Avatar of Feyblue

Status

Recent Statuses

2 yrs ago
Current My favorite genre. :D
2 likes
2 yrs ago
hehe lore go brrrrrr
2 yrs ago
Wasn't the Black Knight "None shall pass," though?
1 like
2 yrs ago
You ever realize that you haven't changed your status in months, go back to change it, and then wonder what the *fuck* your previous status was even talking about?
12 likes
3 yrs ago
No, no, they clearly are referring to Ohio -- which Georgia is geographically south of, so the theory is still sound.
1 like

Most Recent Posts

All of the options are good!! Suzuka x Foxy would be an interesting reunion. She'd be shocked at how much he's changed.


Ooh, that would absolutely be a good angle to go with. I'm thinking a lot of her hangups probably stem from like, worrying that she's the only one who was lonely after she moved away, and wondering if they can be as close as they were before, or if he'll move on without her after they graduate and stuff. So him having changed a ton and her being more or less the same as always could really be a good way to engage with those fears on her part, since he's harder to read now and she can't tell whether he's being serious or just teasing her.
It's perfect. Absolute peak.

Though honestly, I think either pairing could work really well, since Suzuka, my planned character, is a bit more on the kuudere side -- bad at expressing herself and really low social awareness, so she just comes off as really blunt and kind of aloof. She's boyish more in terms of her interests than in terms of her outward demeanor, in other words.

So pairing her with sunshine boy would be the perfect source of warmth to kinda defrost her and give her opportunities to return that warmth in kind, whereas pairing her with the fox-type, teasing lad would instead be more of a game where he tries to get her to express herself more, and she sometimes unexpectedly pranks him back. Either way, feels like it could be really sweet, since in both cases they're the unique one who's the exception to her usual guardedness.

Likewise, wholesome softie boi could also be the one to just constantly try and help the local mom friend because who moms the mom friend? The cinnamon roll, that's who.
Also sounds like a ray of sunshine would play really well with the other character concepts people have listed so far. 100% honest and straightforward compared to the local tease, and full extroversion compared to my character being super reserved and kinda lone wolf-ish.
That is exactly specific enough, and also perfect for this sort of RP!
Breaking News: Fey's Posting Trashy Shoujo RP Concepts Again




What's up, Guild! It's ya boi, back at it again craving dumb, goofy romance RPs. This int check is going to be a little scatterbrained, since I don't quite have much more than a barebones concept ironed out, but I figured I'd just throw it out there and get the ball rolling so I can figure out who'd be interested and what kind of angle to take.

To start with, what I don't want is just another generic school RP. I want to skip over the boring, uninteresting parts and focus more or less entirely on character interactions and dynamics. There will be day-to-day stuff always happening -- going to classes, eating lunch, attending clubs, you already know how this goes -- but I don't want us to get bogged down describing every little detail of it. What I want is to just focus on setting up conversations and events and giving the characters the chance to just be themselves -- no great conflict to resolve, and no need to document their entire daily routines, just skipping to the good parts and laughing along with them.

So, you may be wondering why I tagged this thread "advanced" if I'm planning on keeping things as simple as possible. Conceptually, this should be the most casual of casual RPs, right? The answer is yes, and also no. Let me explain.

The basic premise I'm thinking of going with is one that's pretty common in shoujo manga -- two groups, one male, one female, getting tangled up together and all sorts of dumb crushes and cute romances playing out between them as a result. Whether they're close friends, siblings, clubmates, or some mix thereof, there just needs to be a connection between each group so that it's not just a bunch of separate 1x1s playing out simultaneously, but rather a setting where they can and will support each other. Ideally, the interactions of one ship should be able to lead to developments for the characters involved in the other ones too.

