Ha-Yun has heterochromia in real life. She used to be rather sensitive about it, but with time she took a liking to it, making it one of her defining treats. Due to this, its only natural to her avatar to have heterochromia as well. In real life, her eyes are green and amber, but on her character she chose even more vibrant and striking colors, specifically a bright red, and a deep blue. Ha-Yun always liked to dance, and usually she tints her hair with different colors to draw more attention to her when she is performing. As such, her character's hair is of a pure and bright white. Apart from the cat ears and the tail (hey... they are trendy, ok? And every girl likes them nowadays, they are so cute!! :-3) her avatar isnt that different from her, since Ha-Yun is very comfortable with her own appearance.
P E R S O N A L I T Y
Ha-Yun was born in a very wealthy family, and was always treated like a noble. As such, she was also required to be the perfect lady and heir to her family, stressing her a lot. All that "perfection" they required from her made her have problems with her appearance, even developing anorexia. After a treatment, she learned to be more comfortable with her own appearance (well... she ended up becoming a little too much infatuated with it... wearing striking clothes, dying her hair with vibrant colors...), and as she grew up, she became a very beautiful woman. As such, she has no shame in showing her body and charm, loves to dance even in game (that's why she chose that specific job and profession). Ha-Yun is very friendly and kind woman to those who show kindness, and can be a little... over friendly and clingy. Even though she can be like that, she was raised in a rigid and wealthy family, and believes that coming from a powerful family means that its her responsibility to keep things "in order", even if she needs to do something that others wouldn't approve.
Its very hard for her to lose her cool but she cant stand arrogant people and those who think that they are better than others. When treating with these people, she will often lose her cool and respond to their provocations by humiliating them using a very sharp tongue and cruel words, always maintaining a "noble" posture. Very curious and easygoing she will not hold back her thoughts and impulses, if someone catches her attention she will be drawn to that person (usually not respecting their personal space or privacy). She can be very flirty if someone catches her eyes.
B A C K G R O U N D
Due to her low self-esteem and not being confident about her own appearance, she underwent a treatment, which included playing games in order to "create" the ideal self image as an avatar, and with time, changing it to reflect her own appearance. Not surprisingly, she started to like playing games and even after the treatment ended, she continued doing so. They were always so more fun and lively than the normal world.
People in real world tired Ha-Yun... Always wearing masks, living lies, never being honest with others and themselves. It was just like they... forgot they were lying and started to live their own lies... Ironically, in MMOs, where one could wear a "virtual" mask and be completely anonym, people were so more.... honest. They lived how they really wanted to live in the real world, they seemed so more happy and healthy. That was exactly why Ha-Yun started to like MMOs and other games. For her, games were more than just a hobby, they were a way to run from the pressure from real life, a place where she could dance without suffering the pressures from doing it professionally and just be happy.
Every new game that promised to be more "lifelike" and real you could expect her to be playing it. Every day, after the endless activities she was forced to do such as dance performances, lessons, and other "noble" activities she locked herself in her room and did the only thing that made her happy: immersed herself in the virtual world and forgot about everything.
When the word about a new game, Pariah started to appear in the internet forums, Ha-Yun got interested in it almost instantly. The things that this new game promised to do were almost too good to be true.
A T T R I B U T E S
R O L E
DPS / Support
A F F I L A T I O N
Draethir
P R O F E S S I O N
Dancer
W E A P O N O F C H O I C E
A very unique weapon that resembles the decorated hoops she uses in some of her dances, it uses beautiful and very complex circular movements, using the dancer's own body to give the weapon more momentum, its a very unpredictable weapon, and can be very tricky to defend. On the other hand, the nature of this weapon is so dangerous that it could literally mean dismemberment or death if used by those who dont have enough skill.
B E N C H M A R K S
Dancer's Agility – Sun-Ae's graceful movements hide powerful and flexible muscles which make her capable of performing very impressive acrobatic moves and an uncanny agility and flexibility. Her complete lack of armor also contribute to this, making her a very difficult target to hit.
Dal Niente, Al Niente – Sun-Ae is capable of moving very fast around the battlefield, being able of impressive speeds in order to eliminate specific targets. With her mobility, positioning means nothing, as she can use her speed and dance movements to confound her enemies, making them unable to predict where she will go or from where she will attack.
Crescendo – The nature of Sun-Ae's movements and unique weapon is so that both hers and her weapon's circular motions can counter-attack at the same time as parrying an enemy's attack.
Fortissimo – Using her entire body's weight and mass to build her weapon's momentum, it can deal very devastating attacks without compromising her agility. Her enemies often get surprised by the force behind her agile and fast attacks.
Stanza – Sun-Ae can change her stance, changing her style completely. While in the second stanza, her attacks are 55% weaker and do not pack as much force as they would normally (often being able only to inflict only painful, but not grave or disabling wounds) , her movement speed is 35% slower, but she is able to parry multiple attacks while performing her special dances. These special dances affect all allies and enemies (depending on the dance) and will provide buffs or debuffs until she stops dancing.
Musical Hearing – Sun-Ae's trained hearing can differentiate the sounds she hear, being able to hear a conversation clearly even in the middle of many other sounds.
Intoxicating Charm – She can use her body and charm to persuade or trick people from the opposite sex. This can also often lead to unwanted situation, such as male monsters or creature enter in a "frenzied" state, being more dangerous.
