Avatar of Footman
  • Last Seen: 7 yrs ago
  • Joined: 8 yrs ago
  • Posts: 66 (0.02 / day)
  • VMs: 1
  • Username history
    1. Footman 8 yrs ago

Status

Recent Statuses

8 yrs ago
Member
1 like
8 yrs ago
I wanna cast... magic missile!
4 likes

Bio

User has no bio, yet

Most Recent Posts

@Tatsua Aiisen Yo, I like your entry but it does throw up a little bit of an issue. If the Valkyrie guide spirits of the deceased, then they must know of the Shadow Realm.

That being the case, then Mist will be one of the more forthright advisors of this expedition when it comes to discussing the Shadow Realm, and Gargth's potential from having accessed its vast wealth of arcane power.

Would you agree? Or is she not all that familiar with the places she sends spirits to?

I only ask because I may have to provide you with information, so that your character can properly converse on the subject with some authority.

Other than that, you're accepted. Welcome aboard.
Back from work. Had time to do a little reading up on a couple of sheets whilst I was there.

@Dead Cruiser You're Vampire dude is awesome. Like, very well written. I can tell a lot of thought went into him when it came to balancing the books. His back story was also a lovely little novella all by itself.

Lemme know when you've got the rest done.

@CorpusMundum Your Crusaders were likewise a joy to read about, and I particularly liked your focus on divinity and its possible origins, and how such things can be communicated into magic rather than miraculous intervention.

Accepted!




Riiiiiiight, now I'm going to have a little sit down and see if I can't hack through some more of these.

Oh and just a shout out to those who posted "Place Holder" sheets, please let me know when you're ready to have them reviewed because I might not notice that you've updated them. Thanks!

So first things first, I'll answer the questions and queries you guys have left me, and then I'll start reading through peoples' ideas.I'm crazy short on time today though (I just had to work a 12 hour shift, and then woke up with 2 hours before the start of my next! oups!). Given the influx of players, it might need to wait until Saturday morning before everyone's applications get some feedback. However, I will try to do some when I get home tonight, and some tomorrow morning as well. This RP has my full and undivided attention, and I will strive to get everything done and dusted before the weekend if it's possible.

Anyways, without further ado!




@vietmyke If nothings changed, you can go ahead and move it over! :)

@Disciple Cain That's fair enough. Sad to lose you, but I fully understand the reasons why.

@Pathfinder Yupyup. Welcome aboard.

@Dead Cruiser I'd modify your regimental sheet into several shorthand versions. You wont need the history section for each contingent, just the numbers, weapons, abilities etc etc. If you get stuck, I'll throw up an example, but time's a little short for me atm.

I'll get to your champion when I get a minute.

@Klomster A single Champion on a great dragon in place of a regiment should be fine, I can't see it breaking things. I'll have to decide upon publication though.I'd imagine this dragon would be fairly powerful, capable of igniting the ground beneath it. A truly terrifying adversary! But i'll need to see him/her in more detail just in case I need to tone it down a bit.

@CorpusMundum Yah, I'll get to your guys ASAP.

@Vas Khaleen Muskets would be fine. I was myself thinking of a group of Dwarf gunners who used imbued-ammunition, like Frost or Lightning. I would like to put restrictions on how high tech can go, but I think it'll be easier for me to simply decide on a case by case basis rather than stifle creative potential with vague and wide ranging rules.

If you're going to venture into guns or crude mechanics, just ensure it's fit for a fantasy setting where the sword and magic are the mainstay of the world's armies.

<Snipped quote by Dead Cruiser>

In addition to this question, are logistics (squires, quartermasters, etc) considered among our allotted 500?

It happens that I have a mind to draft up numerous "Captain" characters to head the various companies of my regiment. I wonder if it would be allowed for me to use a compressed form of the sheet. "Lieutenant?"


A good question, and one I was hoping you guys wouldn't touch on! Hehe.

So, Camp Followers, let's call 'em. Usually armies would carry around a bunch of people with them; soldiers' wives, tradesmen, goods peddlers, brothels, assistants and attendants.

Given the nature of the mission, and that the invading forces are trying to keep as slim as possible (to better avoid detection on their initial landing), the Camp Followers would only exist as an absolute necessity. For example, a few smiths to pull out the dents in your troops' armour, or a small group of surgeons/healers who will deal with the most grievously wounded.

So I think it would be best to simply treat them as ghosts. They're there, in the back somewhere, but don't show up until your Champion/Captain decides his men need to refit and rearm.

Of course, this wouldn't effect regiments that were self sufficient i.e able to carry out repairs and healing by themselves.

EDIT: The Lieutenant idea sounds fine to me, but I'd expect them to be less mighty than Captains.

