Name: Dorothy Gale
Title: Witchslayer
Class: Assassin
Place of Origin: Kansas
Height: 5'3"
Weight: 110 lbs
Personality: No matter the situation, Assassin will always stand up for what she deems is right. Despite her fragile demeanor and general dislike of violence, she understands why she has been summoned and has, for the most part, accepted it. She enjoys developing relationships and getting to know others, wanting to build a bond with her master no matter who they may be. She is very aware that in order to be a “good” mage, you must have loose morals and it is a practice she frowns upon. That is why she has no trouble utilizing her Noble Phantasm.
Assassin believes that a person is innocent until proven guilty, she will often give someone a warning or an opportunity to change before acting. Perhaps going against what she leads other people to believe, she has a secret fondness for killing evil-doers and enjoys playing the role of hero perhaps a little too much.
Her wish for the grail is for people to believe her story as real, not merely fiction as it’s been recorded.
Biography: Does life imitate art? No. Art imitates life.
What most people do not know is that Dorothy Gale was a real girl, whisked away from her Kansas farmhouse into a magical world unlike any other. Within the Land of Oz she faced impossible tasks and met a multitude of friends, all in her journey to return home. Upon her arrival back to Kansas, news of her story spread quickly; though to most it was nothing more than an attention-starved child spouting countless lies.
These so-called lies drew the attention of Frank L. Baum who sat down extensively with Dorothy and eventually published her story into the one we know and love today, creating many more after that. What angered Dorothy is the fact that her story was published as fiction, despite the events she faced being very much real. Naturally that sparked outrage and retaliation in the plucky young woman, causing the Clocktower to intervene.
Looking into the history of Misses Gale the Clocktower discovered news about her past; specifically her parents abandonment of magecraft. A crime against the mage's association; punishable by death. Anyone who posed a legitimate threat to the mystery of the world would be taken care of and some brazen little wanna-be magus was no exception.
A tornado once again hit that small farm in Kansas and this time Dorothy was not spirited away to a magical land. She was gone. For good. Until now that is…
StatsStrength: D
Endurance: D
Agility: C++
Mana: B
Luck: A
Class Skills:
Espionage: D
Assassin is not a cold-blooded killer like those who share her class. She never once lurked in the shadows and waited for the right moment to strike. She was merely an innocent girl thwarted into an unknown world, doing what she had to in order to get back home. Therefore, presence concealment is beyond her capabilities. Instead, she is seen just as her story describes. A harmless pigtailed delinquent.
Personal Skills:
Protection of the Good Witch: A
No one will dare injure a person who has been kissed by the Witch of the North. Those who wish to harm Assassin will find themselves thinking twice about the consequences and or giving up completely if they lack the necessary resistance.
Executioner C
Throughout her journey in the magical Land of Oz, Assassin was responsible for the reprimanding of several evil-doers and therefore does more damage against those of evil alignment. This also works on people whose actions are considered “evil” even if they are morally just.
Power In Numbers: D+++
The more allies Assassin made, the braver she became. This skill resembles valor in that regard, but only takes root when Assassin is surrounded by someone she considers a friend, able to be multiplied up to three times.
A Girl's Best Friend D
Toto is the sole reason Assassin wound up in Oz and therefore she has him to thank for her infamy. While her aunt and uncle took shelter, she was searching for Toto within a cyclone. That very same twister landed the pair right in the middle of Munchkin Land and toto made sure to protect Assassin the best he could along the journey.
While Assassin herself does not enjoy fighting, and finds it incredibly difficult to hurt others, Toto is a vicious and protective creature. Having threatened both a wicked witch and the self proclaimed king of the jungle, he is a fearless canine who fights on Assassin’s behalf.
Noble Phantasms
There’s No Place Like Home
Rank: C
Type: Anti-Unit (Self)
The infamous shoes of Assasin, originally the prized property of the Wicked Witch of the East, she had used the shoes in order to enslave the Munchkins, forcing them to slave away under her tyrannical reign day and night.
So how did the shoes come into the young girl's possession? After the sorceress was accidentally killed by a descending farmhouse, in which Assassin and her dog were passengers, she was credited with the liberation of the Munchkin people and given the silver slippers as a reward.
When activated by clicking her heels together three times and saying “there’s no place like home”, these shoes allow her (alongside anyone she is holding hands with) to metaphorically “traverse the yellow brick road” or in other words; teleport. In reality, it is not teleportation at all, and those with enough speed could attempt to stop the escape with an attack of sorts. The only prerequisite is that Assassin has to have been to the location at least once before.
You’re Melting
Rank: A
Type: Anti-Mystery
Truth be told, Assassin did not mean to kill the witch. Not the first or the second one for that matter! This bucket is the crystallization of the event which killed the Wicked Witch of the West, even if accidentally. A death is still a death.
A shiny copper bucket engraved with several jewels and symbols, it is much nicer than any bucket Assassin would have had in life. It could be used as a sort of blunt-force weapon, it is certainly heavy enough, but Assassin lacks the necessary strength to wield it in such a way.
Once its true name has been invoked, Assassin is capable of shooting a large stream of water at an opponent with damage equal to their mana stat. It does not target one's physical body but instead aims to melt away their magic circuits. While the damage this does to servants is questionable at best, it has a devastating effect on masters. Imagine that, years of hard work and research being washed away by a little girl with a bucket. A true magus killer.
Alignment: Lawful Good