Performer's Stage – The battlefield is her stage, and as such, she has complete knowledge of her enemies' military formations or if there is none at all, the location of the leader.
Bravura & Allegro – A set of animated and lively dances that bolster friendly units capabilities, buffing their attack values and defenses or restoring their stamina and health over time, depending on the dance she uses.
Tragedia & Terore – A set of darker, more chaotic dances which can debuff enemies, causing fear, lessening their attack values or even causing an DoT (damage over time) pain status depending on which dance she uses.
R O U G H V I R T U A L H I S T O R Y
Sun-Ae: this name is widely known on the big towns from the game. The wonderful dancer, beautiful yet full of thorns. She is known by being an unattainable muse by the bards and males and by having quite a sharp tongue when needed. Her curiosity also made her stick her noses in places where she shouldn't have, causing some problems to her. She spends her days on Pariah performing on different towns, sightseeing, exploring the town and their denizens, hunting, some times having to defend herself because she heard or saw too much... In Pariah's dark corners though, there is a word running about of a certain dancer and very skilled assassin, but only took contracts depending on who was her target. Some said that she only took contracts against "bad" people but this dancer disappeared from the dark corners. There are still some who search for her, but no one could know that the one they were searching for was the beautiful, heartwarming dancer who cheers everyone with her performances, the curious dancing cat.
I almost want to give you extra credit for keeping the sheet unmolested! Only had to edit the formatting a little bit. See Rael’s example for how I expected it to look.
Visage: Keep in mind that I denied someone via PM when they asked me if they could be an anthropomorphic turtle, but given your appearance is 99.9% human I think I’ll let you get away with having some cat ears and a tail— presuming that is something that her subconscious represents her. I should not there is no “avatar creation system” and that characters are designed based merely on the individual and their inner feelings as well as subconsciousness.
Benchmarks: I like how the majority of your selections for attributes here are actually somewhat of benchmarks rather than just looking at things as a “special ability slot”. Even the ones you did make more ability-esque (such as Stanza, Bravura & Allegro, and Tragedia & Terore) are relatively sensible. This is a good standard of what I wanted, however I am a little confused about Performer’s Stage and what leads to her having complete knowledge and deduction of military formations. Perhaps rephrase it or elaborate on it.
Other Notes: Outside of minor typos and a penchant for run-on sentences, I think you are good unless Narc has some other bits to add. Just address my few issues and we’ll go from there. Let me know when such edits are made and following Narc's own assessment we'll see where it goes from there. Also hit the enter button more so your posts don't end up like blobs ay?
And so is Superboy's. Reviewing is not instaneous! Unless you want me to give no reviews and just say "yes" or "no". I do not think being cryptic will help either of you. Haha. I am working on it, I assure you.
I'm a poop head. Still working on my character. Gonna make a southern belle who is kind of a dummy. Picked a DPS character that is like a quick firing pistol of sorts and dumb cuck stuff. I'm working on it
But— but I thought I put down for an absence of guns in the weapons section? Tori why you do this?! I suppose I can fudge in a reason magical guns exist. But whyyyyyyy. I am going to pout now.
Will you hold it against me if I mostly just do lazy one liners for that 'real life' stuff since I don't think any bits of the RP will take place there anyway.
If you want to use bulletpoints to give a basic outline that is fine too. Detail is helpful and rewarded but not required.
Rough virtual history may be useful to know what the character been doing, or plans to do in Pariah. Nothing too deep. basically like "He's been grinding and bounty hunting"
Mhm, and the “Background” section was mostly for me to get an idea of the people these guys were before they ended up finding the Pariah module— to get an idea of who they were and perhaps home life issues.
Everyone. Are there any parts of the CS we should edit or remove entirely in your opinion? I'm feeling like "Rough Virtual History" might be best left to be developed later on, for example. But before I edit the CS mid-applications I wanted to get everyones thoughts on it.
Aw man. Really? I found an awesome piece of concept art of someone playing videogames in space and I thought it'd be hella cool to try and expand on that for their backstory. You're sure? Not even like civilian space stations, moon bases or asteroid mining?
For the most part I feel it’ll just complicate a side of things that isn’t really necessary. If I were to accept the concept I’d have to accommodate it and I don’t feel like that side of things is really necessary— the story is essentially based on those in an augmented reality and their lives beyond it are additional aspects of character lore but not much beyond that. I’ll respond to your PM in a few minutes as well. But ultimately I just don’t see it being essential to the point I need to accommodate it in.
Question: Do my dances (buffs and debuffs) enter in mental or physical benchmarks or they are just skills?
Magic is inherently mental, but it depends how you interpret things. I’d imagine your focus in said magics would correlate with either. Take a look at how I used benchmarks to define Rael’s skillset in the character tab as an example of what I’m trying to frame as an example. Keep in mind I want more benchmarks and passive skills than activated ones.
Ha, looks like our characters will fit pretty well together, then! I'm making a necromancer who uses music to summon the undead to do her bidding, or buff herself and allies. And also smacks people with her violin sometimes (but not if she can help it).
A very interesting way to interpret a Bard-type character. My interest is piqued.
What exactly do you mean when you say "monster knowledge"? Do they hunt them, study them or tame them?
They probably mean knowledge in a general sense— such skills fall in line with characters who study habits, diets, and so forth of creatures to better estimate how to deal with them or handle them in general. It’s a skill that I will definitely incorporate.