Name
Weaves-in-Shade
Race
Moonwalker
Gender
Female
Age
1,164 Moons (Approximately 96 Years)
Appearance
- Hair: Long, black, and silky.
- Eyes: Reddish brown, unfocused, and impassionate.
- Skin: Sun-kissed—unusual for the notoriously pallid race.
- Height: 237 cm / 7'9"
- Weight: 97.5 kg / 215 lbs
- Build: Tall, spindly, and uncanny.
- Clothes: Exceedingly exquisite, but that's typical of Moonwalkers.
- Other: Some say she has an aura of grace, but really, she just walks slowly to let shorter creatures keep pace with her.
Personality
Moonwalkers are thoroughly inexpressive creatures, as emotionally distant as they are physically distant in height from other beings. So the legends say, anyway. "Weaves" remains mostly silent unless spoken to, but is nonetheless quite open with her views, if one only gathers the courage to ask—or knows where to look. Moonwalkers express feelings through poetry and art rather than facial muscles or emotional outbursts as humans do. On one hand, this gives Weaves an air of grace and elegance that is perhaps undeserved, and on the other, it creates a sort of emotional language barrier between her and her allies. If you were to ask her, Moonwalkers are much more similar to humans than they appear, the strangest thing about humans being that they keep their written language, suitable only for recording mundane details. Why fight so hard to preserve that which nature deems unimportant? For if it
was important, it would be remembered—or so her shallow logic goes. She's a mellow and easygoing sort, for the most part—content to focus on the big picture, and let details and sleeping dogs lie where they may.
Generally speaking, most races have an innate fear of Moonwalkers—though they don't commonly know them by that name. Weaves does eschew some of their notorious traits, though. When appropriate, she will at least try to smile, though it remains unnatural and physically challenging for her to do. She also tries to avoid having such a
looming presence, though there's only so much she can do about it without coming across as condescending. Weaves could be described as either a stern yet gentle giant, or a non-aggressive terror of the night, depending on who you ask. On the battlefield, however, she's best described as "serenely destructive." While other denizens of the Maw show violence in an impressively explosive or subtly festering way, Weaves' unique brand of cruelty is pure and structured—sadistic artistry, polished to a mirror sheen. It's entirely natural within that context to see her as an emotionless psychopath, but if you were to ask her, she'd describe her wrath as a purely corrective force of nature, and a righteous indignation with punishments to match the crimes committed by her enemies.
Like others of her kind, she has an innate affinity for nature, art, and culture. The Moonwalkers preserve their secrets through their oral traditions, and in stories brought to life through embroidery and cave drawings, with symbolic imagery readily understood by Moonwalkers but rendered opaque and esoteric to humans. Moonwalkers detest loud noises and bright lights, and have quietly fled further and further from human civilization as a result, relegating their very existence to the domain of folklore, doubtless responsible for many a grim tale of unnaturally tall and spindly beings who kidnap children in the woods. Her voice, like a mournful song, makes a fine addition to any choir, and her skilled hands will leave any damaged garment better than its original state. Weaves can endure the sun's light, but still doesn't particularly care for it. She has no strong feelings one way or the other towards any other creatures, regarding them all in much the same way as humans see livestock. Her palate is strange, preferring earthy, gamey, smoky and spicy flavors, and detesting all things salty and sweet. Her culinary creations would offend the "refined" palates of the nobility, but the denizens of the Maw tend to enjoy them immensely.
Background
Moonwalkers are a discreet race of nocturnal, humanoid cryptid beings—or, they are supposed to be. Weaves was none such character, living in the light and making no concerted effort either to avoid or to mingle with humans, who posed no real threat to her and her terrifying magic power. When she was discovered, it wasn't due to any particular action or negligence on her part. The humans had simply encroached upon her neck of the woods, and she had refused to move on. When the humans would clear an area of trees, they would return the next day to find new trees in their place. At first, they questioned their sanity. When they eventually laid eyes on the monster responsible, they would instead question everything they thought they knew of the world. Reports from the gold prospectors trying to settle in that remote and mountainous region would reach human civilization, and reactions would be mixed. Some sought to slay the beast which drained lumberjacks dry of blood with an oversized needle, injecting it into the ground and creating new life with it. Others aimed to seek it out and worship it in secret.