But there's the catch -- most of the characters will, as a result, already know and have established histories and dynamics with at least half of the other characters. This means preplanning and coordinating a lot of those dynamics in advance, establishing how these characters know each other, why they're friends, etc. To some degree, I'm thinking I'll also use a role system to streamline this process, setting out general archetypes in advance and letting people pick and choose which of said roles they want to fill in -- giving a staple trope as an example of the general dynamic and sort of building from there. I.E., the tomboyish childhood friend (which I'm totally calling dibs on by the way :P), the school prince, the prim and proper class rep, the delinquent with a heart of gold, etc.

I'd be looking for no less than 3 and no more than 5 players, filling out balanced groups of 2-3 guys and girls each. I'll save ironing out more details on the how and why the two halves of the cast meet and start interacting more regularly for when I know who's interested and what sorts of archetypes they'd be interested in playing -- so please include your preferred role, as well as your preferred ship dynamics along with your response to this post.

For example, as previously mentioned, I'm mostly looking to play a somewhat socially awkward, blunt, and generally cool tomboy, and have a classic childhood friend romance where she's reunited with a boy she used to hang out with all the time when they were kids. Whether it's unrequited love on her part and she's got to win him over, or they both feel the same but think they're the only one and are afraid to admit it, I think it could be really sweet either way.

At any rate, thanks for checking this out! Can't wait to see what ideas y'all bring to the table. I've been really wanting something simple and fun like this to get me back into the swing of RP writing for a long time. Hope to hear from people soon!



The winds sing between the branches of the great tree. The boundless sky rejoices in its embrace, wrapping all the world below in a canopy of noblest blue. A time to grow, a time to live, a time to thrive, as all the world wakes from the stillness of winter and blossoms once again into life. The bells adorning golden branches ring, reminding all of the memory of those who came before, returning to the roots that they might one day be born anew, and take up the path where their feet left it so long ago.

Flowers bloom atop headstones. The dead become spirit. The spirit becomes life. So the great cycle continues, from the first blossoms of niwlen, until the last leaf has crumbled and fallen.

In such an auspicious season, one would be predisposed to look favorably upon all new beginnings, bearing hope that the year to come would reward every endeavor fruitfully. One might even be inclined to take such a time to celebrate taking that first step, honoring the sacrifices of those who came before while praying for the triumph of those to come after.

Truly, a noble sentiment -- and utterly without merit.

Of course, I had expected nothing, from the very moment I first set out from the by-now distant Viridian Sea. I had always known that the outside world was a rough and graceless place, devoid of the peace and tranquility I had enjoyed in the days of my youth -- such as I was afforded it, anyway. But no amount of cold glances or silent scorn could have prepared me for the indignities of my arrival into human society.

It was a day's walk from my clan's encampment in the Near Woods before I found any signs of the Menfolk or their civilization. It was well that it took me so long, as I spent much of that time cursing my ill-fortune, cursing the elders, and cursing the weight of the armor which they had so generously entrusted to me. It was only in a fit of admittedly justified rage that I first touched the spirits inhabiting it, and so realized its utility -- and after that, the process of acclimating myself to harnessing their power was a difficult one, so much so that I counted myself fortunate not to be seen by anyone until I had thoroughly mastered it.

Wind-walking was not so dissimilar to operating the glider-kites that I had so often used to deliver messages for my master in the past, and as such, came surprisingly naturally to me. Though it was rather difficult to maintain my conception of a nonexistent sail surrounding me, my own instincts better served where reason had failed. Or perhaps I was simply overthinking things to begin with. I am, after all, a prodigy -- once I determined it to be possible, it was only a matter of time before I succeeded in achieving it.

So it was that by the time of my arrival at the menfolk's trading post, I had learned to move so swiftly and subtly that they hardly noticed my presence until I was already at their gates. I gave my introductions, met with the chief among their caravan, handed over the gifts that my master had ordered me to convey, and demanded to be afforded passage along with them on their return journey, that I might seek audience with the supposedly-vaunted "Wardens of the Glade" and earn membership in their order.

