Name of Race: Nalusa Falaya (better known as the Night-Walkers)
Pic/Description (either one, but both is preferred): This isn't perfect, but its the best I could find without being corrupted by "that" part of the internet.
The "Night-Walkers" are a species of humanoid creatures that have, over time, evolved an obsidian-black skin tone as a camouflage for them in the dark forest area in which their society exists. They are of a relatively small size, most adults only amounting to 4 feet tall. A distinguishing characteristic is their ears, which are often larger and straighter than that of average humanoid species.
Racial Characteristics (things specific to the race): These creatures are nocturnal, often hunting and performing most important functions during the night. In this dark environment and acting at night, the Night-Walkers have developed enhanced hearing (hence the changes to the structure) which they depend upon more frequently than their eyes. The smaller structure of these creatures has made them quite agile, and their primitive tribes are often built high in the trees of their native forest. The average life of a Night-Walker ranges anywhere from 40-50 years depending on class, luck, and health (based upon chimpanzees, which live around 45 years in the wild according to the Chimpanzee Sanctuary Northwest).
Race Bio (personality, etc.): The Night-Walkers are characterized by their prideful, strangely optimistic, and perhaps even narcissistic outlook on society, contrasting with their foreboding architecture and environment. These creatures are often quite protective of their claimed territory, though they rarely expand. That being said, typically, Night-Walkers find it difficult to communicate with outsiders due to their natural physical weakness and their reclusive behavior when faced with direct confrontation of this sort. The only outside interaction on a major scale is the Choir's yearly tribute given to the Night-Walkers due to their belief that they are the reanimated corpses of Illis, decomposed to the point where they have gained sentience that they lacked in life. Rich merchants in "The Society" will sacrifice a small group of Illis and place their corpses in the forest, believing that it will grant them their favor.
Location on Map:
Techs (specifically those not already given): Basic bows and archery (the Night Walkers take great pride in their preferred style of combat, archery), tactics/basic communication (necessary development to deter much stronger and fiercer predators), and construction (huts and basic wooden platforms in the trees, the home of the Night-Walkers).
Developed Techs (for future reference when I inevitably lose track)- Inter-Species Communication Method, Map Making, and Trapping
Characters (will be updated as more are added)-
Living-
Haixun- Advocate for exploration and outside interaction, also son of Bolach. First Chief of Chiefs
Estrella- Female child, twin to Lunas.
Lunas- Male child, twin to Estrella.
Kiebal- Architect in charge of constructing the new village of Kaaba.
Zamaxar- New Chief of Imlona.
Dead-
Bolach- chief of the village, Khlin. Killed by Snisir
Trixarch- chief of the village, Imlona. Killed by Bolach.
Locations- Khlin, tree-village and capital of the Night-Walkers
Imlona, tree-village on the other side of the homeland forests
The Homelands, the walker name for the forest in which they make their home.
Kaaba- New village in construction on the Heart Tree
Moon Phases:
Note- All of these are "The Night of-"
New Moon- The Hidden Light
Waxing Crescent Moon- Hilal
Half Moon- The Great Balance
Waxing Gibbous- The Final Siege
Full Moon- The Second Flame
Waning Gibbous- The Lost Fire
Half-Moon- The Great Balance
Waning Crescent- Kafa