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    1. fauxapparatus 9 yrs ago

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9 yrs ago
Current I know there is a little bit of RP around here somewhere. *checks behind the fridge*
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ThisWhere is an interactive non-liner "choose your own adventure" type of "RP" set in a foreign nation riddled with weirdness which loops feedback from a multi-user pool.

What?

In other words, an interactive fiction that takes into account the actions of multiple players. While each "player" exists in a separate time/space from one another, if a player reaches a new story fork before any other players the path they create would be the same path presented to other players. For example: If in event 1 you have four possible outcomes, if a player chooses and option that hasn't been traveled then that result would be the same result for every proceeding player making that same choice (with/without their knowing).

Again, ThisWhere is more of an interactive story than a roleplay, thus character creation isn't necessary on the player's part.

The setting is a fictional foreign nation ripe with everything strange and weird, from demonic entities, shady back allies, and hooligans in bunny costumes. The farther one travels into the nonexistent plot the more surreal things tend to become. There is no specific goal in ThisWhere other to experience each event and try to make heads or tails of the narrative lore.

I would prefer 4 players max on a drop in/ drop out basis. Once someone is sincerely interested we can get started as there is no requirement for waiting for other players since they will be on their own timeline.

*While is isn't possible to view other players actions from within the game, the "meta" part of ThisWhere kicks in, allowing you as a real person to read through other players progress/decisions as a non-partcipating observer. On the dirty, one might consider this to spoil or cheat the idea but with free-will and human error I think it's just enough to keep things interesting.

So then, what are we waiting for? The bus ride was tedious, and you haven't made up your mind if it's worth breaking the seal on the business card sized envelope sweating in your palm. Fate's a weird thing, in fact, lots of things are weird. Life's like that. It could be simple, yet that's rarely the case.
I went ahead and put of the thread in Advanced. Check it out, thanks.
Aye. Interest in playing maybe a mid-level outcast from NY with some body mods, fragile mental capacity, possible addict. Cheers.
I put it in the Advanced Roleplay area since I had a few moments. Forgive the frankness of it so far.
Welcome to Du'Anah, or more specifically Rivvet. (High-casual+)

For those already interested please feel free to send along your character ideas.
For anyone else, feel free to do the same.
Be sure to include the basic character sheet entries (Name, height, weight, etc) and some backstory pertaining to the storyverse. Have fun with it but try not to go too overboard. Good-Evil-Neutral-Other-etc is fine to play. (clockwork engineer, ghoul queen, a cooperate lackey, bay worker, guild member, city worker, a creepy wick person, a gadget-smith, a Hassat philosopher who knows books that speak faster; just to name some ideas!)

All players need approval to play.

I will be updating/improving this top section to be more coherent, sorry about that (time, ugh).

**New Lore** (Forgive me, it is messy.)

Overview of the 'World':

The known land of Du'Anah is split into six distinct areas, each with their own ecology, political systems, landscape variation and so forth. They are: Mira'Det, The Loops, Gyia (Homeland of myth), Bronick, Afin (The lonely sea), and Rynthia of the Link. The lonely sea branches inland but touches the shores of the known lands with its center draining into Rynthia. The world itself is positioned on the axis of a massive celestial chain that is encircled by the ancient construct of Rynthia with great alabaster walls nigh impenetrable to all but the strange tide of the ocean. While the world 'rotates' it is a thing of legend that the great chain has ever shifted. The COG is intensely interested in the study of this as it correlates to the stars. The Loops is a swampy tropical bog of islands that choke the south and while it is home to an assortment of resources, it is also noxious, ripe with criminal types, and home to some of the most monstrous insects of Du'Anah. Like Gyia, it's a rich ground for insane explorers and thrill seekers. Mira'Det is a temperate mix to the east, but of all Du'Anah has the least area when discounting the Naux, which is a bit of a geographical anomaly. Unlike Bronick, the water sources here are more than plenty. Gyia is almost equally forest and gold hilly plains, great for cash crops and certain live stock. Having major forested areas also makes it Du'Anah's go to for wood products. Gyia is unique in a manner of other ways but primarily because of its residents, rumors, and history. The plains of Gyia are said to be inhabited with queer gnome folk who assert a type of mathematical magic to do their bidding. While on the other hand, the forests are said to be home to animated stone golems, and rogue demons who make their cities in the great canopies of the deep forests. Some of this is rumor, but some is supposed history. The hall of Gyia, nestled in a border between the great plains and great woods, tells accounts of even stranger things, some in tongues thought to belong to the people of Rynthia. Unlike much in Du'Anah you can visit the hall yourself and try to make heads or tails of the ruins, in fact there's a whole college dedicated to it in Gyia. The most well-known tale from the hall is of the Viridicy, which speaks about a valley hidden deep away in Gyia which once entered can only be exited through magical means. In the story a dimensional traveler, a warrior of love lost, happens into the valley and is visited by a host of others, who he helps escape but offers no attempts to help himself. Bronick sits to the east, and closest to Rynthia, and is also hardest hit by mid-tide (the great chains shadow). Bronick is a strange landscape of cubic stone, great vaulting pits, lush oasis, and heavily populated. Bronick's primary exports are minerals, but it is also a land of archeology and philosophy. The further inland the more industry based it becomes, but it's also a goldmine for discovery of ancient civilization, such as the Clown Vault to name a famous find. On the coast you'll find heavy exports, but also a host of schools and groups dedicated to inland studies as well as Rynthia and the great chain. It is interesting to note that Bronick cares little for the COG and over time has instigated and been the target of petty quarrels with other institutes. Taking advantage of the topography, most major cities are divided into blocks or sectors to keep trouble to a minimum. Often connected by bridges and short air travel.




Alright, I'll set up something after I finish up these work orders tomorrow. Feel free to start characters etc, but wait to post them unless spitballing :P
Cool beans. If we get a third I'm sure we can get the ball rolling. :D
Well you've got some re really awesome worldbuilding going on here. I'm interested to see what sort of plots you can work out within the setting. I would suggest ditching any ideas of mechanics however as those sorts of things can get complicated. Welcome to the guild btw.


Thanks and I agree with the suggestion. Cheers!
In hello 9 yrs ago Forum: Introduce Yourself
I love the cheese! Welcome to ye guild. I'm a little new here too, but old school at the role play scene. See you around? :)
Very-Very Brief Overview:

Rivvet, the industrial frontier capitol clinging to the edges of civil Mira'det and the queer landscape of Naux. Being the lead in technology, refinement, and production, Rivvet has attracted all sorts of folks. In place of guild governance Rivvet is controlled mainly by the 5ish biggest business names at any given time. However, the Celestial Observation Guild, among a handful of others, continue to attempt to exert authority. (Especially the COG over the local governance). The city has become subject to dubious dealings, espionage, trafficking, corporate sabotage, strange folks, ruckus in the undergrounds, political discord, and murder and treason just to name a few of the more common occurrences.

There are several disturbing rumors in Rivvet, some immediate, some speculation. Some say the COG have overtaken Sada's lordship over Rivvet. Some say the train has stopped, others say it will soon. If you ask in midtown, they'll tell you something foul is brewing in the underbelly. If you ask by the great wall, where the slums stack atop another between abandoned industrial complexes and swampy water ways, something is wrong in the Naux. And if you get a chance to ask anyone in the dial, they'll tell you there are no Paraxians, not for thousands of years, if ever. But, if you look up at the stars, you'll know something just isn't right, and hasn't been for some time now. Not only above the lands of Mira'det, but all of Du'Anah.


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