This meeting, for the most part, went well -- though not without a few uncouth jokes and jabs regarding my age. Apparently, my manner of speaking gave them the impression that I was a Druid myself, of some hundreds of years -- and although I was admittedly very flattered by this, when I corrected this assumption, they had the temerity to laugh at me.

Just because we do not wither so quickly does not mean we are slow to bloom, yet when I tried to calmly explain this to the man, he clearly did not understand nor appreciate any distinction in such matters. Instead, he merely chided me for "trying too hard to act grown up," and insistently called me "little miss elf" for the rest of our journey. His sickeningly-forced politeness and overly snide, world-wise attitude grated on me far more than I had expected. The elders who had sent me on this fool's errand were fools themselves, but at least they had earned the right to foolish condescension through years of experience. To be lectured by some sapling of a mere 40-some years as though he was a sage himself drove me to such frustration that by the time we arrived at the so-called "Glade" of Atutania, I was quite glad to be rid of him.

Not that my new environs were at all preferable. Clearly, these menfolk knew nothing of the world, to style such an abominable construction a "glade." When I had heard the name of the place to which I was bound, I had held out hope. Even among savages, I might still at least be graced with the company of the spirits, and honored with the noble task of watching over the remains of those who had perished long before in the days of chaos.

Yet what met my eyes was the most sparse, pitiful, debased and desecrated excuse for a forest I had ever seen in all my 18 years. The menfolk's roads of broken stone wound about every which way, choking out what few haggard saplings remained like the coils of an invasive weed. Their towers piled high, blocking out the sun from ever reaching the yellowed grass in their shadows -- where it even still existed. Flabbergasted by this unholy sight, I was forced to conclude that whatever buffoon had contrived this place's nomenclature had never seen a forest in his life, much less a glade.

And as I entered into the stone forest these menfolk called home, I was only further dismayed to see that such ignorance extended even farther than that. Everywhere I went, I found their beady little eyes fixed upon me, always muttering or whispering something, yet retreating the moment I so much as looked at them. One, a mere sprout who might well have been born yesterday for all I knew, even pointed at me and asked his sire what was wrong with my ears!

Unbelievable! Truly unconscionable! Had they ever so much as deigned to venture outside this barbaric cesspool, perhaps they would have known better. To have only just arrived and already finding myself confronted by such unimaginable ignorance, I was forced to conclude that these menfolk must have been a horribly backward people, who knew nothing of the world, if even I, with my meagre upbringing and few years of experience, so vastly excelled them in my understanding.

So much greater my misfortune, then, that I had no choice but to try and ask them for directions. After all, for all my prodigious intellect, I was still a stranger in these lands, and ill-equipped to comprehend the nightmarish and labyrinthine convolutions of their "city." Yet the moment I would try to approach or strike up conversation, the wily humans would simply make some excuse and immediately dart away -- only to resume their staring at me from a safe distance once they thought I had lost sight of them.

And to be fair, sometimes, they did in fact escape my notice. There were simply so many humans all around, lining the streets in every direction I looked, that it became impossible to tell one from another, where one was coming or going, or even at times where I was. They were worse even than the savage monkeys of the great forest, an innumerable troop all staring and circling and hooting and chattering in such a great cacophonous din that it set my ears to curling flat against the sides of my head in a futile attempt to drown out the noise.

It was only by a stroke of luck that the crowd's pushing and shoving happened to carry me close enough to see a man in a familiar uniform, which I recognized from master's teachings. Seeing my opportunity, I swiftly extricated myself from the man-monkeys' midst and approached what it became evident to me was some form of reception desk. Trying my best to ignore the overwhelming smell of meat coming from the red-haired she-monkey in front of me, I at last made my way to the front of the line, and made report of myself.

"I am Sternwyss! Daughter of Adalyr, and apprentice to Sage Ailín. I have come on my master's orders, to participate in your knightly trials! I ask you, where are the entrance rites of the Order of the Glade to be found?"