With some difficulty, the latter humans were able to communicate with the creature, who spoke a unique language with some similarities to an elder tongue, obscure and seen only in old magical texts. They learned that it did not kill the humans out of malice, or so it claimed. Its only real goal was to reclaim its territory, and it used the incarnum energy of those who destroyed it to repair the damage. It seemed the creature really just wanted to be left alone. It had no use for the gold its lands supposedly held, but wasn't interested in trading it for anything the humans could offer it, either. Regardless, the humans formed cults in the woods, and fostered an uneasy relationship with the being, who tolerated their presence so long as they were quiet and didn't destroy the forest. However, these humans pursued strange magicks, sacrificing all manner of creatures including their own kind. Eventually, one thing became clear. These humans were... incompetent lunatics.
Their magicks did not do anything, save to waste the blood of living beings for a bit of short-lived revelry. They didn't create anything in place of that which they destroyed. Only Weaves could do that, they said, asking the impossible of her. No matter how many sacrifices were offered upon an altar, a human corpse could not be returned to a pristine, autonomous, soulful state. They refused to understand, and so she tired of their presence on her land, slaughtering them all, creating unnaturally large trees in place of their camps. This only served to encourage more humans to come and admire the trees, some adorning them with strange markings and worshiping inferior beings beneath them. It was all so very tiresome. No matter how many she killed, more seemed to come, drawn by the legends of the "goddess" of the mountain. It was, unbeknownst to her, quickly spiraling into a political issue of grand proportions. Human civilization was unifying and rallying against the false gods, and the so-called goddess of the mountain was an obstacle to the king currently consolidating power and fortifying his wealth.
One day, no humans came. Instead, there was only the Warden—one whose empty eyes could match those of Weaves, and if it were possible, could even draw color out of them yet. Those dark voids seemed to her to promise a fulfillment of all her desires, some of which she didn't even know she had. For one, she'd have a well-defended home, filled to the brim with others just like her. She would have time to do other things besides killing and rebuilding, should she wish. If, however, she was ever feeling the urge to "paint," the Warden would always be ready to prepare a "canvas" for her, and a list of their crimes to serve as her "muse." She'd just need to do a little something for her, and unlike the humans, the Warden wasn't stupid. She would ask Weaves to do things she could
actually do, and strangely enough... she'd do them.
Talents
- Fell Seamstress, Cryptid Huntress, Culinary Fiend: Understated, mundane survival skills, refined to a razor's edge.
- Hauntingly Beautiful, Devilish Charm, Quiet Strength: Oft mistaken for exotic nobility, she exudes unearned authority.
- Esoteric, Forbidden, Occult Magic: No greater deterrent than fear of the unknown—and no greater advantage.
Flaws
- Indiscreet, Conspicuous, a Looming Terror: She can run, but she can't hide—neither her massive form, nor her predatory nature.
- Blank Stare, Uneducated, Illiterate: Not quite raised by wolves, but Moonwalkers lack a distinctly "human" form of intelligence.
- Concerned Citizen, Oddball, the "Weak" Link: Possibly the kindest soul you'll find in the Maw—not that it sets the bar very high.
Equipment
Marrow: A spindle-like, long and sharp stick of uncannily hard ironwood, light in weight but fierce in its application—and yes, she
does speak softly while carrying it. A sleek and elegant weapon of fully terrestrial origin, unrivaled in its ordinary-ness. In other words, it's an exceedingly pure weapon, perfect for channeling its wielder's magic. It's both quite durable and resistant to catching fire.
The Moon, Mirror of the Sun, the Lesser Light
- Transmutation ~ Mirror of Life: Absorbs incarnum through the slaughter of living beings and uses it to create lesser forms of life.
- Transmutation ~ Mirror of Creation: Absorbs the potential energy of matter and converts it into lesser forms until it degenerates.
- Enchantment ~ Mirror of Hearts: Alters a living being's emotional state, inducing lesser autonomic arousal and perceptual awareness.
- Dunamancy ~ Mirror of Worlds: Creates a localized distortion of spacetime which accelerates the decay, rot, and rust of objects.
- Dunamancy ~ Mirror of Reality: Uses a reflective surface—such as a body of water—as a portal, to travel by means of alternate reality.
- Note: Lunatic magic must be channeled through a weapon of exceptional purity, to avoid harming herself or destroying her weapon.
Miscellaneous
- Her full name is slightly derogatory, not that anyone would know. Doing something "in shade" implies "during the day." Scandalous!
- No credible scholar actually believes that Moonwalkers are from the moon, despite ancient and discredited texts alluding to the contrary.
- Her spells were designed with "high strangeness" in mind. Crop circles, cattle mutilations, unexplainable disappearances, lost time, etc.