones as well.
That's pretty much all I think you need to know, but if you want to you can send me a PM! I don't bite... Mostly.
TRIGGER WARNING: This roleplay will contain Body Horror, Suicide, Self-Harm, and General Death. Chances are very high that your character will die, sometimes at the hands of other players.
The Alterance Event occurred on June 13th, 2019. The event consisted of the Earth's core releasing an unknown type of radiation in hotspots around the world. Most of these hotspots are located in large cities, small towns, and a few wild areas.
The radiation released in these hotspots mutated plants, animals, and even humans dramatically. Animals grew to more than twice their size, the radiation caused exponential plant growth, and the victims' DNA seemed to have fused with whatever animal they had last come into contact with, causing them to gain animalistic features.
People who have fallen victim to radiation have come to be known as 'Alternates' and are doomed to be trapped in the Exclusion Zones or to be taken by various factions for study or other motives...
The current year is 2028, nine years after the event occurred, and the United Nations (UN) has created barricades and perimeters around most of the hotspots called Exclusion Zones, or EZs. The EZs were created to contain the radiation (now called Kepler Radiation), creatures, and Alternates, so as to not pose an immediate danger to the rest of the world.
Those who enter the Exclusion Zones are known as Outsiders, their loyalty pledged to a faction, or running unchained by ideals or quotas as freelancers. One rule lies among their ranks, however…
Don’t stay too long, Don’t get too attached, and never become one of them.
The Alternative Retrieval and Scientific Team (or ARST) sends expeditions into Exclusion Zones periodically to study the effects of Kepler radiation and to make contact or collect Alternates to study their behavior.
The Creed of Alternate Recognition (or CAR) sends photographers and supply runs to the Exclusion Zones to document what happened to the people left behind and attempt to support the Alternates with periodical deliveries of food and other essentials.
On the darker side of the coin, there is a group of people known as ‘Genesis' that enter Exclusion Zones with the sole mission of eradicating all mutated life and selling the spoils, or keeping them as trophies. This group is the main reason Alternates have started hiding when attempting to make contact with them. Genesis is generally regarded as a group of fanatics.
Kepler Labs was the first organization to discover the radiation that started the phenomenon, naming it after themselves. They are notorious for collecting Alternate samples in an attempt to 'fix' Alternates, though that has been deemed impossible in secret.
The Stray Milita (or SM) is a small group of US Army Veterans that has begun collecting Alternates in an attempt to make a stronger military force against both internal and international enemies. The training of Alternates with this group is akin to torture, taking into account the toll that the radioactivity takes on an Alternate's body and mind with the changes. Alternate solders are highly volatile. This group acts as a mercenary syndicate.
There are hundreds of Exclusion Zones peppering the world, governments internationally are in a constant state of paranoia that more would surface… Most keep them under wraps, though some have revealed their existence through heavily moderated mediums. Only a select few are open to outsiders, allowing for the study and possible exploitation of the anomaly.
All Exclusion Zones are classified with FPCON Threat levels, based upon the information gathered about it and its inhabitants. Threat levels, in ascending order, are Normal, Alpha, Bravo, Charlie, and Delta. Normal is the least dangerous, while Delta is the most dangerous. FPCON Normal is rarely used in the context of the Exclusion Zones but is used for safe zones nearby EZs.
Open to Outsiders:
Wren - Greenville, Iowa, USA, FPCON Bravo
Crow - Salem, Massachusetts, USA, FPCON Delta
Osprey - Annapolis, Maryland, USA, FPCON Charlie
Phoenix - Shelburne, Nova Scotia, Canada, FPCON Charlie
Outsider:
Name
Alias (If applicable)
Age
Physical Appearance
Psychological Profile
Loyalty (Faction Name/Abbreviation or Freelancer)
Equipment (Within reason.)
History/Backstory
Alternate:
Name
Age
Exclusion Zone
Last Known Contact
Mutations (List animal fused)
Physical Appearance (Dont be afraid to be graphic, if that's your style)
Psychological Profile
Instinct Analysis (Non-Violent, Neutral, or Volatile)
"Are you simply going to stand here and do nothing? You have those you must protect."
The voice of his rebellion echoed throughout the recesses of his mind, as his grip tightened slightly on the girl in his arms. His eyes glanced to Alvin, before motioning for the boy to get behind him, or at the very least closer to him. No one was going to die on his watch, he would make damn sure of that.
He was running through battle plans in his head, trying to make effective estimates of what energy he had left and use of his own physical ingegrity, his gaze back on the Raven Herald, his grey gaze peircing through the bird-like mask.
"Alvin. I need you close."
His voice was low and quiet, just loud enough for the boy to hear. Should things escalate, he needed Alvin close to be able to protect the two siblings.
His eyes drifted to the treeline as he accepted the young girl, she was heavier than he had originally thought... or maybe Anne just made it look easy. He looked at Anne, a bit of uncertanty blended with a burning need to do something in his situation.