...As it turned out, the answer to that question was "right over there." An anticlimactic conclusion to an utterly infuriating odyssey -- but by this point I simply welcomed an end to my searching. The sooner I could complete this wretched task and retire myself to any semblance of solitude, the better. This "city" felt fit to soil my very soul, and I desired nothing less than to take part in any sort of community with its uncouth inhabitants.
S T E R N W Y S S
S T E R N W Y S S

“Dearest Mother, weep not for your wayward daughter. Though I am cast out from the shadow of the Great Tree, I will not hang my head in sorrow or in shame.”

“Please watch over me for a while longer yet. I shall bring honor to the name you gave me, and to the name you left behind. I swear it.”
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Sternwyss Adalyrwyn is a representative sent from the Near Woods of the Viridian Sea. Recommended and sponsored by one of the Elder Druids, to whom she was formerly both ward and student, her mission is nominally to serve alongside the Wardens, and in so doing, to show goodwill and foster cooperation between the peoples of the Grand City and the peoples of the Unedig-Dynion. Yet, the curious fact that she alone has arrived to take on this duty suggests that perhaps her role as an emissary is instead meant as a gentle form of exile...

Age: 18
Race: Elf
Nationality: Clanfolk
Weapon of Choice: Sternwyss' favored armament is a curious magic tool of Elven make -- a Manablade, comprised of a cluster of arcane crystals bound together by and infused with the sap of the World Tree. Rather than a weapon, its primary role is as both amplifier and medium for her Spirit Invocation technique, drawing in the elements of the world around her, condensing, and channeling them according to her will. The most obvious application is bending light and air into the shape and function of a blade, which the young elf can wield with at least a modest degree of proficiency. However, it is hardly bound to this form, and can be transfigured into a variety of shapes to suit its wielder's current need.
Elemental Affinity: Unaspected
Spiritual Affinity: Dark
C H A R A C T E R B I O G R A P H Y
C H A R A C T E R B I O G R A P H Y
________________________________________________________________________________________
Among the Elves, there are few things that hold higher value than one's own kin. The great clans that traverse the Viridian Sea are each bound together by ties of loyalty, ties of honor, and ties of blood -- ties so deeply ingrained into their culture as to be nigh-unbreakable. Families consist not simply of parent of child, but of countless aunts, uncles, cousins, grandsires, and great grandsires, comprising countless vast and meticulously recorded family trees, as numerous as the trees of the greatwood they call home.

Into such a culture, Sternwyss was cast adrift at a young age. Born to a mother of ailing health and ill repute, whose other children had all perished in the womb, she entered the world not long after her father had already abandoned her mother and returned to his own clan. She never beheld his face, and, to her knowledge, he never even learned her name. And when her mother Adalyr perished when she was only nine years old, Sternwyss thus was left in the peculiar situation of having absolutely no living relatives. Or at least, if they existed, there were none who would claim her.

So it was that she came into the care of her tribe's Druid, Ailín, a stern but wise teacher who offered solace to the grieving orphan of the ill-liked and ill-fated Adalyr, despite protests from the clan elders. He taught the young Sternwyss to honor the trees of the wood, taught her how to find her way even beneath its thickest branches, where the starlight for which she was named could never reach. He taught her the stories of the Dynion's exodus, and of the world of men which they had left behind. And, when one day, she too felt the breath of the forest on the wind, felt its pulsing lifeblood in the roots beneath her feet... Ailín taught her how to become one with the world, and to make the world one with herself.

Ascending from a pariah to a prodigy, Sternwyss became the youngest and most accomplished of Ailín's apprentices, demonstrating a remarkable aptitude for Spirit Invocation within just a few short years of first awakening. She accompanied her master everywhere, walking with him in his rounds of the forest and even accompanying him to meet with delegations from the menfolk who lived beyond the woods. He instructed her in the arts of trade and negotiation... though she took to this pursuit with a great deal less enthusiasm than her study of magic.

