"Galahad"
Firehound 01-004 isn't a very nice name, so "Galahad" just had to be the name of the Firehound that Tobias uses.
Galahad had originally been a smaller, more infantry-focused design, with Tobias asking for it to be scaled up and designed with heavy armour, fast fire and good mobility in mind. That design had been combined with another similar one
similar one from the more original part of the programe. It seems to have more curve to it, with a sleeker, cleaner look rather than a rough-edge look. While function is key, it seems to have a more polished, cleaner look.
The suit was given a bolster in armor, up to six and a half inches of ballistic materials. On the outside, the outermost layer is a carbon-fibre and nanoweave mixture, that could resist small arms fire up to 5.56, and it was only 5cm thick, giving the suit a honeycomb and carbon-fibre look that is ideal for conserving the armor below it. It has a lusterous but dulled look, like it shines at one angle and then at another is blacker than black, the honeycomb/hexagonal carbon fibre weave looking like it was something out of some cyberpunk vision, albeit perhaps very real and much more effectual. Underneath that is about three inches of solid titanium and composite weave armor, a exoskeleton "shell" that the armor is effectively fixed upon, this going from the suit's feet to the neckbrace, which covered from the chin to the centre of the back of the helmet, giving a huge area for bomb blasts to be deflected away from. Under the three inches of hell that was the titanium and composite armor, able to stomach .50 rounds easily, was three inches of dragonskin and kevlar composite, interwoven to be the last line of defense. This was designed predominatly to stop shockwaves hitting, so much so that you could hold a grenade in your hand and not even feel it go off, with a prototype anti-blast foam and liquid armour material employed throughout to stop the shock waves puncturing lungs or damaging the internal organs. Below that, is perhaps the workings of the suit, and a soft grey satin material, Tobias's favorite choice when inside his suit with a climate control system, and a deep-buried hydrogen cell system, as well as a tungsten-titanium frame and exoskeleton that supports all 350kg of the armour.
The exo itself is a hybrid hydraulic-pnumatic type, making the suit go from over a quarter of a ton down to about 20kg, or a standard soldier's armour- and has an inertial stabilisation system to keep it upright, allowing the suit to act as an extension of Tobias's body. There are adaptions for Tobias's lack of lower limbs, the suit effectively mimicking his prosthetics through a plug-in- so yes, this thing basically makes it so he can walk as normal. The helmet is made out of polycarbonate, titanium and layered with a similar nanoweave, with a set of ballistic inserts across it's area, and even the gauntlets of the suit are about an inch thick, made of almost solid titanium and dragonskin with the hand designed to grip around a large weapon's frame. The suit has a large ammunuition rucksack, made out of kevlar an inch thick, similarly matt black and honeycomb in color. The "boots" of the suit are almost as thick as the main torso of the suit's material without compromising mobility, being elegantly designed and fitting as the base of the exo's working unit.
Inside the helmet, the visor is made of a prototype one-way transparent glass-reinforced nanofibre, that he has seen resist a direct 7.62 round to a small area, with only a tiny hairline crack appearing to it. It has a holographic HUD integrated, with the suit having an voice and blink recognition system, and an arm-mounted PDA and multipurpose system for configuring "modes" in the suit- to harness the exoskeleton for either a more charging, overdrive mode, or a more stable shooting platform. The suit is CBRN ready, and the visor features a thermal and night vision mode, as well as an electronic warfare mode and a near-ultraviolet imaging system.
Speaking of weaponry, a platform like this allows for far heavier than usual weaponry to be carried into the battlefield with a large ammunition pack and a power source in the suit. Miniguns such as the M134, or even a lightened version of the GAU-19 allow for a firepower that even an LMG can barely keep up with, while classics like the M2 .50 cal and Mark 19 GMG allow for overhwelming firepower from .50 cal rounds or 40mm projectiles, carried like a two-handed weapon. Other custom equipment, such as a heavy flamethrower, or dual-wielding automatic shotguns or LMGs are also on the cards- there's certainly plenty more options to hand. Mind you, there are some very interesting additions on the horizon that are in the pipeline- everything from a Tesla-coil based lightening gun to a suit-portable railgun are on the horizon, and can offer a very exotic, if at all specialist tool for use. Secondaries usually take the form of adapted high-ammo count SMGs, such as the P90, MP7 or modified M4A1 carbines with drum mags, as well as pistols as an absolute backup, or melee tools such as trench clubs, maces and combat axes.
As for shoulder-mounted munitions, a variety of weapons technology is also on the cards, ranging from point-lock anti-tank missiles, smoke grenades, mortar shells to anti-infantry projectiles. Hand or shoulder-fired grenades are often in the cluster variety, useful for clearing out often hordes, rather than singular enemies, as well as oversized smoke and stun grenades. The use of a shoulder-mounted suit-portable Trophy System also helps negate RPG, anti-tank and other large projectile weaponry be negated. Unlike the Stormhound, Tobias's armour relies upon carrying weapons without hardpoints, a fact that has its own advantages in swinging weaponry around, but comes with its own problems too in dexterity and weapon handling.
The Firehound is also futureproofed, and while not relying on a turbine system, could be upgraded. Future upgrades include the use of a jump-jet system to "leap" the suit, a harpoon/grapple system,
Often a Loadout comprises of:
Primary Carried Weapon (one of)
GAU-19 .50 caliber minigun
M134D 7.62mm minigun
Select-fire 20mm caliber chaingun (single-shot/3rnd burst)
Multi-feed 12 gauge automatic shotgun
Multi-feed semi-automatic 40mm grenade launcher
Flamethrower
Shoulder Mounted Munition (one of):
4-tube anti-armour missile launcher
2-tube Stinger anti-aircraft missile launcher
Mini-Missile (12) Light Anti-Air/Anti-Tank/Multi-Munition HE
4-tube APKWS-Compact launcher
Secondary Arms (one pair of):
2x P90
2x MP7A2
2x Vector KRISS
2x M4A1 (Drum Fed, 50-Round mag)
Melee Weapon:
Fire Axe (oversized)
4x V40 Cluster Grenades
4x Smoke Grenades
Personal Weaponry:
H&K MP7A2 PDW
Kimber Warrior M1911
Scout Knife