"Okay. Are you sure you won't need any help? I can provide you with some kind of support."
His hands now occupied, using weapons was out of the question. If he were to provide support, he would need to rely mainly on Arsene, which wasnt really a problem unless he got too worn out.
As for the matter of getting to the cave unnoticed, that would be a rather simple task, just like in the Palaces that he was used to. Or so he hoped.
Strong huh? That was the goal, or what he told himself it was, but he had a long way to go.
He had been silent for a little while, watching the events unfold before him, yet slow in terms of reaction. He decided to stay with the children, along with the lady that looked to have walked straight out of a science fiction movie.
He followed them into the forest, his gloved hands placed into his pockets as his tailcoat flowed behind him.
"I would like to think I'm strong, but that was with my... team of sorts. Not that impressive on my own.
His head lifted to the dense leaves the pinpoints of light shining like a starry night across the forest floor... as the light briefly blinds the boy as he looked up, before quickly bringing his eyes back toward the ground.
"Oh- um... I forgot to introduce myself. Call me Joker. Nice to meet you..."
He glanced behind him, the church only becoming more and more obscured by the brush and foliage the further they walked, before turning back to the paths before them, destiny laid bare before the hands of those that walk it.
Appearance: A petite young lady with small scars up and down her arms from what seem to be past lacerations. With short and scraggly dark hair and mismatched eyes of green and gray. Freckles are strewn across her lightly tanned face and skin.
Teratódis Remnant: Replacing her human ones are two canine ears, akin to that of a wolf. While her hearing is greatly increased from this, loud sounds can easily harm her, including her own voice.
Traits: A very shy and occasionally unnecessarily blunt bundle of joy, who tends to be a bit of a coward. She hates anything loud and is very easily frightened.
Skills/Muscle Memory: - Tracking: Thyme seems strangely adept at following tracks and traces left by both person and animal alike. - Navigation: She can easily remember landmarks of places, though it might prove rather useless in an ever-changing city…
Soul Gear: Romeo and Juliette Twin Daggers, one has a blue gear base while the other had a red one. She calls them Romeo and Juliette for an unknown reason.
The mask reformed onto his face as the Raven Heralds fled, Arsene's form dissipating. He didn't really do anything, and thus he felt at least a little useless. He knelt down to one of the corpses that lie closer to the decrepit chapel's fallen door, flinching at the sight. Shadows were way different from what this was, these were real people, not the muddied versions of the psyche left repressed by human emotion. He sighed, before checking the body for anything useful. These were technically his current enemy so far.
"Does anyone really know what's going on here? I know full well that I am not the only one asking questions, but until I can be convinced otherwise, I can't really trust any of you..."
Akira said this with less conviction and more uncertainty, as he stood again, trying to act more calm than he actually was. He was already tired from before he was taken, this was just taking more out of him than what he was entirely sure he could withstand, running on adrenaline. He fixed his gloves, an impulse if anything, and walked back inside.
"Though we don't want to stay here like ducks in a little row at the butcher shop, should those... Raven Heralds? Whatever they are called, come back."
As much as he wanted answers, he would much rather stay alive than stay put and potentially get killed, even if what sounded like they were being... reprimanded by one, the witch was interrogating the young boy, and a whole lot of other stuff, he felt like his meager voice was lost in the cacophony of confusion...
The city is alive, always shifting its streets and alleyways, no path leads to where it did the day before, a death trap. 7 people wake up here, with no memory, and only one goal, to get out of this hell of a city, however, that proves to be an exceptionally difficult task. There are twisted monsters that reside inside the ever-shifting paths and walls of buildings, the remnants of what used to be humanity, trapped inside what was supposed to be their sanctuary. A single tower rests in the center of Labyrinth, a beacon to the rest of the city, manned by what people are left, known only as The Runners.
~The Fall~
Once, the world was a mesmerizing realm, adorned with lush, vibrant green fields and verdant forests that stretched as far as the eye could see. This idyllic vision was, however, transformed into an eerie tableau of desolation, where all the natural beauty had been stripped away, leaving nothing but an ashen, lifeless landscape. This tragic metamorphosis was the consequence of humanity's relentless pursuit of the unknown, a pursuit that ultimately led to its own undoing.
The catalyst for this dramatic shift was the remarkable discovery of Ether, a mystical substance that emanated from enigmatic vents scattered across the land. Ether was more than just a scientific breakthrough; it was akin to unearthing a wellspring of pure magic. The advent of Ether heralded an era of technological advancement hitherto deemed inconceivable. Yet, with progress came peril, as humanity's insatiable hunger for power and knowledge led to the reckless exploitation of this newfound wonder.