These "Humans" were truly reprehensible beings. It was not simply their loud mouths and overly familiar attitudes -- it was that they were entirely too ready to put on a charming face to cover up their ugly thoughts. Although she had few friends among her own people, at least her fellow Elves did not bother to mask their disdain, but expressed it openly. Not so with humans, who would smile and laugh and jest and flatter until they thought they were out of earshot, then just as quickly deride their hosts as primitive fools stuck in their ancient ways. But they had steel and the Elves did not -- and so, to procure the tools that were necessary to maintain their way of life, trade was essential.

Sternwyss did not understand why Ailín bothered teaching her such things. But she soon learned of his intentions when talks arose of sending a delegate to the Menfolk. Trade was growing difficult, as those merchants upon whom they had once relied turned their ventures to seeking greater profits elsewhere. What was more, there had been dark tidings of late -- matters of black magic of which the Druids felt it prudent to be wary.

In ancient days, one of their number had walked alongside the hero. Now, it seemed, a deal had been struck without her knowing -- one that would, now that she had come of age, require her to do the same. After all, who could be better suited for such a task than one with her unique qualifications?

It was a joke. A scandal. A mockery. A farce. Ailín could call it an honor or an opportunity as much as he liked, but the fact of the matter was plain for her to see. Though she was clad in the ceremonial arms and armor of her ancient kindred from the days when the Elves and Menfolk had waged war together against a common foe, though she was supposedly honored as an emissary of not only her tribe, but the whole of the Dynion...

She was being cast out.

C H A R A C T E R I Z A T I O N
C H A R A C T E R I Z A T I O N
________________________________________________________________________________________
Arrogant Eloquent Guarded Honest Perfectionist

A B I L I T I E S
A B I L I T I E S
________________________________________________________________________________________
Though she wields a sword, Sternwyss does so with no particular skill, having been trained more in performative arts such as sword dances and traditional kata than in preparation for real combat. Likewise, the armor she wears is more or less purely ceremonial in its design, offering little in the way of actual protection.

But this is not to say that the arms she bears are useless. Set with countless arcane crystals crafted with an ancient Elven technique, her jeweled armor and glimmering Manablade serve as conduits for her own elementally inert lifeforce, and the power she holds therein.

Human Magic is the outward expression of internal spirit, in a form and substance that reflects the balance of the user's own soul. Elven Spirit Invocation, on the other hand, infuses internal spirit into any pre-existing form and substance with which the user makes contact. Harnessing the air itself, she shapes earthen dust, pressurized air and water, and ambient heat into a blade of lambent light. Manipulating its form, she can extend and contract that blade, causing it to strike like a javelin or even coil like a serpent mid-swing. Likewise, the air itself conveys her person, allowing her to dart across the battlefield with uncanny swiftness thanks to the mana-storing crystals adorning her ceremonial armor. In areas close to nature, she's even capable of manipulating the terrain itself, splitting the earth, harnessing the winds, loosing the tides, or sprouting roots and vines to assail her opponents from all quarters -- more than making up for her lack of physical experience with a mix of latent cunning, prodigious talent, and arcane ingenuity.

However, utilizing this technique comes with extreme difficulty, as the user must carefully control their breathing and enter an almost meditative state, taking in free-flowing mana from the world around them to replenish that which they expend from their own vital force. If unable to commune with her surroundings in this way, overuse of her techniques can tax her body well beyond its limits, causing fatigue or internal injuries due to the strain placed upon her soul. As such, both to keep her trump cards hidden from prying human eyes, and for her own safety, she keeps the broader applications of her techniques a closely-guarded secret, relying on them only when she has no other choice.

Working on my CS now, hopefully will be able to finish it in one go.
Roger that, one haughty and defiant elf coming right up. Gotta fill that [Elf Nonsense] quota.

Also, interested.
© 2007-2025
BBCode Cheatsheet