The Forces of the Moonsong Alliance




"And into the seas this second Armada descended; into the jaws of death they sailed. Some for glory, some for riches, some for lust of power and others out of fear only for themselves. Yet all united they were, by their bravery and by the common flag of the Alliance."





Active Player List
Champions, Regiments and Wizards




A dungeon crawl-type dark fantasy adventure roleplay on a grander scale





The Story So Far: The small island realm of Everstrine is under siege by Gargth the Fallen; a powerful wizard he was, made corrupt by the pursuit of power, and turned into something beyond the ken of Mortal Man through his tireless experiments with forces best left undisturbed.

From his Wizard's Tower located in the centre mass of Everstrine, and protected by a powerful and unbreakable barrier of arcane design, Gargth has waged war against the good people of the island. He summons legions of warriors from the fabled Shadow Realm; each one of their heinous forms constructed from the fallen arts Gargth has mastered, and imbued with the souls of those that inhabit that dark place. Gnashing fangs, brutish strength and immortality avail these vermin, and they have struck Everstrine's inhabitants hard and fast.

Already, the three townships of Amberth, Haglesrike and Sandbrick are under siege, with little hope of reprieve. The Count of Everstrine, a certain Lord Hugar Trechspir, has made several heroic attempts to beat back the forces of the Fallen Wizard, but alas, for what can these islanders do against forces so numerable, against forces so mighty?

With defeat looming, and the fate of a half a million people in the balance, Lord Trechspir finally relented his stubbornness in refusing to request aid, and ordered his Court Wizards to send out a call for help. Dutifully, they communed with their peers from across the seas, and spoke hastily of Everstrine's fate should help not be sent.

The Moonsong Alliance was quick to respond. A hundred mighty nations, bonded by political and economical unions, marshalled their forces and sent them across the great waters with the intent to rapidly put the Fallen Wizard's evil plans to the fire. However, disaster struck them, for they had greatly underestimated Gargth's new found powers. The Wizard from atop his tower instilled a devastating storm across the breadth of the approaching Moonsong Armada, and not even the greatest sorcerers, clerics and wizards in the entire Alliance could counter such powerful magic.

Six hundred ships sailed to Everstrine, and none made it there - none returned. Fifty thousand warriors and heroes with titles so mighty, were gone in an instant, wiped from the face of the planet at the whim of a deluded mad man.

With no help coming, the Count of Everstrine prepared for the worst, as did his people, for now the Wizard turned his full attention on them. Again, and again the fell-legions of the Shadow Realm crashed upon the walls of the Count's townships, and yet they were repulsed each time - albeit with grevious losses. But it was a war of attrition that the Count could not win, for every time a Shadow Warrior was felled, its soul would return to Gargth, and its body remade anew.

Realising the urgency of the situation, though shocked almost to inaction by the loss of their relieving armada, the nations of the Moonsong Alliance mustered a second, yet much smaller force. A hundred kings, queens, pirnces, warlords and magi realised that an army of tens of thousands would be spotted from far away, and crushed just as the first. But an army of a few thousand? Composed of the very best, and led by the greatest Champions the world had ever seen? There was a chance they could slip through, and cut their way to the decaying core of Everstrine.

Thus, the second invasion fleet sailed across the sea, a few scattered ships, and approached Everstrine's southern coast without even so much as a passing glance from Gargth's agents...






A Synopsis of Sorts: You take on the role of a Champion, who commands a contingent of their greatest retainers. You have landed south of Sandbrick, alongside other Champions and warriors. Together, you form a small but mighty host, and together, you look on with dismay or perhaps anxious delight at the sight of a town besieged by the hordes of evil.

Your mission will not be an easy one, and it will be fraught with peril. Many will die, perhaps your Champion included. The Fallen Wizard is protected by a barrier that will reduce a man to ashes upon touch, and it cannot be broken by any means available to you. The only way to destroy it - or so it is suspected - is to circumvent the barrier, travel around the island, liberating besieged towns as you go, until you arrive at Merandor's Stone - an ancient obelisk, that has been corrupted by Gargth. The obelisk is thought to be the key to the barrier's inexhaustible energy, and by destroying it, you should be able to gain access to the Wizard's Tower.

Whether all the might in the world could bring this corrupted man down, remains to be seen however.




Forces of the Enemy: Gargth is approaching God-hood, and as such, he is able to craft the forms of beings from anything. Give him a twig, he'll forge it into a monstrous walking tree with claws and fangs. Give him a stone, and he'll turn it into a hulking titan of rock. What he can't do however, is create life, but he can steal it, and bend it to his will.

Reaching into the Shadow Realm, Gargth is able to pull forth souls from the swirling nightmare mists, and instil them in the forms he creates. The resulting abominations are known collectively as Shadow Warriors, but share several other names depending on the culture describing them.

