Faction Name: Magh Meall
Faction Overview/Concept: A sanctuary for Felinid Abhumans carved out by a bloody slave uprising a generation ago. The Pan-Pacific Empire treated Felinids as a slave caste; visibly different, it was near-impossible to hide their status, and this made enforcement drastically easier. During a war with the Yndonesian Bloc, rations ran dangerously low, and the slaves were the first to have theirs cut--during a bread riot in the capitol, a spark ignited that threatened to cripple the economy of the Pan-Pacific.
At the height of the riots, a faction organised by Daira nic Leir snuck into their midst and inflamed the rioters to violent action; with much of the Empire's security forces pacifying occupied territories behind the front, the local defenses were quickly overwhelmed by sheer numbers and violent desperation. That the Pan-Pacific forces were routed was less remarkable than that Daira nic Leir was able to organise a rapid looting campaign of the capitol's stores and guide countless survivors out of the city and into the wilds, where they were brought to the 'promised land'--Magh Meall.
In truth, Daira's ancestors had found the secluded grove with their fellow escapees entirely by accident; a verdant plot of fertile land in the midst of an archipelago near the edge of the Pan-Pacific Empire's territory. Originally, the small commune was a haven for escaped slaves, kept safe by being kept secret, but Daira and her co-conspirators were born there, and, hale and healthy by comparison, felt they had an obligation to create a home for their people. They planned their intervention for years--the bread riots were their chance, and they seized on them eagerly. Preparations had been in place for some time, and the mythical 'promised land' was an easy way to convince the survivors to make the trek into the unknown.
In time, Magh Meall's reputation grew, and it both became a haven for escaped slaves and a target for reprisals. A militia formed, which later became an army--and when the ancient military bunker was found beneath the mountain, Archaeotech tanks made that army unstoppable on their home territory. Raids were launched to free more slaves, and before long the thorn in their side was more like a blade.
But with success came greater danger, and more than once, Magh Meall's existence seemed to hang on the edge of a knife; their enemies were vastly more numerous, and only their qualitative superiority allowed them to survive and thrive.
Eventually, Daira nic Leir passed, and her daughter, Ainne Anirsech, inherited the title of nic Leir. A soldier through-and-through, she is keenly aware of the suffering her people are only a generation removed from, and of the necessity of a powerful and skilled military to maintain that separation. She continues the trend of raids to keep the army sharp, but she hears rumblings of a force from beyond the Empire's borders--one that might end her people's trials once and for all.
Faction Assets: Controls an unusually-fertile archipelago near the edge of the Great Ocean, bordered on all sides by high cliffs that make conventional assault almost impossible; retractable medieval-style bridges span between the islands, with winches and cranes providing dockyard access for fishing. Population is remarkably high for the geographical area(which is roughly comparable to, say, Ireland or Scotland) due to migration, with a high urban/rural split to maximise farmland. Military consists of comparatively small conventional forces equipped with domestically-manufactured flak-style armour and lasguns, with limited CBRN survival capability(for traversing hazardous zones) via masks and similar. Most valuable conventional assets are domestic artillery production, with the most valuable assets in general being a number of heavy archaeotech tanks that are closely-shepherded and reserved for local defense or particularly dire situations where the risk of their loss is considered worthwhile. Raids are largely carried out by smaller 'buggy'-style vehicles produced domestically. Small but skilled conventional archaeotech air force, and significant locally-produced anti-air defenses for fending off the primary method by which the Pan-Pacific could theoretically attack.
Key Characters:
Ainne Anirsech nic Leir
Character Name: Ainne Anirsech nic Leir
Rank/Role: The Nic Leir / Ruler of Magh Meall
Appearance: Red hair, pale skin, green eyes, and freckles; a Felinid, with furry tufted ears, a long furred tail, sharp teeth, and wide-irised slit-pupilled eyes. She often wears martial attire; even when not in combat, her appearance tends to resemble a celtic warlord from the iron age more than anything else. She's slight and not particularly tall, like most of her species, though she's ludicrously agile and has good resilience to make up for it.
Biography: Daughter of a hero to her people, Ainne was born with a lot to live up to. Raised somewhere between a noblewoman and a soldier, she took much of the best of both worlds, with a strong sense of noblesse oblige; her mother had left paradise to bring others back into it, after all. As an adult, she became an officer in the Meallan military, developing skills as a general and leader-of-men that would come in handy later. At the same time, she was witness to the creation of an upper class of pseudo-nobility in her mother's lifetime, as the original members of the commune felt they had been there first and deserved certain preferential treatments--a quasi-feudal caste system emerged, which Daira was either unable or unwilling to prevent.
When her mother died, she came into a nation that had relatively little land but outsized power, ability, and resources; even still, projection beyond their borders except to free slaves was functionally impossible, and the inability to meaningfully topple the Empire that had enslaved her people vexed her. With the rise of the Imperium, however, she sees an opportunity to throw her lot in with a faction that will not only help her to achieve that, but, perhaps, give her and her people an even greater purpose.