The cycle of Ether harvesting continued unabated, as the sources of this mystical essence began to wither, driven to the brink of depletion by relentless extraction. Human greed, forever unquenchable, spurred on by corporate interests, drove these entities to embark on perilous experiments aimed at creating artificial Ether. This reckless endeavor would prove catastrophic, unleashing the malevolent force known as Black Ether—a monstrous offspring of human ambition gone awry.
Black Ether, once unleashed, became a relentless scourge, giving rise to a sinister plague that ravaged all in its path. This affliction, aptly named "Black Ether," not only infected the physical bodies of those unfortunate enough to encounter it but also corrupted the very earth itself. The once-thriving landscapes and cities fell victim to its malevolence, morphing into nightmarish wastelands of despair.
As the world crumbled around them, humanity found itself on the precipice of annihilation. Panic swept through the remnants of civilization as they grappled with the enormity of the catastrophe they had wrought. In their desperation, they sought refuge from their own creation, and a colossal, labyrinthine cityscape began to take shape.
This sprawling metropolis, built over the last known Ether vent, became a sanctuary and a testament to both humanity's resilience and its folly. The entire city's survival hinged on the precarious balance maintained by the dwindling supply of Ether that powered its infrastructure—a cruel irony that underscored the cost of their relentless ambition.
For decades, a fragile semblance of peace endured within the confines of the labyrinthine city. Yet, this respite proved fleeting, for the insidious Black Ether had not forgotten its insatiable hunger. It infiltrated the human populace, driving them to madness and grotesque transformations that defied imagination. These afflicted beings, known as the Teras, became harbingers of terror, relentlessly stalking the ever-shifting streets of the city now dubbed "Labyrinth."
Amidst this chaos and devastation, a resilient few emerged—survivors who refused to succumb to the horrors of Black Ether. They were the Runners, constantly on the move, navigating the treacherous terrain of Labyrinth in a desperate bid for survival. Their existence was a testament to human endurance and the unyielding will to live.
In this bleak and twisted world, there existed a single sanctuary—a towering edifice at the heart of Labyrinth, affectionately known as Archon. Here, the remnants of humanity clung to the last flicker of hope, their final refuge against the encroaching darkness, and the one place they deemed safe.
~The Soul Gears~
A strange yet intricate clockwork cuff forged over a Runner's dominant forearm, a type of Ether Tech that surfaced after The Fall and is the most crucial to a Runner's arsenal. There are various types of Soul Gears, which adapt to the Runner it is bound to, a blade that sharpens as it is used if you will. The Soul Gear is set to a Runner's ideal weapon and grows in strength the more it is used. The Soul Gears are powered by an infinite Ether Battery and directly combat the effects of Black Ether on its Runner. No one knows who created them, or how to remove them, but no one is really complaining about it.
Basic CS Template:
Moniker: The name your Runner has started calling themselves since they woke.
Maturity: Your Runner's apparent age, as they don't really know it themselves.
Gender: What your Runner identifies as.
Appearance: A general description of what your Runner looks like. A photo accompaniment would be helpful.
Teratódis Remnant: A strange Teras feature left behind from the effects of Black Ether, an inherent part of your Runner left uncleansed by the Reversal.
Traits: General character traits of your Runner, including flaws.
Skills/Muscle Memory: Special things your character knows how to do, even if they themselves have know idea why. (Please limit this to a maximum of 3 for a new Runner)
Soul Gear: What your Runner's Soul Gear weapon is. Include a photo if applicable.
[color=004b80]Good morning/afternoon/evening![/color]
[color=930e00]If you are reading this, then for some reason you want to learn a little bit about the absolute anomaly that is me.[/color]
A few important things to note are:
- I am sometimes a bit slow for posting, though sometimes I will almost immediately respond.
- [s]I have absolutely [i]no[/i] interest in Romance.[/s] [sub]This has changed, but only for certain circumstances. It depends![/sub]
- I enjoy making very overcomplicated worlds to share with people, like you!
- I enjoy really heavy and psychological themes, but I will do lighter ones as well.
That's pretty much all I think you need to know, but if you want to you can send me a PM! I don't bite...
[i]Mostly.[/i]
<div style="white-space:pre-wrap;"><font color="#004b80">Good morning/afternoon/evening!</font><br><br><font color="#930e00">If you are reading this, then for some reason you want to learn a little bit about the absolute anomaly that is me.</font> <br><br>A few important things to note are:<br><br>- I am sometimes a bit slow for posting, though sometimes I will almost immediately respond.<br><br>- <span class="bb-s">I have absolutely <span class="bb-i">no</span> interest in Romance.</span> <sub>This has changed, but only for certain circumstances. It depends!</sub><br><br>- I enjoy making very overcomplicated worlds to share with people, like you!<br><br>- I enjoy really heavy and psychological themes, but I will do lighter ones as well.<br><br>That's pretty much all I think you need to know, but if you want to you can send me a PM! I don't bite...<br><span class="bb-i">Mostly.</span></div>