These souls are thus bound to Gargth, and will carry out his bidding so long as he is powerful enough to control them. When their mortal forms are destroyed, they return to him, and he simply inserts them into another body. Thus his armies are constantly regenerating.

The Champions and their forces will encounter several types of adversary. From fell-creations of rotting putrid flesh and rock-clad juggernauts to the ghastly visage of men formed from sand. Each type has their weaknesses and strength, and the Champions will need to demonstrate versatility if they are to survive.




The Shadow Realm: The Shadow Realm goes by many names. Hell, the Underworld, Death's Realm, Demonic Paradise, the Unyielding Fires and many more. However, most arcane (and even scientific) scholars agree that the Shadow Realm is a plain of existence that dwells on the borderlands between time and space.

It is a plain of great magical energy, and countless individuals - ranging greatly in power and skill - have attempted to tap the Shadow Realm from time to time, and all have failed miserably; indeed, usually they were killed in the attempt, and their souls sucked into the void.

It is called the Shadow Realm by those of spiritual and arcane prestige purely because of the way it appears to an observer; a land of eternal twilight, inhabited only by swirling mists that themselves contain the souls of almost explicitly "evil" individuals. Many however have never looked upon the Shadow Realm, and wrongly believe it to be a place of fire and eternal damnation, when really, no one is sure as to its purpose, or what draws the darker souls to it.




The Moonsong Alliance Explained: What happens when two nations possessing the means to obliterate large swathes of the planet come toe to toe in a conflict of political, religious or economic interest?

There are only two outcomes of this age-old conundrum. Mutual annihilation, or a reluctant peace.

The Moonsong Alliance was birthed from the latter scenario, between a group of warring nations many centuries ago. None had the power to both destroy their enemies and yet guarantee their own survival in a cauldron of war and death that had all but exhausted both their peoples and their resources over the span of decades.

Realising that they could not move forwards with continued hostilities, this group of nations instead formed an Alliance - creating a shallow peace in exchange for the liberty of conquest in areas that were not contested by conflicting interests.

This should have paved the way for mighty empires to arise, but it was not so. In their bid to expand their borders, the founding nations of the Moonsong Alliance raced each other to acquire land and influence. Rather than conquer smaller countries and isolated city states, they sought to bring them into their own respective blocs. A way of officiating this process, was allowing these vassal states into the Alliance.

At first, the founding members of the Moonsong Alliance and their political blocs ballooned. Large swathes of land came under their respective influences, and soon, over a third of the world carried the same banner - if only in name. However, it did not take long for these blocs to break down, as minor nations sought their own independence. Revolutions erupted across the land, thus fracturing what power the founding members held over all those that had once paid homage to them.

Fast forward five hundred years, and several thousand rewritings of the Moonsong Treaty, and the Alliance is now a loosely aligned patchwork quilt of over a hundred nations, all bound by the same flag, but little else. Petty skirmishes and minor wars are a common daily event, and any attempt at creating a central authority has proved a fruitless endeavour. Instead, the Alliance has so far maintained itself by a method of self-policing.

A country invades a neighbour; that neighbour's sponsors and allies rush to its aid, as do those who hold sway with the aggressor. Before long, nations from across the globe are dispatching soldiers to fight on the newest battlefield, until things come to a head and all parties realise that the only way forwards is mutual destruction. What usually follows is a slow de-escalation of violence, lengthy negotiations, reparations, and then the world goes on.

Several times the Alliance has come to the brink, where the greatest warriors and wizards of the land threaten to undo each other in an hour of senseless and wide reaching destruction - yet always reason has prevailed, and both sides back down after realising the futility of their struggle.

But this can't last forever; in fact, it wont last forever. Gargth's rise to power in Everstrine is perhaps the first time the Alliance has mustered its forces for reasons other than keeping the peace; this time, the soldiers of Moonsong fight to stop a great catastrophe from casting a shadow over the world.




Character and Regiment Sheets:

These sheets are open to manipulation if you feel some of the things asked don't cover all aspects of your characters or regiments. Furthermore, your characters/regiments are fully customisable within reason, though I do mention some examples.

Players who wish merely to play as a champion may do so; players who see no need to have a captain is likewise fine.

Post your application in the OOC first, and draw my attention to it. Once approved, you'll be instructed to move it over to the CS tab.









Still room in this ?@Footman


Sure is!

@Thecrash20 Well, the Champion is sorta leading the men. He's/she's the one who has brought them there. Whether they fight at the front of their men, or sit back and keep their strength for when the big nasties come out to play is entirely down to them and their style of getting things done.

Basically, your Champion is not only your protagonist, but is also your trump card to be played when a situation starts to turn in favour of Gargth's minions.

