@Sloth@Yankee
Hey guys, so, as previously mentioned, I’ve decided we will be using a simplified version of FATE Accelerated for this game. I would recommend taking the time to peruse the SRD online (https://fate-srd.com/fate-accelerated) to become slightly familiar with the system, but here’s the mechanics in a nutshell:
I want rolls to apply specifically to Xiaolin Showdowns. A Xiaolin Showdown will begin once two or more opponents place a hand on an unclaimed Shen Gong Wu, with one player taking the role of the attacker and another the role of the defender. The attacker determines what the challenge will be and posts first with initiative. The defender then makes a second post where he competes against the attacker and ends the post at a point of decisive tension. Then both players will roll against each other based on their different Approaches and taking into account any Aspects that would be invoked by the GM based on the written fiction.
Winner of the roll takes the disputed Shen Gong Wu as well as any additional wagered Shen Gong Wu.
Speaking of wagered Shen Gong Wu, only a Shen Gong Wu that is put on the line may be used during a Xiaolin Showdown.
Your characters’ Approaches will be defined as follows:
As for your characters; all character will be composed of three specific Aspects:
For the sake of clarity: an Aspect is a word or phrase that describes a person, place, thing, situation or group (etc.?), and these are intended to be used in three ways:
Hey guys, so, as previously mentioned, I’ve decided we will be using a simplified version of FATE Accelerated for this game. I would recommend taking the time to peruse the SRD online (https://fate-srd.com/fate-accelerated) to become slightly familiar with the system, but here’s the mechanics in a nutshell:
I want rolls to apply specifically to Xiaolin Showdowns. A Xiaolin Showdown will begin once two or more opponents place a hand on an unclaimed Shen Gong Wu, with one player taking the role of the attacker and another the role of the defender. The attacker determines what the challenge will be and posts first with initiative. The defender then makes a second post where he competes against the attacker and ends the post at a point of decisive tension. Then both players will roll against each other based on their different Approaches and taking into account any Aspects that would be invoked by the GM based on the written fiction.
Winner of the roll takes the disputed Shen Gong Wu as well as any additional wagered Shen Gong Wu.
Speaking of wagered Shen Gong Wu, only a Shen Gong Wu that is put on the line may be used during a Xiaolin Showdown.
Your characters’ Approaches will be defined as follows:
- Cool - roll this approach when you need to keep calm under duress or to be flashy.
- Hot - roll this approach when you need to act swiftly or when you rely on intense emotions.
- Blunt - roll this approach when you need to be straightforward or forceful.
- Sharp - roll this approach when you need to think fast or act with precision.
- Cute - roll this approach when you need to be cheeky, seem innocent, or manipulate a target.
- Nice - roll this approach when you need to be compassionate or to stand up for what’s right.
As for your characters; all character will be composed of three specific Aspects:
- Who are you as a person?
- Who are you as a martial artist?
- How do you relate to your chosen element?
For the sake of clarity: an Aspect is a word or phrase that describes a person, place, thing, situation or group (etc.?), and these are intended to be used in three ways:
- You invoke an aspect by spending 1 Fate point to gain a bonus to your roll.
- You may compel someone else’s aspect, forcing them to act one way and awarding them 1 Fate point.
- You may establish a fact for free, which is an Aspect that applies to something and may then be invoked or compelled. (Please consult me in PM before establishing a fact; I would hate to have to override a post you’ve spent a lot of time on for the sake of setting or storyline).