Meanwhile, your Captain is your back-up, and when they're not busy being a back-up, they're the ones the Champion leaves to organise and lead the men if he/she has to embark on a sudden manoeuvre or other task.

Example:

Your regiment is surrounded by overwhelming forces. Though your men are fighting hard and with great skill, they risk being overrun. So your Champion gathers a few of them together, and attempts to break out of the encirclement, and then runs rampant in the enemy's rear. Whilst they're doing that, the Captain is busy leading the rest of the men.

Another Example:

Your Captain leads the regiment in an attack on an enemy encampment, and whilst Gargth's minions are busy trying to mount a defence, your Champion slips in past the chaos, and slays the enemy commander in single combat.

There's plenty of other scenarios, but those are they two I will list for now.

@Disciple Cain Welcome aboard!

@Legion02 Fantastic :D

@Disciple Cain Undead are fine. The Moonsong Alliance isn't an alliance guided by a moral compass, but rather by mutual cooperation and prosperity. There will be hundreds of all kinds of races, from the more vanilla human-types, to the horrifying and outright weird. There will no doubt be some racial bias and cultural friction, but all in all, most nations of the Alliance realise the general importance of working towards a common goal.

@vietmyke Just read through it all. Looks good to me!




Riiiiightttt, I guess I better throw an OOC up huh? I'll put the link here once I've done that.
This sounds interesting, I'll start making a character for it.

Edit: Oh, I just noticed you said you wanted one other person and someone showed up. Would one more be alright?


Yeah, of course. :)
@Footman ah, I see. Its been personal preference to control single characters, and I've never been very comfortable with controlling multiple major characters. With that in mind, I'd most preferably control a Champion and a small cohort of "NPC" warriors, or play as another character's Captain.

- I'm also leaning towards playing as another player's Captain because my original idea for a Champion- a scholar-swordsman from the desert, would overlap with a lot of the example sheet's concepts.


I've got no problem with people who wish to play as a single character. However, the more single characters we have, then the more I might have to up the "Size of Host" cap so that we end up forming a reasonably sized force... but this is something we can discuss and resolve once I get a feel for what everyone is going to do.

Alternatively playing as someone's Captain is fine, although it sounds like you might be better off seeing if someone would be your captain, if you'd prefer to focus on the actions of a lone individual.

@Footman I know that there is one other person, and myself, who have both been watching this and not saying anything.

So I think it's safe to say that you probably have enough interest.


Oh really? Awesome! OOC might well go up tomorrow then, after I've given it another read through, and thought on it a bit more.

I'm working on a Knightly Order, mainly one that focuses on hunting down hedge-wizards and rogue sorcerers. At the same time they collect occult knowledge and either record of destory it, all in the pursuit of a greater understanding of 'God'. They allow an atmosphere to study and practice magick, but all the while the Theurgists in their charge are being watched with a sword ready to come down on their heads when they fall to the temptation that comes with magickal power. So they would mainly focus on heavy cavalry supported by medium-light infantry and magicians.


Sounds perfect!

@Footman would a small regiment of shapeshifters be feasible?


Feasible and very useful.

The Moonsong Alliance is after all composed of a "Hundred Mighty Nations", which was my way of saying "Almost anything is possible within reason!"

@Empath As above, when it comes to races and cultures almost anything is possible. I'll play things on a case by case basis, rather than lay out any guide lines. Go nuts, but don't get too carried away.

@Cleopatra Awesome, thanks!

@Dead Cruiser Even an "Evil" nation would have cause for concern with Everstrine's current crisis. Gargth is a dangerous force to behold, and it doesn't look like he's going to be sharing anything but genocide with anyone. So yah, even the "bad guys" of the Alliance would be sending their best and brightest to stop him.

Also, as the Moonsong Alliance is bound by political and economical treaties, there's endless excuses for a Vampiric Realm to exist. Could be that the Vampires are simply just not all that bad, or that they have recently sued for peace with some other countries after a lengthy war, and have been allowed to live - or maybe they just simply hold a great deal of wealth, and have bought their way into the Alliance. I dunno, there's loads of stuff you could do there though.
Aye, I also have interest in this. Playing as a Champion commanding his army would be fun, but there's also the prospect of playing as another player's Captain... that'd be an interesting take.


Initially I was going to try and split players into Champions and Captains, but feared we wouldn't get enough interest, so I settled on the idea of a player controlling both. However, I'm more than happy for players to team up.

So that's four of us. Nice. I think one more would seal the deal nicely.

In the meantime I'll just be adding some polish, and rehashing any continuity errors in the plot.

If anyone has any questions or concerns, by all means shout 'em out and I'll do my best to provide adequate answers.
© 2007-2024
BBCode Cheatsheet